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Threat

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For the World of Warcraft #16 comic, see Threat!.

Threat is a measure of an NPC's aggression towards a player. Each NPC has a threat table, and the character at the top of the list is usually the target of its aggression. In-game, this is known as having Aggro from that particular NPC. The NPC will attack that character if possible, unless another character manages to change the NPC's target. See the Aggro page for more information on how this targeting behaves.

Contents

Changes to Threat Levels

Several abilities and effects increase a character's threat level against a mob. Note that the effective amount of threat generated can be modified by talents and spells. See the Threat Tables below for details.

Basic NPC attacks on a player do not modify threat; a character being attacked is neither gaining nor losing threat from it. However, some NPCs have special moves that affect threat.

Damage is the most basic form of threat generation. Threat measurements are normalized so that 1 point of damage generates 1 point of threat.

Many abilities generate additional threat that is not tied to their effect (damage dealt, buffs, debuffs). The bonus threat values are listed below.

Threat caused by beneficial effects is divided amongst all NPCs that are aware of the character. This global threat applies to heals, bonus threat from buffs (such as Battle Shout or Arcane Brilliance), and power gains (such as a Mana Potion or Rage Potion).

Healing threat is global, and is normally .5x of the amount healed. Healing effects cause no threat if the target is already at full health.

Example: Player 1 is involved in combat with 5 mobs. Player 2 (priest) heals Player 1 for 1000 health, and has no threat reduction talents. A 1000 heal generates 500 threat, however that 500 threat is split amongst the 5 mobs. Each of the 5 mobs now has 100 threat towards Player 2.

If a power gain (Rage/Mana increase) shows up in the combat log, the effect usually counts as a buff with bonus threat attached to the event. There are no Energy-increasing effects that appear to cause bonus threat. Normal power regen does not generate threat. Normal health regen also does not generate threat.


For debuffs and attacks, any bonus threat is divided amongst the affected targets. For example, the bonus threat of Cleave is divided between the 2 targets of the attack, while the bonus threat of Sunder Armor is applied directly to the target of the attack. Some attacks (such as Thunder Clap and Searing Pain) have a threat multiplier instead of a bonus threat value.


Tank Threat Bonus

Classes that are designed to fulfill a tanking role now gain additional threat when they are in that mode. This mode is triggered by Death Knights with Frost Presence active, Druids in Bear Form, Paladins with Righteous Fury active, and Warriors in Defensive Stance.

While in tanking mode, the character's threat is further multiplied by 1.43x. This was done in order to simplify threat modifying buffs, and allowed for the removal of Blessing of Salvation and Tranquil Air Totem.

In-Game Threat Values

With the release of v3.0, WoW now provides the players with threat values on your target. These values are normalized differently: they are 100x damage done instead of 1-to-1. This is most likely done to optimize for integer calculations, rather than slower floating-point math. For the purposes of this article, all the values shown still use the 1:1 normalization for simplicity.


Threat Tables per Class

Threat auras affect the threat value of all abilities under their jurisdiction of effect that are used while the threat-modifying aura is active (which is always, in the case of passive modifications). Threat-modifying abilities have a direct effect on the threat level of one or more characters. All damaging abilities generate threat equal to 100% of the damage done (before modifiers), so any threat listed for a damaging ability is assumed to be "bonus" threat on top of the baseline threat from the damage caused.

An increase in threat by X% is equal to multiplying the current modifier (which begins at 1.0) by (1 + X%/100); for example, a threat increase of 20% would be a multiplier of 1.20. Likewise, a decrease in threat by X% is a multiplier of (1 - X%/100); a threat decrease of 30% would be a multiplier of 0.70.

Threat modifiers (such as Defensive Stance; not direct value changes, such as Feint) stack multiplicatively when calculating the threat for an ability affected by more than one modifier. The final threat modifier for an ability is determined by multiplying all the active modifiers together; if the previous two examples were active simultaneously, the total threat caused would be 1.00 (baseline) * 1.20 * 0.70 = 0.84, or 84% of the threat that you would have caused without multipliers.

NOTE: The Threat system was heavily overhauled for Wrath of the Lich King and Patch 3.0.2. The numbers in these tables have been updated to the extent of understanding that community research has achieved so far; any pre-Wrath values that have not been verified or updated for the post-3.0 game are currently italicized to indicate that their values may be incorrect or outdated. Also, be aware that many ability pages have not been properly updated for the post-Wrath values and may contradict the values in this table.

Finally, note that the in-game threat meter (introduced in Wrath) does not use the decimal notation the table does; instead, the baseline modifier is considered to be 100. For example, causing 100 damage would cause (100 * 1.0) = 100 threat by this page's system. The in-game threat meter, however, would consider 100 damage as causing (100 * 100) = 10000 threat. Likewise, the 80% threat modifier of Battle Stance would be 0.8x for all threat caused, while the in-game threat meter would consider all threat to be multiplied by 80 while in Battle Stance.

Threat Auras
Effect Threat Multiplier
Baseline modifiers (all characters)
Damage caused 1.0
Healing caused 0.5 * healing done (overheal not counted)
Death Knight
Frost Presence 2.0735
Blood Presence
Unholy Presence
0.8
Subversion (3pt talent) extra .92/.84/.75
(while in Blood or Unholy Presence)
Druid
Bear Form 2.0735
Feral Instinct (3pt Talent) No longer affects Bear Form threat.
Cat Form 0.71
Imp. Tranquility (2pt Talent) 0.5/zero for Tranquility
Subtlety (3pt Talent) .90/.80/.70 (Restoration spells)
Nature's Reach (2pt Talent) .85/.70 (Balance spells)
Hunter
Misdirection Next 3 attacks increase target's threat instead
Mage
Arcane Subtlety (2pt Talent) .80/.60x for offensive Arcane spells
Burning Soul (2pt Talent) .95/.90x for offensive Fire spells
Frost Channeling (3pt Talent) .96/.93/.90x for offensive Frost spells
Paladin
Righteous Fury 2.717 (all Holy-school abilities)
1.43 (all non-Holy actions)
Imp. Righteous Fury (3pt Talent) No longer affects Righteous Fury threat.
Blessing of Salvation Removed from game.
Passive Reduction (Healing) 0.5 (all healing done)
(on top of baseline healing modifier)
Fanaticism (5pt Talent) .94/.88/.82/.76/.70 (all actions)

(disabled when Righteous Fury is active)

Priest
Shadow Affinity (3pt Talent) .92/.84/.75 for Shadow spells
Silent Resolve (3pt Talent) .93/.86/.80 for Holy and Discipline spells
Rogue
Passive Reduction 0.71
Tricks of the Trade All attacks increase target's threat instead
Shaman
Elemental Precision (3pt Talent) .90/.80/.70x for Fire, Frost and Nature spells
Healing Grace (3pt Talent) .95/.90/.85x for healing spells
Spirit Weapons (1pt Talent) .70 (melee attacks)
Tranquil Air Totem Removed from game.
Warlock
Destructive Reach (2pt Talent) .95/.90 for Destruction spells
Imp. Drain Soul (2pt Talent) .95/.90 for Affliction spells
Master Demonologist (5pt Talent) Imp effect no longer modifies threat.
Warrior
Defensive Stance 2.0735
Defiance (3pt Talent) Removed from game.
Tactical Mastery (3pt Talent) 1.21/1.42/1.63 (Bloodthirst and Mortal Strike)

(only if used in Defensive Stance)

Battle Stance
Berserker Stance
0.8
Imp. Berserker Stance (5pt Talent) extra .98/.96/.94/.92/.90 in Berserker Stance
Vigilance (talent) target: extra 0.9
caster: gains remaining 0.1 as own threat
Threat Modifying Abilities
Ability Threat Bonus/Reduction
Power Gain (Mana) Base threat is 0.5x Mana gained (only certain effects)
Power Gain (Rage) Base threat is 5x Rage gained (only certain effects)
Druid
Demoralizing Roar +42
Faerie Fire +108
Growl Sets threat equal to NPC's primary target
Lacerate +285 innate, -80% on Bleed and Instant damage
Mangle (Bear) Base threat is 1.3x damage done
Maul +322 (rank 8)
Cower -3474 (rank 6)
Hunter
Disengage No longer reduces threat.
Distracting Shot 110, and functions as a temporary taunt, like Challenging Shout.
Feign Death Removed from threat lists of all enemies (resistible)
Cower (pet) -360 (rank 6) to pet
Growl (pet) +1234 base (rank 9) to pet, scales with pet attack power and level
Intimidation +580 to pet
Furious Howl +?? to pet
Scorpid Poison +5 to pet
Screech +?? to pet
Thunderstomp +?? to pet
Mage
Polymorph +??
Counterspell +500 (300 with 2/2 Arcane Subtlety)
Invisibility Reduces threat vs. all enemies by 33% every 1 second for 3s

Removed from all threat lists upon becoming invisible

Paladin
Righteous Defense Sets threat equal to friendly target being attacked

Affects up to three NPC's attacking the friendly target

Divine Intervention Removed from threat lists of all enemies
Hand of Salvation Reduces target's threat by 2% every 1 second for 10s
Priest
Binding Heal -??
Fade -1500 (rank 7) for all enemies (temporarily)
Holy Nova This ability causes no threat.
Mind Control +??
Mind Flay +??
Prayer of Mending All healing threat caused is applied to caster.
Power Word: Shield +?? (rank 12)
Rogue
Feint -1050 (rank 6)
Vanish Removed from threat lists of all enemies.
Shaman
Frost Shock Causes extra threat (amount undetermined)
Wind Shock -X threat (amount undetermined)
Warlock
Searing Pain Base threat is 2.0x damage done
Siphon Life Normal threat from damage done, no threat from the healing Drain
Soulshatter Reduces threat by 50% for all enemies within 50 yards (resistible)
Anguish +632 (rank 3) to pet
Soothing Kiss -165 (rank 4) to pet
Suffering +885 (rank 6) to pet
Torment +632 (rank 7) to pet
Warrior
Battle Shout +78 (rank 9) - divided amongst targets
Cleave +225 (rank 8) - divided amongst targets
Commanding Shout +80 - divided amongst targets
Demoralizing Shout +63 (rank 8) - divided amongst targets
Devastate +5.0% attack power

No longer applies Sunder Armor threat.

Disarm +104
Hamstring +181 (rank 4)
Heroic Strike +259 (rank 13)
Heroic Throw threat = 1.5 * damage caused
Revenge +121 (rank 9)
Improved Revenge (Stun) +25
Shield Bash +36
Improved Shield Bash +??
Shield Slam +770 (rank 8)
Improved Spell Reflection Reflected damage causes threat for reflecting ally.
Sunder Armor +(345 + 5.0% attack power) (rank 7)
Taunt Sets threat equal to NPC's primary target
Thunder Clap threat = 1.85 * damage caused

Stacked Threat Auras

Threat Auras stack in a multiplicative fashion. A common but wrong assumption is that due to this mechanic, threat reduction effects provide less benefit the more a player has; in fact, threat reduction is always equally powerful, no matter how much a player has.

Example: You are a Paladin casting a heal (threat is normally .5x healing done). For healing, Paladins also have an innate threat reduction (.5x). Consider that Righteous Fury is active (1.9x threat generated on Holy spells), which also means the game considers you in tanking mode (1.43x on all actions):
Your healing threat would be: .5 * .5 * 1.9 * 1.43 = .679x healing done.

Threat Modifying Items

Item Effect
Bloodfang Armor 5 part set bonus 25% improved Feint Threat reduction
Bracing Earthstorm Diamond -2%
Formula: Enchant Gloves - Threat +2%
Formula: Enchant Cloak - Subtlety -2%
Nemesis Raiment 8 part set bonus Reduces the threat generated by your Destruction spells by 20%.
Bonescythe Armor 6 part set bonus Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities by 8%
Vestments of Faith 6 Part set bonus -10%
Muck-Covered Drape -473 Threat
Black Amnesty -540 Threat
Grace of Earth -640 Threat ~ 30 Yards, 5min cooldown
Fetish of the Sand Reaver Reduces the threat you generate by 50% for 20 sec
Jewel of Charismatic Mystique -1075 ~ 30 Yards, 5min cooldown ([TBC])
Hypnotist's Watch -720 ~ 30 Yards, 5min cooldown ([TBC])
Shrouding Potion -1500 ~ 30 Yards ([TBC])
Timelapse Shard -901 ~ 30 Yards, 2min cooldown ([TBC])

Known bugs

Some threat reduction abilities are also affected by threat reducing auras.

Example: Rogues have .71x threat as an innate ability. Feint reduces threat by -800. However, the innate threat reduction affects feint, which causes it to remove only 568 threat.

Additional notes

  • Being noticed by an aggressive NPC does not generate any threat. This behavior places that character on the NPC's threat list, but with a threat value of 0.
  • Threat doesn't decay (passively degenerate over time) unless a specific encounter is designed that way.
  • A character's threat level is reset if the character leaves combat with the mob (dies, moves far enough away).
  • A character's threat level cannot be negative.

References

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