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Template:Threat modifier table

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Threat Auras
Effect Threat Multiplier
Baseline modifiers (all characters)
Damage caused 1.0
Healing caused 0.5 * healing done (overheal not counted)
Death Knight
Frost Presence 2.0735
Blood Presence
Unholy Presence
0.8
Subversion (3pt talent) extra .92/.84/.75
(while in Blood or Unholy Presence)
Druid
Bear Form 2.0735
Feral Instinct (3pt Talent) No longer affects Bear Form threat.
Cat Form 0.71
Imp. Tranquility (2pt Talent) 0.5/zero for Tranquility
Subtlety (3pt Talent) .90/.80/.70 (Restoration spells)
Nature's Reach (2pt Talent) .85/.70 (Balance spells)
Hunter
Misdirection Next 3 attacks increase target's threat instead
Mage
Arcane Subtlety (2pt Talent) .80/.60x for offensive Arcane spells
Burning Soul (2pt Talent) .95/.90x for offensive Fire spells
Frost Channeling (3pt Talent) .96/.93/.90x for offensive Frost spells
Paladin
Righteous Fury 2.717 (all Holy-school abilities)
1.43 (all non-Holy actions)
Imp. Righteous Fury (3pt Talent) No longer affects Righteous Fury threat.
Blessing of Salvation Removed from game.
Passive Reduction (Healing) 0.5 (all healing done)
(on top of baseline healing modifier)
Fanaticism (5pt Talent) .94/.88/.82/.76/.70 (all actions)

(disabled when Righteous Fury is active)

Priest
Shadow Affinity (3pt Talent) .92/.84/.75 for Shadow spells
Silent Resolve (3pt Talent) .93/.86/.80 for Holy and Discipline spells
Rogue
Passive Reduction 0.71
Tricks of the Trade All attacks increase target's threat instead
Shaman
Elemental Precision (3pt Talent) .90/.80/.70x for Fire, Frost and Nature spells
Healing Grace (3pt Talent) .95/.90/.85x for healing spells
Spirit Weapons (1pt Talent) .70 (melee attacks)
Tranquil Air Totem Removed from game.
Warlock
Destructive Reach (2pt Talent) .95/.90 for Destruction spells
Imp. Drain Soul (2pt Talent) .95/.90 for Affliction spells
Master Demonologist (5pt Talent) Imp effect no longer modifies threat.
Warrior
Defensive Stance 2.0735
Defiance (3pt Talent) Removed from game.
Tactical Mastery (3pt Talent) 1.21/1.42/1.63 (Bloodthirst and Mortal Strike)

(only if used in Defensive Stance)

Battle Stance
Berserker Stance
0.8
Imp. Berserker Stance (5pt Talent) extra .98/.96/.94/.92/.90 in Berserker Stance
Vigilance (talent) target: extra 0.9
caster: gains remaining 0.1 as own threat