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{{Stub/Location}}
<noinclude><div style="float:left; margin:0 1em .5em 0;">__TOC__</div>
 
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==Introduction==
 
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[[Image:Ring of Valor.jpg|thumb|Ring of Valor before the [[Shattering]].]]
Cataclysm has changed the dynamics of leveling dramatically. Not only has the entire quest progression for each zone been streamlined to allow for a more progressive feel, but the entire experience reward system has been tweaked in many ways. Among documented changes are:
 
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[[Image:Ring-of-valor-02.jpg|thumb|Ring of Valor right after the [[Shattering]].]]
* The addition of many flight points in questing zones.
 
* The acquisition and completion of dungeon quests directly to the dungeon they pertain to, in many cases.
 
* The ability to accept or complete some quests "inline" without the need to find or return to a specific NPC.
 
* The ability to gain experience from gathering professions.
 
* The addition of Guild Experience from Quests.
 
* Additional heirloom item with experience bonuses.
 
   
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The '''Ring of Valor''' is a massive gladiatorial arena located in the [[Valley of Honor]] in [[Orgrimmar]]. Here warriors fight to honor the [[Horde]], not for the amusement of bloodthirsty crowds. Young [[orcs]] practice here with blunted weapons, but occasionally fight to severe injury or death.<ref>{{ref book |author= Kiley, Ellen P. |authorlink= Ellen P. Kiley |title=[[Lands of Mystery]] |isbn=9781588467843 |pages=43}}</ref> It was also used to train some of the [[Crimson Ring]]'s gladiators.
In addition to the above change, there were also a number of undocumented changes. These combined changes significantly change the diversity of leveling options.. When used appropriately, this knowledge and techniques in this guide can significantly reduce leveling time, bringing more character within reach of endgame content at a quicker pace.
 
   
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During the [[Shattering]] the arena took heavy damage and is currently being repaired. The interior has been closed off to the general public.
Unlike other guides, this guide teaches techniques that are useful regardless of faction, race or class and is, unlike many other guides, not zone-specific. This is not meant to be a walkthrough, but to allow players to choose where and how they level with the most options.
 
   
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==Purpose==
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It was supposed to serve the same purpose as the [[Gurubashi Arena]], except there would be no treasure in the middle. On the [http://www.worldofwarcraft.com US WoW Site], under one of the guides, it's clearly stated that each faction has a city arena to [[PvP]] against the players of the same [[Faction]]. This feature is still not implemented, so for now, the Ring of Valor doesn't serve any game purpose.
   
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Information pasted from [http://www.worldofwarcraft.com/info/basics/cities.html US WoW Site]:
==Additional Tips==
 
* Always end your session in a city. This will allow your character to gain some additional rested benefits.
 
* Farm the rare spawns that apply to your level on your way to your questing location. These additional kills can get you a quick level or two, (especially if you are rested) before you even resume questing and often take just a few minutes.
 
* Don't wait for the rare spawns! The spawn time is so long that there is no way to reliably tell when someone has killed it.
 
* Consider using a griffon instead of your [[hearthstone]]. This may allow you to get some additional rare spawn kills.
 
* Consider getting a quest or map supplement (such as Carbonite or Quest Helper). Some will allow you to place custom marks on the map for quick reference and many have pointers to take you directly to your quest objectives.
 
   
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'''''Player-vs.-player combat areas''''' - Players thirsty for a bit of friendly competition can try out their swords and spells on each other in the combat arenas located in the cities. What better way to hone one's skills than against a fellow player?
==Resources==
 
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* [[User:FuzzicalLogic/Maps/Rare Spawn Locations|Rare Spawn Locations]]</noinclude>
 
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This place could have been used for [[RP]] reasons or a staging area, however it is not possible to enter the ring itself, just the stands.
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==Arena==
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[[File:Orgrimmar Arena loading screen.jpg|The Orgrimmar Arena loading graphic|thumb]]
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The '''Orgrimmar Arena''' is an arena located in the [[Valley of Honor]] of [[Orgrimmar]] in [[Durotar]]. It replaces the currently unused Ring of Valor. It has a larger "scale" and is the only arena designed to allow [[mount]]s.
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[[Line of sight]] is handled differently compared to [[Dalaran Arena]]. There are two pillars in the arena, moving up and down on timers to block line of sight. There are also two sets of spikes on triggers for when the pillars move, which will deal damage and also block line of sight. A player can stand on the pillars and move up and down with them to escape melee combat. Players are forced into decisions of taking damage from spikes for waiting in order to get to opponents.
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Players are hidden during the waiting period, but start 10 yards next to each other as lifts bring them up through the floor. Spikes surround the lifts for a few seconds before coming down, so you can see your opponents and react just before the fight starts.
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=== Overview ===
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The Ring of Valor includes multiple sets of dynamic map features that create a variety of opportunities for pitched, fast-paced combat.
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==== The Staging Platforms ====
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The staging areas in the Ring of Valor are not the standard sheltered rooms at opposite ends of the Arena. As the pre-match countdown progresses, the two staging areas slowly rise out of the ground until they emerge at ground level, mere yards apart. When the match begins, the gates around the platforms retract, and the two teams find themselves in very close proximity.
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==== The Fire Walls ====
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On either side of the staging platforms is an intermittent fire wall that blasts from the ground. The two fire walls trigger at the same time and inflict damage equal to a percentage of total health per second to anyone passing through or standing within the flames. The walls do not otherwise break line of sight or inhibit player movement.
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==== The Elevating Platforms ====
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Two roughly circular platforms at opposite ends of the Arena rise and lower throughout the match, obstructing movement and blocking line of sight when raised. Because they are essentially temporary pillars, they create an ever-changing dynamic of line-of-sight and kiting opportunities.
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=== Map Walkthrough ===
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Due to its array of unique features, the Ring of Valor is the most complex and dynamic of all the Arenas in World of Warcraft thus far, and it will likely give rise to some of the most creative and active player strategies yet seen. In general, teams that combine constant, coordinated movement with opportunistic use of the platforms and fire walls will rule the day.
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One key element of the Arena that teams should use to their benefit is the timing of the fire walls and platforms. The elevating platforms rise and lower in sync with the fire walls' activation and deactivation. When the platforms are lowered, the fire walls cut off that section of the Arena. Thus, players who are cut off from teammates or targets due to the fire wall's activation must quickly decide whether to wait out the duration or to suffer the high damage cost of running through the wall. Using the platform to kite or block line of sight is no longer an option in that case.
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Teams that quickly identify when opposing players are cut off from support can rapidly burn those isolated players down, and so coordinated burst DPS will be a boon. Similarly there will be a greater need for and emphasis on healing, for the extra damage from the fire walls will take its toll. Keeping teammates alive through the match's initial frenzy will be a singular healing challenge as well, for the teams will likely be trading blows in close quarters while simultaneously establishing position.
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== Gallery ==
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<gallery>
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Image:OrgrimmarArena.jpg|The arena floor
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Image:WWI Orgrimmar Arena.jpg|Orgrimmar Arena in an early alpha build
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Image:WWI Orgrimmar Arena Design.jpg|Orgrimmar Arena Designs in an early blueprint
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</gallery>
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== Patch changes ==
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* {{Patch 4.2.0|note=The Ring of Valor has been added to the Arena rotation once again.}}
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* {{Patched|date=2011-01-18|note=Ring of Valor has been temporarily disabled until select bugs can be fixed in an upcoming patch.}}
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* {{Patch 3.2.0|note=The flame wall has been removed.}}
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* {{patched|date=2009-03-06|bluenote=
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We applied a few key arena hotfixes over the past couple days to both the live realms and the tourney realms. [...]<ol><li>We removed the gates. Players are now free to begin combat as soon as the elevators reach the floor of the arena. This one was a doozy but we think we finally have a good handle on it now. </li><li>We modified the small side pillars to start in the up position. They used to rise up a few seconds after the start of the match. </li><li>We made a fix to the flame wall that allows it to break fear / root / etc. effects just like any other type of spell damage would. (ie. x damage taken and overall % health)</li></ol>|link=http://blue.mmo-champion.com/17/15443191277-arena-hotfixes-and-incoming-changes.html}}
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* {{patched|date=2009-03-02|bluenote=We also added a sound to the Ring of Valor to let players know that the flame wall will be opening up in the next 5 seconds. Again, just more early warning so you can plan accordingly. We cleaned up the art on the gates a bit too. It should be easier to see the gates opening now.|link=http://blue.mmo-champion.com/11/15443417586-ring-of-valor-exploit-or-hack.html}}
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* {{Patch 3.0.2|note=Added.}}
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==References==
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{{Reflist}}
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== External links ==
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Have a nice day. :) -->
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{{Elink|type=woweu|link=http://www.wow-europe.com/en/misc/wowinsider/wowi11/arena.html#ringofvalor}}
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{{Elinks-zone|4406}}
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{{Arenas}}
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{{Orgrimmar}}
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[[Category:Orc territories]]
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[[Category:Arenas]]

Revision as of 22:39, 10 July 2011


Ring of Valor

Ring of Valor before the Shattering.

Ring-of-valor-02

Ring of Valor right after the Shattering.

The Ring of Valor is a massive gladiatorial arena located in the Valley of Honor in Orgrimmar. Here warriors fight to honor the Horde, not for the amusement of bloodthirsty crowds. Young orcs practice here with blunted weapons, but occasionally fight to severe injury or death.[1] It was also used to train some of the Crimson Ring's gladiators.

During the Shattering the arena took heavy damage and is currently being repaired. The interior has been closed off to the general public.

Purpose

It was supposed to serve the same purpose as the Gurubashi Arena, except there would be no treasure in the middle. On the US WoW Site, under one of the guides, it's clearly stated that each faction has a city arena to PvP against the players of the same Faction. This feature is still not implemented, so for now, the Ring of Valor doesn't serve any game purpose.

Information pasted from US WoW Site:

Player-vs.-player combat areas - Players thirsty for a bit of friendly competition can try out their swords and spells on each other in the combat arenas located in the cities. What better way to hone one's skills than against a fellow player?

This place could have been used for RP reasons or a staging area, however it is not possible to enter the ring itself, just the stands.

Arena

File:Orgrimmar Arena loading screen.jpg

The Orgrimmar Arena loading graphic

The Orgrimmar Arena is an arena located in the Valley of Honor of Orgrimmar in Durotar. It replaces the currently unused Ring of Valor. It has a larger "scale" and is the only arena designed to allow mounts.

Line of sight is handled differently compared to Dalaran Arena. There are two pillars in the arena, moving up and down on timers to block line of sight. There are also two sets of spikes on triggers for when the pillars move, which will deal damage and also block line of sight. A player can stand on the pillars and move up and down with them to escape melee combat. Players are forced into decisions of taking damage from spikes for waiting in order to get to opponents.

Players are hidden during the waiting period, but start 10 yards next to each other as lifts bring them up through the floor. Spikes surround the lifts for a few seconds before coming down, so you can see your opponents and react just before the fight starts.

Overview

The Ring of Valor includes multiple sets of dynamic map features that create a variety of opportunities for pitched, fast-paced combat.

The Staging Platforms

The staging areas in the Ring of Valor are not the standard sheltered rooms at opposite ends of the Arena. As the pre-match countdown progresses, the two staging areas slowly rise out of the ground until they emerge at ground level, mere yards apart. When the match begins, the gates around the platforms retract, and the two teams find themselves in very close proximity.

The Fire Walls

On either side of the staging platforms is an intermittent fire wall that blasts from the ground. The two fire walls trigger at the same time and inflict damage equal to a percentage of total health per second to anyone passing through or standing within the flames. The walls do not otherwise break line of sight or inhibit player movement.

The Elevating Platforms

Two roughly circular platforms at opposite ends of the Arena rise and lower throughout the match, obstructing movement and blocking line of sight when raised. Because they are essentially temporary pillars, they create an ever-changing dynamic of line-of-sight and kiting opportunities.


Map Walkthrough

Due to its array of unique features, the Ring of Valor is the most complex and dynamic of all the Arenas in World of Warcraft thus far, and it will likely give rise to some of the most creative and active player strategies yet seen. In general, teams that combine constant, coordinated movement with opportunistic use of the platforms and fire walls will rule the day.

One key element of the Arena that teams should use to their benefit is the timing of the fire walls and platforms. The elevating platforms rise and lower in sync with the fire walls' activation and deactivation. When the platforms are lowered, the fire walls cut off that section of the Arena. Thus, players who are cut off from teammates or targets due to the fire wall's activation must quickly decide whether to wait out the duration or to suffer the high damage cost of running through the wall. Using the platform to kite or block line of sight is no longer an option in that case.

Teams that quickly identify when opposing players are cut off from support can rapidly burn those isolated players down, and so coordinated burst DPS will be a boon. Similarly there will be a greater need for and emphasis on healing, for the extra damage from the fire walls will take its toll. Keeping teammates alive through the match's initial frenzy will be a singular healing challenge as well, for the teams will likely be trading blows in close quarters while simultaneously establishing position.

Gallery

Patch changes

  • Cataclysm Patch 4.2.0 (2011-06-28): The Ring of Valor has been added to the Arena rotation once again.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): The flame wall has been removed.
  • Template:Patched
  • Template:Patched
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

References

External links