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<!-- [[image:Edwin Harly.jpg|thumb|[[{{PAGENAME}}]]]]
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{{Alchemy}}
 
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-->{{npcbox
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{{For|lore|Alchemist}}
 
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| name = Edwin Harly
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| image = Edwin Harly.jpg
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| title = General Supplies
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| level = 20
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| type =
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| faction = Horde
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| city =
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| race = Forsaken
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| creature = Humanoid
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| sex =
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| location = [[The Sepulcher]] {{co|44|40|Silverpine Forest}}
 
}}
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'''Edwin Harly''' is a level 20 general goods [[vendor]] located in [[the Sepulcher]] in the [[forsaken]] zone of [[Silverpine Forest]].
   
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==Merchant==
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The alchemist mixes [[herb]]s found by [[Herbalism]] and [[reagent]]s in order to generate [[elixir]]s, [[potion]]s, [[oil]]s, [[flask]]s and [[Cauldron (alchemy)|cauldron]]s with a variety of effects. A player can create healing, invisibility, elemental resistance and mana potions; oils to coat weapons; and much more.
 
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{{lootbox|This vendor sells:
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|Refreshing Spring Water|Ice Cold Milk|Small Brown Pouch|
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'''Alchemy''' is useful to all character classes. Melee fighters can use alchemy to create [[buff]] and healing potions. Spell casting classes can use alchemy to create [[mana]] potions and related buffs. You can create potions for yourself, sell them to others, or give them to your party members and friends. Alchemists are well loved when they hand out potions.
 
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|Brown Leather Satchel|Rough Arrow|Sharp Arrow|
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{{clrr}}
 
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|Light Shot|Heavy Shot|Simple Wood|
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|Red Ribboned Wrapping Paper|Crude Throwing Axe|
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== Alchemy Training ==
 
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|Weighted Throwing Axe (common)|Light Throwing Knife|Balanced Throwing Dagger}}
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{{AlchemyRecipes}}
 
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{| class="darktable"
 
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|-
 
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! Proficiency !! Level !! Skill
 
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|-
 
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| align="left" | [[Alchemy proficiency#Apprentice Alchemy|Apprentice]] || 5 || 1 - 75
 
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|- class="alt"
 
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| align="left" | [[Alchemy proficiency#Journeyman Alchemy|Journeyman]] || 10 || 50 - 150
 
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|-
 
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| align="left" | [[Alchemy proficiency#Expert Alchemy|Expert]] || 20 || 125 - 225
 
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|- class="alt"
 
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| align="left" | [[Alchemy proficiency#Artisan Alchemy|Artisan]] || 35 || 200 - 300
 
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|-
 
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| align="left" | [[Alchemy proficiency#Master Alchemy|Master]] || 50 || 275 - 375 {{bc-inline}}
 
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|- class="alt"
 
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| align="left" | [[Alchemy proficiency#Grand Master Alchemy|Grand Master]] || 65 || 350 - 450 {{wotlk-inline}}
 
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|-
 
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| align="left" | [[Alchemy proficiency#Illustrious Grand Master Alchemy|Illustrious Grand Master]] || 75 || 425 - 525 {{Cata-inline}}
 
|}
 
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All [[Potions]], [[Elixir]]s and [[Flask]]s will require some type of [[Vial]], which can be purchased from any trade goods vendor. There are five types of vials: Empty, used to create lower-level potions; Leaded, used to create mid-level potions; and Crystal, Imbued, or Enchanted vials, used to create higher-level potions and flasks.
 
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[[Herbalism]] is not technically required, but is highly recommended as nearly every alchemy recipe requires [[Herb]]s to make and herbalism can alleviate most of the cost of leveling up. Also, the wide variety of different herbs makes it difficult to simply purchase what you need from other players, because many potions will require more than one type of herb to make and the herbs are often very expensive.
 
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* [[Herbalism]] - You probably can't afford to buy all your [[herb]]s at the [[Auction House]], so you might as well harvest them yourself.
 
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* [[Enchanting]] - Not as good a second choice as Herbalism, but nice if you want to be a one stop item and buff shop.
 
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== Transmutation ==
 
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[[File:alchemy transmute.jpg|thumb|Alchemist's transmutations of various Essences into other Essences]]
 
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[[File:Alchemy Primal Transmute.png|left|thumb|Alchemist's transmutations of various Primals into other Primals]]
 
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[[File:Eternaltrans.png|thumb|WotLK Eternal Transmutations]]
 
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High-level alchemists can also perform transmutations on elemental materials and some metals for use with other tradeskills. [[Arcanite]], which is used in high-level pre-TBC [[Blacksmithing]] recipes, cannot be mined – it can only be transmuted from [[Arcane Crystal]], which is derived from [[Thorium]]. Other transmutations are possible; see the recipe list below.
 
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Before an alchemist can perform transmutations, he or she must create a [[Philosopher's Stone]]. This stone must be in the inventory or equipped to perform any transmutations, and it is not consumed when a transmutation is done. Making multiple Philosopher's Stones will '''not''' reduce the cool down time. Philosopher's Stones are also soulbound and cannot be disenchanted, so it is not advised to create more than one. As of patch 2.4, all transmutations EXCEPT [[Arcanite]] share a cool down timer. After transmuting [[Truesilver]] or [[Gold]], you must wait 20 real-world hours before performing any other transmutation. Other cooldowns vary based on the level of the transmute. However, you can transmute as much [[Arcanite]] as you wish without any kind of cooldown.
 
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Elemental essences can also be transmuted. [[Essence of Undeath]] can be transmuted to [[Essence of Water]], Essence of Water can be transmuted into [[Essence of Air]], and so on. Essence transmutes have a cooldown of 20 hours, as does a transmute of Iron into Gold.
 
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There is also a transmute for transforming a [[Heart of Fire]] into three [[Elemental Fire]]s on a 10-minute cooldown available with reputation gains from the [[Thorium Brotherhood]].
 
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Burning Crusade introduced the transmutation of Primal materials: [[Primal Earth]] to [[Primal Water]] to [[Primal Air]] to [[Primal Fire]] to [[Primal Earth]]; [[Primal Shadow]] to [[Primal Water]] to [[Primal Shadow]]; [[Primal Fire]] to [[Primal Mana]] to [[Primal Fire]]; [[Primal Earth]] to [[Primal Life]] to [[Primal Earth]]. You can also transmute Primal Fire, Air, Earth, Water, and Mana into [[Primal Might]]. (Note: there is no transmutation required to convert 10&times; motes into 1&times; corresponding primal. This is available to any player as a stacking mechanism.) Motes can be converted to Primal elements but not converted back&nbsp;&mdash; and since motes are used in some recipes, be cautious when farming as to which you will need. (Miners have the ability to break down Primal Earth and Primal Fire back to motes.)
 
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Burning Crusade also introduced the transmutation of the [[Earthstorm Diamond]], the [[Skyfire Diamond]], and the [[Alchemist's Stone]]. Transmuting the [[Earthstorm Diamond]] or the [[Skyfire Diamond]] puts a shared cooldown of 20 hours on all other transmutation, including [[Heart of Fire]].
 
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== Discoveries ==
 
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[[File:alchdiscovery.jpg|thumb|The discovery of a Super Rejuvenation Potion]]
 
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[[Discovery]] is a mechanic used to learn certain alchemy and [[inscription]] recipes. You have a small chance every time you perform a [[transmute|transmutation]] or when you make a potion, elixir, or flask that was introduced in ''Burning Crusade'' or ''Wrath of the Lich King''. The recipe is learned automatically.
 
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== Alchemy Specializations ==
 
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Once you reach an Alchemy skill of 325 and level 68, you may begin a quest to learn one of three specializations: [[Potion Master|Potions]], [[Elixir Master|Elixirs]] or [[Transmutation Master|Transmutations]].
 
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Being specialized gives you a chance to create an extra 1 to 4 (for a total 5) items while crafting in the field you have selected. For example, a Master of Potions may be able to craft more than one {{loot|Common|Super Mana Potion}} for the same material cost as one.
 
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While the exact percent is not known, people have speculated that this ability can happen as often as 10-25% of the time. A frequently cited figure in the official World of Warcraft Professions Forums is 15%.
 
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One theory is that each extra item created also has a 15% chance to create its own extra item. Probability in this type of case is multiplicative and luckily analytical – we do not have to do a Monte-Carlo analysis to determine the probability. It works the same way as the probability of flipping N number of heads in a row with a coin. The chance of flipping 1 head is 50% or a 0.5 probability. The chance of flipping 2 heads in a row is 0.5 *0.5 or .25 or 25%. The chance of flipping 3 heads in a row is 0.25 *0.5 or 0.125 or 12.5%
 
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So, if the 15% assumption is correct, when creating an item, you have approximately a 15% chance of creating exactly two items instead of one, a (0.15*0.15) or 2.25% chance to create three items instead of one, a (0.15*0.15*0.15) or 0.3375% chance of creating four items instead of one, and a (0.15*0.15*0.15*0.15) or 0.050625% chance of creating exactly five items instead of one.
 
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===Changing Specializations===
 
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You may unlearn a specialization in alchemy, and then select a new specialization. This is a repeatable choice, but costs 150 gold each time you unlearn your specialization. To unlearn a specialization, see the NPC who gave you the specialization. '''Once you are unspecialized again, you can see any of the three specialization trainers and specialize with no cost or quest required.''' It may be worth considering taking Potion mastery, as you will generally make all the needed quest items in the course of leveling Alchemy, and then switching to Transmutation or Elixir.
 
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Note: You must speak to the correct specialist to learn and unlearn that mastery. The NPC in Shattrath City no longer offers all 3 quests to re-specialize and is only the elixir master.
 
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Note: Each of the Mastery quests below has an optional lead-in quest available from:
 
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*{{Alliance}} [[Alchemist Gribble]] in [[Honor Hold]] or
 
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*{{Horde}} [[Apothecary Antonivich]] in [[Thrallmar]]
 
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=== Master of Potions ===
 
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Trained by [[Lauranna Thar'well]] in Cenarion Refuge, Zangarmarsh {{coords|80|64|Zangarmarsh}}. This quest requires:
 
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* {{loot|Common|Botanist's Field Guide}} from [[High Botanist Freywinn]] in [[The Botanica]], [[Tempest Keep]]
 
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* {{loot|Common|Super Healing Potion}} &times;5
 
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* {{loot|Common|Super Mana Potion}} &times;5
 
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* {{loot|Common|Major Dreamless Sleep Potion}} &times;5
 
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=== Master of Elixirs ===
 
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Note: [[Flask]]s also benefit from Elixir Mastery.
 
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Trained by [[Lorokeem]] in Shattrath City {{coords|45|21|Shattrath City}}. This quest requires:
 
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* {{loot|Common|Essence of Infinity}} &times;10 from Rift Lords/Keepers in [[The Black Morass]] ([[Caverns of Time]])
 
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* {{loot|Common|Elixir of Major Defense}} &times;5
 
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* {{loot|Common|Elixir of Mastery}} &times;5
 
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* {{loot|Common|Elixir of Major Agility}} &times;5
 
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=== Master of Transmutation ===
 
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Trained by [[Zarevhi]] in Stormspire, Netherstorm {{coords|44|37|Netherstorm}}. This quest requires:
 
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* {{loot|Rare|Primal Might}} &times;4
 
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== Abilities Gained ==
 
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Sufficiently skilled alchemists gain the passive [[Mixology]] ability.
 
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== Items only usable by alchemists ==
 
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=== Artisan ===
 
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{{lootbox|Trinkets|Philosopher's Stone}}
 
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=== Master {{bc-inline}} ===
 
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{{lootbox|Potions|Mad Alchemist's Potion}}
 
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{{lootbox|Trinkets|Alchemist's Stone|Assassin's Alchemist Stone|Guardian's Alchemist Stone|Redeemer's Alchemist Stone|Sorcerer's Alchemist Stone}}
 
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=== Grand Master {{wotlk-inline}} ===
 
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{{lootbox|Potions|Crazy Alchemist's Potion|Endless Healing Potion|Endless Mana Potion|Flask of the North}}
 
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{{lootbox|Trinkets|Indestructible Alchemist's Stone|Mercurial Alchemist Stone|Mighty Alchemist's Stone}}
 
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=== Illustrious {{Cata-inline}} ===
 
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{{lootbox|Trinkets|Lifebound Alchemist Stone}}
 
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{{lootbox|Mounts|Vial of the Sands}}
 
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==Patch changes==
 
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*{{Patch 4.0.3a|note=Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).}}
 
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*{{Patch 1.8.0|note=Expert Alchemy requires 125 skill now instead of 100 skill.}}
 
   
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{{lootbox|Limited supplies sold:|Lesser Healing Potion}}
 
==See also==
 
==See also==
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See [[List of Silverpine Forest NPCs]].
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*[[Alchemy trainer|Alchemy Trainers]]
 
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*[[Making money with Alchemy]]
 
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*[[Sources of Burning Crusade alchemy recipes]]
 
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*[[Sources of Wrath alchemy recipes]]
 
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*[[wikipedia:Alchemy|Alchemy]] from Wikipedia
 
   
 
==External links==
 
==External links==
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{{Elinks-NPC|2140}}
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :)
 
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Please do *not* put leveling guide elinks here, they belong on http://www.wowwiki.com/Tradeskill_leveling_guides
 
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-->
 
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: ''For leveling guides please visit [[Tradeskill leveling guides]]''
 
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/alchemy.html}}
 
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{{Elink|type=wowus|link=http://forums.worldofwarcraft.com/thread.html?topicId=86916764&sid=1&pageNo=1|site=Professions Forum|desc=BC Alchemy FAQ}}
 
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{{Elink|type=wowhead|link=http://www.wowhead.com/?spells=11.171}}
 
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{{Elink|type=thottbot|link=http://www.thottbot.com/?t=Alchemy}}
 
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{{elink|site=Crafter's Tome|icon=crafterstome|link=http://wow.crafterstome.com/recipes/alchemy.html|desc=Crafting Recipes}}
 
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{{DEFAULTSORT:Harly, Edwin}}
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{{professions}}
 
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[[Category:Alchemy| ]]
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[[Category:Forsaken]]
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[[Category:WoW professions]]
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[[Category:General goods vendors]]
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[[Category:WoW primary professions]]
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[[Category:Silverpine Forest NPCs]]

Revision as of 11:06, 30 March 2011

HordeEdwin Harly
Image of Edwin Harly
Title <General Supplies>
Race Forsaken (Humanoid)
Level 20
Location The Sepulcher [44, 40]VZ-Silverpine ForestBlip

Edwin Harly is a level 20 general goods vendor located in the Sepulcher in the forsaken zone of Silverpine Forest.

Merchant

This vendor sells:
Limited supplies sold:

See also

See List of Silverpine Forest NPCs.

External links