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|name=Thunder Clap
 
|name=Thunder Clap
 
|image=Spell_Nature_ThunderClap.png
 
|image=Spell_Nature_ThunderClap.png
|description=Blasts nearby enemies increasing the time between their attacks by 10% for X sec and doing Y damage to them. Damage increased by attack power. This ability causes additonal threat.
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|description=Blasts enemies within 8 yards for 312 damage and applies the Weakened Blows effect.
 
|class=[[Warrior]]
 
|class=[[Warrior]]
 
|type=Offensive
 
|type=Offensive
 
|school=Physical
 
|school=Physical
|cost=20 Rage
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|cost=20 [[Rage]]
|radius=8 yards
 
 
|cast_time=Instant
 
|cast_time=Instant
|cooldown=6 seconds
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|cooldown=6 sec
|improvement=[[Improved Thunder Clap]] [[Incite]]
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|gcd=1.5 sec
|ranks=7
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|level=20
|requirements=Battle Stance, Defensive Stance
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|debuff_image=inv_relics_totemofrage
|debuff_desc=Time between attacks increased by 10%.
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|debuff_name=Weakened Blows
|debuff_dur=X seconds
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|debuff_desc=Reduces physical damage dealt by 10%.
  +
|debuff_dur=30 seconds
  +
|tcg=ThunderClapTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Thunder Clap''' is a point blank [[Area of Effect]] ability that causes physical damage and slows up enemies' attacks (that is, negative [[Haste]]). This is the warriors main AOE tanking ability.
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'''Thunder Clap''' is a core [[warrior]] ability learned at level 20. It is a pointblank [[Area of Effect]] ability that causes physical damage and reduces the physical damage that enemies deal.
 
== Table ==
 
Thunder Clap is available at level 9 for {{cost||5|24}}.
 
{| class="darktable zebra" style="text-align: center;"
 
|-
 
! Level !! Damage !! Level !! Damage !! Level !! Damage
 
|-
 
| 1 || - || 21 || ? || 41 || 110
 
|-
 
| 2 || -
 
|-
 
| 3 || -
 
|-
 
| 4 || -
 
|-
 
| 5 || -
 
|-
 
| 6 || -
 
|-
 
| 7 || -
 
|-
 
| 8 || -
 
|-
 
| 9 || 25
 
|-
 
| 10 || 27
 
|-
 
| 11 || -
 
|-
 
| 12 || 31
 
|-
 
| 13 || ?
 
|-
 
| 14 || ?
 
|-
 
| 15 || ?
 
|-
 
| 16 || ?
 
|-
 
| 17 || ?
 
|-
 
| 18 || ?
 
|-
 
| 19 || ?
 
|-
 
| 20 || ?
 
|}
 
   
  +
== Modified by ==
  +
*{{ability|Blood and Thunder}} ({{SpecIcon|Arms}}{{SpecIcon|Prot|Warrior}} arms and protection spec ability)
  +
*{{ability|Seasoned Soldier}} ({{SpecIcon|Arms}} arms spec ability)
  +
*{{ability|Unwavering Sentinel}} ({{SpecIcon|Prot|Warrior}} protection spec ability)
  +
{{:Glyph of Resonating Power}}
  +
{{:Glyph of Thunder Strike}}
  +
{{clrl}}
 
== Tips and Tactics ==
 
== Tips and Tactics ==
*By slowing the enemies' attacks it effectively decreases the damage they inflict on you. This makes it especially useful when tanking.
+
*Thunder Clap is useful for tanking when a warrior needs to multi-tank a large number of mobs.
 
*Thunder Clap is useful for tanking when a warrior needs to multi-tank a large number of mobs. Other than [[Challenging Shout]] (which is on a 3-minute cooldown) and [[Shockwave]] (the 51-point protection talent), the warrior has no other real abilities that cause threat on multiple enemies at once.
 
 
*Due to [[Improved Defensive Stance]], Thunder Clap does only 1% less damage in Defensive Stance, while it does 10% more threat than it would in Battle Stance, and 22% more than it would in [[Improved Berserker Stance|Improved]] [[Berserker Stance]]
 
 
*At level 80, [[Sunder Armor]] will generate 590 threat in Defensive Stance (without factoring in any damage inflicted by [[Devastate]]). An untalented Thunder Clap will generate (300+(12% of AP)) damage (about 580 for pre-naxx prot gear). Thunder Clap has an innate 175% threat multiplier. This hit generates (damage * 175%) (1005) threat in battle stance, though probably less, since the damage of the Thunder Clap is mitigated by enemy armor. In this respect, even an untalented Thunder Clap can be considered an "AoE sunder".
 
 
*Spending talent points in 3/3 [[Improved Thunder Clap]] will increase the damage it inflicts, which also increases the threat generated. If you have the talent [[Improved Thunder Clap]] 3/3, along with [[Improved Defensive Stance]], you can generate more than Sunder-level threat (max. threat in Defensive Stance: ((580 * 200% * 90% * 110%) * 175% * 130%= 2612) on an unlimited amount of NPCs for each Thunder Clap. In any multi-mob tanking situation, Thunder Clap should be used whenever possible.
 
   
*Certain [[warrior glyphs]] can also help Thunder Clap. A minor glyph, Glyph of Thunder Clap, can be used to increase the radius of TC by 2 yards. Glyph of Resonating Power reduces Thunder Clap rage cost by 5. Thunderclap has a base cost of 20 rage. This can be reduced to by 3 to 17 with [[Focused Rage]], by 4 to 16 with [[Improved Thunder Clap]], by 7 for both talents. All these could combine to bring your rage cost of Thunder Clap down to a measly 8 rage.
 
 
 
*Be careful using this ability around [[crowd control]]led mobs, as the damage it inflicts will likely break the crowd control effect. If possible it is best to apply Thunder Clap before crowd control, or to pull the [[mob]]s you wish to Thunder Clap away from the sheeped/sapped/trapped/etc. mobs. Also be careful of using this around a mob your group's [[hunter]] is trying to draw into a [[Freezing Trap]], as it may make it more difficult for the hunter to establish aggro on the mob.
 
*Be careful using this ability around [[crowd control]]led mobs, as the damage it inflicts will likely break the crowd control effect. If possible it is best to apply Thunder Clap before crowd control, or to pull the [[mob]]s you wish to Thunder Clap away from the sheeped/sapped/trapped/etc. mobs. Also be careful of using this around a mob your group's [[hunter]] is trying to draw into a [[Freezing Trap]], as it may make it more difficult for the hunter to establish aggro on the mob.
   
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== Notes ==
 
== Notes ==
*Thunder Clap creates [[threat]] equal to 1.75x damage done.
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*[[Pandaren (playable)|Pandaren]] warriors strike the ground with their rears, rather than with their foot.
 
*Thunder Clap's damage is physical and is mitigated by the armor of the opponent.
 
*Thunder Clap's damage is physical and is mitigated by the armor of the opponent.
 
*Thunder Clap cannot be cast while [[silence]]d.
 
*Thunder Clap cannot be cast while [[silence]]d.
*Thunder Clap dealt Nature damage when the game was first released. This was quickly changed.
+
*Thunder Clap dealt Nature damage when the game was first released. This was quickly changed.
   
 
== Patch changes ==
 
== Patch changes ==
* {{Patch 3.3.3|note=This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.}}
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*{{Patch 4.0.6|note=Heroic Leap and Thunder Clap no longer incorrectly scale damage with both Strength and Agility.}}
* {{Patch 3.0.2|note=Damage increased, cooldown increased, will now affect all targets within a range.}}
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*{{Patch 3.3.3|note=This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.}}
* {{Patch 1.4.0|note=Visual and animation changed.}}
+
*{{Patch 3.0.2|note=Thunder Clap damage increased, cooldown increased, will now affect all targets within a range.}}
* {{Patch 1.3.0|note=Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank.}}
+
*{{Patch 2.0.10|note="Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.}}
  +
*{{Patch 1.4.0|note=Visual and animation changed.}}
  +
*{{Patch 1.3.0|note=Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank.}}
   
 
== External links ==
 
== External links ==
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Have a nice day. :) -->
 
Have a nice day. :) -->
 
{{Elinks-spell|6343}}
 
{{Elinks-spell|6343}}
  +
   
 
{{Classfooter|Warrior}}
 
{{Classfooter|Warrior}}

Latest revision as of 22:04, April 14, 2013

Thunder Clap
Spell nature thunderclap
  • Thunder Clap
  • 6 sec cooldown
  • 20 Rage
  • Instant
  • Blasts enemies within 8 yards for 312 damage and applies the Weakened Blows effect.
Usable by
ClassWarrior
Properties
TypeOffensive
SchoolPhysical
Cooldown6 sec (GCD 1.5 sec)
Level required20
Related debuff
Inv relics totemofrage
  • Weakened Blows
  • Reduces physical damage dealt by 10%.
  • Duration: 30 seconds
TCG image
ThunderClapTCG

Thunder Clap is a core warrior ability learned at level 20. It is a pointblank Area of Effect ability that causes physical damage and reduces the physical damage that enemies deal.

Modified by Edit

Inv glyph majorwarrior2020
  • Glyph of Resonating Power
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Warrior
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Increases the damage and cooldown of Thunder Clap by 50%.
  • Sell Price: 1Silver
Inv glyph minorwarrior2020
  • Glyph of Thunder Strike
  • Item Level 25Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Warrior
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Your Thunder Clap visual includes a lightning strike.
  • Sell Price: 1Silver

Tips and Tactics Edit

  • Thunder Clap is useful for tanking when a warrior needs to multi-tank a large number of mobs.
  • Be careful using this ability around crowd controlled mobs, as the damage it inflicts will likely break the crowd control effect. If possible it is best to apply Thunder Clap before crowd control, or to pull the mobs you wish to Thunder Clap away from the sheeped/sapped/trapped/etc. mobs. Also be careful of using this around a mob your group's hunter is trying to draw into a Freezing Trap, as it may make it more difficult for the hunter to establish aggro on the mob.
  • Thunder Clap can be useful against melee PvP opponents, as it reduces their ability to inflict damage. Its AoE effect against opponents makes it especially useful in large battles.

Notes Edit

  • Pandaren warriors strike the ground with their rears, rather than with their foot.
  • Thunder Clap's damage is physical and is mitigated by the armor of the opponent.
  • Thunder Clap cannot be cast while silenced.
  • Thunder Clap dealt Nature damage when the game was first released. This was quickly changed.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Heroic Leap and Thunder Clap no longer incorrectly scale damage with both Strength and Agility.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Thunder Clap damage increased, cooldown increased, will now affect all targets within a range.
  • Bc icon Patch 2.0.10 (2007-03-06): "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
  • WoW Icon 16x16 Patch 1.4.0 (2005-05-05): Visual and animation changed.
  • WoW Icon 16x16 Patch 1.3.0 (07-Mar-2005): Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank.

External links Edit


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