Recent changes Random page

Gaming
 
StarCraft Wiki
Super Smash Wiki
Halopedia
Diablo Wiki
FFXIclopedia
Grand Theft Wiki
See more...

Travel Guide:Darnassus to Ironforge or Stormwind

From WoWWiki

Jump to: navigation, search
Travel Guide
Alliance Crest Alliance Travel Guide Horde Crest Horde Travel Guide

Contents

Travel from Darnassus to Ironforge or Stormwind

This is how you get from Night Elf territory (Teldrassil, Darkshore) to Human or Dwarven/Gnome territory (Elwynn Forest, Dun Morogh):

  1. There is a portal west of the bank in Darnassus that takes you to the Night Elf port, Rut'Theran Village. (The portal looks like a hazy pink tent under a tree.)
  2. From there you can either take a Boat or a Hippogryph to Auberdine which is in the Darkshore area.
  3. From Darkshore you take a boat (the southern boat) to Menethil Harbor in the Wetlands.
    From Menethil Harbor to Ironforge: (view enlargement)
    http://lyberty.com/wow/locations/pathmap_s.jpg
  4. You must then run on foot from Menethil Harbor to Ironforge in Dun Morogh.
    • Do this by following the road through the Wetlands until you reach Loch Modan.
    • Then, head west and go through the north pass.
    • Continue following the road through Dun Morogh and follow the signs to Ironforge.
  5. You can catch a free ride on the Deeprun Tram in the Tinkertown district of Ironforge that will take you to Stormwind.


Tips

  • Be sure to pick up the Gryphon route at Menethil Harbor and the one at Thelsamar (in the center of Loch Modan on the main road). This will save you lots of time if you want to ever go back to Kalimdor.
  • Wetlands is a level 20+ zone, so be careful and don't stray from the path. Loch Modan is a level 10+ zone that isn't too dangerous, especially if you stay on the path. Dun Morogh is the starting zone for Dwarves and Gnomes, so it will be around the same difficulty as the Night Elf starting zone (Teldrassil) with mobs averaging around level 7 or 8.
  • Wetlands Crocolisks (21-22 level) like to patrol under the bridges which are on the road as soon as you start the run from Menethil Harbor, and their aggro radius is gigantic for very low level characters. If you are a Hunter and have beast tracking you can sometimes track them outside their radius and run past while they are away. --Dga
  • If you wish to speed up your journey and don't care about your equipment, die approximately half-way through the Wetlands and you will respawn at the graveyard in Loch Modan. This can be useful, since often the high-level mobs in the Wetlands can attack you from off the path and can kill a level one in one hit (they do 60+ damage).
  • When going through the north pass, there will be level 20+ humanoids roaming in between buildings (they will never go inside unless aggro-provoked. If you want to avoid them, follow the above tip.
  • With the help of a friendly Mage to portal you between continents, you can quickly gain access to all three major cities without any zone-to-zone running. (Portals to Ironforge and Stormwind are available to level 40 mages, while the portal to Darnassus is only available when the mage reaches level 50.) This will allow you to learn weapon and trade skills at very low level. Be prepared to offer the Mage some money, as the Rune of Portals required to cast Portal (Spell) costs 20s. While in Kalimdor, pick up the flightpaths at Rut'theran Village and Auberdine, and then take the boat to Menethil Harbor to pick up the flightpath there. While in the Eastern Kingdoms, pick up the flightpaths in Stormwind or Ironforge (whichever one you find yourself in), and take the Deeprun Tram to get the other. Use your hearthstone to get home.

Note: For a more in-depth description of this journey, with maps, see lyberty.com's Travel to Darkmoon Faire page.


Behold the power of Microsoft Paint!
World Map Diagram
Wetlands
Loch Modan

  • Note: The Loch Modan map labelling is incorrect. The Wetlands is via the _right_ path on the north edge. (The label that says "To wetlands" should actually say "to Dun Morogh".)
  • Note: If you wanted to skip Thelsamar you could pop in from the wetlands and out via the north pass path. I would recommend going to Thelsamar (1/2 way down the road in Loch Modan) and getting the flight point there before going to Ironforge. Also the Dun Morogh map shows you coming from the northern tower and the Loch map shows leaving via the southern tower route (recommended).

Dun Morogh

Alternate Routes

An alternative (and MUCH safer) route from Menethil Harbor to Stormwind is to swim down the Western coastline to Westfall. There are no creatures down this coast at all, so you're perfectly safe. Jump into the water just South of where you get off the boat in Menethil Harbor and follow it down. Don't head out to sea, or you will start to suffer fatigue and eventually drown. After a while, you'll eventually reach a beach with a bunch of Murlocs. This is in Westfall. Land there and you can run up to Sentinel Hill to get the Gryphon Route and then continue NE to Stormwind. Alternatively, when swimming south, just as you pass a rather large dock you will be given the message that you are now "in" Westfall, proceed to drown yourself at this point. You will be sent to the graveyard in Sentinel Hill, where you can follow the road north to Goldshire and Stormwind.

This alternate route can take a long time. Also you may encounter some 27 - 29th level Bluegill Raiders (Murlocs) south-southeast of Menethil Harbor, if you don't go directly south from the docks. When you reach the northwest coast of Westfall, you want to run southeast to the road and then follow it south to get to Sentinel Hill or east to Goldshire which has a road northwest to Stormwind.

There is an alternate route from Menethil Harbor to Ironforge, without encountering any high level mob. You also swim down the Western coastline. Stay as close to the shore as possible; whenever you can, walk on land. During your trip, you will encounter a point where the system will tell you you are now in Dun Morogh - your channels will change. Drown yourself there. You will revive in the Dun Morogh graveyard. Use the spirit healer to revive yourself on the spot. From there, just run to Ironforge - all low level mobs in between.

((This still works as of March 12, 2008. The point where you enter Dun Morogh is at 17, 18. If you do not have coordinates, look at the map of Dun Morogh. At the very Northern part, the coast is shaped like an elongated W. The left bottom part of the W is where you drown yourself.))

The Safest Possible Route

Teleportation. You may have a mage create a portal for you to Stormwind or Ironforge, or have a warlock summon you, but this requires that you have a fairly well leveled friend who is willing to put aside a few minutes for you, or a fair amount of money to make it worth someone's time. The BEST friend you could possibly find, oddly enough, is Blizzard. Bring the "/who IronForge" or "/who Stormwind" up and send a tell to just about any low leveled player. Ask them (and 1/5 are nice enough to oblige) if you could join their group and if they wouldn't mind entering you (as a group) into battlegrounds (most likely Warsong Gulch, as any player can enter the que so long as they are level 10+). When the que comes up, click to enter the Battleground. Now, you can either play out the round or walk through the portal to get out of the Battleground, and your in Stormwind (or Ironforge)! I would suggest this method because you do not have to do much travelling at all, it takes considerably less time, and includes no death (except that which you may experience in the battleground).

Rate this article:

Share this article:

<