When you cast Chain Heal or Riptide, you gain the tidal wave effect, which reduces the cast time of your Healing Wave and Greater Healing Wave by X% and increase the critical effect chance of your Healing surge by X%, until two such spells have been cast.
Increases your spell haste by 30% for your next Lesser Healing Wave and Healing Wave spells.
Duration: 15 seconds
When you cast Chain Heal or Riptide, you gain the tidal wave effect, which reduces the cast time of your Healing Wave and Greater Healing Wave by X% and increase the critical effect chance of your Healing surge by X%, until two such spells have been cast.
Your Healing Surge gains an increased chance to get a critical effect.
Tips and tactics
When healing a single target, Tidal Waves allows you to briefly increase your healing output by casting Riptide followed by two fast Lesser Healing Waves or Healing Waves. This can help you overcome damage spikes on tanks, or help you or an ally survive in PvP.
When using Chain Heal to heal a raid group, Tidal Waves allows you to cast a quick Lesser Healing Wave or Healing Wave on a target that needs immediate healing. The reduced casting time of the heals not only means that a potentially life-saving heal can land faster, but also that you can get back to casting Chain Heal sooner.
Patch changes
Patch 3.2.0 (04-Aug-2009): No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.