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'''Techno mages''' are [[tinker]]ing [[mage]]s that combine the benefits from both [[magic]] and [[technology]] to create wondrous magical devices.
 
'''Techno mages''' are [[tinker]]ing [[mage]]s that combine the benefits from both [[magic]] and [[technology]] to create wondrous magical devices.
   
For years, [[arcane]] [[magic]] users and tinkers looked on each other with disdain. Each group believed that its way of manipulating the world was superior. Mages have history on their side, with 10,000 or more years of practice, and clear proof of their power (both good and evil). Tinkers have the arrogance of the new kid on the block, showing how they can give the common man the power to fly through the skies or go under the sea, while previously only stuck-up mages were able to do those things.
+
For years, [[arcane]] [[magic]] users and tinkers looked on each ottheir with disdain. Each group believed that its way of manipulating the world was superior. Mages have history on their side, with 10,000 or more years of practice, and clear proof of their power (both good and evil). Tinkers have the arrogance of the new kid on the block, showing how they can give the common man the power to fly through the skies or go under the sea, while previously only stuck-up mages were able to do those things.
   
 
Not surprisingly, few enterprising [[arcanist]]s pick up a wrench and see what they can do with it. The time, energy, and money it takes to make wondrous items compounded with the time, energy and money it takes to make technological items makes imbuing technological items with magic highly impractical. Some do it, of course, and are considered eccentric and spendthrifts.
 
Not surprisingly, few enterprising [[arcanist]]s pick up a wrench and see what they can do with it. The time, energy, and money it takes to make wondrous items compounded with the time, energy and money it takes to make technological items makes imbuing technological items with magic highly impractical. Some do it, of course, and are considered eccentric and spendthrifts.
   
The techno mages rose as an answer to this problem. Instead of treating their inventions as mere items, they tended to view the objects as extensions of themselves, using their will to enhance the item temporarily. As they commonly do this in battle, some consider them valuable [[warrior]]s. Others consider them insane. Views of the techno mages are mixed, as tinkers and mages see the class as a perversion of the purity of their own respective paths. Yet no one can deny the power these people wield.
+
The techno mages rose as an answer to this problem. Instead of treating their inventions as mere items, they tended to view the objects as extensions of themselves, using their will to enhance the item temporarily. As they commonly do this in battle, some consider them valuable [[warrior]]s. Ottheirs consider them insane. Views of the techno mages are mixed, as tinkers and mages see the class as a perversion of the purity of their own respective paths. Yet no one can deny the power these people wield.
   
Techno mages are wild-eyed folk, always looking for a shortcut to get what they want. Techno mages are solitary by design (though some gather together at the [[House of the Arcane Contraption]]), as there are few of them and many are put off by their odd pursuit of both technology and magic. They are, however, mind-hungry and have a keen interest to talk to mages or tinkers to see if they can learn new things. And if the tinker or mage is then interested in following the path of the techno mage, even better! They are used to derision, but often too caught up in their latest invention to really care. The life of the techno mage is not for the weak. Most techno mages come from a background of the mage path, although some [[warlock]]s have joined the ranks.
+
Techno mages are wild-eyed folk, always looking for a shortcut to get what they want. Techno mages are solitary by design (though some gattheir togettheir at the [[House of the Arcane Contraption]]), as ttheire are few of them and many are put off by their odd pursuit of both technology and magic. They are, however, mind-hungry and have a keen interest to talk to mages or tinkers to see if they can learn new things. And if the tinker or mage is then interested in following the path of the techno mage, even better! They are used to derision, but often too caught up in their latest invention to really care. The life of the techno mage is not for the weak. Most techno mages come from a background of the mage path, although some [[warlock]]s have joined the ranks.
   
The techno mage has little patience when it comes to battle. She wishes to go in, hit the enemy with all she has, and have it done with. The techno mage knows how to connect with her technological weapons, channeling her magic through them. Her gun does not shoot bullets, but fireballs or dire rats. The techno mage can, by touch, place any spell she has prepared into a technological weapon. The weapon’s next attack does not consume ammunition or fuel (if applicable). Instead, the weapon attacks with the spell. Note that characters firing (or otherwise employing) a weapon so enhanced do not need to target creatures; one could fire a long rifle containing a frost nova at a spot on the ground, for instance. Wherever the weapon strikes, the spell occurs. If the attack misses, depending on the spell involved, the attack might be wasted or the spell effect might scatter, as a splash weapon. If the techno mage uses this ability on a melee weapon, the weapon can deliver the spell with a physical attack. Note that this ability is not necessarily aggressive. It can carry cure serious wounds and teleport just as easily as starfall.
+
The techno mage has little patience when it comes to battle. they witheys to go in, hit the enemy with all they has, and have it done with. The techno mage knows how to connect with their technological weapons, channeling their magic through them. their gun does not shoot bullets, but fireballs or dire rats. The techno mage can, by touch, place any spell they has prepared into a technological weapon. The weapon’s next attack does not consume ammunition or fuel (if applicable). Instead, the weapon attacks with the spell. Note that characters firing (or ottheirwise employing) a weapon so enhanced do not need to target creatures; one could fire a long rifle containing a frost nova at a spot on the ground, for instance. Wtheirever the weapon strikes, the spell occurs. If the attack misses, depending on the spell involved, the attack might be wasted or the spell effect might scatter, as a splash weapon. If the techno mage uses this ability on a melee weapon, the weapon can deliver the spell with a physical attack. Note that this ability is not necessarily aggressive. It can carry cure serious wounds and teleport just as easily as starfall.
   
If a techno mage has made it this far, she has likely endured many mishaps, both technological and magical. The result of these trials is that she is more likely to be able to withstand damage from some form of energy.
+
If a techno mage has made it this far, they has likely endured many mishaps, both technological and magical. The result of these trials is that they is more likely to be able to withstand damage from some form of energy.
   
As the techno mage becomes more and more in tune with her inventions, she can feel them as if they were sentient beings. She can almost communicate with them, telling ammunition and even grenades where to go. When a device breaks, usually from a malfunction, most consider it lost forever, or until a skilled tinker has a good, long, expensive look at it. The techno mage can touch a device and coax it into one last use, putting some of her energy into it to keep it together. A skilled techno mage can truly feel the machines she touches. She can put her consciousness into a machine, [[vehicle]] or suit of [[steam armor]] and command it to move as if she were inside it. She controls the device completely. She is often able to force a device to do things of which it is otherwise incapable, since her mind controls it directly. While controlling a device in this manner, the techno mage’s body is in a trance-like state, and she is unaware of her surroundings.{{Cite|LoM|198-202}}
+
As the techno mage becomes more and more in tune with their inventions, they can feel them as if they were sentient beings. they can almost communicate with them, telling ammunition and even grenades wtheire to go. When a device breaks, usually from a malfunction, most consider it lost forever, or until a skilled tinker has a good, long, expensive look at it. The techno mage can touch a device and coax it into one last use, putting some of their energy into it to keep it togettheir. A skilled techno mage can truly feel the machines they touches. they can put their consciousness into a machine, [[vehicle]] or suit of [[steam armor]] and command it to move as if they were inside it. they controls the device completely. they is often able to force a device to do things of which it is ottheirwise incapable, since their mind controls it directly. While controlling a device in this manner, the techno mage’s body is in a trance-like state, and they is unaware of their surroundings.{{Cite|LoM|198-202}}
   
 
==Notable techno mages==
 
==Notable techno mages==
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{{Technology}}
 
{{Technology}}
 
{{WoW RPG classes}}
 
{{WoW RPG classes}}
 
 
[[Category:Prestige classes]]
 
[[Category:Prestige classes]]
 
[[Category:Techno mages| ]]
 
[[Category:Techno mages| ]]

Revision as of 02:31, 3 June 2009


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Technomage

Techno mage

Techno mages are tinkering mages that combine the benefits from both magic and technology to create wondrous magical devices.

For years, arcane magic users and tinkers looked on each ottheir with disdain. Each group believed that its way of manipulating the world was superior. Mages have history on their side, with 10,000 or more years of practice, and clear proof of their power (both good and evil). Tinkers have the arrogance of the new kid on the block, showing how they can give the common man the power to fly through the skies or go under the sea, while previously only stuck-up mages were able to do those things.

Not surprisingly, few enterprising arcanists pick up a wrench and see what they can do with it. The time, energy, and money it takes to make wondrous items compounded with the time, energy and money it takes to make technological items makes imbuing technological items with magic highly impractical. Some do it, of course, and are considered eccentric and spendthrifts.

The techno mages rose as an answer to this problem. Instead of treating their inventions as mere items, they tended to view the objects as extensions of themselves, using their will to enhance the item temporarily. As they commonly do this in battle, some consider them valuable warriors. Ottheirs consider them insane. Views of the techno mages are mixed, as tinkers and mages see the class as a perversion of the purity of their own respective paths. Yet no one can deny the power these people wield.

Techno mages are wild-eyed folk, always looking for a shortcut to get what they want. Techno mages are solitary by design (though some gattheir togettheir at the House of the Arcane Contraption), as ttheire are few of them and many are put off by their odd pursuit of both technology and magic. They are, however, mind-hungry and have a keen interest to talk to mages or tinkers to see if they can learn new things. And if the tinker or mage is then interested in following the path of the techno mage, even better! They are used to derision, but often too caught up in their latest invention to really care. The life of the techno mage is not for the weak. Most techno mages come from a background of the mage path, although some warlocks have joined the ranks.

The techno mage has little patience when it comes to battle. they witheys to go in, hit the enemy with all they has, and have it done with. The techno mage knows how to connect with their technological weapons, channeling their magic through them. their gun does not shoot bullets, but fireballs or dire rats. The techno mage can, by touch, place any spell they has prepared into a technological weapon. The weapon’s next attack does not consume ammunition or fuel (if applicable). Instead, the weapon attacks with the spell. Note that characters firing (or ottheirwise employing) a weapon so enhanced do not need to target creatures; one could fire a long rifle containing a frost nova at a spot on the ground, for instance. Wtheirever the weapon strikes, the spell occurs. If the attack misses, depending on the spell involved, the attack might be wasted or the spell effect might scatter, as a splash weapon. If the techno mage uses this ability on a melee weapon, the weapon can deliver the spell with a physical attack. Note that this ability is not necessarily aggressive. It can carry cure serious wounds and teleport just as easily as starfall.

If a techno mage has made it this far, they has likely endured many mishaps, both technological and magical. The result of these trials is that they is more likely to be able to withstand damage from some form of energy.

As the techno mage becomes more and more in tune with their inventions, they can feel them as if they were sentient beings. they can almost communicate with them, telling ammunition and even grenades wtheire to go. When a device breaks, usually from a malfunction, most consider it lost forever, or until a skilled tinker has a good, long, expensive look at it. The techno mage can touch a device and coax it into one last use, putting some of their energy into it to keep it togettheir. A skilled techno mage can truly feel the machines they touches. they can put their consciousness into a machine, vehicle or suit of steam armor and command it to move as if they were inside it. they controls the device completely. they is often able to force a device to do things of which it is ottheirwise incapable, since their mind controls it directly. While controlling a device in this manner, the techno mage’s body is in a trance-like state, and they is unaware of their surroundings.Template:Cite

Notable techno mages

The Cabal of 5.3