TrackerToggle/ChangeLog
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TrackerToggle » ChangeLog
v2.3
- DropDownList1 is now clamped to screen so it wont go off.
v2.2
- Fixed Tracking Cycling
v2.1
- Updated German spelling of elemental tracking.
- Code Cleaning
v2.0
- No longer has any requirements. Optionally uses SeaHooks when availible.
- Menu is now openned by right-clicking on the Minimap (now you can open it with no tracking up)
v1.0
- Tooltip now changes when Tracking is cycled if mouse is still over MiniMapTrackingFrame
v0.3
- cycleTracking now works if you only have 1 tracking ability. it will start up that 1 ability. This was done so you could use the key bound to cycleTracking for all characters even ones w/ just 1 tracking mode.
v0.2
- ReImplemented as a Class structure.
- Set default to disabled, initSpells will enable if needed. Prevents bringing up menu before it is ready.
- Fixed initSpells so that it re-enables TrackerToggle if 2 or more trackers available.
- Moved SortTable population/sorting to onLoad instead of afterInit to guarantee population before
initSpells has happened.
v0.1
- MobileFrames Optional, if included can left-click on Tracking button to cycle tracking
- Added Keybinding for TrackerToggle_CycleTracking
- TrackerToggle_CycleTracking hides tooltip if mouse is over MiniMapTrackingFrame for now. Possibly change tooltip to be accurate later.
- Right click brings up menu, current tracking checked, click to choose new one.
- SortTable created at startup based on values in TrackingAbilities for ordering. Only have to add new abilities to 1 table now.
