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{{npcbox
 
{{npcbox
| image = Thule_Ravenclaw.jpg
+
| image = Al'akir.jpg
  +
| caption = Al'Akir in ''[[Shadows & Light]]''
| name = Thule Ravenclaw
 
  +
| name = Al'Akir the Windlord
  +
| title = The Windlord
 
| gender = Male
 
| gender = Male
| race = Human
+
| race = Air Elemental
  +
| affiliation = [[Old Gods]], [[Elemental Lord]]s, [[Deathwing]]
| creature = Humanoid
 
  +
| occupation = Windlord, Air Elemental King
| level = 20
 
  +
| location = [[Throne of the Four Winds]], [[Skywall]]
| character = [[Necromancer]]
 
| health = 405
+
| status = Alive
  +
| relatives = [[Thunderaan]] (son, presumed)
| mana = 1,202
 
| affiliation = [[Scourge]]
+
| alignment = [[Chaotic neutral]]
  +
| instance = Throne of the Four Winds
| faction = Combat
 
| location = [[Fenris Keep]], [[Silverpine Forest]]
 
 
}}
 
}}
  +
{{for|strategy on the Throne of the Four Winds encounter|Al'Akir (tactics)}}
   
  +
:''At first you see only a whirling cyclone, with flickers of lightning dancing it. Then you realize this is more than just a rapidly approaching windstorm. Looking more closely, you see the silhouette of a winged serpent within the swirling winds, its eyes regarding you through flashing bolts of electricity.''
'''Thule Ravenclaw''' was a young [[mage]] with great promise in the years before the [[Third War]]. He was once best friends with [[Bethor Iceshard]], and was also good friends with [[Gunther Arcanus]]; Bethor and Thule wove their apprentice's wands together as a symbol of their friendship. Their friendship was sundered when Ravenclaw willingly sold his soul to the [[Lich King]].
 
   
  +
'''Al'Akir''' the Windlord is absolute ruler over the skies, air and storms.<ref name="S&L 101">''[[Shadows & Light]]'', 101</ref> He is the weakest of the four [[Elemental Lord]]s of the [[Old Gods]]. His domain is the sky over the [[Elemental Plane]], which touches all of the other elements. Consequently, it "...interacts with them more than any other, and yet he is the most capricious and aloof of all the Lords. He is as likely to stir up trouble one day as he is to casually ignore incursions the next." His mood can quickly change, much like the weather.<ref name="S&L 100">''[[Shadows & Light]]'', 100</ref> He is revered by all air elementals and creatures that fly. It is said that he is aware of all air spells that are cast anywhere throughout the multiverse - although this might be true, he rarely becomes personally involved in their resolution unless they affect him directly.<ref name="S&L 101"/>
After the [[Scourge|Scourge of Lordaeron]], Thule Ravenclaw along with legions of [[Rot Hide Gnoll]]s set up in [[Fenris Keep]], the fortress on [[Fenris Isle|the island]] at the center of [[Lordamere Lake]].
 
   
  +
==Background==
Thule sends out [[Ravenclaw Apparition]]s to the [[Dead Field]] from time to time and encourage the gnolls to attack the forsaken.
 
  +
===War with the Titans===
  +
[[File:ALAKIR.jpg|thumb|In Cataclsym]]
  +
The Old Gods' armies were led by the most powerful elemental lieutenants: [[Ragnaros the Firelord]], [[Therazane the Stonemother]], Al'Akir the Windlord, and [[Neptulon the Tidehunter]]. Their chaotic forces raged across the face of the world and clashed with the colossal [[Titan]]s. Though the [[elementals]] were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.
   
  +
The [[Pantheon]] shattered the Old Gods' citadels and chained the four elemental gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal world known as the Elemental Plane where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony.
Thule seem peticular powerful in necromancy, since even after beheading his head servant [[A Talking Head|Alaric]], the servant is still maintaining his unlife.
 
   
  +
===The Shattering===
Some followers of Thule, namely Rot Hide gnolls in Tirisfal Glades (amongst others), have learnt to harness a form of shadow magic named the [[Curse of Thule]].
 
  +
{{cata-section}}
  +
Following the [[Shattering]], the boundaries of the Elemental Plane was ruptured, causing chaotic elementals to emerge into the world of Azeroth, presumably weakening Al'Akir's prison. Al'Akir is firmly allied with [[Deathwing]].<ref>{{quest|Al'Akir's Vengeance}}</ref> When players fight him in [[Throne of the Four Winds]], he is aloof as ever, but generally conducts himself more honorably than his elemental ally [[Ragnaros]].
   
  +
==Skills and abilities==
==Objective of==
 
  +
Al'Akir uses his great speed to his advantage in battle. He strikes first at those foes who fly and thus present the greatest challenge to his mastery of the air. Climbing into the sky to attack him can be a dangerous proposition. Once all flying foes have been dealt with, he generally employs his whirlwind ability to sweep up creatures on the ground, holding them as long as possible before dropping them in whatever manner deals the most punishment to those who would challenge his might.
*Drops {{item|icon=|Thule's Head}} for the quest {{questlong|Horde|24|Assault on Fenris Isle}}.
 
   
  +
Although he is the weakest of the Elemental Lords, the others are hard pressed to attack him on his own turf. He rarely attacks them directly, choosing instead to wreak whatever havoc he can before retreating in the face of determined opposition.<ref name="S&L 100"/>
==Ravenclaw's Forces==
 
*{{RaceIconExt|Skeleton|Small}} [[Hand of Ravenclaw]]
 
*{{RaceIconExt|Wraith|Small}} [[Ravenclaw Apparition]]
 
*{{RaceIconExt|Skeleton|Small}} [[Ravenclaw Champion]]
 
*{{RaceIconExt|Ghoul|Small}} [[Ravenclaw Drudger]]
 
*{{RaceIconExt|Skeleton|Small}} [[Ravenclaw Guardian]]
 
*{{RaceIconExt|Skeleton|Small}} [[Ravenclaw Raider]]
 
*{{RaceIconExt|Skeleton|Small}} [[Ravenclaw Regent]] (Rare)
 
*{{RaceIconExt|Ghoul|Small}} [[Ravenclaw Servant]]
 
*{{RaceIconExt|Ghoul|Small}} [[Ravenclaw Slave]]
 
*[[Rot Hide gnoll|Rot Hide tribe]]
 
**{{RaceIconExt|Gnoll|Small}} [[Snarlmane]]
 
**{{RaceIconExt|Gnoll|Small}} [[Rot Hide Bruiser]]
 
**{{RaceIconExt|Gnoll|Small}} [[Maggot Eye]]
 
   
==See also==
+
===The thunderhead===
  +
Al'Akir has the power to transform himself into a tireless and raging thunderstorm when outdoors. This transformation completes within a relatively short time, "during which he swiftly shifts into a massive, roiling black" 250-foot by 250-foot by 1,000-foot "cloud bank with lightning dancing within." It can last up to one full hour, while also standing a few hundred feet off the ground. While within this form, he has greater power to manipulate the air, such as being able to loose multiple and powerful lightning bolts, each at a different target within approximately 500 feet in any direction he wishes. He also has the ability to slam creatures beneath him or within one hundred feet of the thunderstorm. Furthermore, he can create a single whirlwind underneath his cloud shape that must remain directly below his cloud body. If any other air elementals are in the vicinity, they also can form whirlwinds (at their own power level) that can last for as long as the thunderstorm. There are limits to these abilities; Al'Akir cannot use them with conjunction of the whirlwind, or with other whirlwinds caused by the wind elementals under his command.<ref>''[[Shadows & Light]]'', 101-102</ref>
*[[The Master of Fenris Isle quest chain]]
 
*[[Losses of the Third War]]
 
   
==External links==
+
===His whirlwind===
  +
Al'Akir can transform himself into a whirlwind every 10 minutes, and remain in this form for a fairly long duration. Gargantuan or smaller creatures may be injured when caught in the whirlwind, and/or lifted into the air. A creature that can fly has a higher chance than others to escape the whirlwind. It too, will very likely be injured. He can eject any creatures whenever he wishes, depositing them wherever the whirlwind happens to be. He prefers doing this over the sides of cliffs, or from very high altitudes.
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
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{{elinks-NPC|1947}}
 
   
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If the base touches the ground, it creates a swirling cloud of debris, known to most as a tornado. This cloud is centered on the elemental, and it will obscure all vision. It is difficult to cast a spell from near or within the tornado.<ref name="S&L 101"/>
{{DEFAULTSORT:Ravenclaw, Thule}}
 
  +
[[Category:Scourge]]
 
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==World of Warcraft==
[[Category:Humans]]
 
  +
One of the European [[realm]]s in ''[[World of Warcraft]]'' is named [[Server:Al'Akir Europe|Al'Akir]].
[[Category:Necromancers]]
 
  +
[[Category:Named mobs]]
 
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{{cata-section}}
[[Category:Silverpine Forest mobs]]
 
  +
He will make an appearance as the last boss of the [[Skywall]] raid, [[Throne of the Four Winds]]. He is one of two Elemental Lords allied with [[Deathwing]], the other is [[Ragnaros]].
  +
  +
{{Speculation}}
  +
[[Prince Sarsarun]] might be Al'akir's second son and [[Prince Thunderaan|Thunderaan]]'s brother, given to his title of Prince.
  +
  +
== Trivia ==
  +
*[[Thunderaan]], Prince of Air, is one of Al'Akir's children.{{fact}}
  +
*The helmet of [[Wind Dancer's Regalia]], the [[Tier 11]] [[rogue]] set, looks similar to the headgear of Al'Akir.
  +
  +
==Name inspiration==
  +
"Al Akhir الأخير", or romanized "Al Akir", means literally "The Last" in Arabic.
  +
  +
==References==
  +
{{reflist}}
  +
  +
{{Old Gods}}
  +
  +
[[fr:Al'Akir]]
 
[[Category:Air elementals]]
 
[[Category:Elemental lords]]
 
[[Category:Shadows & Light]]

Revision as of 21:07, 12 January 2011

Al'Akir the Windlord
No image available
Al'Akir in Shadows & Light
Title <The Windlord>
Gender Male
Race Air Elemental
Affiliation(s) Old Gods, Elemental Lords, Deathwing
Occupation Windlord, Air Elemental King
Location Throne of the Four Winds, Skywall
Status Alive
Relative(s) Thunderaan (son, presumed)
Alignment Chaotic neutral
For strategy on the Throne of the Four Winds encounter, see Al'Akir (tactics).
At first you see only a whirling cyclone, with flickers of lightning dancing it. Then you realize this is more than just a rapidly approaching windstorm. Looking more closely, you see the silhouette of a winged serpent within the swirling winds, its eyes regarding you through flashing bolts of electricity.

Al'Akir the Windlord is absolute ruler over the skies, air and storms.[1] He is the weakest of the four Elemental Lords of the Old Gods. His domain is the sky over the Elemental Plane, which touches all of the other elements. Consequently, it "...interacts with them more than any other, and yet he is the most capricious and aloof of all the Lords. He is as likely to stir up trouble one day as he is to casually ignore incursions the next." His mood can quickly change, much like the weather.[2] He is revered by all air elementals and creatures that fly. It is said that he is aware of all air spells that are cast anywhere throughout the multiverse - although this might be true, he rarely becomes personally involved in their resolution unless they affect him directly.[1]

Background

War with the Titans

File:ALAKIR.jpg

In Cataclsym

The Old Gods' armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Al'Akir the Windlord, and Neptulon the Tidehunter. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.

The Pantheon shattered the Old Gods' citadels and chained the four elemental gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal world known as the Elemental Plane where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony.

The Shattering

Cataclysm This section concerns content related to Cataclysm.

Following the Shattering, the boundaries of the Elemental Plane was ruptured, causing chaotic elementals to emerge into the world of Azeroth, presumably weakening Al'Akir's prison. Al'Akir is firmly allied with Deathwing.[3] When players fight him in Throne of the Four Winds, he is aloof as ever, but generally conducts himself more honorably than his elemental ally Ragnaros.

Skills and abilities

Al'Akir uses his great speed to his advantage in battle. He strikes first at those foes who fly and thus present the greatest challenge to his mastery of the air. Climbing into the sky to attack him can be a dangerous proposition. Once all flying foes have been dealt with, he generally employs his whirlwind ability to sweep up creatures on the ground, holding them as long as possible before dropping them in whatever manner deals the most punishment to those who would challenge his might.

Although he is the weakest of the Elemental Lords, the others are hard pressed to attack him on his own turf. He rarely attacks them directly, choosing instead to wreak whatever havoc he can before retreating in the face of determined opposition.[2]

The thunderhead

Al'Akir has the power to transform himself into a tireless and raging thunderstorm when outdoors. This transformation completes within a relatively short time, "during which he swiftly shifts into a massive, roiling black" 250-foot by 250-foot by 1,000-foot "cloud bank with lightning dancing within." It can last up to one full hour, while also standing a few hundred feet off the ground. While within this form, he has greater power to manipulate the air, such as being able to loose multiple and powerful lightning bolts, each at a different target within approximately 500 feet in any direction he wishes. He also has the ability to slam creatures beneath him or within one hundred feet of the thunderstorm. Furthermore, he can create a single whirlwind underneath his cloud shape that must remain directly below his cloud body. If any other air elementals are in the vicinity, they also can form whirlwinds (at their own power level) that can last for as long as the thunderstorm. There are limits to these abilities; Al'Akir cannot use them with conjunction of the whirlwind, or with other whirlwinds caused by the wind elementals under his command.[4]

His whirlwind

Al'Akir can transform himself into a whirlwind every 10 minutes, and remain in this form for a fairly long duration. Gargantuan or smaller creatures may be injured when caught in the whirlwind, and/or lifted into the air. A creature that can fly has a higher chance than others to escape the whirlwind. It too, will very likely be injured. He can eject any creatures whenever he wishes, depositing them wherever the whirlwind happens to be. He prefers doing this over the sides of cliffs, or from very high altitudes.

If the base touches the ground, it creates a swirling cloud of debris, known to most as a tornado. This cloud is centered on the elemental, and it will obscure all vision. It is difficult to cast a spell from near or within the tornado.[1]

World of Warcraft

One of the European realms in World of Warcraft is named Al'Akir.

Cataclysm This section concerns content related to Cataclysm.

He will make an appearance as the last boss of the Skywall raid, Throne of the Four Winds. He is one of two Elemental Lords allied with Deathwing, the other is Ragnaros.

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Prince Sarsarun might be Al'akir's second son and Thunderaan's brother, given to his title of Prince.

Trivia

Name inspiration

"Al Akhir الأخير", or romanized "Al Akir", means literally "The Last" in Arabic.

References