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Tree of Life Form

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Tree of Life
  • Tree of Life
  • Instant cast
  • 28% of base mana Mana
  • Shapeshift into the Tree of Life. While in this form you increase healing received by 25% of your total Spirit for all party members within 45 yards, your movement speed is reduced by 20%, and you can only cast Swiftmend, Innervate, Nature's Swiftness, Rebirth, Barkskin, poison removing and healing over time spells, but the mana cost of these spells is reduced by 20%.

    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Usable by
Class Druid
Properties
Type Utility, Defensive
School Physical
Cooldown none
Talents
Talented Yes
Talent tree Restoration, Tier 9
Talent required Empowered Rejuvenation
Other information
Ranks 1
Related buff
  • Magic
  • Tree of Life
  • Immune to polymorph. Increases healing received by 25% of the Tree of Life's total spirit.
Please, do not climb the tree.

Tree of Life is a Druid spell in the Restoration tree. It requires 41 points; Tree of Life is the pinnacle of a full investment into the Druid healing tree. While shapeshifted, the Druid gains immunity to polymorph effects but is considered an elemental. This means that the Tree of Life can be banished. Movement speed is decreased by 20%.

Notes

Tree of Life Form
Tree of Life Form

Tree of Life is primarily a raid healing form. Even though the druid does not have access to the Healing Touch spell in this form, efficient Heal over Time (HoT) spells due to its inherent bonuses (Lifebloom has an outstanding health-per-mana ratio), combined with a wise use of Swiftmend, make a very solid main healer. When paired with another healer that uses fast-casting direct heals, such as a Paladin, Shaman, or Priest, a druid in Tree of Life form is arguably the best possible raid-wide healer in a raid setting. The aura, combined with the 20% mana cost reduction to HoTs, the ability to use innervate, and the extra incentive (Living Spirit talent, bonus to Tree of Life aura) to acquire large amounts of spirit gives this form incredible longevity while healing in a raid setting.

In a raid, it is wise to place the Druid in the same party as the Tanks. These are the players that will need the most healing and will greatly benefit from the aura.

Shifting out of forms no longer has a cooldown attached to it making it possible to start casting Healing Touch directly from Tree Form. The Druid is shifted out and starts casting instantly.

Tree of Life has amazing survivability against mobs. It has no armor or health bonus like Bear Form but can easily outheal all damage caused by multiple mobs several levels higher, while using very little mana. Druids can also innervate themselves when in Tree of Life form, so running out of mana is not likely to happen even in a long battle. However, as the Tree can only attack with simple melee attack and has very low damage per second, killing mobs in Tree of Life form is very slow and not recommended.

Against bosses with mind control abilities the Tree of Life form's lack of offensive abilities is an asset. A mind controlled tree of life druid is no threat to anyone in the party however the Tree of Life may heal the mind controller.

Melee attacks in Tree of Life form use weapon damage and speed with a weapon skill of level*5. Melee attacks will not raise weapon skill while in Tree of Life.

Unlike feral forms, Tree of Life allows for the drinking of potions, so a mana potion can be consumed if the druid runs low on mana. Also unlike feral forms, normal humanoid mana regeneration is in effect while in this form.


Spells castable in Tree of Life form:

Racials:

The Tree of Life aura does stack with multiple druids in Tree of Life form in a single party. This is very handy in boss fight's and is another reason why many raid leaders tend to place Tree of Life's in the same group with the Main Tank.

This form has animations for dance, cheer, applaud, cry, bow, wave, and sleep emotes.


Past changes

Previously in patch 2.0.1, Tree of Life increased healing by 25% of your total Spirit for all party members within 45 yards. However this has been changed to "increases healing received".


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