When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by 30% and increases the critical effect chance of your Healing Surge spell by 30%. 2 charges.
Cast time of next Healing Wave or Greater Healing Wave reduced by 30%. Critical effect chance of next Healing Surge increased by 30%.
Duration: 15 seconds
Tidal Waves (Passive)
Passive
When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by 30% and increases the critical effect chance of your Healing Surge spell by 30%. 2 charges.
When healing a single target, Tidal Waves allows you to briefly increase your healing output by casting Riptide followed by two fast Healing Waves or Greater Healing Waves. This can help you overcome damage spikes on tanks, or help you or an ally survive in PvP.
When using Chain Heal to heal a raid group, Tidal Waves allows you to cast a quick Healing Wave or Greater Healing Wave on a target that needs immediate healing. The reduced casting time of the heals not only means that a potentially life-saving heal can land faster, but also that you can get back to casting Chain Heal sooner.
Patch changes
Patch 3.2.0 (04-Aug-2009): No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.