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(Ok i thought it was by location but Auriaya is of the main Uldua group)
 
(→‎Numbers: added example for option 1, as I feel it helps illustrate the numbers)
 
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{{Infobox ability
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{{speculation}}
 
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|name=Prayer of Healing
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'''Watchers''', also known as '''keepers''', are mysterious gigantic humanoids who may be either [[titan]]s or [[titan]] [[construct]]s. They appear to have been tasked by the titans long ago with watching the creations of the titans on [[Azeroth (world)|Azeroth]]. Most of them can be found in [[Northrend]] guarding titan artifacts.
 
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|image=Spell_Holy_PrayerOfHealing02
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|description=A powerful prayer heals the friendly target's party members within 30 yards for X.
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|class=[[Priest]]
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|type=Defensive
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|school=Holy
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|cost=26% of base mana
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|range=40 yd
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|cast_time=2.5 sec
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|improvement=[[Inspiration]], [[Spiritual Healing]]
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}}
   
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'''Prayer of Healing''' is the main [[priest]] [[AoE]] [[healing]] spell. It heals party members within 30 yards of the friendly target for a small amount. It is learned at level 44 for {{cost|1|95}}.
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[[Stone keeper]]s and [[Stone watcher]]s may be lesser versions of the group of watchers around Ulduar.
 
   
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== Notes and tips ==
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==Presumed titanic watchers==
 
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[[File:PoHED.JPG|thumb|Prayer of Healing]]
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*{{NPC|Combat|Archaedas|Ancient Stone Watcher|level=40|icon=StoneKeeper}}
 
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*Prayer of Healing has a [[spell power coefficient]] of 40% per target.
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*{{NPC|Neutral|Creteus|level=80+|icon=StoneKeeper}}<ref>{{questlong|Alliance|80|The Lonesome Watcher}}</ref>
 
  +
*An additional benefit to using an AoE heal such as Prayer of Healing, rather than healing multiple targets individually, is the convenience and lack of time lost selecting each target. AoE healing may therefore be preferred even when not the most mana efficient option.
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*{{NPC|Combat|Ironaya|level=39|icon=Titan Female}}
 
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*As Prayer of Healing only heals for a small amount, it is useful for avoiding overheals (and so conserving mana) when multiple targets need 'topping up'.
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*{{NPC|Neutral|Jotun|level=80|icon=StoneTitan Male}}
 
  +
*When the targets will not survive long enough to allow Prayer of Healing to be cast, Holy priests can cast [[Circle of Healing]] - as well as being instant cast it offers a significantly higher HPS. The priest can then follow up with Prayer of Healing.
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*{{NPC|Combat|Maiden of Grief|level=76|icon=Titan Female}}
 
  +
*Without improvements, [[Circle of Healing]] and Prayer of Healing are roughly equal in terms of mana efficiency. However Circle of Healing is far faster, and has a 10 second cooldown.
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*{{NPC|Combat|Myzrael|level=44+|icon=Titan Female}}
 
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*While Prayer of Healing only has a healing radius of 30 yards, it has a cast range of 40 yards.
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*{{NPC|Neutral|Nablya|level=85+|icon=Aesir Female}} {{Cata-inline}}
 
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*The area of effect is centered on the target, not on you, so it can heal players up to 70 yards away from you. This allows you to heal players that would otherwise be out of reach.
  +
*[[Line of sight]] is only checked on the target, not on other players receiving the healing. This is useful in arenas and if a boss locks you out of its room. In such situations, cast it on yourself.
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*Prayer of Healing can be used in conjunction with [[Inner Focus]], removing its mana cost and increasing its [[crit]] chance by 25%.
   
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===Main Ulduar group===
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== Improvements ==
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*[[Glyph of Prayer of Healing]] adds a HoT onto the spell, healing all affected targets with an additional 20% of the initial heal over 6 seconds.
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*{{NPC|Combat|Auriaya|level=??|icon=Titan Female}}
 
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[[priest talents#Holy|Holy]] talents:
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*{{NPC|Combat|Freya|level=??|icon=Freya}}<ref name="fate">{{questlong|Alliance|80|Fate of the Titans}}</ref>
 
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*The [[Chakra]] state [[Chakra#Chakra: Sanctuary|Chakra: Sanctuary]] increases healing done by all AoE spells by 15%.
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*{{NPC|Combat|Hodir|level=??|icon=Hodir}}<ref name="fate"/>
 
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*[[Serendipity]] potentially reduces the cast time of Prayer of Healing by 20% and its mana cost by 10%.
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*{{NPC|Combat|Loken|level=81+|icon=Titan Male}}
 
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*When [[Inspiration]] is talented, healing crits will grant the target a temporary 10% physical damage reduction buff. Repeatedly casting small AoE spells (rather than healing targets individually) is far more likely to proc this effect due to the greater number of chances for a crit to occur.
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*{{NPC|Combat|Mimiron|level=??||Mimiron/Mimir|icon=Mechagnome}}<ref name="fate"/>
 
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[[priest talents#Discipline|Discipline]] talents:
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*{{NPC|Combat|Thorim|level=82+|icon=Thorim}}<ref name="fate"/>
 
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*[[Divine Aegis]] causes crits and all heals from Prayer of Healing to create a protective shield on the target, absorbing 10/20/30% of the amount healed, lasting 15 seconds.
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*{{NPC|Neutral|Tyr|icon=Titan Male}}<ref name="fate"/>
 
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**The Discipline [[Mastery]] [[Shield Discipline]] increases the absorb effects produced by Divine Aegis by 20%, and an additional 2.5% per point of Mastery, significantly increasing their contribution to Prayer of Healing.
   
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===Main Uldum group===
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== Numbers ==
  +
Like all AoE healing spells, Prayer of Healing's mana efficiency depends upon the number of targets healed. Only when sufficient numbers of players are in need of healing does the spell become an efficient option, and this number varies significantly depending on the priest's talents, stats, etc.
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*{{NPC|Combat|Ammunae|level=85+|icon=Ammunae}} {{Cata-inline}}
 
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*{{NPC|Combat|Isiset|level=87+|icon=Isiset}} {{Cata-inline}}
 
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*{{NPC|Combat|Rajh|level=87|icon=Rajh}} {{Cata-inline}}
 
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*{{NPC|Combat|Setesh|level=87|icon=Setesh}} {{Cata-inline}}
 
   
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Not only talents affecting PoH are involved in this calculation; talents affecting direct heal options such as [[Flash Heal]] and [[Greater Heal]], by improving these abilities, effectively increase the number of targets required to make PoH the best option. Talents that add additional effects to direct heals (such as [[Surge of Light]] or [[Strength of Soul]]) may further incline the priest to heal targets individually with these spells even when PoH would be a more mana efficient option. Conversely, the convenience of AoE healing spells may incline a priest to use a spell such as PoH even when it is less mana efficient. The notes below should therefore be taken as a rough guide.
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==References==
 
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{{Reflist}}
 
   
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As a rule of thumb, with no related improvements, PoH requires 3 targets in order to become one of the most mana efficient options (equal with [[Heal]]). However many healing-oriented priests will choose to spend points in [[Empowered Healing]]. By improving the priest's other healing options, this increases the number of targets required to 4. With [[Glyph of Prayer of Healing]] or other substantial improvements (or combinations thereof) only 3 targets are required for this to occur, even with Empowered Healing.
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==See also==
 
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*[[Bronze watcher]]
 
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*[[Watchers]]
 
   
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Without [[Empowered Healing]]:
  +
* PoH requires 3 targets in order to become one of the most mana efficient options. With 2 targets, it is about as efficient as [[Flash Heal]], but much slower.
  +
* With [[Divine Aegis]], and either [[Glyph of Prayer of Healing]] or sufficient points in the Discipline Mastery [[Shield Discipline]], only 2 targets are required to make PoH the most efficient option.
   
  +
With [[Empowered Healing]]:
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{{Titans}}
 
  +
* PoH requires 4 targets in order to become the most mana efficient option. With 3 targets it is around 3% less efficient than [[Greater Heal]].
[[Category:Organizations]]
 
  +
* With [[Chakra#Chakra: Sanctuary|Chakra: Sanctuary]] ''or'' [[Serendipity]] in place, PoH requires 3 targets to become one of the most mana efficient options (equal with [[Heal]]), and with 4 targets is significantly more efficient.
[[Category:Titans]]
 
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* With either [[Glyph of Prayer of Healing]], [[Chakra#Chakra: Sanctuary|Chakra: Sanctuary]] ''and'' [[Serendipity]], or 2 or more points in [[Divine Aegis]] (counting the shield as equivalent to a heal), only 3 targets are required in order for PoH to become the most mana efficient option.
  +
* Any combination of the above improvements will render PoH even more mana efficient, as well as time efficient.
  +
  +
In practice the time efficiency (HPS) and convenience of using Prayer of Healing will cause many priests to use it even when it is not one of the most mana efficient options. When Prayer of Healing ''is'' the most mana efficient option, it makes sense to use it even when time is not a factor.
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== Patch changes ==
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* {{patch 4.0.6|note=Effectiveness has been reduced by 15%.}}
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* {{Patched|date=2010-11-23|link=http://us.battle.net/wow/en/blog/1232869|bluenote=Prayer of Healing is now properly healing all of the target's party members, unless they are further than 30 yards away.}}
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* {{Patch 3.2.0|note=The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.}}
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* {{Patch 3.1.0|note=This spell now heals the target's party, rather than being limited to just your direct party.}}
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== External links ==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|596}}
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{{Classfooter|Priest}}
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[[Category:Priest abilities]]
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[[Category:Area of effect spells]]
 
[[Category:Holy spells]]

Revision as of 17:57, 1 June 2011

Prayer of Healing
Spell holy prayerofhealing02
  • Prayer of Healing
  • Priest ability
  • 40 yd range
  • 26% of base mana
  • 2.5 sec cast
  • A powerful prayer heals the friendly target's party members within 30 yards for X.
Properties
Class Priest
School Holy
Cooldown None/Global Cooldown
Improvements Inspiration, Spell nature healingwavegreater [Spiritual Healing]

[[Category:priest abilities]][[Category:priest abilities]]

Prayer of Healing is the main priest AoE healing spell. It heals party members within 30 yards of the friendly target for a small amount. It is learned at level 44 for 1g 95s.

Notes and tips

File:PoHED.JPG

Prayer of Healing

  • Prayer of Healing has a spell power coefficient of 40% per target.
  • An additional benefit to using an AoE heal such as Prayer of Healing, rather than healing multiple targets individually, is the convenience and lack of time lost selecting each target. AoE healing may therefore be preferred even when not the most mana efficient option.
  • As Prayer of Healing only heals for a small amount, it is useful for avoiding overheals (and so conserving mana) when multiple targets need 'topping up'.
  • When the targets will not survive long enough to allow Prayer of Healing to be cast, Holy priests can cast Spell holy circleofrenewal [Circle of Healing] - as well as being instant cast it offers a significantly higher HPS. The priest can then follow up with Prayer of Healing.
  • Without improvements, Spell holy circleofrenewal [Circle of Healing] and Prayer of Healing are roughly equal in terms of mana efficiency. However Circle of Healing is far faster, and has a 10 second cooldown.
  • While Prayer of Healing only has a healing radius of 30 yards, it has a cast range of 40 yards.
  • The area of effect is centered on the target, not on you, so it can heal players up to 70 yards away from you. This allows you to heal players that would otherwise be out of reach.
  • Line of sight is only checked on the target, not on other players receiving the healing. This is useful in arenas and if a boss locks you out of its room. In such situations, cast it on yourself.
  • Prayer of Healing can be used in conjunction with Spell frost windwalkon [Inner Focus], removing its mana cost and increasing its crit chance by 25%.

Improvements

  • Inv glyph primepriest [Glyph of Prayer of Healing] adds a HoT onto the spell, healing all affected targets with an additional 20% of the initial heal over 6 seconds.

Holy talents:

  • The Chakra state Chakra: Sanctuary increases healing done by all AoE spells by 15%.
  • Spell holy serendipity [Serendipity] potentially reduces the cast time of Prayer of Healing by 20% and its mana cost by 10%.
  • When Inspiration is talented, healing crits will grant the target a temporary 10% physical damage reduction buff. Repeatedly casting small AoE spells (rather than healing targets individually) is far more likely to proc this effect due to the greater number of chances for a crit to occur.

Discipline talents:

  • Spell holy devineaegis [Divine Aegis] causes crits and all heals from Prayer of Healing to create a protective shield on the target, absorbing 10/20/30% of the amount healed, lasting 15 seconds.
    • The Discipline Mastery Spell holy divineprotection [Shield Discipline] increases the absorb effects produced by Divine Aegis by 20%, and an additional 2.5% per point of Mastery, significantly increasing their contribution to Prayer of Healing.

Numbers

Like all AoE healing spells, Prayer of Healing's mana efficiency depends upon the number of targets healed. Only when sufficient numbers of players are in need of healing does the spell become an efficient option, and this number varies significantly depending on the priest's talents, stats, etc.

Not only talents affecting PoH are involved in this calculation; talents affecting direct heal options such as Spell holy flashheal [Flash Heal] and Spell holy heal [Greater Heal], by improving these abilities, effectively increase the number of targets required to make PoH the best option. Talents that add additional effects to direct heals (such as Spell holy surgeoflight [Surge of Light] or Spell holy blessingofprotection [Strength of Soul]) may further incline the priest to heal targets individually with these spells even when PoH would be a more mana efficient option. Conversely, the convenience of AoE healing spells may incline a priest to use a spell such as PoH even when it is less mana efficient. The notes below should therefore be taken as a rough guide.

As a rule of thumb, with no related improvements, PoH requires 3 targets in order to become one of the most mana efficient options (equal with Spell holy greaterheal [Heal]). However many healing-oriented priests will choose to spend points in Spell holy greaterheal [Empowered Healing]. By improving the priest's other healing options, this increases the number of targets required to 4. With Inv glyph primepriest [Glyph of Prayer of Healing] or other substantial improvements (or combinations thereof) only 3 targets are required for this to occur, even with Empowered Healing.

Without Spell holy greaterheal [Empowered Healing]:

With Spell holy greaterheal [Empowered Healing]:

  • PoH requires 4 targets in order to become the most mana efficient option. With 3 targets it is around 3% less efficient than Spell holy heal [Greater Heal].
  • With Chakra: Sanctuary or Spell holy serendipity [Serendipity] in place, PoH requires 3 targets to become one of the most mana efficient options (equal with Spell holy greaterheal [Heal]), and with 4 targets is significantly more efficient.
  • With either Inv glyph primepriest [Glyph of Prayer of Healing], Chakra: Sanctuary and Spell holy serendipity [Serendipity], or 2 or more points in Spell holy devineaegis [Divine Aegis] (counting the shield as equivalent to a heal), only 3 targets are required in order for PoH to become the most mana efficient option.
  • Any combination of the above improvements will render PoH even more mana efficient, as well as time efficient.

In practice the time efficiency (HPS) and convenience of using Prayer of Healing will cause many priests to use it even when it is not one of the most mana efficient options. When Prayer of Healing is the most mana efficient option, it makes sense to use it even when time is not a factor.

Patch changes

  • Cataclysm Patch 4.0.6 (2011-02-08): Effectiveness has been reduced by 15%.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): This spell now heals the target's party, rather than being limited to just your direct party.

External links