Tanking Points
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History & uses
- Addon: [[1]]
Values
TankPoints Formulas
TankPoints
tankPoints = playerHealth / (1 - totalReduction)
Melee Total Reduction
totalReduction[MELEE] = 1 - ((mobCritChance * (1 + mobCritBonus) * mobCritDamageMod) + (mobCrushChance * 1.5) + (1 - mobCrushChance - mobCritChance - blockChance * blockedMod - parryChance - dodgeChance - mobMissChance)) * (1 - armorReduction) * meleeTakenMod
Spell Total Reduction
totalReduction[SCHOOL] = 1 - ((mobSpellCritChance * (1 + mobSpellCritBonus) * mobSpellCritDamageMod) + (1 - mobSpellCritChance - mobSpellMissChance)) * (1 - schoolReduction[SCHOOL]) * spellTakenMod
Armor Reduction
levelModifier = attackerLevel
if ( levelModifier > 59 ) then levelModifier = levelModifier + (4.5 * (levelModifier - 59)) end armorReductionTemp = armor / ((85 * levelModifier) + 400) armorReduction = armorReductionTemp / (armorReductionTemp + 1) if armorReduction > 0.75 then armorReduction = 0.75 end if armorReduction < 0 then armorReduction = 0 end
Defense Effect
defenseEffect = (defense - attackerLevel * 5) * 0.04 * 0.01
Block Value From Strength
blockValueFromStrength = (strength * 0.05) - 1
Block Value
blockValue = floor(blockValueFromStrength) + floor((blockValueFromItems + blockValueFromShield) * blockValueMod)
Mob Damage (default formula)
mobDamage = (levelModifier * 55) * meleeTakenMod * (1 - armorReduction)
Resilience Effect
resilienceEffect = ReverseRating(resilience, playerLevel) * 0.01
Mob Crit Chance
mobCritChance = max(0, 0.05 - defenseEffect - resilienceEffect)
Mob Crit Bonus
mobCritBonus = 1
Mob Miss Chance
mobMissChance = max(0, 0.05 + defenseEffect)
Mob Crush Chance
- (if mobLevel is 3)
mobCrushChance = 0.15 + max(0, (playerLevel * 5 - defense) * 0.02)
Mob Crit Damage Mod
mobCritDamageMod = max(0, 1 - resilienceEffect * 2)
Blocked Mod
blockedMod = min(1, blockValue / mobDamage)
Mob Spell Crit Chance
mobSpellCritChance = max(0, 0 - resilienceEffect)
Mob Spell Crit Bonus
mobSpellCritBonus = 0.5
Mob Spell Miss Chance
mobSpellMissChance = 0
Mob Spell Crit Damage Mod
mobSpellCritDamageMod = max(0, 1 - resilienceEffect * 2)
Resistance Reduction
schoolReduction[SCHOOL] = 0.75 * (resistance[SCHOOL] / (mobLevel * 5))
