Scarlet Monastery
From WoWWiki
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| Scarlet Monastery |
|---|
| Graveyard |
|
Interrogator Vishas |
| Library |
| Armory |
| Cathedral |
|
High Inquisitor Fairbanks |
| The Scarlet Monastery | |
|---|---|
| SM-x | |
| The Scarlet Monastery loading graphic | |
| Location | Whispering Gardens, Tirisfal Glades |
| Race | |
| End boss | High Inquisitor Whitemane |
| Instance info | |
| Advised level | 33-40 |
| Player limit | 5 (10) |
| Key | [The Scarlet Key] (Cathedral and Armory) |
The Scarlet Monastery is one of four strongholds of the fanatical Scarlet Crusade in the world, the others being the Scarlet Bastion in the ruins of Stratholme, and the towns of Hearthglen and Tyr's Hand. Located in the blighted forests of Tirisfal Glades, the Scarlet Monastery was once a cathedral to the Light, now taken over by fanatical zealots. The Monastery can be found northeast of the Undercity, near Lordaeron's northern coast.
The Scarlet Monastery is a complex of four instanced dungeons for both Horde and Alliance characters. Recommended character levels are about 33-40 for a group of five. The Monastery is actually made up of four small instanced "wings", each of which should take about one hour to complete.
Here is a list of the mobs found in Scarlet Monastery: Scarlet Monastery Mobs
Contents |
[edit] History
From Blizzard's Official World Dungeons site:
- The Monastery was once a proud bastion of Lordaeron's priesthood - a center for learning and enlightenment. With the rise of the undead Scourge during the Third War, the peaceful Monastery was converted into a stronghold of the fanatical Scarlet Crusade. The Crusaders are intolerant of all non-human races, regardless of alliance or affiliation. They believe that any and all outsiders are potential carriers of the undead plague - and must be destroyed. Reports indicate that adventurers who enter the monastery are forced to contend with Scarlet Commander Mograine - who commands a large garrison of fanatically devoted warriors. However, the monastery's true master is High Inquisitor Whitemane - a fearsome priestess who possesses the ability to resurrect fallen warriors to do battle in her name.
The Monastery's Hall of Champions has a collection of large statues of the order's most praised heroes:
- Arellas Fireleaf
- Barean Westwind
- Dorgar Stoenbrow
- Fellari Swiftarrow
- Ferren Marcus
- Harthal Truesight
- Holia Sunshield
- Invar One-Arm
- Orman of Stromgarde
- Valea Twinblades
- Yana Bloodspear
[edit] Maps and subregions
[edit] Quest guide
[edit] Wings
[edit] Graveyard (29+)
Since it's an entirely optional part of the instance, many players choose to skip it. Nevertheless, the Graveyard, which can be entered through the left entrance, offers some nice items from the undead Azshir the Sleepless, the Fallen Champion and Ironspine, who unfortunately are very rare spawns. Interrogator Vishas and Bloodmage Thalnos however are always there for players seeking a quick instance run for "warming up".
[edit] Library (31+)
The Library is the logical first step for groups starting to run Scarlet Monastery, as the final boss, Arcanist Doan, guards a box which contains [The Scarlet Key], which is required to open the doors to the Armory or the Cathedral.
Dungeon Denizens:
"The Soldiers"
- Scarlet Gallant - Melee, uses Crusader Strike and Hammer of Justice
- Scarlet Beastmaster - casts Shoot and Exploding Shot (a fire damage shot that damages the enemy and any enemies standing near the target). Has a Scarlet Tracking Hound following him or her.
"The Priesthood"
- Scarlet Chaplain* - casts Inner Fire, Renew and Power Word: Shield. Kill these quickly.
- Scarlet Adept - casts Holy Smite and Heal
- Scarlet Monk* - casts Thrash (allows the caster to get an additional attack) and Kick.
"The Wizards"
- Scarlet Diviner - casts Fireball and Mana Burn
Bosses:
[edit] Armory (33+)
The Armory is one of two wings that are locked, and require either [The Scarlet Key], found in a box behind Arcanist Doan in the Library, or a rogue to pick the lock. This wing (second entrance from the right) is a challenging one: Lots of humanoids guard the way to Herod, the Scarlet Champion, and any mistake may cause the group to wipe. Pay attention to runners. Herod's chamber is also locked, and requires either [The Scarlet Key] or a rogue to pick the lock.
The mobs here are almost completely different from that in Library.
Entrance:
- Scarlet Soldier - melee type, uses Improved Blocking
- Scarlet Conjuror - caster, uses Fireball and comes with a Fire Elemental pet
Footman's armory new mobs:
- Scarlet Protector - heavy armor, uses Devotion Aura and Holy Light
- Scarlet Guardsman - melee type with Defensive Stance, uses Disarm occasionally
- Scarlet Evoker - Uses Fireball, Flamestrike, and Fire Shield mainly
Crusader's armory new mobs:
- Scarlet Defender* - melee type with Defensive Stance, uses Improved Blocking and Shield Bash
- Scarlet Myrmidon* - melee type, hits hard and will enrage at low HP
Boss:
- Herod, the Scarlet Champion
[edit] Cathedral (36+)
The Cathedral, accessed through the second entrance from the left, is also locked, requiring [The Scarlet Key] or lockpicking. Both the way to and the inside of the Cathedral must be cleared with care, since fleeing humanoids can easily pull lots of other mob groups. Before engaging the final bosses, High Inquisitor Whitemane and Scarlet Commander Mograine, all of the Cathedral's interior must be cleared of any other enemies, or they will come to their aid. After Mograine is killed, Whitemane will come through previously locked doors and resurrect him, and they will heal each other to 100% health. For some classes the Cathedral is soloable, starting at around level 50. It is a particularly valuable training ground for Hunters, since they can learn much about double mob pulling and trapping here.
Enemies:
- Scarlet Centurion - Melee type, hits quite hard, use Demoralizing Shout to reduce their attack power.
- Scarlet Sorcerer - Caster, uses Blizzard, Frostbolt, and Slow mainly.
- Scarlet Wizard - Their spells are relatively weak, and the mobs have the low armor customary of mages. If it is necessary to engage both a Wizard and Centurion/Myrmidon/Champion (melee) at once, tank the damage from the melee mob and kill the Wizard first. Try not to gather around these guys since they use Fire Shield and will spam Arcane Explosion if several party members are close to them.
- Scarlet Champion - A fairly minimal threat one on one, if you have good armor. However in numbers these can be dangerous, especially if accompanied by an Abbot who can heal them. Try taking them out quickly, preferably after the healers and casters since their holy strike is quite a pain.
- Scarlet Abbot - Priority target that has Inner Fire. Focus fire and kill these as soon as you see them, before any other mobs. Interrupt their spells if you can, and use any mana drain spells available to prevent them from healing themselves using renew and heal while attacking them. At least one good thing about them is they don't run, but enrage at low HP instead.
- In addition, library and armory mobs marked with asterisk (*) above will also be encountered in cathedral.
Bosses:
[edit] Loot
Loot for all bosses was greatly improved with patch 2.3.
[edit] Graveyard
| Boss | Weapons and Shields | Cloth | Leather | Plate | Back | Other | |
|---|---|---|---|---|---|---|---|
| Interrogator Vishas | |||||||
| Bloodmage Thalnos | |||||||
| Fallen Champion (Rare) | |||||||
| Azshir the Sleepless (Rare) | |||||||
| Ironspine (Rare) | |||||||
| Scorn (During Scourge Invasion) | |||||||
| Headless Horseman (During Hallow's End) |
[Ring of Ghoulish Delight] |
[edit] The Library
| Boss | Weapons and Shields | Cloth | Leather | Plate | Back | Other | |
|---|---|---|---|---|---|---|---|
| Houndmaster Loksey | |||||||
| Arcanist Doan |
[edit] The Armory
| Boss | Weapons and Shields | Cloth | Leather | Plate | Back | Other | |
|---|---|---|---|---|---|---|---|
| Herod |
[Herod's Shoulder] |
[edit] The Cathedral
| Boss | Weapons and Shields | Cloth | Leather | Plate | Back | Other | |
|---|---|---|---|---|---|---|---|
| High Inquisitor Fairbanks | |||||||
| Scarlet Commander Mograine | |||||||
| High Inquisitor Whitemane |
[edit] Trash Mobs (BoE Loot)
| Boss | Weapons and Shields | Cloth | Leather | Plate | Back | Other | |
|---|---|---|---|---|---|---|---|
| Trash Mobs |
[Scarlet Boots] |
[edit] Resources
[edit] Dungeon denizens
- Fire elementals
- Forsaken
- Ghosts (one, at least)
- Humans
- Hyenas
- Rabbits
- Rats
- Shades
- Skeletons (one, at least)
- Wraiths
- Zombies
[edit] Notes, tips, and additional info
- If a player enters the instance with [Corrupted Ashbringer], all the mobs bow before him.
- Due to the Monastery being in the heart of Horde territory, many flagged Alliance tend to become targets of lurking Horde when trying to summon other party members, especially on PvP servers.
- You can also do experience runs up to level 45, but past that the low amount of experience is not worth the time.
- All of the instanced wings of the Scarlet Monastery are stored on the same map. That means, with some walljumping, you can enter Cathedral, jump in the right places, and end up in the Graveyard wing.
Due to the large number of low level blue items, SM has become a very favorite dungeon for low level players. At around level 35, people begin to really get into grouping and getting gear.
A lot of high levels also solo SM in order to get all the blue items, silk cloth, etc., to sell. SM is a great source of money for high levels, but with The Burning Crusade there are much better ways to make money.
[edit] External links
| Subzones of Scarlet Monastery |
|---|
| Athenaeum • Chamber of Atonement • Chapel Gardens • Crusader's Armory • Crusader's Chapel • Footman's Armory • Forlorn Cloister • Gallery of Treasures • The Grand Vestibule • Hall of Champions • Honor's Tomb • Huntsman's Cloister • Training Grounds |
| Instanced dungeon locations | |
|---|---|
| Kalimdor | Blackfathom Deeps • Caverns of Time • Dire Maul • Maraudon • Onyxia's Lair • Ragefire Chasm • Razorfen Downs • Razorfen Kraul • Ruins of Ahn'Qiraj • Temple of Ahn'Qiraj • The Wailing Caverns • Zul'Farrak |
| Eastern Kingdoms | Blackrock Depths • Blackrock Spire • Blackwing Lair • The Deadmines • Gnomeregan • Karazhan • Magisters' Terrace • Molten Core • Naxxramas • Scarlet Monastery • Scholomance • Shadowfang Keep • Stormwind Stockade • Stratholme • Sunwell Plateau • The Temple of Atal'Hakkar • Uldaman • Zul'Aman • Zul'Gurub |
| Outland | Auchindoun • Black Temple • Coilfang Reservoir • Gruul's Lair • Hellfire Citadel • Tempest Keep |
| Northrend | Azjol-Nerub • Icecrown Citadel • Naxxramas II • The Nexus • Ulduar • Utgarde Keep |
| Guides | Instance guide • Instance Grouping Guide • Instances by level • Instance attunement |
| Related info | Instances category • Instance bosses category • Instance portal • Instance limitations • Battlegrounds • Non-instanced dungeons |
