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{{Stub/Ability}}
 
 
<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
 
|name=Thunderstorm
 
|name=Thunderstorm
 
|image=Spell_Shaman_ThunderStorm.png
 
|image=Spell_Shaman_ThunderStorm.png
|description=
+
|description=You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 15% mana to you and deals X Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned.
You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals X Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.
 
 
|class=[[Shaman]]
 
|class=[[Shaman]]
 
|type=Offensive
 
|type=Offensive
|school=Nature
+
|school=[[Nature]]
|radius=10 yards
 
 
|cast_time=Instant
 
|cast_time=Instant
|cooldown=1.5 seconds
+
|cooldown=45 sec
|talent_tree=Elemental
+
|gcd=1.5 sec
|talent_req=None
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|level=10
|improvement=[[Concussion]], [[Glyph of Thunder]], [[Glyph of Thunderstorm]]
+
|specialization=Elemental
|ranks=1
+
|debuff_dur=5 seconds
  +
|debuff_desc=Movement speed reduced by 40%.
  +
|tcg=ThunderstormTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Thunderstorm''' is a [[shaman]] level 10 ability gained by specing into the Elemental talent tree.
+
'''Thunderstorm''' is a [[shaman]] ability learned at level 10 for those with the elemental specialization. It restores mana to the shaman and deals an [[Area of Effect|AoE]] blast of lightning to all enemies within range while knocking them back and slowing their movement speed. It is usable while stunned.
   
 
== Uses ==
 
== Uses ==
Thunderstorm has multiple uses. First, it is a self defense mechanism that helps the elemental shaman to push melee attackers away and also damage them a bit in the process. Secondly, it is an instant mana restorative ability should the shaman encounter mana problems in long fights. Thirdly, Thunderstorm is one of the very few abilities in the game that has a [[knockback]] effect; this effect can be very useful in many situations in PvP (and select PvE Situations) because it can be used to push an enemy player off cliffs or higher elevated places resulting in fatal fall damage unless the opponent has some countermeasure to save themselves. Notable examples are the lifts in [[Thunder Bluff]], the [[Lumber Mill]] in [[Arathi Basin]], the zeppelin from [[Orgrimmar]] to [[Thunder Bluff]], or the [[Meeting Stone]] for [[Naxxramas]]. The flag spawn point in [[Eye of the Storm]] is perhaps the best place to use this ability in the game. Due to the layout of the area, a well timed Thunderstorm can easily kill crowds of enemy players and prevent the flag from being picked up.
+
*It is a self defense mechanism that helps the elemental shaman push melee attackers away and also damage them a bit in the process.
+
*It is an instant mana restorative ability should the shaman encounter mana problems in long fights.
=== PvE Uses ===
+
*It is one of the very few abilities in the game that has a [[knockback]] effect; this effect can be very useful in many situations in PvP (and select PvE Situations) because it can be used to push an enemy player off cliffs or higher elevated places resulting in fatal fall damage unless the opponent has some countermeasure to save themselves. Notable examples are the lifts in [[Thunder Bluff]], the [[Lumber Mill]] in [[Arathi Basin]], the zeppelin from [[Orgrimmar]] to [[Thunder Bluff]], or the [[Meeting Stone]] for [[Naxxramas]]. The flag spawn point in [[Eye of the Storm]] is perhaps the best place to use this ability in the game. Due to the layout of the area, a well timed Thunderstorm can easily kill crowds of enemy players and prevent the flag from being picked up.
Although the Knockback severely limits the spell's usefulness in raids and other PvE situations (Knockbacks are generally considered a nuisance to tanks), there are still places where the Knockback is welcomed:
 
* In the [[Faction Champions]] encounter, the Knockback works against the enemies, and is a useful self defense mechanism in that fight. Throwing a champion back away from you decreases the amount of time they're hitting you before their aggro resets every few seconds.
 
* In the [[Deathbringer Saurfang]] fight, the Knockback is effective against the blood beasts (although the damage is still considered AoE, and thus negligible), giving you and other ranged DPS a few more seconds to beat on the beast before running around is required.
 
* [[Gluth]] of Naxxramas; using thunderstorm to knock back the Zombie Chows as they move towards Gluth can buy a few more seconds. However, '''extreme''' caution must be used, as a misplaced thunderstorm will throw the zombies straight into the jaws of Gluth instead.
 
 
In any case, adding [[Glyph of Thunderstorm]] adds 2% more mana to the mana given, and removes the knockback, making it a perfectly viable spell to use during AoE Trash pulls, along with the [[Magma Totem]]/[[Fire Nova]] combo.
 
 
The gained mana is always useful in long, hard burn fights.
 
 
==Improvements==
 
 
*{{Ability|Concussion}}: Increases critical strike chance by 1/2/3%
 
*{{Item|Glyph of Thunder}}: Reduces the cooldown by 10 seconds.
 
*{{Item|Glyph of Thunderstorm}}: Increases the mana recharged by 2% but removes the knockback.
 
   
 
== Patch changes ==
 
== Patch changes ==
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Have a nice day. :) -->
 
Have a nice day. :) -->
 
{{Elinks-spell|51490}}
 
{{Elinks-spell|51490}}
  +
   
 
{{Classfooter|Shaman}}
 
{{Classfooter|Shaman}}
 
[[Category:Shaman abilities]]
 
[[Category:Shaman abilities]]
[[Category:Shaman talents]]
 
 
[[Category:Nature spells]]
 
[[Category:Nature spells]]

Revision as of 18:13, January 19, 2013

Thunderstorm
Spell shaman thunderstorm
  • Thunderstorm
  • 45 sec cooldown
  • Instant cast
  • You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 15% mana to you and deals X Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned.
Usable by
ClassShaman
Properties
TypeOffensive
SchoolNature
Cooldown45 sec (GCD 1.5 sec)
Talents
SpecializationElemental
Level required10
Related debuff
Spell shaman thunderstorm
  • Thunderstorm
  • Movement speed reduced by 40%.
  • Duration: 5 seconds
TCG image
ThunderstormTCG

Thunderstorm is a shaman ability learned at level 10 for those with the elemental specialization. It restores mana to the shaman and deals an AoE blast of lightning to all enemies within range while knocking them back and slowing their movement speed. It is usable while stunned.

Uses

  • It is a self defense mechanism that helps the elemental shaman push melee attackers away and also damage them a bit in the process.
  • It is an instant mana restorative ability should the shaman encounter mana problems in long fights.
  • It is one of the very few abilities in the game that has a knockback effect; this effect can be very useful in many situations in PvP (and select PvE Situations) because it can be used to push an enemy player off cliffs or higher elevated places resulting in fatal fall damage unless the opponent has some countermeasure to save themselves. Notable examples are the lifts in Thunder Bluff, the Lumber Mill in Arathi Basin, the zeppelin from Orgrimmar to Thunder Bluff, or the Meeting Stone for Naxxramas. The flag spawn point in Eye of the Storm is perhaps the best place to use this ability in the game. Due to the layout of the area, a well timed Thunderstorm can easily kill crowds of enemy players and prevent the flag from being picked up.

Patch changes

  • Wrath-Logo-Small Patch 3.0.3 (04-Nov-2008): Mana gain has been increased to 8%.
                Was 5%.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Added.

External links


Facts about ThunderstormRDF feed
Patch date4 November 2008 + and 14 October 2008 +

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