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Thunder Clap

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Thunder Clap
  • Thunder Clap
  • Instant
  • 20 Rage
  • Blasts nearby enemies increasing the time between their attacks by 10% for X sec and doing Y damage to them. Damage increased by attack power. This ability causes additonal threat.
Usable by
ClassWarrior
Properties
TypeOffensive
SchoolPhysical
Cooldown6 seconds
Radius8 yards
Talents
Improvement
talents
Improved Thunder Clap Incite
Other information
Ranks7
RequirementsBattle Stance, Defensive Stance
Related debuff
  • Thunder Clap
  • Time between attacks increased by 10%.
  • Duration: X seconds
"This ain't no patty cake game!"

Thunder Clap is a point blank Area of Effect ability that causes physical damage and slows up enemies' attacks (that is, negative Haste), This is the warriors main AOE tanking ability.

Rank table

Rank Level Duration Damage Cost
1 6 10 sec 10 1s
2 18 14 sec 23 30s
3 28 18 sec 37 1g 10s
4 38 22 sec 55 2g
5 48 26 sec 82 4g
6 58 30 sec 103 6g
7 67 30 sec 123 6g 50s
8 73 30 sec 247 26g
9 78 30 sec 300 26g

Tips and Tactics

  • By slowing the enemies' attacks it effectively decreases the damage they inflict on you. This makes it especially useful when tanking.
  • Thunder Clap is useful for tanking when a warrior needs to multi-tank a large number of mobs. Other than Challenging Shout (which is on a 3-minute cooldown) and Shockwave (the 51-point protection talent), the warrior has no other real abilities that cause threat on multiple enemies at once.
  • At level 80, Sunder Armor will generate 590 threat in Defensive Stance (without factoring in any damage inflicted by Devastate). An untalented Thunder Clap will generate (300+(12% of AP)) damage (about 580 for pre-naxx prot gear). Thunderclap has an innate 175% threat multiplier. This hit generates (damage * 175%) (1005) threat in battle stance, though probably less, since the damage of the Thunder Clap is mitigated by enemy armor. In this respect, even an untalented Thunder Clap can be considered an "AoE sunder".
  • Spending talent points in 3/3 Improved Thunder Clap will increase the damage it inflicts, which also increases the threat generated. If you have the talent Improved Thunder Clap 3/3, along with Improved Defensive Stance, you can generate more than Sunder-level threat (max. threat in Defensive Stance: ((580 * 200% * 90% * 110%) * 175% * 130%= 2612) on an unlimited amount of NPCs for each Thunder Clap. In any multi-mob tanking situation, Thunder Clap should be used whenever possible.
  • Certain Warrior glyphs can also help Thunder Clap. A minor glyph, Glyph of Thunder Clap, can be used to increase the radius of TC by 2 yards. Glyph of Resonating Power reduces Thunder Clap rage cost by 5. Thunderclap has a base cost of 20 rage. This can be reduced to by 3 to 17 with Focused Rage, by 4 to 16 with Improved Thunder Clap, by 7 for both talents. All these could combine to bring your rage cost of Thunder Clap down to a measly 8 rage.
  • Be careful using this ability around crowd controlled mobs, as the damage it inflicts will likely break the crowd control effect. If possible it is best to apply Thunder Clap before crowd control, or to pull the mobs you wish to Thunder Clap away from the sheeped/sapped/trapped/etc. mobs. Also be careful of using this around a mob your group's Hunter is trying to draw into a Freezing Trap, as it may make it more difficult for the Hunter to establish aggro on the mob.
  • Thunder Clap can be useful against melee PvP opponents, as it reduces their ability to inflict damage. Its AoE effect against opponents makes it especially useful in large battles.

Notes

  • Thunder Clap creates threat equal to 1.75x damage done.
  • Thunder Clap's damage is physical and is mitigated by the armor of the opponent.
  • Thunder Clap cannot be cast while silenced.
  • Thunder Clap dealt Nature damage when the game was first released. This was quickly changed.


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