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TrackerToggle/ChangeLog

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TrackerToggle » ChangeLog

Contents

v2.3

  1. DropDownList1 is now clamped to screen so it wont go off.

v2.2

  1. Fixed Tracking Cycling

v2.1

  1. Updated German spelling of elemental tracking.
  2. Code Cleaning

v2.0

  1. No longer has any requirements. Optionally uses SeaHooks when availible.
  2. Menu is now openned by right-clicking on the Minimap (now you can open it with no tracking up)

v1.0

  1. Tooltip now changes when Tracking is cycled if mouse is still over MiniMapTrackingFrame

v0.3

  1. cycleTracking now works if you only have 1 tracking ability. it will start up that 1 ability. This was done so you could use the key bound to cycleTracking for all characters even ones w/ just 1 tracking mode.

v0.2

  1. ReImplemented as a Class structure.
  2. Set default to disabled, initSpells will enable if needed. Prevents bringing up menu before it is ready.
  3. Fixed initSpells so that it re-enables TrackerToggle if 2 or more trackers available.
  4. Moved SortTable population/sorting to onLoad instead of afterInit to guarantee population before
 initSpells has happened.
 

v0.1

  1. MobileFrames Optional, if included can left-click on Tracking button to cycle tracking
  2. Added Keybinding for TrackerToggle_CycleTracking
  3. TrackerToggle_CycleTracking hides tooltip if mouse is over MiniMapTrackingFrame for now. Possibly change tooltip to be accurate later.
  4. Right click brings up menu, current tracking checked, click to choose new one.
  5. SortTable created at startup based on values in TrackingAbilities for ordering. Only have to add new abilities to 1 table now.