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Changes: Thunder Bluff to Orgrimmar travel guide

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(tweaking; also updating foot path)
 
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{{Travel Guide Table Small}}
 
{{Travel Guide Table Small}}
 
== Travel from Thunder Bluff to Orgrimmar ==
 
== Travel from Thunder Bluff to Orgrimmar ==
This is how you get from [[Tauren]] territory ([[Thunder Bluff]], [[Mulgore]]) to [[Orc]] and [[Troll]] territory ([[Orgrimmar]], [[Durotar]]):
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This is how you get from [[Tauren]] territory ([[Thunder Bluff]], [[Mulgore]]) to [[Orc]] and [[Troll]] territory ([[Orgrimmar]], [[Durotar]]).
   
As of patch 3.2.0 you can just take a zeppelin to and from. this zeppelin departs from [[Thunder Bluff]] at the northwestern dock, from [[Orgrimmar]] at the western dock of the western zeppelin tower, waiting for the zeppelin can take up to 10 minutes though. so it requires a bit of patience to use the zeppelin.
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;Zeppelin
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As of patch 3.2.0 you can take a zeppelin between the two cities. Thunder Bluff's departs from the northwestern dock on [[Spirit Rise]]; Orgrimmar's departs from the western dock of the western zeppelin tower atop the [[Orgrimmar Skyway]]. Waiting for the zeppelin can take up to 10 minutes, though, so it requires a bit of patience to use.
   
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;By foot
 
# There is a road south from [[Thunder Bluff]] that T's at [[Bloodhoof Village]].
 
# There is a road south from [[Thunder Bluff]] that T's at [[Bloodhoof Village]].
# Go east at the T and continue east as you see a pass through the mountains to the west-most edge of the [[Barrens]] and [[Camp Taurajo]].
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# Go east at the T and continue east as you see a pass through the mountains to the west-most edge of the [[Southern Barrens]] and [[Ruins of Taurajo]].
# Follow the road through [[Camp Taurajo]] east (remembering to pick up the [[Flight Master|flight path]] in the camp on the way) until you hit a T just east of Taurajo and go north. Watch out, because the Barrens creatures can be quite dangerous to low level characters.
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# Follow the road through the ruins east until you hit a T just east of them and go north. Watch out, because the Barrens creatures can be quite dangerous to low level characters.
# Continue north passing though the [[Crossroads]] (where there is another Flight Master). In Crossroads you will pass a road branching east to [[Ratchet]] (where is a Flight Path too as of 1.11), if you want to take a [[Boat|boat]] to [[Booty Bay]].
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# Continue north passing into the [[Northern Barrens]] and to the [[Crossroads]] (where there is a Flight Master). In Crossroads you will pass a road branching east to [[Ratchet]] (where there is a Flight Path too as of 1.11), if you want to take a [[Boat|boat]] to [[Booty Bay]].
 
# At the [[Crossroads]] take the road north until it is intersected by a road from the east.
 
# At the [[Crossroads]] take the road north until it is intersected by a road from the east.
 
# Take the eastern road and continue east, past [[Far Watch Post]] and over the bridge across the [[Southfury River]], until you get to [[Razor Hill]].
 
# Take the eastern road and continue east, past [[Far Watch Post]] and over the bridge across the [[Southfury River]], until you get to [[Razor Hill]].
# [[Razor Hill]] is where the road from the [[Barrens]] hits the main north-south road.
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# [[Razor Hill]] is where the road from the [[Northern Barrens]] hits the main north-south road.
 
# Take the road north to [[Orgrimmar]] or south to [[Sen%27jin_Village|Sen'Jin Village]].
 
# Take the road north to [[Orgrimmar]] or south to [[Sen%27jin_Village|Sen'Jin Village]].
 
Also, if you have the flight path from Thunder Bluff to Orgrimmar, you can just fly there for an affordable 50 copper.
 
Also, if you have the flight path from Thunder Bluff to Orgrimmar, you can just fly there for an affordable 50 copper.

Latest revision as of 01:45, January 29, 2013

Travel guide
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Travel from Thunder Bluff to Orgrimmar Edit

This is how you get from Tauren territory (Thunder Bluff, Mulgore) to Orc and Troll territory (Orgrimmar, Durotar).

Zeppelin

As of patch 3.2.0 you can take a zeppelin between the two cities. Thunder Bluff's departs from the northwestern dock on Spirit Rise; Orgrimmar's departs from the western dock of the western zeppelin tower atop the Orgrimmar Skyway. Waiting for the zeppelin can take up to 10 minutes, though, so it requires a bit of patience to use.

By foot
  1. There is a road south from Thunder Bluff that T's at Bloodhoof Village.
  2. Go east at the T and continue east as you see a pass through the mountains to the west-most edge of the Southern Barrens and Ruins of Taurajo.
  3. Follow the road through the ruins east until you hit a T just east of them and go north. Watch out, because the Barrens creatures can be quite dangerous to low level characters.
  4. Continue north passing into the Northern Barrens and to the Crossroads (where there is a Flight Master). In Crossroads you will pass a road branching east to Ratchet (where there is a Flight Path too as of 1.11), if you want to take a boat to Booty Bay.
  5. At the Crossroads take the road north until it is intersected by a road from the east.
  6. Take the eastern road and continue east, past Far Watch Post and over the bridge across the Southfury River, until you get to Razor Hill.
  7. Razor Hill is where the road from the Northern Barrens hits the main north-south road.
  8. Take the road north to Orgrimmar or south to Sen'Jin Village.

Also, if you have the flight path from Thunder Bluff to Orgrimmar, you can just fly there for an affordable 50 copper.

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