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Mortal Strike
Ability warrior savageblow
  • Mortal Strike
  • 5 yd  range
  • 6 sec cooldown
  • None
  • Instant cast
  • Requires Melee Weapon
  • A vicious strike that deals 185% weapon damage plus 1461 (+ 100% of SpellPower) and causes Mortal Wounds on the target.
    Generates 10 Rage.
Usable by
ClassWarrior
Properties
TypeOffensive
SchoolPhysical
Cooldown6 sec (GCD 1.5 sec)
Talents
TalentedYes
SpecializationArms
Spec specificYes
Level required10
Improvement
talents
[Wrecking Crew], [Glyph of Mortal Strike]
Other information
Ranks1
RequirementsRequires Melee Weapon
Related debuff
Ability warrior savageblow
  • Mortal Strike
  • Healing effects reduced by 10%
  • Duration: 10 seconds
<onlyinclude>{{Infobox ability
| name            =
| image           =
| description     =
| class           =
| pet             =
| race            =
| type            =
| school          =
| cost            =
| costunit        =
| reagents        =
| range           =
| rangeunit       =
| radius          =
| cast_time       =
| cooldown        =
| talented        =
| specialization  =
| spec_specific   =
| level           =
| improvement     =
| ranks           =
| requirements    =
| buff_name       =
| buff_type       =
| buff_image      =
| buff_desc       =
| buff_dur        =
| debuff          =
| debuff_name     = ¯\ Optional if
| debuff_type     =  | there is
| debuff_image    =  | only one
| debuff_desc     =  | buff/debuff
| debuff_dur      = _/
| item            =
}}</onlyinclude>
Parameters
  • name = Ability name.
  • description = Ability description as it appears in-game (replacing rank-modifiable values with "X").
  • class = If it is a class-specific ability, list any classes that can use this ability.
    • pet = optional If it is a pet-specific ability, list any pets that can use this ability.
  • race = If it is a race-specific ability, list any races that can use this ability.
  • type = "Offensive", "Defensive" or "Utility".
  • school = "Physical", "Arcane", "Frost", "Fire", "Nature", "Shadow" or "Holy".
  • cost = "x Mana/Rage/Energy" or x if used in conjunction with costunit.
  • costunit = Mana/Rage/Energy if cost is used without units.
  • reagents = Reagent(s) required to cast.
  • range = "x yd". If range = 0, or if Target = "Self", then disinclude; or x if used in conjunction with rangeunit.
  • rangeunit = yds/other units if range is used without units.
  • radius = optional For the use of ranged AoE spells.
  • cast_time = "x sec", "Instant" or "Next melee".
  • cooldown = "x sec/min/hrs".
  • talented = Is this ability a talent or gained from specialization?
    • Deprecated Is the ability awarded by a spending points in a talent?
  • specialization = What specialization relates to ability (e.g. "Arms" for Mortal Strike). These are the abilities that theoretically benefit from mastery.
    • talent_tree = Deprecated If Talented is "Yes", in what tree and tier can the talent be found (e.g. "Arms, Tier 7" for Mortal Strike).
  • spec_specific = Is the ability awarded at a particular level by choosing a specialization (case-insensitive valid inputs: y, yes, true, n, no, or false)?
    • talent_req = Deprecated If Talented is "Yes", what is the talent required to activate it (if applicable and spec_specific=, not supplied).
  • level = Level the ability is acquired.
    • guildlevel = Guild level the ability is acquired (if level= not supplied).
    • points_req = Deprecated If Talented is "Yes", how many talent points are required to learn this ability (e.g., 30; if level= or guildlevel= not supplied).
  • improvement = If the ability can be improved by any talents, list all the talents separated by comma.
  • ranks = "x" (maximum rank number) or "N/A" if ability can't be upgraded to any rank / doesn't have a rank specified.
  • requirements = List any requirements that the player or the target has to meet in order to be able to use the ability (e.g.: "Requires melee weapon", "Requires Battle Stance", "Enemy must be below 20% HP", etc.).
  • tcg = Optional TCG image (File: not needed; i.e. Mind_Freeze_TCG.jpg).
  • buff Name = Name of a buff or debuff that is applied with this ability. Leave this blank if it's the same as the ability.
  • buff_type = magic, curse, poison, disease, or leave blank for typeless
  • buff_image = Icon image for the buff. Leave this blank if it's the same as the ability.
  • buff_desc = (optional) In-game text on the tooltip (leaving this blank disables this section)
  • buff_dur = Duration, including units. e.g. "10 seconds"
  • debuff = (optional) If the ability causes a buff, do not include this. if the ability causes a debuff, usage is |debuff= and nothing more.
  • item = (optional) Item produced, if a recipe. Use {{:item_name}} to show tooltip (if it exists) or just a link like {{loot|quality|item_name}}.
See also

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