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Throw
Ability throw
  • Throw
  • 30 yd  range
  • 0.5 sec cast
  • Hurl a dagger at an enemy target.
Usable by
ClassRogue, Warrior
Properties
TypeOffensive
SchoolPhysical
Level required1

Throw is a core rogue and warrior ability learned at level one. This ability has no cooldown and can be spammed; this not meant for large amounts of damage, but rather as a minimalistic way to tag and pull mobs.

Each throw is manually initiated.

Modified by Edit

Rogue
Inv glyph minorrogue2020
  • Glyph of Headhunting
  • Item Level 25Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Rogue
  • Requires Level 25
  • Use: Permanently teaches you this glyph.

    Your Throw and Deadly Throw abilities will now throw axes regardless of your currently equipped weapon.
  • Sell Price: 1Silver

Pre-Mists of Pandaria Edit

The below information pertains to before Mists-Logo-Small Mists of Pandaria, when there was still a ranged weapon slot.

Thrown weapons are thrown using the throwing skill. That is not merely a tautology, the throwing ranged weapon skill used is distinct from the skill for all other ranged weapons which are shot. In the user interface, different icons are used for throwing and shooting. Abilities that work with shooting do not work with throwing, and abilities that work with throwing do not work with shooting.

This distinction is most important for hunters, because autoshot does not work with thrown weapons, all throws are manually initiated, and the many hunter abilities that work with shoot do not work with throw. Hunters do not often choose to throw.

Rogues and warriors do not have autoshot, and all their throws and shots are manually initiated. Rogues and warriors do not have abilities that require shooting. Rogues have a Deadly Throw finishing move ability that requires a thrown weapon. Warriors have Shattering Throw wich acts like Mass Dispel, removing all immunity buffs. (Ice Block, Bubble

Thrown weapons do less damage than shot weapons of the same level. Also weapons which are shot can be augmented with scopes and get a damage bonus from their ammo. On the other hand, thrown weapons are generally faster than shot weapons, and a rogue or warrior player who has to manually shoot may find that a second throw is possible while a mob is closing.

Thrown weapons are adequate for pulling, which is primarily for getting a mob's attention. Rogues and warriors do most of their damage through melee, not ranged attacks, lacking the shooting based mob control abilities, pet, and traps that enable a hunter to rely on ranged attacks.

Thrown weapons with stat bonuses are available at a lower level than other (non-wand) shot weapons with stat bonuses. Since rogues and warriors focus on melee, they will often favor a thrown weapon with a stat bonus in the ranged slot.

Patch changes Edit

  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Use of this ability will no longer cause a global cooldown with all other abilities.

External links Edit

Rogue Warrior

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