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{{npcbox
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{{questchainbox
 
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|name=The Missing Diplomat
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|name = Captive Spitescale Scout
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|image = Captive Spitescale Scout.jpg
|level=28-38
 
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|faction = Alliance
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|title =
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|gender = Male
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|ss=The_Missing_Diplomat.JPG
 
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|race = Naga
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|zones = [[Stormwind]],<br>[[Duskwood]], [[Wetlands]], [[Dustwallow Marsh]]
 
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|creature = Humanoid
 
|level = 3
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|type =
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|faction = Combat
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|location = [[Echo Isles]] <!-- Zone or subzone where the mob spawns; optionally use {{coords|X|Y|zone}} -->
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|aggro = {{aggro|-1|-1}} <!-- Use {{aggro|For Alliance aggro: -1, 0, or 1|For Horde aggro: -1, 0, or 1}}; -1 is Hostile, 0 is Neutral, and 1 is friendly; leave blank if unknown -->
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|affiliation =
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|health = 106
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|mana =
 
}}
 
}}
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'''Captive Spitescale Scout''' can be found in the troll starting area, guarded by a [[Darkspear Jailor]].
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One of our diplomats is missing! You set out to find out what happened to him.
 
   
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Speaking to the jailor will have him unleash the scout and allow the player to engage it in combat, which is necessary for several identically named but class-specific quests that reward various items.
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This quest chain is started by [[Thomas]], an altar boy not far inside the
 
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[[Cathedral of Light]] in [[Stormwind]].
 
   
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Aside from melee, the scout has one ability, Frost Shock, which slows the player's movement for 4 seconds.
   
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==Objective of==
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== The Missing Diplomat ==
 
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<!-- List any quests involving this mob or its drops here. Also briefly describe the objective of that quest in relation to the mob. -->
 
* {{questlong|Horde|3|Proving Pit}}
   
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== Patch changes ==
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*'''{{quest|The Missing Diplomat}}'''
 
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*{{Patch 4.0.3|note=Added.}}
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In the [[Cathedral of Light]], in [[Stormwind City]], you are approached by
 
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[[Thomas]], the altar boy. He tells you that [[Bishop DeLavey]] is looking
 
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for an adventurer with discretion. Intrigued, you go visiting.
 
   
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== External links ==
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You cross the city to arrive at [[Stormwind Keep]], where you have an audience
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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with the good bishop.
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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<!-- Elinks-NPC ID number's can be found at database sites such as Allakhazam, Thottbot or Wowhead -->
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{{Elinks-NPC|38142}}
   
 
[[Category:Naga]]
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*'''{{quest|The Missing Diplomat (2)}}'''
 
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The bishop tells you that a diplomat sent to [[Theramore]] to meet with
 
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[[Jaina Proudmoore]] never arrived at his destination. The king's agents
 
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are already looking for the diplomat, but the bishop has his own contacts
 
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that he'd like to involve.
 
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The bishop hands you a sealed letter, and asks that you deliver it to
 
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a fisherman named [[Jorgen]], in the [[Valley of Heroes]], and follow any
 
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instructions he may have.
 
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*'''{{quest|The Missing Diplomat (3)}}'''
 
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Jorgen is unhappy about it, but he's obligated to help you. He writes a
 
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letter (sealed) that he wants you to deliver to [[Elling Trias]]. He
 
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emphasizes that he is trusting you to keep this secret.
 
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*'''{{quest|The Missing Diplomat (4)}}'''
 
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[[Elling Trias]] is a man with fingers in many cheeses. And to save on
 
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coin, you are his latest courier. Or agent, or whatever. Elling hands
 
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you another letter (sealed, of course) to take to [[Watcher Backus]] in
 
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[[Duskwood]]. Ask him about [[Defias]] activity, suggests Elling.
 
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*'''{{quest|The Missing Diplomat (5)}}'''
 
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[[Watcher Backus]] greets you cordially enough. And when asked, he does
 
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remember some recent odd Defias activity around [[Addle's Stead]].
 
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It is a long run to Addle's Stead, but you get there. Sure enough, there
 
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are defias all over the place. Over their objections, you retrieve a
 
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docket of information from a chest at this hideout, and return with it to
 
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Watcher Backus.
 
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The watcher verifies that they ''look'' authentic.
 
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*'''{{quest|The Missing Diplomat (6)}}'''
 
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After looking at the documents only briefly, Watcher Backus hands the docket
 
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back to you, saying it's too complex to be just a red herring. Definitely
 
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"above his pay grade". He directs you to take it back to [[Elling Trias]]
 
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in Stormwind.
 
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Elling, in turn, reads through the documents himself, and tells you that this
 
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is definitely his area of expertise.
 
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*'''{{quest|The Missing Diplomat (7)}}'''
 
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One of the names in the docket is familiar: [[Dashel Stonefist]], a resident
 
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of the [[Old Town]] district. Elling asks you to follow up on this lead by
 
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talking to him.
 
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*'''{{quest|The Missing Diplomat (8)}}'''
 
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When you do, though, [[Dashel Stonefist|Dashel]] takes exception to you prying
 
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into his business. So much so that he sics his friends on you. You defeat him
 
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(without actually having to kill him), and he calls his friends off.
 
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*'''{{quest|The Missing Diplomat (9)}}'''
 
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His part in the plan was done when Plan A failed due to some adventurers.
 
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Plan B, though, was someone from [[Menethil Harbor|Menethil]] that they'd gotten
 
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on the inside. Someone called [[Tapoke "Slim" Jahn|Slim]].
 
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Not much, but you take it back to [[Elling Trias|Elling]].
 
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*'''{{quest|The Missing Diplomat (10)}}'''
 
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Suprise, suprise, Elling has a contact in [[Menethil Harbor]]. He's since
 
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become a bartender, a good profession for knowing things. Elling asks you
 
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to go to the [[Wetlands]] and talk to him.
 
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*'''{{quest|The Missing Diplomat (11)}}'''
 
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You find [[Mikhail]] in the inn in Menethil Harbor. He greets you warmly,
 
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and moreso once you reveal that Elling Trias sent you. As it happens,
 
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[[Tapoke "Slim" Jahn]] is in the inn with you, listening intently. As you
 
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notice him, he decides that discretion is the better part of valor and
 
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attempts to slip out unnoticed.
 
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Too late for him, though. You give chase, and subdue him and an accomplice
 
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in front of the inn.
 
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*'''{{quest|The Missing Diplomat (12)}}'''
 
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You put the question to Slim, and he decides to turn state's evidence,
 
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considering the strength of your 'argument' outside.
 
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It turns out that the diplomat you've been chasing after is none other
 
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[[Varian Wrynn]], the missing king of [[Stormwind]]! Slim's job was
 
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to slip someone named [[Private Hendel|Hendel]] onto the king's ship.
 
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Mikhail says he'll pass word back to Elling, and that he has may be
 
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able to help you find this 'Hendel'.
 
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*'''{{quest|The Missing Diplomat (13)}}'''
 
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Mikhail tells you that he believes that this Hendel was one of the
 
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[[Kul Tiras]] marines who come to Menethil from [[Theramore]] for
 
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leave. [[Commander Samaul]], at [[Theramore]], is the one you need
 
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to talk to about them. While he is loyal to [[Jaina Proudmoore]],
 
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he will still help you - discreetly - if you mention that
 
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[[Elling Trias]] sent you.
 
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*'''{{quest|The Missing Diplomat (14)}}'''
 
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[[Commander Samaul]] is wary, concerned for his troops, but quickly
 
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opens up when you mention Elling. [[Private Hendel]] was stationed
 
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at the first tower out of [[Theramore]], [[Sentry Point]].
 
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You proceed to Sentry point, then, and meet with [[Archmage Tervosh]].
 
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The archmage informs you that [[Jaina Proudmoore|Lady Proudmoore]] has
 
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been informed of what is going on, and that she has instructed Tavosh
 
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to aid you.
 
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*'''{{quest|The Missing Diplomat (15)}}'''
 
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[[Private Hendel]] is to the west, guarding some of Theramore's
 
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infiltrators who have come back from trying to locate [[Brackenwall]], the local
 
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Horde base. Archmage Tervosh promises to catch up with you for the
 
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showdown with Hendel, but has business to attend to first.
 
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*'''{{quest|The Missing Diplomat (16)}}'''
 
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Finally, you meet the elusive [[Private Hendel]]. A proper soldier, he's
 
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a bit busy with his duties. You confront him, and he is outraged.
 
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He assaults you (and a couple of the nearby guards assist him), but you
 
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manage to subdue him.
 
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[[Archmage Tervosh]] and [[Jaina Proudmoore|Lady Proudmoore]] arrive, and
 
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you pass custody of Hendel into their hands.
 
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*'''{{quest|The Missing Diplomat (17)}}'''
 
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Lady Proudmoore thanks you for your services to the crown and country, offering
 
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you her signet ring.
 
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== Rewards ==
 
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* +1450 [[Stormwind]] reputation
 
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{{Lootbox| |Jaina's Signet Ring}}
 
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== The Missing Diplomat continuation ==
 
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In [[Patch 2.3]], [[Lieutenant Aden]] in [[Theramore]] continues the Missing Diplomat quest chain when he is informed of a Defias shipwreck off the coast.
 
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# {{questlong|Alliance|37|A Disturbing Development}}
 
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# {{questlong|Alliance|37|Defias in Dustwallow?}}
 
# {{questlong|Alliance|37|Renn McGill}}
 
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# {{questlong|Alliance|37|Secondhand Diving Gear}}
 
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# {{questlong|Alliance|37|Recover the Cargo!}}
 
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# {{questlong|Alliance|37|Jaina Must Know}}
 
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# {{questlong|Alliance|37|Survey Alcaz Island}}
 
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# {{questlong|Alliance|37|Warn Bolvar!}}
 
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# {{questlong|Alliance|37|Return to Jaina}}
 
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== Summary ==
 
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<onlyinclude>
 
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This is the quest chain {{questchain|The Missing Diplomat}}.
 
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#{{questlong|Alliance|28|The Missing Diplomat}}
 
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#{{questlong|Alliance|28|The Missing Diplomat (2)}}
 
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#{{questlong|Alliance|28|The Missing Diplomat (3)}}
 
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#{{questlong|Alliance|28|The Missing Diplomat (4)}}
 
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#{{questlong|Alliance|30|The Missing Diplomat (5)}}
 
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#{{questlong|Alliance|30|The Missing Diplomat (6)}}
 
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#{{questlong|Alliance|31|The Missing Diplomat (7)}}
 
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#{{questlong|Alliance|31|The Missing Diplomat (8)}}
 
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#{{questlong|Alliance|31|The Missing Diplomat (9)}}
 
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#{{questlong|Alliance|33|The Missing Diplomat (10)}}
 
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#{{questlong|Alliance|33|The Missing Diplomat (11)}}
 
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#{{questlong|Alliance|33|The Missing Diplomat (12)}}
 
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#{{questlong|Alliance|33|The Missing Diplomat (13)}}
 
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#{{questlong|Alliance|35|The Missing Diplomat (14)}}
 
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#{{questlong|Alliance|36|The Missing Diplomat (15)}}
 
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#{{questlong|Alliance|38|The Missing Diplomat (16)}}
 
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#{{questlong|Alliance|38|The Missing Diplomat (17)}}
 
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</onlyinclude>
 
[[Category:Quest Chains]]
 
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[[Category:Quests:Stormwind City]]
 
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[[Category:Quests:Dustwallow Marsh]]
 

Revision as of 20:34, 26 November 2010

MobCaptive Spitescale Scout
Image of Captive Spitescale Scout
Gender Male
Race Naga (Humanoid)
Level 3
Reaction Alliance Horde
Location Echo Isles

Captive Spitescale Scout can be found in the troll starting area, guarded by a Darkspear Jailor.

Speaking to the jailor will have him unleash the scout and allow the player to engage it in combat, which is necessary for several identically named but class-specific quests that reward various items.

Aside from melee, the scout has one ability, Frost Shock, which slows the player's movement for 4 seconds.

Objective of

Patch changes

External links