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===25-man encounter===
 
===25-man encounter===
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Revision as of 19:07, 1 June 2009

For character biography, see Thorim.
MobThorim
No image available
Race Titan (Giant)
Level ?? Boss
Location The Clash of Thunder
Status Defeatable

Thorim is one of the boss encounters in Ulduar. In order to defeat Thorim, players must go through a gauntlet starting off with a Mob Jormungar Behemoth and a rush of iron dwarves.

Abilities

Gauntlet-related

  • Charge Orb: Charges a nearby orb with electricity. Orbs affected by this ability gain a periodic effect that fires a Lightning Shock every second, inflicting 2831 to 3169 Nature damage to a nearby enemy. Lightning Shock has a 35 yard range so it can be avoided by standing in the center of the room.
  • Spell Lightning LightningBolt01  Sheath of Lightning: Encases the caster in a sheath of pure electrical energy, reducing all damage taken by 99%.
  • Stormhammer: Throws a stormhammer, dealing 2451 to 2551 damage to an enemy, knocking down and stunning the target for 2 sec, and causing a Deafening Thunder to all enemies nearby the target. He will only use this ability during the Gauntlet portion of the fight. After he leaps down from his perch, he will no longer use this ability.
  • Summon Lightning Orb: Summons a supercharged ball of energy, laying waste to all in its path. This ability is used if either a) no one is in the room below where Thorim stands, or b) if five minutes pass and no one reaches Thorim.

Encounter

  • Spell Nature ChainLightning  Chain Lightning: Strikes an enemy with a blast of lightning that inflicts 3700 to 4300 Nature damage (4625 to 5375 on heroic). The bolt will arc to additional nearby enemies, inflicting 50% more Nature damage to each successive target.
  • Spell Lightning LightningBolt01  Lightning Charge: Absorbs a torrent of electrical energy, inflicting 13875 to 16125 Nature damage (17344 to 20156 on heroic) to enemies in a cone between the caster and the power source, and gaining a stacking buff called "Lightning Charge" that increases Thorim's melee damage and attack speed by 15%, and Nature damage dealt by 10%. When he uses this ability, the "power source" used is one of the pillars with the orbs attached.
  • Melee strike: deals ?? physical damage.
  • Ability Warrior DecisiveStrike  Unbalancing Strike: Inflicts 200% weapon damage and leaves the target unbalanced, reducing their defense skill by 200 for 15 sec. Tanks need to taunt off of each other to counter this.

Sif's Abilities

  • Frost Bolt Volley - Inflicts 11250 to 13750 frost damage to all raid members and slows movement for 4 sec. 8 sec cooldown. Instant.
  • Frost Nova - Inflicts 14138 to 15862 frost damage to targets within roughly 8 yards and roots them for 6 sec. 2.5 sec cast.

Adds

Initial mobs

Gauntlet mobs

Runic Colossus
  • Health: 134,810 (Heroic: 808,860)
  • Abilities
    • Ability Warrior Charge Charge - Charges an enemy, inflicting 4625-5375 (Heroic: 6938-8062) Physical damage and knocking the enemy back.
    • Spell Arcane PrismaticCloak Runic Barrier - A shield of runic power surrounds the caster, reducing all damage taken by 50% and inflicting 2000 Arcane damage to attackers.
    • Ability Warrior Cleave Smash - Deals 37000 to 43000 Physical damage to all enemies within a 10 yard cone in front of the caster.
Ancient Rune Giant
  • Health: 202,215 (Heroic: 808,860)
  • Abilities:
    • Spell Fire SealOfFire Rune Detonation - Immobilizes a target with a runic ward that detonates after 4 sec to inflict 11250 to 13750 Fire damage around the target.
    • Trade Engraving Runic Fortification - Fortifies nearby allies. Damage done increased by 50%. Attack and cast speed increased by 50%. Health increased by 100%.
    • Ability WarStomp Stomp - Inflicts 8313 to 10687 Physical damage to nearby enemies and knocks them back.

Entrance Room mobs

Dark Rune Warbringer
  • Health: 33,702 (Heroic: 190,000).
  • Abilities
    • Melee strike.
    • Aura of Celerity: 20% spell and melee haste to allies.
    • Rune Strike (melee strike + 1000 nature damage).
Dark Rune Evoker
  • Health: 33,702 (Heroic: 162,000).
  • Abilities:
    • Runic Lightning: 45 yd range, 1.5 sec cast; strikes an enemy with a blast of runic lightning, inflicting 7875 to 10125 Nature damage.
    • Runic Mending: 40 yd range, 2 sec cast; heals an ally for 18500 to 21500, then heals for an additional 6000 every 1 sec for 15 sec.
    • Runic Shield: 30 yd range, 0.5 sec cast, 6 sec cooldown; surrounds the caster with a runic barrier, absorbing 120,000 magical damage and reducing all physical damage taken by 50% (lasts 1 minute).
Dark Rune Champion
  • Health: 53,924 (Heroic: 296,582).
  • Abilities:
    • Charge: Charges an enemy, inflicting normal damage plus 75 and stuns the opponent for 2 sec.
    • Mortal Strike: Inflicts 250% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
    • Whirlwind: Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 100.
Dark Rune Commoner
  • Health: 8,820 (Heroic: 25,200).
  • Abilities:
    • Low Blow: Lands a cheap shot on an enemy, inflicting Physical damage and reducing the target's damage dealt by 3% for 20 sec.
    • Pummel: Pummels an enemy for 15 damage and interrupts the spell being cast for 5 sec.

Hard Mode

SifsiphThorim

The illusion of Sif controlling Thorim

If you reach Thorim within 3 minutes of killing the adds in the entrance, the illusion of Thorim's wife Sif will attack the raid throughout the fight. In addition, Thorim will have +43% health, deal +67% extra damage and not be affected by Touch of Dominion.

Strategy

At the start of the fight when you engage the Jormungar Behemoth and the other adds, Thorim will cast Sheath of Lightning on himself, making him almost entirely invulnerable to attacks. Have one tank turn the Jormungar away from the raid, and have the rest tank and AoE the adds, focusing primarily on the healers (the smallest one in front and the dark runed dwarf in the back).

After the initial mobs are down, the lever next to the gate on the left will become active. The raid should now split in half; one half should go down the hallway to reach Thorim, and the other half needs to stay and fight off adds and attacks by Thorim. At this point you will want to have both fire and nature resistance. You will have 5 minutes to complete the gauntlet (getting to Thorim) before he enrages and wipes the raid.

Once Thorim is activated, he will proceed with the fight, progressively gaining damage and attack speed as the fight goes on. This is a passive enrage timer, so speed is not a dependent requirement on his tank phase, but it is helpful.

The Gauntlet

The gauntlet requires a minimum of a tank, a DPS, and a healer. It is best to have additional DPS (ranged with CC preferred), as much as you can spare from the group killing adds, to quickly reach the end of the gauntlet where Thorim will engage the party. Speed is key at this point, because after five minutes he will wipe the raid. It is also important because everyone in the raid will be taking a lot of damage and healing becomes an issue during the encounter with Thorim.

There are 3 groups of 3 Warbringers. They are sheepable, fearable, mind controllable, etc. Two should be CC'd while you burn down the others. At the end of the hallway, there is a large golem. He raises one arm and does damage to anyone on that side of the hallway, much like the Skadi encounter in Utgarde Pinnacle. A short time after he is engaged he will gain a buff that decreases his damage by 50%, so if using cooldowns it's best to use them early.

After defeating the golem the door behind it will open and mobs will begin to spawn from the top of the stairs. Defeat the two sets of two mobs already standing there and make your way to the top of the stairs. When the giant is pulled he will buff any adds still alive, but the adds will stop spawning. Make sure the healer is in LOS of the tank yet out of the giant's stomp. This can easily be accomplished by bringing the giant to the top of the stairs and having the healer about halfway down.

After the giant is defeated someone must cast an ability on Thorim to get him to enter the arena. Avoid the large circles on the ground as they are traps that will paralyze you for a brief time.

Entrance Room

Those staying in the room will need to stack up in the middle to avoid the charged orbs around the sides. This will also make AoE healing to allies and AoE damage to enemies easier to dish out. The Large Vrykals do a whirlwind and need to be kept away from the main raid. The evokers casts HoTs that heal for massive amounts and also cast magic damage shield. Both are dispellable and need to be dispelled quickly. Wound poison also help here to reduce the amount they heal. But make sure to spread out when he targets someone with a stormhammer.

Alternatively, you can stay bunched up for stormhammers as damage taken during this phase is light unless someone gets too close to an overcharged orb. If your group chooses this method, it is optimal to make sure the healer with the center group has instant cast and group heals.

Boss fight

Once the gauntlet group reaches Thorim he will jump down, he needs to be picked up by the MT immediately. About 15 seconds in he will do his first Unbalancing strike, when he does this, the OT needs to taunt immediately. When you see the little lightning balls coming from a column this means he is about to use lightning charge, and that side of the room in a 60 degree angle around the column wil be shocked for a very large amount of damage, one shotting players after the third one. Spread out around him to avoid chain lightning links as well.

Quotes

Aggro:

  • Interlopers! You mortals who dare to interfere with my sport will pay... Wait--you...
  • I remember you... In the mountains... But you... what is this? Where am--

Special:

  • Behold the power of the storms and despair!
  • Do not hold back! Destroy them!
  • Have you begun to regret your intrusion?

Thorim jumps down:

  • Impertinent whelps! You dare challenge me atop my pedestal! I will crush you myself!

Killing a player:

  • Can't you at least put up a fight!?
  • Pathetic!

Wipe in Arena:

  • Failures! Weaklings!

Berserk:

  • My patience has reached its limit!

Defeated:

  • Stay your arms! I yield!

Defeated on Normal:

  • I feel as though I am awakening from a nightmare, but the shadows in this place yet linger.
  • Sif... was Sif here? Impossible! She died by my brother's hand. A dark nightmare indeed.
  • I need time to reflect. I will aid your cause if you should require it. I owe you at least that much. Farewell.

Defeated on Hard:

  • You! Fiend! You are not my beloved! Be gone!
  • Behold the hand behind all the evil that has befallen Ulduar! Left my kingdom in ruins, corrupted my brother and slain my wife!
  • And now it falls to you, champions, to avenge us all! The task before you is great, but I will lend you my aid as I am able. You must prevail!

Drops

Main article: Cache of Storms
For the Ulduar chest, see Cache of Storms (Ulduar).
Cache of Storms ToT

Cache of Storms

Cache of Storms is a lootable chest located in Throne of Thunder. It appears after Ra-den is defeated.

Contents

Ra-den
Item Type Description
Inv pants plate deathknight m 01 [Archaic Protector's Legguards] Plate leggings Tank
Inv cape pandaria d 02 [Black Night Thundercloak] Cloak Spirit
Inv belt plate raidpaladin m 01 [Bubbling Anima Belt] Plate belt Spirit
Inv chest plate deathknight m 01 [Carapace of the Core] Plate chest Strength DPS
Inv chest mail raidshaman m 01 [Chains of Counted Souls] Mail chest Caster
Inv chest leather raidrogue m 01 [Chestguard of Coruscating Blades] Leather chest Agility
Inv pant leather raidrogue m 01 [Cosmicfire Legwraps] Leather leggings Agility
Inv belt plate deathknight m 01 [Cracklesnap Clasp] Plate belt Tank
Inv cloth raidpriest m 01belt [Detonation Cord] Cloth belt Spirit
Inv belt plate raidwarrior m 01 [Flare-Forged Greatbelt] Plate belt Strength DPS
Inv cape pandaria d 01 [Grey Wind Mistcloak] Cloak Agility
Inv boot plate raidpaladin m 01 [Hypersensitive Sollerets] Plate boots Spirit
Inv belt mail raidhunter m 01 [Jingling Fetishgirdle] Mail belt Agility
Inv leather raiddruid m 01pant [Kilt of Perpetual Genuflection] Leather leggings Spirit
Inv pant cloth raidwarlock m 01 [Leggings of the Discarded Warning] Cloth leggings Caster
Inv pant mail raidshaman m 01 [Legguards of Awaked Repair] Mail leggings Spirit
Inv cloth raidpriest m 01pant [Legguards of Surreal Visions] Cloth leggings Spirit
Inv pants plate raidwarrior m 01 [Legplates of Lightning Blood] Plate leggings Strength
Inv boots plate deathknight m 01 [Lightning-Walker Clawfeet] Plate boots Tank
Inv belt mail raidshaman m 01 [Longdraw Chain Belt] Mail belt Caster
Inv chest plate raidpaladin m 01 [Nova-Binder Breastplate] Plate chest Caster
Inv chest plate raidwarrior m 01 [Planet-Birthed Cuirass] Plate chest Tank
Inv jewelry ring 168 [Ra-den's Contemplative Loop] Ring Tank
Inv jewelry ring 169 [Ra-den's Evolving Signet] Ring Spirit
Inv jewelry ring 168 [Ra-den's Ruinous Ring] Ring Strength
Inv jewelry ring 169 [Ra-den's Summoning Band] Ring Caster DPS
Inv jewelry ring 170 [Ra-den's Swift Seal] Ring Agility
Inv cape pandaria d 03 [Red Sky Cloudcloak] Cloak Caster DPS
Inv chest leather raidmonk m 01 [Robes of Contagious Time] Leather chest Caster
Inv chest cloth raidmage m 01 [Robes of Nova] Cloth chest Caster DPS
Inv leather raiddruid m 01boot [Roots of Pain] Leather boots Caster
Inv boots plate raidwarrior m 01 [Sabatons of the Superior Being] Plate boots Strength DPS
Inv chest mail raidhunter m 01 [Scales of Shaped Flesh] Mail chest Agility
Inv pant mail raidhunter m 01 [Sparkstring Chain Leggings] Mail leggings Agility
Inv cloth raidpriest m 01robe [Starburner Robes] Cloth chest Caster
Inv cloth raidpriest m 01boot [Starwalker Sandals] Cloth boots Caster
Inv belt leather raidrogue m 01 [Strap of Murderous Strikes] Leather belt Agility
Inv pants plate raidpaladin m 01 [Time-Lost Greaves] Plate leggings Spirit
Inv boot cloth raidwarlock m 01 [Treads of Delicate Fascia] Cloth boots Spirit
Inv boot mail raidhunter m 01 [Treads of the Sanguine Volley] Mail boots Agility
Inv boot leather raidrogue m 01 [Twist-Toe Tabi] Leather boots Agility
Inv belt cloth raidmage m 01 [Vita-Binder Wrap] Cloth belt Caster DPS
Inv cape pandaria d 04 [White Snow Skycloak] Cloak Tank
Inv belt leather raidmonk m 01 [Worldbender Waistband] Leather belt Spirit
Inv boot mail raidshaman m 01 [World-Mote Sabatons] Mail boots Spirit
Inv cape pandaria d 04 [Yellow Dawn Lightningcloak] Cloak Strength DPS

Patch changes

External links

Related achievements

Hard mode

The following achievements are for the encounter's hard mode.

Videos

10-man encounter

25-man encounter

Patch changes

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References

 

External links