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"'''Mana pool'''" is a term which refers to a character's total amount of [[mana]] by mana points, after it has been modified by different effect. It is the opposite of [[base mana]]. Naturally, it only applies to mana-using [[class]]es. For example, a level 60 character may have a mana pool of 6000, while a 85 character may have 100000. Albeit a large mana pool is useful to all classes using mana, it is considered especially important for [[healer]]s. A large pool will allow the casting of several healing-spells before the healer is [[oom]]. In fact, a healer's ability to heal is often estimated from the mana pool, in a similar manner to how a [[tank]]'s (role) ability to tank (action) is estimated from his/her [[health]].
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===Affecting factors===
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<center>[[Image:MalchezaarSmall.png|bottom|Surely you did not think you could win.]] [[Image:GruulSmall.png|bottom|Come... and die.]] [[Image:VashjSmall.png|bottom|Your time ends now!]] [[Image:ArcieSmall.png|bottom|Bow to my will.]] [[Image:IllidanCasting.png|bottom|You are not prepared!]] [[Image:KilSmall.png|bottom|Chaos! Destruction! Oblivion!]]</center>
 
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A player's mana pool may increase or decrease depending on different factors.
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|width="15%"| <center>'''Guild''' </center>||width="9%"|<center>'''[[Karazhan]]'''</center>||width="9%"|<center>'''[[Zul'Aman]]'''</center>||width="9%"|<center>'''[[Gruul's Lair]]'''</center>||width="9%"|<center>'''[[Magtheridon's Lair]]'''</center>||width="9%"|<center>'''[[Serpentshrine Cavern]]'''</center>||width="10%"|<center>'''[[Eye_%28Tempest_Keep%29|The Eye]]'''</center>||width="10%"|<center>'''[[Battle of Mount Hyjal]]'''</center>||width="10%"|<center>'''[[Black Temple]]'''</center>||width="10%"|<center>'''[[Sunwell Plateau]]'''</center>
 
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*Player level - a player's mana pool is, although considered the opposite, still based on the character's base mana. As the player becomes stronger to adjust to the environment, base mana and thus the mana pool will increase.
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*[[Equipment]] - equippable items with [[intellect]] on them will (among other things) increase a player's mana pool. This is usually regarded as the most important factor. This includes [[enchanting|enchants]] and [[gem]]s, such as [[File:Spell holy greaterheal.png|17px]] [[Enchant Chest - Exceptional Mana]] and [[Beaming Earthsiege Diamond]].
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*[[Buff]]s (and [[debuff]]s) will often affect the amount of mana. Many of them are given by [[consumable]]s such as [[Flask of Distilled Wisdom]] and [[Severed Sagefish Head]]. Others may be abilities, such as [[Arcane Brilliance]].
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===Comparison to regeneration===
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A character's "effective total mana" is not only decided by the mana pool, but also by the character's ability to regenerate mana ([[mana regeneration]]). For healers, this causes [[spirit]] to be a second important [[stat]] beside intellect. A large mana pool is however often considered more important than a powerful regeneration, possibly due to the fact that it's much easier to estimate a mana pool than the effective total mana based on regeneration. Mana regeneration was previously also "weaker" than the mana pool when the [[five second rule]] was in use.
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===Also see===
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*[[Expansive Mind]]

Revision as of 14:52, 23 March 2011

"Mana pool" is a term which refers to a character's total amount of mana by mana points, after it has been modified by different effect. It is the opposite of base mana. Naturally, it only applies to mana-using classes. For example, a level 60 character may have a mana pool of 6000, while a 85 character may have 100000. Albeit a large mana pool is useful to all classes using mana, it is considered especially important for healers. A large pool will allow the casting of several healing-spells before the healer is oom. In fact, a healer's ability to heal is often estimated from the mana pool, in a similar manner to how a tank's (role) ability to tank (action) is estimated from his/her health.

Affecting factors

A player's mana pool may increase or decrease depending on different factors.

Comparison to regeneration

A character's "effective total mana" is not only decided by the mana pool, but also by the character's ability to regenerate mana (mana regeneration). For healers, this causes spirit to be a second important stat beside intellect. A large mana pool is however often considered more important than a powerful regeneration, possibly due to the fact that it's much easier to estimate a mana pool than the effective total mana based on regeneration. Mana regeneration was previously also "weaker" than the mana pool when the five second rule was in use.

Also see