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== 2 times the same organization ==
 
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{{Classnav}}
I have a question; can u add an organization at two places on this page? Example: the Rot Hide Gnolls are placed under the gnoll tribe part, but theyr are also a part of the sqourge, can i add them under both? [[User:Aedror42|Aedror42]] ([[User talk:Aedror42|talk]]) 18:05, 1 June 2009 (UTC)
 
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{{tocright}}
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{{this|the general class description|related articles|:Category:Paladins|the Warcraft III hero unit|Paladin (Warcraft III)}}
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[[File:Epic paladin.jpg|thumb|Paladin]]
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[[File:Swagdog Custom T-shirt Paladin Class Icon.jpg|thumb| New Class Icon]]
   
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The '''paladin''' is a holy knight,<ref>''[[Of Blood and Honor]]'', page 5</ref> a '''hybrid class''' with the ability to play a variety of different roles — [[Healer classes|healing]] ([[Paladin talents#Holy|holy]]), [[tanking]] ([[Paladin talents#Protection|protection]]), and [[Damage dealer|DPS]] ([[Paladin talents#Retribution|retribution]]). They have [[aura]]s, [[blessing]]s and [[seals]] that provide useful [[buff]]s for other players while withstanding heavy physical damage with [[plate armor]] and strong defensive abilities.
:I believe no. So the question is: Are the Rot Hide Gnolls more Scourge than Gnoll, or the contrary?
 
:{{User:A'noob/sig}} 18:13, 1 June 2009 (UTC)
 
   
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==Overview==
::They are Scourge. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 10:51, 26 July 2009 (UTC)
 
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* Holy paladins have devoted themselves to spellcasting. The most common use of the holy tree is healing; they take points in improving their healing spells allowing them to easily fill the position of a healer in a party or raid situation. Important talents such as [[Beacon of Light]], [[Light of Dawn]] and [[Aura Mastery]] are found in the Holy tree. With the introduction of Holy Power as a second resource system, Paladin's gained [[Word of Glory]] which has no mana costs, instead it uses Holy Power. You can build up Holy Power with [[Holy Shock]] and then unleash it with [[Word of Glory]] or [[Light of Dawn]].
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A less known utility of the Holy tree is the spellcaster dps role. Instead of healing, the paladin attacks enemies with spells such as [[Holy Shock]] and [[Exorcism]], for which [[Denounce]] is crucial: Holy dps can't be found under level 31.
   
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* Protection paladins are also excellent tanks. [[Judgements of the Wise]] provides the paladin with 30% base mana over 10 seconds. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of [[Hammer of the Righteous]], [[Holy Wrath]], and [[Consecration]]. Paladin tanks have gained widespread acceptance in the community.
== the "s" ==
 
   
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* Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency. Retribution damage favors slow two handed weapons and cause sudden damage spikes through both melee and spell crits. Through the now baseline retribution talent [[Crusader Strike]] and tier 3 talent [[Divine Storm]] they can deal considerable weapon based burst damage for AoE damage or for single target damage [[Templar's Verdict]] is a new melee range attack that deals additional weapon damage base on [[Holy Power]] consumption. Additionally, retribution paladins bring a large amount of raid utility, making them valuable in endgame instances. Retribution paladins are popular for their increased damage abilities for groups with the talent [[Communion]], increasing the damage of the paladin's group by 3%.
I removed some "s" in order to fit to this:
 
* If the Chieftains are listed in order of time => "Chieftain:"
 
* If the Chieftains are working coinjoinly => "Chieftains:"
 
   
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Paladins have several anti-undead and demon abilities such as [[Exorcism]], [[Holy Wrath]], and [[Turn Evil]] which make them very effective when fighting [[Demon]] and [[Undead]] targets (not including [[Forsaken]] players, who are considered Humanoids for balance reasons). [[Exorcism]] and [[Holy Wrath]] work against all targets, but have additional mechanics when dealing with undead and demon.
Also apply to every over titles we used.
 
   
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In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to [[Silence]] and [[Interrupt]] effects, as all of a paladin's abilities are part of a single magic school (holy). In addition, dispel effects are powerful against paladins.
Like it ?
 
   
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==Background==
{{User:A'noob/sig}} 12:15, 5 June 2009 (UTC)
 
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Paladins are the virtuous defenders of the weak and tireless, unfaltering enemies of the undead. Mixing elements of the [[warrior]] and the [[cleric]]s of the Holy [[Light]], the paladin is a tough melee fighter. The tradition of the Holy Light is unique to a few of the [[Alliance]] races and the [[blood elves]] of the [[Horde]]. With Cataclycsm, the [[tauren]] find themselves able to tap into the power of the Sun and train as paladins as well.
   
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The paladin is a "warrior of the Holy Light". They uphold all that is good and true in the world and revile all that is evil and sinister — especially [[undead]] and the [[Burning Legion]]. They offer succor to the beleaguered and smite their enemies with holy fervor. They are particularly potent against undead, as these creatures threaten the goodly races and the Holy Light burns them terribly. The presence of any evil is reprehensible to the paladin, but he focuses his efforts on destroying undead and demons. These warriors uphold the tenets of the Holy Light and defend the Alliance from the predations of any threat to their peoples. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces from beyond the [[Dark Portal]]. Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as [[Blood Knight]]s use to bend the powers of the [[Light]] to their will, using a captured [[Naaru]]. After events at the Sunwell, they have begun using the Light legitimately. The paladin order, also called the [[Knights of the Silver Hand]], grew out of humanity’s culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins’ many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. The [[Blood Knights]] are commonly mistaken as the enemy of the Knights of the Silver Hand by outsiders unfamiliar with the ways of the Light, but this is false presumption. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. As such, paladins are generally of good alignment.<ref>[[World of Warcraft: The Roleplaying Game]], pg. 54, 77.</ref>
: I think that sounds like a great idea, 'cause that helps when keeping track on the leaders. [[User:Aedror42|Aedror42]] ([[User talk:Aedror42|talk]]) 12:18, 5 June 2009 (UTC)
 
   
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There are however, also evil Paladins such as those in the Scarlet Crusade.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=25626575587#1</ref>
== &dagger; ==
 
How about a dagger (&dagger;) for the deceased leader of an Organization? (only the lore-confirmed ones)
 
   
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[[File:RetributionAura.jpg|thumb|A dwarf paladin fighting, with the retribution aura, against undead skeletons.]]
Like:
 
   
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During the Second War, some paladins' eyes glowed with inner power of the Light, such as the paladin [[Turalyon]]. This is not the case for all paladins, though it occurs in game with certain paladin armor sets.
* [[Church of the Holy Light]] - Archbishop: [[Alonsus Faol]]&dagger;, [[Archbishop Benedictus|Benedictus]]
 
* [[Clerics of Northshire]] - Archbishop: [[Alonsus Faol]] &dagger;
 
* [[Warsong clan]] - Chieftain: [[Grom Hellscream]] &dagger;, [[Garrosh Hellscream]]
 
* [[Wildhammer clan]] - Chieftain: [[Khardros Wildhammer|Khardros]]&dagger;, [[Kurdran Wildhammer|Kurdran]], [[Maz Drachrip]], [[Falstad Wildhammer|Falstad]]
 
   
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===Second War===
{{User:A'noob/sig}} 11:07, 19 June 2009 (UTC)
 
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Paladins are a holy order of warriors whose purpose is to defend and shepherd the war-torn populace of [[Lordaeron]]. {{npc||Archbishop Alonsus Faol}} perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading {{npc||Uther the Lightbringer}}, it now rests upon these paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[http://www.battle.net/war2/units/paladin.shtml]
   
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===15 Years After the Second War===
: That sounds like a good idea, cuase then it'll be easier to see who is the current leader and such :p [[User:Aedror42|Aedror42]] ([[User talk:Aedror42|talk]]) 15:00, 21 June 2009 (UTC)
 
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The Archbishop, Alonsus Faol, prior to the Second War, founded the Order of the Knights of the Silver Hand. The holy knights, or paladins, as they are commonly called, led the battle against the evil orcs and helped to save the lands of Lordaeron from ruin. Though it has been nearly 15 years since the end of the Second War, the paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors brandish both their warhammers and holy fire in the battle against all those who would trample the meek and innocent.
   
== Ships? ==
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===Third War===
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Although the paladins were once loved and revered throughout the lands of Lordaeron, they have since fallen on into hard times. The entire Order of the Silver Hand was disbanded for [[Culling_of_Stratholme#Background|refusing to kill innocent townsfolk]] who were believed to be contaminated by the dreaded Undead plague of the [[Scourge]]. Disenfranchised and driven from their former homes, the paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors now brandish both warhammer and holy fire in offensive battle against all who would trample the meek and innocent.[http://www.battle.net/war3/human/units/paladin.shtml]
I can see that some ships were added on the list of organizations, but i don't think we can call those ships for organizations. [[User:Aedror42|Aedror42]] ([[User talk:Aedror42|talk]]) 21:27, 28 June 2009 (UTC)
 
   
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===History===
:Yeah, I had a doubt, can a Crew consider itself an organisation? brotherhood and all that crap.
 
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[[File:Paladin-character.gif|thumb|Human paladin]]
:But that's maybe going too far
 
:{{User:A'noob/sig}} 21:52, 28 June 2009 (UTC)
 
   
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The [[Knights of the Silver Hand]] was the original paladin order. Formed during the Second War, it was at its height until the time of the [[Plague]]. As paladins were immune to the Plague (and indeed all diseases), many members of the Order survived the initial push of the Scourge. Unfortunately, the corrupted [[Arthas Menethil]] killed many paladins upon his return (including {{npc||Uther the Lightbringer}}), leaving only a scattered few. The Order of the Silver Hand was disbanded by prince [[Arthas Menethil]] when {{npc||Uther the Lightbringer}} refused to aid Arthas in his purging of the city of [[Stratholme]].
::Yeah think that it's going to far... lets just stick to what we are sure can be called organizations.
 
:: [[User:Aedror42|Aedror42]] ([[User talk:Aedror42|talk]]) 21:55, 28 June 2009 (UTC)
 
   
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Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the [[Scarlet Crusade]]. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the [[Argent Dawn]]. Some paladins have also turned from the light and joined [[Arthas Menethil]] as [[death knights]].
:::If it was a group in lore then it would count like the "Kul Tiras Third Fleet" I would think. Similiar to how the "7th Legion" is a group. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 03:28, 29 June 2009 (UTC)
 
   
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Others fled south, to the Kingdom of [[Stormwind]]. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the [[Cathedral of Light]] in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.<ref>[[Dark Factions]], pg. 154-155.</ref>
::::Or [[Guild:The First Fleet (Eonar US)|Stormwind's FIRST Fleet]] :X {{User:Toran Wildpaw of the Frenzyheart/Sig}} 19:14, 10 July 2009 (UTC)
 
   
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In a ''World of Warcraft'' questline, {{npc||Tirion Fordring}} vows to restore the original order, which later merges with the Argent Dawn to form the [[Argent Crusade]].
:::::That is a guild. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 03:00, 17 July 2009 (UTC)
 
   
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The [[Blood Knights]] are a paladin order within the [[blood elves]]. The [[Hand of Argus]] is a paladin order within the [[draenei]]. The [[Sunwalkers]] is a paladin order with the [[tauren]].
==Organization?==
 
Many of these don't look to me to be organizations.
 
#Anvilar clan does not have a source or article and Modimus Anvilmar was part of the Ironforge clan anyway.
 
#Hammersmith clan does not have a source or article.
 
#Lordaeron remnants is not a proper name.
 
#Sister of steel is a class in the RPG.
 
#Wizard's Sanctum is a "building" that houses the "Academy of Arcane Arts and Sciences".
 
#Frostwolf clan is multi-race?
 
#Outcasts does not have any source.
 
#Sect of the Dragons is the name of a religion like "geomancy" or "druidism" and not like "Cult of the Damned" or "Church of the Holy Light".
 
#Shadowforge citiziens is not spelled correctly and is not an organization just like citizens of other settlements do not automatically make them a organization.
 
#Boiling Spirits does not have a source or article.
 
#Enraged Tempests does not have a source or article.
 
#Elemental Lord is a title.
 
#Raging Boilers does not have a source.
 
#Outland colossi does not have a source and there are many colossi "leaders" on Outland not just Behemothon and Goliathon.
 
#Dolomite Giant is a mob.
 
#Crystalline Ice Giant is a mob.
 
#Iron giant is a race.
 
#Molten giant is a race.
 
#Storm giant is a race.
 
#Nesingwary Base Camp is a location.
 
#Arkkoran tribe does not exist as they are part of a multi-race group called [[Arkkoran]].
 
#Temple of Ahn'Qiraj garnison is not spelled correctly and does not have a source or article.
 
#Death knights of Acherus is not a proper name.
 
#Void has no source or article.
 
#Sifreldar is a location.
 
#Iron vrykul is a race.
 
#Dun Morogh Wendigo is a mob.
 
   
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===Code of conduct===
[[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 03:44, 17 July 2009 (UTC)
 
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{{Accuracy}}
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A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin’s code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an [[ex-paladin]], and loses all Light-given abilities until he atones for his violations.<ref>[[Warcraft: The Roleplaying Game]], pg. 90.</ref><ref>[[World of Warcraft: The Roleplaying Game]], pg. 79.</ref>
   
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Paladins don't always have to work within good or neutral organizations as seen by the [[Scarlet Crusade]] and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by [[Renault Mograine]] and [[Arthas]] before he took up Frostmourne, but his holy powers did start to weaken after he culled Stratholme; the further down the dark path he went, the more they faded until eventually left him), but as long as they believe their cause to be just, the Light will continue to serve them.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=25626575587&sid=1</ref>
:#[[Hjalmar Anvilmar]] is described has "Last patriarch of the Anvilmars", that would make them a clan/organization
 
:#Hammersmith removed
 
:#Lordaeron remnants article is flagged for a check, but still it exists
 
:#[[Sister of steel]] states "The sisters of steel are just such a group of female blacksmiths."
 
:#Agreed.
 
:#Visit them in Alterac, you'll find that they opened to Tauren and other races.
 
:#Agreed, the [[Centaur Pariah]] never mentions that a group follow him.
 
:#I fail to see why/how it is differen from the Cult of the Damned or the Church of Holy Light.
 
:#Agreed.
 
:#The quest related to them say they are a group lead by Churn.
 
:#Same thing as Boiling Spirits.
 
:#A tittle, but also the group of 4 under command of the Old Gods.
 
:#Same thing as Boiling Spirits.
 
:#Only the ones tagged "King" are listed.
 
:#[[Dolomite Giant]]s act toghether and are not listed under any faction (except that they aid the earthen).
 
:#Same thing as Dolomite Giant.
 
:#Same thing as Dolomite Giant.
 
:#Same thing as Dolomite Giant.
 
:#Same thing as Dolomite Giant.
 
:#So are the [[Nesingwary Safari]] and [[Nesingwary's Expedition]], but we have no name/article for the hunting team they are.
 
:#[[Arkkoran]], we put "tribe" to have all the listed organizations of a race have "the same format".
 
:#How would you name the Qiraji group dwelling in AQ?
 
:#[[Death knights of Acherus]] is the name used by the [[Lich King]] and [[Darion Mograine]] all along of the death kinght starting zone. How is it not a proper name?
 
:#Removed.
 
:#Sifreldar is a group of female frost vrykul opposed to the group of Hyldnir.
 
:#Same thing as Dolomite Giant.
 
:#Same thing as Dolomite Giant.
 
   
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Similarly, the Light cannot be forcibly stripped from a paladin that personally conducts himself in an honorable manner. When [[Tirion Fordring]] defended the orc [[Eitrigg]] from his fellow humans, he was banished from the [[Order of the Silver Hand]], and a ceremony was performed by [[Uther the Lightbringer]] to strip him of his power. However, the ceremony failed, and while Tirion accepted his sentence of exile, he retained his paladin powers.
:Note that for some of the organizations, it list to a place or a mob, that's a placeholder while we create a proper article.
 
:{{User:A'noob/sig}} 10:53, 17 July 2009 (UTC)
 
   
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=== Notable paladins ===
::#So the Ironforge clan became the Anvilmar clan? I thought [[Modimus Anvilmar]] was the leader of the Ironforge clan which ruled the Bronzebeard, Wildhammer, and Dark Iron clans?
 
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*{{Alliance}}{{RaceIconExt|Uther}} {{npc||Uther the Lightbringer}}
::#Okay
 
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*{{Neutral}}{{RaceIconExt|Arthas}} {{npc||Arthas Menethil}} (formerly, later a [[death knight]] and then became {{npc||The Lich King}}, now dead)
::#Okay
 
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*{{Neutral}}{{RaceIconExt|Tirion}} {{npc||Tirion Fordring}}
::#I guess? I thought they were just a class.
 
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*{{Alliance}}{{RaceIconExt|Bolvar}} {{npc||Bolvar Fordragon}} (formerly, now the current Lich King)
::#Okay
 
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*{{Neutral}}{{RaceIconExt|Mograine}} {{npc||Alexandros Mograine}} (formerly, later a death knight, redeemed by his son)
::#Their article says orc clan.
 
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*{{Neutral}}{{RaceIconExt|Human Male}} {{npc||Saidan Dathrohan}}
::#Okay
 
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*{{Alliance}}{{RaceIconExt|Terenas}} [[Terenas Menethil II]]
::#Well to me it is more like the "Ancients of the Night Elves" religion versus those other two which are organizations also. Those other two are actually groups with a hiearchy, leaders, an entry in the RPG as organizations, etc. Sect of the Dragons says it is just a faith, not an organization with a headquarters, hiearchy, etc.
 
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*{{Horde}}{{RaceIconExt|Liadrin}} {{npc||Lady Liadrin}}
::#Okay
 
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*{{Alliance}}{{RaceIconExt|Turalyon}} {{npc||Turalyon}}
::#If a quest says that then okay. The group's name is not known though and [[Boiling Spirit]] is only one mob.
 
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*{{NPC|Alliance|Daelin Proudmoore|smallicon=IconSmall Proudmoore.gif}}
::#If a quest says that then okay. The group's name is not known though and [[Enraged Tempest]] is only one mob.
 
::#I guess?
 
::#If a quest says that then okay. The group's name is not known though and [[Raging Boiler]] is only one mob.
 
::#"Outland colossi" though is just a description like "Outland makrura".
 
::#[[Dolomite Giant]]s is just one mob though. If we made an organization out of them then every mob would be an organization.
 
::#[[Crystalline Ice Giant]] is just one mob though, the other being called [[Ravaged Crystalline Ice Giant]]. If we made an organization out of them then every mob would be an organization.
 
::#Iron giant is a race like I said earlier.
 
::#Molten giant is a race like I said earlier.
 
::#Storm giant is a race like I said earlier.
 
::#I guess? Yet, [[Nesingwary Safari]] has the name in a few mobs' title in Nagrand and [[Nesingwary's Expedition]] is an expedition group.
 
::#I guess?
 
::#I don't know what their name is or if they have a name but I don't think it is "Temple of Ahn'Qiraj garnison".
 
::#If it was a proper name wouldn't it be spelled "Death Knights of Acherus"? For instance, "[[Order of the Knights of the Silver Hand]]" is not spelled "Order of the knights of the Silver Hand".
 
::#Okay
 
::#Sifreldar Village does not mention anything about a group called "Sifreldar" though.
 
::#Iron vrykul is a race like I said earlier.
 
::#"Dun Morogh Wendigo" does not even have one mob named that. The closest is [[Wendigo]] and [[Young Wendigo]].
 
   
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==Races==
::Those are my replies. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 11:39, 17 July 2009 (UTC)
 
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{{Main|Paladin races}}
   
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The paladin class can be played by the following races:
:1. Ironforge clan leaded Bronzebeard, Wildhammer and Dark Iron, but after the fall, what happened? Not source anywhere except that mention "Last patriarch of the Anvilmars", inducing that they may have become an "Anvilmar clan".
 
:6. The infobox says so yes, but look at the [[Frostwolf clan#Members| Members]] sub-part.
 
:15, 16, 17, 18, 19, 26. This is (imo) the concept of [[Kvaldir|Kvaldir clan]] on which we had a word already.
 
:20. That makes one organization per expedition/expansion.
 
:22. I renamed them Temple of Ahn'Qiraj Qiraji, since in fact they only live in it.
 
:23. "Death knight of Acherus" is said so by Darion Mograine, no correction from the person who quoted him. See [[Darion Mograine#At Battle for Light's Hope Chapel]].
 
:25. Do you then contest Valkyrion as a gruop too?
 
:27. "Dun Morogh Wendigo" is a bit like the Elwynn kobolds on which we are currently discussing.
 
   
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<!-- Record the stats by checking in-game, after taking any armor/shield off -->
:{{User:A'noob/sig}} 12:18, 17 July 2009 (UTC)
 
  +
{| class="darktable" style="text-align: center;"
  +
|-
  +
! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health !! Mana
  +
|-
  +
! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Draenei}} {{bc-inline}}
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| 23 || 17 || 22 || 20 || 23 || 34 || 58 || 80
  +
|- class="alt"
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! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Dwarf}}
  +
| 27 || 16 || 23 || 19 || 20 || 32 || 68 || 79
  +
|-
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! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Human}}
  +
| 22 || 20 || 22 || 20 || 21 || 40 || 58 || 80
  +
|- class="alt"
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! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Blood elf}} {{bc-inline}}
  +
| 19 || 22 || 22 || 23 || 19 || 44 || 58 || 125
  +
|-
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! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Tauren}} {{cata-inline}}
  +
| 27 || 15 || 24 || 15 || 23 || ? || ? || ?
  +
|}
   
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Blood elf paladins belong to the [[Blood Knights|Order of Blood Knights]], while human and dwarven paladins are usually from the [[Knights of the Silver Hand]]. Currently, draenei paladins are members of an organization called the [[Hand of Argus]], but this may change with time as the draenei are now part of the [[Alliance]] and some may consider joining the Silver Hand.
::1. That is what I was pointing out. Did they eventually become the "Anvilmar clan"? Also, "Last patriarch of the Anvilmars" does not exactly mean it has to be a clan. It could mean he was the last of his family. Not every family is a clan or else there would be a clan for every named dwarf.
 
::6. I guess so.
 
::15, 16, 17, 18, 19, 26. Okay, if all those are races are also clans, I guess they would be organizations.
 
::20. Except there are only two leaders. Correct me if I am wrong, but the son heads the Stranglethorn Vale group and the father is found in both Nagrand and Sholozar Basin but moved from Nagrand to Sholazar Basin "lore wise".
 
::22. Actually, they are not the only ones who live in it, but okay.
 
::23. I guess.
 
::25. Where does it say Valkyrion is a group? I have heard of the "Val'kyr race" but not the Valkyrion organization.
 
::27. Except in the "Elwynn kobolds" case there a lot of mobs and they have sort of like titles/jobs after their names and in the "Dun Morogh wendigo" case I only see two mobs: One called "Wendigo" and the other "Young Wendigo".
 
   
  +
=== In Cataclysm ===
:: [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 12:52, 17 July 2009 (UTC)
 
  +
{{cata-section}}
  +
As of the Cataclysm expansion, Tauren are the second race of the Horde to be able to take on the role of paladin.<ref>[http://www.worldofwarcraft.com/cataclysm/features/], Class Combinations</ref> Tauren paladins are called [[Sunwalkers]].
   
  +
[[Aponi Brightmane]], an NPC on The Elder Rise in Thunderbluff, is believed to have been the first in-game Tauren paladin. She has a conversation with [[Tahu Sagewind]] about drawing powers from the sun as the [[Druid]] can draw power from the moon.
==Cleanup==
 
I am going to clean up this article if no one else wants to. One mob, a village, etc. does not make up an organization the way, I think, users see an organization. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 07:30, 26 July 2009 (UTC)
 
   
  +
=== Racial mounts ===
:Why don't you talk before doing this?
 
  +
Each paladin order has a different mount.
:Many thing you removed are organizations
 
  +
*{{Alliance}}[[Human]], [[Dwarf]]: [[Summon Warhorse]], [[Charger]]
:{{User:A'noob/sig}} 10:38, 26 July 2009 (UTC)
 
  +
*{{Alliance}}[[Draenei]]: [[Summon Exarch's Elekk]], [[Summon Great Exarch's Elekk]]
  +
*{{Horde}}[[Blood Elf]]: [[Summon Warhorse]], [[Summon Charger]]
  +
*{{Horde}}[[Tauren]]: [[Summon Sunwalker Kodo]], [[Summon Great Sunwalker Kodo]]
  +
*{{Neutral}}All: [[Argent Charger]]
   
  +
==Gear==
::I did talk about it above. Some of them are still on here. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 10:45, 26 July 2009 (UTC)
 
  +
[[File:Paladin silver hand.jpg|thumb|Human paladin]]
   
  +
{{seealso|Paladin sets}}
:You consider some as non-organizations, such as the Molten Giants lead by Golemagg for Ragnaros. I think you're wrong, but my opinion does not make it all, bring people on this talk page, until there is only both of us here, let it like it is.
 
:{{User:A'noob/sig}} 10:51, 26 July 2009 (UTC)
 
   
  +
Paladins can wear [[cloth]], [[leather]], [[mail]] or [[plate]] armor and may use a [[shield]]. They can use [[polearm]]s and one or two handed [[sword]]s, [[axe]]s and [[mace]]s.
::Okay, I will leave it as is. I just don't think villages, single mobs, races, etc. are all going to be organizations as we know them in Warcraft. I also don't understand why it is so easy to just add anything but then when trying to cleanup Gourra reverts it all instead of looking at what is added also. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 10:53, 26 July 2009 (UTC)
 
   
  +
Paladins '''cannot''' [[dual wield]], or wield [[daggers]], [[fist weapon]]s or [[staves]]. They also '''cannot''' use [[ranged]] weapons. In lieu of a ranged weapon slot, paladins receive a [[Libram (relic)]] slot. They have no spammable ranged attacks, but can use [[Hand of Reckoning]], [[Exorcism]], and [[Avenger's Shield]] (if Protection) or (if holy), [[Holy Shock]] to pull, as needed. [[Righteous Defense]] can also be used as a ranged pull, albeit its mechanics are a tad different.
:Because you remove without a talk, choosing that you are right.
 
:Not to mention the fact that you got him on your back because of your "past activities".
 
:{{User:A'noob/sig}} 10:57, 26 July 2009 (UTC)
 
   
  +
They can summon their own [[Warhorse]] at level 20 after learning it from the trainer. The epic [[Charger]] is trainable at level 40.
::Well I have been on here awhile. I am pretty sure, through my experiences and what admins have even told me, that not all of these are organizations. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 10:58, 26 July 2009 (UTC)
 
   
==Recent edits==
+
==Abilities==
  +
{{main|Paladin abilities}}
Concerning the recent edits, that might have been nice to discuss them before.
 
   
  +
Paladins play a key role by buffing their allies. However, they also have a few other handy spells and abilities in their arsenal.
I (personnaly) have always seen this article as a full list of the organizations we can find in the Warcraft Universe, so why:
 
*resume Tauren as a link to Tauren Tribes and only one clan; when the Dwarves are almost fully listed
 
*some clans that were removed are worth to be listed here first (Frostwolf for exemple).
 
   
  +
===Auras===
And, there is no "New Horde", this has already been discussed and explained before: this is one Horde at another stage of its existence.
 
  +
{{main|Paladin auras}}
   
  +
In addition to spell buffs (see ''Blessings'' below) paladins have the ability to use auras, area-of-effect buffs that boost the abilities of all party members within a certain radius. Only one aura may be active per paladin, but multiple paladins can use different auras within a group (although two paladins using the same aura gain no additional effect instead defaulting to the aura cast by the higher level paladin). The auras themselves cost no mana to operate, have no innate cooldown (other than the [[Global Cooldown]]), and may be switched between at will.
Imo, we have lost concistency, we should revert this, and discuss the form in a sandbox before '''maiming''' this article.
 
   
  +
===Blessings===
{{User:A'noob/sig}} 14:48, 21 March 2011 (UTC)
 
  +
{{main|Blessing}}
   
  +
As of patch 4.01 Blessings have been consolidated into 2 buffs, [[Blessing of Might]] and [[Blessing of Kings]], with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and are raid wide casts.
:Well i'll try to explain
 
:*Botched editing, it was a big list, i have no problems with readding them like the dwarven examples
 
:The new horde i just called it to differentiate from the Dark horde and the fel horde,but i'll just post repost it as the hosrde better idea.
 
:There is consistency, no need to revert it now, tell me your problems case by case and i'll solve them at the first oppurtunity--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 14:57, 21 March 2011 (UTC)
 
:Also there are probably a lot of typos my keyboard is getting knackered and has a over-sensitive S button--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 14:59, 21 March 2011 (UTC)
 
   
  +
===Seals===
::Why remove all Tauren clans, add a link to Tauren Tribes and leave only one clan; when the Dwarves are almost fully listed?
 
  +
[[File:BEPallyfemale2.JPG|thumb|right|Blood elf paladins used to receive their holy power from the naaru [[M'uru]]. After the revitalization of the [[Sunwell]], the blood elves now channel their powers directly through the renewed font of power.]]
::Why remove the Independant section? This make you duplicate all the horde/alliance organizations
 
  +
{{main|Seal (ability)}}
::{{User:A'noob/sig}} 15:08, 21 March 2011 (UTC)
 
   
  +
Seals are long term self-buffs which boost the paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, paladins can unleash these seals upon an enemy with the Judgment ability, causing holy damage and causing an effect depending on which seal is used.
:::Like i said Botched editing, it happens when there is a huge amount of information, i'm going to fix that in 2 hours(it was a big list and i need some rest and i have driving classes), you're free to fix anything that you see has a problem would really help too.
 
:::What missing to be done:
 
:::*Organize alphabeticly
 
:::*Correct typos
 
:::*Add missing from list(a lot of them need to be added that weren't on the older list)
 
:::*Discuss problems
 
:::That's a problem to fix too and i'm going to fix them.--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 15:15, 21 March 2011 (UTC)
 
:::Just don't revert while i'm gone, please.--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 15:19, 21 March 2011 (UTC)
 
   
  +
===Hands===
:Like I said, might be a good improvement or not, but on such a big work you should have made it in a sandbox before.
 
  +
{{main|Hand (spell)}}
:{{User:A'noob/sig}} 15:25, 21 March 2011 (UTC)
 
   
  +
Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes [[Hand of Freedom]], [[Hand of Protection]], [[Hand of Sacrifice]], and [[Hand of Salvation]].
:I didn't remember that i could do a sandbox first, but at least coobra liked the alliance and horde section that i did yesterday--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 15:31, 21 March 2011 (UTC)
 
   
  +
==Talents==
::Actually, it'd be more reasonable if we revert it to the original state, then '''you''' can discuss and edit on a sandbox ([[Organization/sandbox]]) to what you think it should be. It doesn't look good when you edit it piece-by-piece - come up with a draft first, and we'll go from there. --{{User:Gourra/Sig2}} 15:32, 21 March 2011 (UTC)
 
  +
{{main|Paladin talents}} are split into three categories:
   
  +
* [[Paladin_talents#Holy|Holy]] - for healing and occasional spellcasting dps.
::Like i said, it's completed, now it's just correcting the typos, organize alphabetcly and put the organizations that are missing(that both were and weren't on the old list),and discussion--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 15:36, 21 March 2011 (UTC)
 
  +
* [[Paladin_talents#Protection|Protection]] - for tanking.
  +
* [[Retribution]] - for melee dps.
   
:::I also see he asked you to ask other people xD
 
:::{{User:A'noob/sig}} 15:33, 21 March 2011 (UTC)
 
   
  +
Talent builders can be found at:
:Yes and i was going too, after i finish, but i'm going to have driving classes so i was planning to do it after those.--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 15:36, 21 March 2011 (UTC)
 
  +
* [http://www.worldofwarcraft.com/info/classes/paladin/talents.html Official Blizzard site]
  +
* [http://wowtal.com/#k=.a6q.paladin Wowtal]
  +
* [http://www.thottbot.com/?ti=Paladin ThottBot]
  +
* [http://www.wowhead.com/?talent=s Wowhead]
  +
* [http://talent.mmo-champion.com/?paladin= MMO-Champion's Talent Calculator]
   
  +
==Stats==
::Did the copy for you.
 
  +
{{main|Tips and advice for paladins}}
::For what it's worth for now, I prefer it on the race, but I am open to discussion ;)
 
::{{User:A'noob/sig}} 15:45, 21 March 2011 (UTC)
 
   
  +
Paladin stats by paladin type. Primary stats for each paladin type in alphabetical order, and not necessarily in order of importance; that is left up to the player based upon their goal and playstyle.
:::Thanks then just do a list of every problem you see(if you see a typo just correct it please), and i'll see what i can do when i return.--[[User:Ashbear160|Ashbear160]] ([[User talk:Ashbear160|talk]]) 15:47, 21 March 2011 (UTC)
 
   
  +
Secondary stats can be optionally obtained after your primary stats have been met, if you choose to do so.
::::Tweaks aside, it should be agreed by the people who maintained the original "Organization" article that the ''overall'' idea behind the new layout is a good idea.--{{User:Sandwichman2448/Sig}} 17:35, 21 March 2011 (UTC)
 
  +
  +
  +
{| class="darktable" cellpadding="4"
  +
|-
  +
! Holy (healing) !! Holy (dps) !! Protection !! Retribution
  +
|-
  +
! colspan="4" | Primary Stats
  +
|- valign="top"
  +
|
  +
* [[Critical strike rating]]
  +
* [[Haste rating]] 676
  +
* [[Intellect]]
  +
|
  +
* [[Critical strike rating]]
  +
* [[Intellect]]
  +
* [[Spirit]] ([[Enlightened Judgements]] 17% 1742)
  +
|
  +
* [[Block rating]]
  +
* [[Defense rating]]
  +
* [[Dodge rating]]
  +
* [[Expertise rating]]
  +
* [[Hit rating]]
  +
* [[Stamina]]
  +
|
  +
* [[Critical strike rating]] 25%+
  +
* [[Expertise rating]] 26% 781
  +
* [[Hit rating]] 8% 961 (841 Draenei)
  +
* [[Strength]] (for [[Attack power]] + scales with [[BoK]])
  +
|-
  +
! colspan="4" | Secondary Stats
  +
|- valign="top"
  +
|-
  +
|
  +
* [[Mastery]]
  +
* [[Spirit]]
  +
|
  +
* [[Haste rating]] (look out for the haste cap)
  +
* [[Hit rating]] (aim for spirit, 17% 1742)
  +
|
  +
* [[Agility]] (for extra [[Dodge rating]])
  +
* [[Armor]]
  +
* [[Mastery]]
  +
* [[Strength]]
  +
|
  +
* [[Agility]] (for extra [[Critical strike rating]])
  +
* [[Haste rating]]
  +
* [[Mastery]]
  +
|-
  +
! colspan="4" | Stats to Avoid
  +
|- valign="top"
  +
|-
  +
|
  +
* [[Hit rating]]
  +
* [[Strength]]
  +
|
  +
* [[Agility]]
  +
* [[Mastery]] (main stat for pvp, useless for pve)
  +
* [[Strength]]
  +
|
  +
* [[Critical strike rating]]
  +
* [[Haste rating]]
  +
|
  +
* [[Intellect]]
  +
|-
  +
|}
  +
  +
==Quests==
  +
{{main|Paladin quests}}
  +
  +
Paladins once had several class-specific quests which allowed the character to learn valuable spells. However, like other class-specific quests they were phased out with {{Cata-inline}}.
  +
  +
==End-game expectations==
  +
[[File:DraeneiPaladin.jpg|thumb|[[Draenei]] paladin]]
  +
  +
Paladins are a very unique class that have the ability to perform all three major functions required in group or raid play depending on their spec.
  +
  +
===Healing===
  +
{{main|Paladins as healers}}
  +
  +
Through the holy tree, Paladins are able to empower their healing even further. The holy tree's most important talent, [[Beacon of Light]], allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.
  +
  +
===Tanking===
  +
{{main|Paladins as tanks}}
  +
  +
Through the protection tree, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Paladin tanking was once largely reliant on reflective damage, but can now effectively generate multi-target threat through the AoE spell [[Consecration]] and the multi-target attack [[Hammer of the Righteous]] to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb [[Ardent Defender]] talent make paladins perhaps the best tanks in the game.
  +
  +
===Damage===
  +
{{main|Paladins as DPS}}
  +
  +
Through the retribution tree, paladins are able to significantly increase their own personal damage output while also bringing a large amount of unique raid utility. Through abilities such as [[Crusader Strike]], [[Divine Storm]], [[Templar's Verdict]] and [[Seal of Truth]] retribution paladins are able to increase their own personal DPS greatly above the normal level. In addition, retribution paladins bring some raid utility with [[Communion]] which grants a 3% increase in raid damage.
  +
  +
The retribution tree was once considered a joke until it was redesigned to use the same gear as warriors with damaged based off physical rather than spell power. It has remained a very strong tree since that time and often considered "OP" hence [[Ghostcrawler]]'s line about one of his hobbies being "nerfing paladins".
  +
  +
Through the holy tree, paladins are capable of dealing a high amount of dps for a long time. Their main cast, [[Exorcism]], deals a chunk of damage with a low amount of casting time, granting flexibility. [[Holy Shock]] grants holy power which can be used with [[Inquisition]]. Since they share gear with paladins that heal, they can assist the healers of the party in severe situations.
  +
  +
The holy tree is, still, considered as a joke for dps, however holy dps can be extremely powerful. There are still alot of people not accepting holy dps due to prejudices. Luckily, increasingly more people accept holy as a dps spec.
  +
  +
==Cataclysm changes {{Cata-inline}}==
  +
  +
===Holy Power===
  +
Paladins have received a new resource system, similar to Rogue's combo points called [[Holy Power (resource)|Holy Power]]. It is gained by using various spells, such as [[Holy Shock]], [[Crusader Strike]], and [[Hammer of the Righteous]], while being consumed by spells such as [[Word of Glory]], [[Light of Dawn]], [[Shield of Righteousness]], and [[Templar's Verdict]]. Up to three stacks of Holy Power is applied, and it will stay available for 30-seconds in and out of combat.
  +
[[File:Paladin Holy Power UI.jpg|thumb|left]]{{clrl}}
  +
  +
===General preview===
  +
{{Bluepost|poster=Nethaera|title=Cataclysm Class Preview: Paladin|date=04/14/2010 07:05:55 AM PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24261189717&postId=242589276111&sid=1#0|body=
  +
In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
  +
  +
  +
====New Paladin Spells====
  +
  +
'''[[Blinding Shield]] (available at level 81)''': Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to [[Eadric the Pure (tactics)|Eadric the Pure]]'s ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
  +
  +
'''[[Healing Hands]] (level 83)''': Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a [[Healing Stream Totem]]. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
  +
  +
'''[[Guardian of Ancient Kings]] (level 85)''': Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the [[Paladin_(Warcraft_III)#Spells and abilities|Resurrection]] spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
  +
  +
====Changes to Abilities and Mechanics====
  +
  +
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
  +
  +
*[[Crusader Strike]] will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
  +
*[[Cleanse]] is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
  +
*[[Blessing of Might]] will provide the benefit of {{ability|Blessing of Wisdom|Wisdom}} as well. If you have two paladins in your group, one will do {{ability|Blessing of Kings|Kings}} on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
  +
*[[Holy Shock]] will be a core healing spell available to all paladins.
  +
  +
====New Talents and Talent Changes====
  +
  +
*We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
  +
*We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
  +
*We want to increase the duration of [[Sacred Shield]] to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
  +
*We want to add to the Holy tree a nice big heal to correspond with [[Greater Heal]]. [[Flash of Light]] remains a fast heal, but will be more expensive to justify the cast speed. [[Holy Light]] will be the go-to heal that has average efficiency and throughput. [[Beacon of Light]] needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
  +
*Holy paladins will use spirit as their mana regeneration stat.
  +
*Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
  +
*[[Holy Shield]] will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
  +
  +
====Mastery Passive Talent Tree Bonuses====
  +
  +
;Holy
  +
#Healing
  +
#Meditation
  +
#Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
  +
  +
;Protection
  +
#Damage Reduction
  +
#Vengeance
  +
#Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
  +
  +
;Retribution
  +
#Melee Damage
  +
#Melee Critical Damage
  +
#Holy Damage: Any attack that does Holy damage will have its damage increased.
  +
  +
;Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats.
  +
  +
We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
  +
}}
  +
  +
===Clarifications===
  +
{{Bluepost|poster=Nethaera|title=Cataclysm Class Preview: Paladin|date=4/14/2010 10:02:38 PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24261189717&sid=1&pageNo=28#554|body=
  +
Here's a bit more clarification on some of these changes. Also, please keep in mind that this is merely a preview and we'll still have more to go in testing up to and including any other changes that aren't listed here in the preview.
  +
  +
We've updated the Flash of Light reference to make it a bit more clear in the original post as follows.
  +
  +
*Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
  +
  +
In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health.
  +
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Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana.
  +
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Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow.
  +
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As for the Guardian of Ancient Kings. First, it's important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it's also not meant to last for very long. So, it's not a pet in the traditional sense. It's a friend in need when you need it, but not a permanent companion.
  +
}}
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{{Bluepost|poster=Nethaera|title=Cataclysm Class Preview: Paladin|date=4/14/2010 10:57:52 PDT|link=http://forums.worldofwarcraft.com/thread.html?topicId=24261189717&sid=1&pageNo=34#672|body=
  +
Things are going to be a bit vague yet since many ideas (as you can read in the preview and my follow-up) are still ideas that we want to try out. Also, from reading the various posts in all of the class previews, we're running into a few misunderstandings that will hopefully clear up with time and additional information. One of those misunderstandings is in regard to certain abilities either being perceived as too PvP centric or not PvP centric enough. We'll do what we can to correct these perceptions and expand upon this information as we go along. There is a fine balance being done that is looking at creating a variety of tools for each class that are neither purely situational nor a part of every rotation.}}
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== Videos ==
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{| class="darktable"
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|- valign=top
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! colspan=2 | Paladin Class Changes by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
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|-
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! Part 1 || Part 2
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|-
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! <youtube>JWp9Egq4nwc</youtube>
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! <youtube>9_42odz0GoE</youtube>
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|}
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{| class="darktable"
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|- valign=top
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! colspan=2 | Paladin videos by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
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|-
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! Protection Paladin 5 vs 1 || Retribution DPS Rundown
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|-
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! <youtube>cQvwZlfkaFU</youtube>
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! <youtube>6IGRpPbFMrM</youtube>
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|}
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{| class="darktable"
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|- valign=top
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! colspan=2 | Protection Guides by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
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|-
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! Rotations || Word of Glory in action
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|-
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! <youtube>ocFywn8m6ZY</youtube>
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! <youtube>tHDMIeIAyA0</youtube>
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|}
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==Additional notes==
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*In-game '''paladin''' is often abbreviated into ''pala'', ''pal'' or ''pally'' by players.
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==See also==
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*[[Paladin attributes]]
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*See [[Paladin races]] for paladins by race.
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*See [[List of paladins]] for notable paladins of various races from lore.
  +
*See [[Tips and advice for paladins]] for further advice and tips on the paladin's varying roles.
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*See the [[:Category:Paladins|paladin category]] for further information on the paladin class.
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*Statistics of [[paladin (Warcraft II)|paladins]] from [[Warcraft II]].
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*[[Divine Magic]]
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*[[Spell power coefficient]]
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*[[Paladin twinking guide]]
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*[[Gear mechanics of paladins as tanks]]
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== References ==
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{{reflist}}
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elink|type=wikipedia|link=http://en.wikipedia.org/wiki/Paladin}}
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{{elink|link=http://cromfel.com|site=Retribution Sanctuary @ www.cromfel.com |desc=First Paladin community dedicated to Retribution}}
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{{elink|link=http://Retpaladin.com|site=Ret Paladin.com|desc=Everything to know about Retribution paladins, from Retpaladin.com}}
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{{elink|link=http://retributionpaladins.com|site=Retribution Paladins|desc=A Site for the Casual Hardcore Ret Paladin!}}
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{{elink|link=http://www.holypaladin.net|site=HolyPaladin.net|desc=Frequently updated guides for Holy Paladins}}
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{{elink|link=http://orlangur-8eyed.livejournal.com/10931.html|site=orlangur-8eyed.livejournal.com|desc=Paladin base health and mana}}
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{{elink|link=http://www.wow.joystiq.com/category/the-light-and-how-to-swing-it/|desc=The Light and How to Swing It &mdash; weekly paladin feature at WoW Insider|type=wowinsider}}
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{{elink|link=http://www.wow.joystiq.com/paladin-guides/|desc=Paladin guides at WoW Insider|type=wowinsider}}
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{{elink|link=http://www.wow.joystiq.com/paladin-tanking|desc=Paladin Tanking 101|type=wowinsider}}
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{{elink|link=http://www.retlol-the-guide.com|site=RETLOL:The Guide|desc=The definitive guide to leveling, gearing and playing your Retribution Paladin in PvE and PvP.}}
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{{Classfooter|Paladin}}
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{{WoW RPG classes}}
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[[da:Paladin]]
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[[it:Paladino]]
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[[he:פאלאדין]]
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[[pl:Paladin]]
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[[Category:Paladins| ]]
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[[Category:WoW classes]]
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[[Category:Core classes]]
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[[Category:World of Warcraft: The Roleplaying Game]]
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[[Category:Dark Factions]]
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[[Category:Warcraft: The Roleplaying Game]]

Revision as of 22:57, 24 March 2011


Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
This article is about the general class description. For related articles, see Category:Paladins. For the Warcraft III hero unit, see Paladin (Warcraft III).
Epic paladin

Paladin

Swagdog Custom T-shirt Paladin Class Icon

New Class Icon

The paladin is a holy knight,[1] a hybrid class with the ability to play a variety of different roles — healing (holy), tanking (protection), and DPS (retribution). They have auras, blessings and seals that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities.

Overview

  • Holy paladins have devoted themselves to spellcasting. The most common use of the holy tree is healing; they take points in improving their healing spells allowing them to easily fill the position of a healer in a party or raid situation. Important talents such as Ability paladin beaconoflight [Beacon of Light], Spell paladin lightofdawn [Light of Dawn] and Spell holy auramastery [Aura Mastery] are found in the Holy tree. With the introduction of Holy Power as a second resource system, Paladin's gained Inv helmet 96 [Word of Glory] which has no mana costs, instead it uses Holy Power. You can build up Holy Power with Spell holy searinglight [Holy Shock] and then unleash it with Inv helmet 96 [Word of Glory] or Spell paladin lightofdawn [Light of Dawn].

A less known utility of the Holy tree is the spellcaster dps role. Instead of healing, the paladin attacks enemies with spells such as Spell holy searinglight [Holy Shock] and Spell holy excorcism 02 [Exorcism], for which Spell holy purifyingpower [Denounce] is crucial: Holy dps can't be found under level 31.

  • Protection paladins are also excellent tanks. Ability paladin judgementofthewise [Judgements of the Wise] provides the paladin with 30% base mana over 10 seconds. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of Ability paladin hammeroftherighteous [Hammer of the Righteous], Spell holy excorcism [Holy Wrath], and Spell holy innerfire [Consecration]. Paladin tanks have gained widespread acceptance in the community.
  • Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency. Retribution damage favors slow two handed weapons and cause sudden damage spikes through both melee and spell crits. Through the now baseline retribution talent Spell holy crusaderstrike [Crusader Strike] and tier 3 talent Ability paladin divinestorm [Divine Storm] they can deal considerable weapon based burst damage for AoE damage or for single target damage Spell paladin templarsverdict [Templar's Verdict] is a new melee range attack that deals additional weapon damage base on Holy Power consumption. Additionally, retribution paladins bring a large amount of raid utility, making them valuable in endgame instances. Retribution paladins are popular for their increased damage abilities for groups with the talent Ability paladin judgementofthewise [Communion], increasing the damage of the paladin's group by 3%.

Paladins have several anti-undead and demon abilities such as Spell holy excorcism 02 [Exorcism], Spell holy excorcism [Holy Wrath], and Ability paladin turnevil [Turn Evil] which make them very effective when fighting Demon and Undead targets (not including Forsaken players, who are considered Humanoids for balance reasons). Spell holy excorcism 02 [Exorcism] and Spell holy excorcism [Holy Wrath] work against all targets, but have additional mechanics when dealing with undead and demon.

In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to Ability priest silence [Silence] and Interrupt effects, as all of a paladin's abilities are part of a single magic school (holy). In addition, dispel effects are powerful against paladins.

Background

Paladins are the virtuous defenders of the weak and tireless, unfaltering enemies of the undead. Mixing elements of the warrior and the clerics of the Holy Light, the paladin is a tough melee fighter. The tradition of the Holy Light is unique to a few of the Alliance races and the blood elves of the Horde. With Cataclycsm, the tauren find themselves able to tap into the power of the Sun and train as paladins as well.

The paladin is a "warrior of the Holy Light". They uphold all that is good and true in the world and revile all that is evil and sinister — especially undead and the Burning Legion. They offer succor to the beleaguered and smite their enemies with holy fervor. They are particularly potent against undead, as these creatures threaten the goodly races and the Holy Light burns them terribly. The presence of any evil is reprehensible to the paladin, but he focuses his efforts on destroying undead and demons. These warriors uphold the tenets of the Holy Light and defend the Alliance from the predations of any threat to their peoples. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces from beyond the Dark Portal. Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as Blood Knights use to bend the powers of the Light to their will, using a captured Naaru. After events at the Sunwell, they have begun using the Light legitimately. The paladin order, also called the Knights of the Silver Hand, grew out of humanity’s culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins’ many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. The Blood Knights are commonly mistaken as the enemy of the Knights of the Silver Hand by outsiders unfamiliar with the ways of the Light, but this is false presumption. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. As such, paladins are generally of good alignment.[2]

There are however, also evil Paladins such as those in the Scarlet Crusade.[3]

File:RetributionAura.jpg

A dwarf paladin fighting, with the retribution aura, against undead skeletons.

During the Second War, some paladins' eyes glowed with inner power of the Light, such as the paladin Turalyon. This is not the case for all paladins, though it occurs in game with certain paladin armor sets.

Second War

Paladins are a holy order of warriors whose purpose is to defend and shepherd the war-torn populace of Lordaeron. Archbishop Alonsus Faol perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther the Lightbringer, it now rests upon these paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[2]

15 Years After the Second War

The Archbishop, Alonsus Faol, prior to the Second War, founded the Order of the Knights of the Silver Hand. The holy knights, or paladins, as they are commonly called, led the battle against the evil orcs and helped to save the lands of Lordaeron from ruin. Though it has been nearly 15 years since the end of the Second War, the paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors brandish both their warhammers and holy fire in the battle against all those who would trample the meek and innocent.

Third War

Although the paladins were once loved and revered throughout the lands of Lordaeron, they have since fallen on into hard times. The entire Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded Undead plague of the Scourge. Disenfranchised and driven from their former homes, the paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors now brandish both warhammer and holy fire in offensive battle against all who would trample the meek and innocent.[3]

History

File:Paladin-character.gif

Human paladin

The Knights of the Silver Hand was the original paladin order. Formed during the Second War, it was at its height until the time of the Plague. As paladins were immune to the Plague (and indeed all diseases), many members of the Order survived the initial push of the Scourge. Unfortunately, the corrupted Arthas Menethil killed many paladins upon his return (including Uther the Lightbringer), leaving only a scattered few. The Order of the Silver Hand was disbanded by prince Arthas Menethil when Uther the Lightbringer refused to aid Arthas in his purging of the city of Stratholme.

Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the Scarlet Crusade. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the Argent Dawn. Some paladins have also turned from the light and joined Arthas Menethil as death knights.

Others fled south, to the Kingdom of Stormwind. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the Cathedral of Light in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.[4]

In a World of Warcraft questline, Tirion Fordring vows to restore the original order, which later merges with the Argent Dawn to form the Argent Crusade.

The Blood Knights are a paladin order within the blood elves. The Hand of Argus is a paladin order within the draenei. The Sunwalkers is a paladin order with the tauren.

Code of conduct

A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin’s code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities until he atones for his violations.[5][6]

Paladins don't always have to work within good or neutral organizations as seen by the Scarlet Crusade and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine and Arthas before he took up Frostmourne, but his holy powers did start to weaken after he culled Stratholme; the further down the dark path he went, the more they faded until eventually left him), but as long as they believe their cause to be just, the Light will continue to serve them.[7]

Similarly, the Light cannot be forcibly stripped from a paladin that personally conducts himself in an honorable manner. When Tirion Fordring defended the orc Eitrigg from his fellow humans, he was banished from the Order of the Silver Hand, and a ceremony was performed by Uther the Lightbringer to strip him of his power. However, the ceremony failed, and while Tirion accepted his sentence of exile, he retained his paladin powers.

Notable paladins

Races

Main article: Paladin races

The paladin class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance DraeneiDraenei Draenei Bc icon 23 17 22 20 23 34 58 80
Alliance DwarfDwarf Dwarf 27 16 23 19 20 32 68 79
Alliance HumanHuman Human 22 20 22 20 21 40 58 80
Horde Blood elfBlood elf Blood elf Bc icon 19 22 22 23 19 44 58 125
Horde TaurenTauren Tauren Cataclysm 27 15 24 15 23 ? ? ?

Blood elf paladins belong to the Order of Blood Knights, while human and dwarven paladins are usually from the Knights of the Silver Hand. Currently, draenei paladins are members of an organization called the Hand of Argus, but this may change with time as the draenei are now part of the Alliance and some may consider joining the Silver Hand.

In Cataclysm

Cataclysm This section concerns content related to Cataclysm.

As of the Cataclysm expansion, Tauren are the second race of the Horde to be able to take on the role of paladin.[8] Tauren paladins are called Sunwalkers.

Aponi Brightmane, an NPC on The Elder Rise in Thunderbluff, is believed to have been the first in-game Tauren paladin. She has a conversation with Tahu Sagewind about drawing powers from the sun as the Druid can draw power from the moon.

Racial mounts

Each paladin order has a different mount.

Gear

File:Paladin silver hand.jpg

Human paladin

See also: Paladin sets

Paladins can wear cloth, leather, mail or plate armor and may use a shield. They can use polearms and one or two handed swords, axes and maces.

Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. In lieu of a ranged weapon slot, paladins receive a Libram (relic) slot. They have no spammable ranged attacks, but can use Spell holy unyieldingfaith [Hand of Reckoning], Spell holy excorcism 02 [Exorcism], and Spell holy avengersshield [Avenger's Shield] (if Protection) or (if holy), Spell holy searinglight [Holy Shock] to pull, as needed. Inv shoulder 37 [Righteous Defense] can also be used as a ranged pull, albeit its mechanics are a tad different.

They can summon their own Warhorse at level 20 after learning it from the trainer. The epic Charger is trainable at level 40.

Abilities

Main article: Paladin abilities

Paladins play a key role by buffing their allies. However, they also have a few other handy spells and abilities in their arsenal.

Auras

Main article: Paladin auras

In addition to spell buffs (see Blessings below) paladins have the ability to use auras, area-of-effect buffs that boost the abilities of all party members within a certain radius. Only one aura may be active per paladin, but multiple paladins can use different auras within a group (although two paladins using the same aura gain no additional effect instead defaulting to the aura cast by the higher level paladin). The auras themselves cost no mana to operate, have no innate cooldown (other than the Global Cooldown), and may be switched between at will.

Blessings

Main article: Blessing

As of patch 4.01 Blessings have been consolidated into 2 buffs, Spell holy greaterblessingofkings [Blessing of Might] and Spell magic greaterblessingofkings [Blessing of Kings], with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and are raid wide casts.

Seals

File:BEPallyfemale2.JPG

Blood elf paladins used to receive their holy power from the naaru M'uru. After the revitalization of the Sunwell, the blood elves now channel their powers directly through the renewed font of power.

Main article: Seal (ability)

Seals are long term self-buffs which boost the paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, paladins can unleash these seals upon an enemy with the Judgment ability, causing holy damage and causing an effect depending on which seal is used.

Hands

Main article: Hand (spell)

Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes Spell holy sealofvalor [Hand of Freedom], Spell holy sealofprotection [Hand of Protection], Spell holy sealofsacrifice [Hand of Sacrifice], and Spell holy sealofsalvation [Hand of Salvation].

Talents

Main article: Paladin talents are split into three categories:


Talent builders can be found at:

Stats

Main article: Tips and advice for paladins

Paladin stats by paladin type. Primary stats for each paladin type in alphabetical order, and not necessarily in order of importance; that is left up to the player based upon their goal and playstyle.

Secondary stats can be optionally obtained after your primary stats have been met, if you choose to do so.


Holy (healing) Holy (dps) Protection Retribution
Primary Stats
Secondary Stats
Stats to Avoid

Quests

Main article: Paladin quests

Paladins once had several class-specific quests which allowed the character to learn valuable spells. However, like other class-specific quests they were phased out with Cataclysm.

End-game expectations

DraeneiPaladin

Draenei paladin

Paladins are a very unique class that have the ability to perform all three major functions required in group or raid play depending on their spec.

Healing

Main article: Paladins as healers

Through the holy tree, Paladins are able to empower their healing even further. The holy tree's most important talent, Ability paladin beaconoflight [Beacon of Light], allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.

Tanking

Main article: Paladins as tanks

Through the protection tree, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Paladin tanking was once largely reliant on reflective damage, but can now effectively generate multi-target threat through the AoE spell Spell holy innerfire [Consecration] and the multi-target attack Ability paladin hammeroftherighteous [Hammer of the Righteous] to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb Spell holy ardentdefender [Ardent Defender] talent make paladins perhaps the best tanks in the game.

Damage

Main article: Paladins as DPS

Through the retribution tree, paladins are able to significantly increase their own personal damage output while also bringing a large amount of unique raid utility. Through abilities such as Spell holy crusaderstrike [Crusader Strike], Ability paladin divinestorm [Divine Storm], Spell paladin templarsverdict [Templar's Verdict] and Spell holy sealofvengeance [Seal of Truth] retribution paladins are able to increase their own personal DPS greatly above the normal level. In addition, retribution paladins bring some raid utility with Ability paladin judgementofthewise [Communion] which grants a 3% increase in raid damage.

The retribution tree was once considered a joke until it was redesigned to use the same gear as warriors with damaged based off physical rather than spell power. It has remained a very strong tree since that time and often considered "OP" hence Ghostcrawler's line about one of his hobbies being "nerfing paladins".

Through the holy tree, paladins are capable of dealing a high amount of dps for a long time. Their main cast, Spell holy excorcism 02 [Exorcism], deals a chunk of damage with a low amount of casting time, granting flexibility. Spell holy searinglight [Holy Shock] grants holy power which can be used with Spell holy unyieldingfaith [Inquisition]. Since they share gear with paladins that heal, they can assist the healers of the party in severe situations.

The holy tree is, still, considered as a joke for dps, however holy dps can be extremely powerful. There are still alot of people not accepting holy dps due to prejudices. Luckily, increasingly more people accept holy as a dps spec.

Cataclysm changes Cataclysm

Holy Power

Paladins have received a new resource system, similar to Rogue's combo points called Holy Power. It is gained by using various spells, such as Spell holy searinglight [Holy Shock], Spell holy crusaderstrike [Crusader Strike], and Ability paladin hammeroftherighteous [Hammer of the Righteous], while being consumed by spells such as Inv helmet 96 [Word of Glory], Spell paladin lightofdawn [Light of Dawn], Ability paladin shieldofvengeance [Shield of Righteousness], and Spell paladin templarsverdict [Templar's Verdict]. Up to three stacks of Holy Power is applied, and it will stay available for 30-seconds in and out of combat.

Paladin Holy Power UI

General preview

Cataclysm Class Preview: Paladin | 2010-04-14 14:05 | Blizzard Entertainment Nethaera

In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.


New Paladin Spells

Blinding Shield (available at level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

Ability paladin infusionoflight [Healing Hands] (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Inv spear 04 [Healing Stream Totem]. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

Spell holy heroism [Guardian of Ancient Kings] (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

Changes to Abilities and Mechanics

Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

  • Spell holy crusaderstrike [Crusader Strike] will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
  • Spell holy purify [Cleanse] is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
  • Spell holy greaterblessingofkings [Blessing of Might] will provide the benefit of Spell Holy SealOfWisdom [Wisdom] as well. If you have two paladins in your group, one will do Spell magic greaterblessingofkings [Kings] on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
  • Spell holy searinglight [Holy Shock] will be a core healing spell available to all paladins.

New Talents and Talent Changes

  • We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
  • We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
  • We want to increase the duration of Ability paladin blessedmending [Sacred Shield] to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
  • We want to add to the Holy tree a nice big heal to correspond with Spell holy heal [Greater Heal]. Spell holy flashheal [Flash of Light] remains a fast heal, but will be more expensive to justify the cast speed. Spell holy surgeoflight [Holy Light] will be the go-to heal that has average efficiency and throughput. Ability paladin beaconoflight [Beacon of Light] needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
  • Holy paladins will use spirit as their mana regeneration stat.
  • Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
  • Inv shield 1h hyrja d 01 [Holy Shield] will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.

Mastery Passive Talent Tree Bonuses

Holy
  1. Healing
  2. Meditation
  3. Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
  1. Damage Reduction
  2. Vengeance
  3. Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
  1. Melee Damage
  2. Melee Critical Damage
  3. Holy Damage: Any attack that does Holy damage will have its damage increased.
Vengeance
This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats.
We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

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Clarifications

Cataclysm Class Preview: Paladin | 2010-04-14 17:02 | Blizzard Entertainment Nethaera

Here's a bit more clarification on some of these changes. Also, please keep in mind that this is merely a preview and we'll still have more to go in testing up to and including any other changes that aren't listed here in the preview.

We've updated the Flash of Light reference to make it a bit more clear in the original post as follows.

  • Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.

In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health.

Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana.

Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow.

As for the Guardian of Ancient Kings. First, it's important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it's also not meant to last for very long. So, it's not a pet in the traditional sense. It's a friend in need when you need it, but not a permanent companion.

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Cataclysm Class Preview: Paladin | 2010-04-14 17:57 | Blizzard Entertainment Nethaera

Things are going to be a bit vague yet since many ideas (as you can read in the preview and my follow-up) are still ideas that we want to try out. Also, from reading the various posts in all of the class previews, we're running into a few misunderstandings that will hopefully clear up with time and additional information. One of those misunderstandings is in regard to certain abilities either being perceived as too PvP centric or not PvP centric enough. We'll do what we can to correct these perceptions and expand upon this information as we go along. There is a fine balance being done that is looking at creating a variety of tools for each class that are neither purely situational nor a part of every rotation.

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Videos

Paladin Class Changes by TGN on YouTube
Part 1 Part 2
Paladin videos by TGN on YouTube
Protection Paladin 5 vs 1 Retribution DPS Rundown
Protection Guides by TGN on YouTube
Rotations Word of Glory in action

Additional notes

  • In-game paladin is often abbreviated into pala, pal or pally by players.

See also

References

External links

da:Paladin he:פאלאדין