- Italicized parameters are are completely optional. Buff params are only required if you want to list a related buff.
Valid Field Entries:
name =Talent name.
image =Talent image, e.g. Ability_Warrior_Someability.png
icon =AlternativelyTalent icon, e.g. Ability_Warrior_Someability (case doesn't matter)
description =Talent description as it appears in-game (replacing rank-modifiable values with "X","Y", etc.)
class =List all classes that have this talent
specialization =Specialization required
location =Deprecated "Tree, Tier" (e.g.: "Fury, Tier 5" for Death Wish)
affects ="<attribute>", "<ability>", "<talent>" etc. (e.g.: "Critical Strike" in case of Cruelty, "Slam" in case of Improved Slam, "Mortal Strike" in case of Improved Mortal Strike)
ranks ="x" (talent's maximum rank number)
level =Level where talent becomes available
talent_req =Deprecated "Talent" required to activate it (e.g. "Sweeping Strikes" in case of Mortal Strike)
points_req =Deprecated Number of points required in the talent's tree in order to activate it
buff_name =(optional) Name of a buff or debuff that is applied with this ability (leaving this blank disables this section)
buff_type =magic, curse, poison, disease, or leave blank for typeless
buff_image =Icon image for the buff
buff_cooldown =(optional) Cooldown (will show as "time cooldown")
buff_desc =In-game text on the tooltip
buff_dur =Duration, including units. e.g. "10 seconds"
debuff =(optional) If the ability causes a buff, do not include this; if the ability causes a debuff, usage is
|debuff=and nothing more
Note: In case of talents that enable new abilities, like Mortal Strike, the editor should use Ability Infobox.