Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
 
mNo edit summary
 
Line 1: Line 1:
  +
:''For a general article on the event, see [[War of the Spider]].''
{{AQ40}}
 
[[image:three_bugs.jpg|thumb|left|Kri, Yauj, and Vem]]
 
   
=General Information=
 
*Level: [[Boss]]
 
*[[:Category:Zones|Location]]: [[Temple of Ahn'Qiraj]] in [[Silithus]]
 
*[[Creature type|Type]]: [[Creature type#Not specified|Not specified]]
 
   
  +
{{in-game book}}
===Videos of Bug Trio===
 
[http://www.youtube.com/watch?v=h91a_BP2vto Kri->Yauj->Vem]
 
   
==Overview==
 
The Three Bugs (aka the Trinity, the Triumvirate, the Triad, the Bug Family, the Royal Trio) are optional bosses in [[Temple of Ahn'Qiraj]] that must be fought at the same time.
 
   
  +
'''"War of the Spider"''' is a section of the [[History of Warcraft]], Chapter IV. It is set after ''[[Warcraft II: Beyond the Dark Portal]]''.
'''Unique loot situation'''
 
*
 
The loot gained by this encounter is determined by the order you kill this bug family.
 
Each bug has some unique items in its loot table, while others are shared. The easiest way to complete this encounter is to kill Lord Kri first, then Princess Yauj and finally Vem. The hardest way is to kill Lord Kri last.
 
   
  +
Found at:
'''Group strategy'''
 
  +
* Reliquary of [[Scholomance]] in the [[Western Plaguelands]]
  +
* [[Scarlet Monastery]] in [[Tirisfal Glades]]
  +
* The Scarlet Bastion (live side) of [[Stratholme]]
  +
* The War Room of [[Stormwind Keep]] in [[Stormwind]].
   
  +
Timeline:
Until Lord Kri dies, have hunters keep Nature Resist up, Shamans doing poison cleansing totems, druids curing poison, Paladins cleanse as much as possible whilst priests and druids keep up the heals. Take Princess Yauj far away from the main raid, and start working on Kri. When he dies, a very damaging [[poison]] cloud will appear, so make sure everyone gets far. After him, kill Princess Yauj and make sure casters are ready to kill all the litte bugs that will spawn, the Princess also heals so ensure that you have a number of rogues to kick her when she casts or mages to counterspell (she is immune to the silence effect and can resist easily). The AoE fear can make this rather tricky, and time consuming, so good tactics are needed. Horde can also use Tremor totems to great effect in this fight somewhat simplifying it. After she dies, group up and just finish off Vem.
 
  +
* ← Previous book: [[The New Horde]]
  +
* → Next book: [[Kel'Thuzad and the Forming of the Scourge]]
   
  +
{{Book|War of the Spider|align=left|content=
'''Preventing Yauj from Healing'''
 
  +
While [[Thrall]] was liberating his brethren in [[Lordaeron]], [[Lich King|Ner'zhul]] continued to build up his power base in [[Northrend]]. A great citadel was erected above the [[Icecrown Glacier]] and manned by the growing legions of the dead. Yet as the Lich King extended his influence over the land, one shadowy empire stood against his power. The ancient subterranean kingdom of [[Azjol-Nerub]], which had been founded by a race of sinister humanoid spiders, sent their elite warrior-guard to attack Icecrown and end the Lich King's mad bid for dominance. Much to his frustration, Ner'zhul found that the evil [[nerubian]]s were immune not only to the plague, but to his telepathic domination as well.
   
  +
The nerubian spider-lords commanded vast forces and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King's strongholds stymied his efforts to root them out time after time. Ultimately Ner'zhul's war against the nerubians was won by attrition. With the aid of the sinister [[dreadlord]]s and innumerable [[undead]] warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords' heads.
There have been many theories as to what causes Yauj to start healing. The theory that appears to be the most correct is to make sure the distance between Vem and Kri is much shorter than the distance between Yauj and Kri, when Kri dies. This will allow Vem time to devour Kri, increasing Vem's damage slightly, but most importantly, preventing Yauj from devouring Kri - and therefore stopping Yauj's ability to heal entirely. Note that this realistically only applies to the order Kri->Yauj->Vem.
 
   
  +
Though the nerubians were immune to his plague, Ner'zhul's growing necromantic powers allowed him to raise the spider-warriors' corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner'zhul adopted the nerubians' distinctive architectural style for his own fortresses and structures. Left to rule his kingdom unopposed, the Lich King began preparing for his true mission in the world. Reaching out into the human lands with his vast consciousness, the Lich King called out to any dark soul that would listen....
There is a fifteen minute hard enrage timer. After this time has elapsed, any surviving members of the family will enrage to wipe-causing difficulty.
 
  +
}}
   
==Strategy==
+
==External links==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
'''Lord Kri'''
 
  +
Links that do not conform to the rules will be DELETED.
: Kri has a standard melee attack, as well as a frontal cleave. The most dangerous ability is an area wide [[http://www.thottbot.com/?sp=25812 Toxic Volley]] that hits for ~500 nature damage and [[DoT]]s for 125 damage per tick. It is a [[poison]] attack that deals [[nature]] damage, and the DoT is dispellable by normal means, and can stack any number of times.
 
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/story/chapter4.html#30|desc=Chapter IV: Alliance And Horde - War of the Spider}}
  +
{{elinks-object|175753||noaid=true}}
   
  +
{{History timeline}}
: Death Special: His corpse leaves a [[poison]] cloud that [[DoT]]s for 2000 damage per second, almost a guaranteed death if stood in.
 
   
 
[[Category:Lore]]
'''Princess Yauj'''
 
 
[[Category:History of Warcraft]]
: Besides a standard melee attack, ~1000 on tanks, Yauj has a ranged [[AOE]] [[fear]] that wipes [[aggro]] even if mitigated with [[Fear Ward]]. This fear will make you go out the door and can have the 3 of them reset, Therefore, strategy to beat Yauj is to tank her as far as you can from the main raid. Also, when you have started to kill her, she will cast a self-heal, which needs to be interrupted. Since the last patch, Yauj seems to heal the other 2 bugs as well, regardless of which one you kill first, significantly increasing the difficulty of the encounter.
 
  +
[[Category:Scarlet Monastery objects]]
 
[[Category:Scholomance objects]]
  +
[[Category:Stratholme objects]]
   
  +
[[es:La guerra de la Araña]]
: The universal strategy to tank Princess Yauj is to use two tanks on her. AoE fear is casted every 20 seconds. So the tank who is not currently tanking Yauj before fear uses berserk rage and taunts Yauj when she tries to flee after AoE fear. Then this tank becomes main tank, and the tank who was previously tanking Yauj steps back and waits for the next fear. This way Yauj may be tanked on one position for the whole fight without much trouble.
 
  +
[[pl:The War of the Spider]]
 
: Horde side strategy: Searing totem will stop the Princess after she fears. Putting searing totems around her is helpful for saving healers.
 
 
: Death Special: Several small bugs spawn. They can be crowd controlled by almost any method such as fear, stun, or frost nova.
 
 
'''Vem'''
 
: Vem has a [[charge]] ability, and a basic melee attack. Does negligible damage to a tank but will hit for upwards of 2-3k on cloth. If he is the last one being killed, grouping up on him will speed up the killing process. If you take an extremely long amount of time to kill Vem (upwards of twenty minutes) he will hard enrage and wipe the raid.
 
 
: Death Special: Enrages Yauj and Kri if they are still alive.
 
 
==Loot==
 
Unfortunately, in order to obtain some the best loot possible, you must beat Lord Kri last. It is certainly not impossible, but exponentially more difficult than the standard Kri->Yauj->Vem kill. Lord Kri has some unique items of item level 78, but unique items of Princess Yauj and Vem has item levels all below 78, and their shared loot table items has an item level of 75.
 
 
 
 
<TABLE BORDER=4 CELLPADDING=5>
 
<TR ALIGN=center>
 
<TD>
 
;Shared loots
 
</TD>
 
<TD>
 
;Vem
 
</TD>
 
<TD>
 
;Princess Yauj
 
</TD>
 
<TD>
 
;Lord Kri
 
</TD>
 
</TR>
 
<TR>
 
<TD>
 
*{{lepic|Angelista's Touch}}
 
*{{lepic|Cape of the Trinity}}
 
*{{lepic|Guise of the Devourer}}
 
*{{lepic|Imperial Qiraji Armaments}}
 
*{{lepic|Imperial Qiraji Regalia}}
 
*{{lepic|Robes of the Triumvirate}}
 
*{{lepic|Ternary Mantle}}
 
*{{lepic|Triad Girdle}}
 
</TD>
 
<TD>
 
*{{lepic|Angelista's Charm}}
 
*{{lepic|Boots of the Fallen Hero}}
 
*{{lepic|Gloves of Ebru}}
 
*{{lepic|Ooze-ridden Gauntlets}}
 
</TD>
 
<TD>
 
*{{lepic|Bile-Covered Gauntlets}}
 
*{{lepic|Mantle of the Desert Crusade}}{{Alliance Icon Small}}
 
*{{lepic|Mantle of the Desert's Fury}}{{Horde Icon Small}}
 
*{{lepic|Mantle of Phrenic Power}}
 
*{{lepic|Ukko's Ring of Darkness}}
 
</TD>
 
<TD>
 
*{{lepic|Petrified Scarab}}
 
*{{lepic|Ring of the Devoured}}
 
*{{lepic|Vest of Swift Execution}}
 
*{{lepic|Wand of Qiraji Nobility}}
 
</TD>
 
</TR>
 
</TABLE>
 
 
[[Category:Instance Characters]]
 
[[Category:Instance:Temple of Ahn'Qiraj]]
 
[[Category:Silithid]]
 
[[Category:Bosses]]
 

Revision as of 12:36, 4 February 2011

For a general article on the event, see War of the Spider.


Inv misc book 09 In-Game Book


"War of the Spider" is a section of the History of Warcraft, Chapter IV. It is set after Warcraft II: Beyond the Dark Portal.

Found at:

Timeline:

War of the Spider

While Thrall was liberating his brethren in Lordaeron, Ner'zhul continued to build up his power base in Northrend. A great citadel was erected above the Icecrown Glacier and manned by the growing legions of the dead. Yet as the Lich King extended his influence over the land, one shadowy empire stood against his power. The ancient subterranean kingdom of Azjol-Nerub, which had been founded by a race of sinister humanoid spiders, sent their elite warrior-guard to attack Icecrown and end the Lich King's mad bid for dominance. Much to his frustration, Ner'zhul found that the evil nerubians were immune not only to the plague, but to his telepathic domination as well.

The nerubian spider-lords commanded vast forces and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King's strongholds stymied his efforts to root them out time after time. Ultimately Ner'zhul's war against the nerubians was won by attrition. With the aid of the sinister dreadlords and innumerable undead warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords' heads.

Though the nerubians were immune to his plague, Ner'zhul's growing necromantic powers allowed him to raise the spider-warriors' corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner'zhul adopted the nerubians' distinctive architectural style for his own fortresses and structures. Left to rule his kingdom unopposed, the Lich King began preparing for his true mission in the world. Reaching out into the human lands with his vast consciousness, the Lich King called out to any dark soul that would listen....

External links