Killam31068@legacy41551332 (talk | contribs) No edit summary |
Killam31068@legacy41551332 (talk | contribs) No edit summary |
||
Line 29: | Line 29: | ||
* [[Mage]] [[Invisibility]] ability (after the 5-second fading) |
* [[Mage]] [[Invisibility]] ability (after the 5-second fading) |
||
* The [[Paladin]] ability [[Divine Intervention]] |
* The [[Paladin]] ability [[Divine Intervention]] |
||
− | * The [[Night Elf]] [[Shadowmeld]] racial trait |
||
NOTE: [[Divine Shield]] and [[Blessing of Protection]] do not remove threat. They render you immune to attacks, causing NPCs to cease attacking you for the duration of the effect. |
NOTE: [[Divine Shield]] and [[Blessing of Protection]] do not remove threat. They render you immune to attacks, causing NPCs to cease attacking you for the duration of the effect. |
||
* Some mob spells or debuffs such as [[Chromaggus|Chromaguss's]] Time Lapse debuff |
* Some mob spells or debuffs such as [[Chromaggus|Chromaguss's]] Time Lapse debuff |
Revision as of 21:46, 18 October 2008
Threat List
Mobs have threat lists, also known as hate lists. This is a list of all the characters that have angered the mob, ordered from the one with the largest amount of threat down to the least. Generally speaking, if a mob kills the player with the most threat (at the top of the list), it will then move to attack the next on the list.
The person the mob attacks is the person with aggro. Though in theory we would say that the player with the most threat will also have aggro, in practice it is a bit more fuzzy.
In groups, the actions each player takes with respect to the mob will move them up or down the threat list. However, the other members of the group are also moving up or down the threat list, so even if you perform no actions your relative position on the list may change.
Things that move the player up the threat list:
- Damage dealt
- Aggro-gaining skills and abilities such as [Sunder Armor] and Taunt
- Healing a player on the threat list
Things that move the player down the threat list:
- Druid Cower ability
- Rogue [Feint] ability
- Priest [Fade] ability
- Rogue [Vanish] ability
- Hunter [Disengage] ability
- Warlock [Soulshatter] ability
- Mage [Invisibility] ability (during the 5-second fading)
- Some Mobs spells or debuffs such as Onyxia Knock Away ability.
Things that remove the player from the threat list completely:
- Running far enough away (if not in an instance)
- Hunter [Feign Death] ability
- Mage [Invisibility] ability (after the 5-second fading)
- The Paladin ability [Divine Intervention]
NOTE: [Divine Shield] and [Blessing of Protection] do not remove threat. They render you immune to attacks, causing NPCs to cease attacking you for the duration of the effect.
- Some mob spells or debuffs such as Chromaguss's Time Lapse debuff
- Death
For more detailed insights and analysis, refer to Formulas:Aggro.