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(→‎Tracking: Corrected a couple typos.)
(removed header; removed hunter category; added game terms category)
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'' Like almost every topic in the Hunter section, this still needs a lot of work. As I learn more about the advantages/disadvantages of Tracking, I will edit. -- [[User:Arath|Arath]] 03:44, 26 Nov 2004 (EST)''
 
 
== Tracking ==
 
 
 
The ability to track the [[Mob | mobs]] in [[World of Warcraft]] is the sole bailiwick of the [[Hunter]]. At advancing levels, the Hunter can learn to track Beasts, Humanoids, the Undead, Hidden foes, Elemental creatures, Demons, Giants, and Dragonkin.
 
The ability to track the [[Mob | mobs]] in [[World of Warcraft]] is the sole bailiwick of the [[Hunter]]. At advancing levels, the Hunter can learn to track Beasts, Humanoids, the Undead, Hidden foes, Elemental creatures, Demons, Giants, and Dragonkin.
   
 
Tracking can be used in a variety of ways to enhance the Hunter's situational awareness. For instance, in an area populated by both beast and humanoid mobs, the Hunter can keep both tracking buttons on a quickbar for easy reach. By switching between, for instance, beast and humanoid tracking, the Hunter is aware of where ~95% of the mobs are in his general vicinity. Tracking is also useful if one has to beat a hasty retreat to a rearward fortification for safety's sake. Just keep monitoring the mini-map while switching frequently between tracking modes to find the most aggro free escape route.
 
Tracking can be used in a variety of ways to enhance the Hunter's situational awareness. For instance, in an area populated by both beast and humanoid mobs, the Hunter can keep both tracking buttons on a quickbar for easy reach. By switching between, for instance, beast and humanoid tracking, the Hunter is aware of where ~95% of the mobs are in his general vicinity. Tracking is also useful if one has to beat a hasty retreat to a rearward fortification for safety's sake. Just keep monitoring the mini-map while switching frequently between tracking modes to find the most aggro free escape route.
   
 
[[Category: Game Terms]]
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Return to [[Hunter Abilities]]
 
 
[[Category: Hunters]]
 

Revision as of 07:43, 8 December 2006

The ability to track the mobs in World of Warcraft is the sole bailiwick of the Hunter. At advancing levels, the Hunter can learn to track Beasts, Humanoids, the Undead, Hidden foes, Elemental creatures, Demons, Giants, and Dragonkin.

Tracking can be used in a variety of ways to enhance the Hunter's situational awareness. For instance, in an area populated by both beast and humanoid mobs, the Hunter can keep both tracking buttons on a quickbar for easy reach. By switching between, for instance, beast and humanoid tracking, the Hunter is aware of where ~95% of the mobs are in his general vicinity. Tracking is also useful if one has to beat a hasty retreat to a rearward fortification for safety's sake. Just keep monitoring the mini-map while switching frequently between tracking modes to find the most aggro free escape route.