|description=Summons aTremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts5min.
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|description=Summons anEarth Totem with 5 health at the feet of the caster that shakes the ground around it for 6 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. Thistotemmay be dropped even while the caster is afflicted with such effects.
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|requirements=[[EarthTotem]]
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|cost=2.3% of [[basemana]]
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|cost=2% of base mana
|cast_time=Instant
|cast_time=Instant
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|tools={{loot|common|Earth Totem}}
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|school=[[Nature]]
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|school=Physical
|class=[[Shaman]]
|class=[[Shaman]]
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|improvement=[[Totemic Focus]]
|type=Utility
|type=Utility
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|ranks=1
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|cooldown=1 min
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|gcd=1 sec
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|level=54
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|tcg=TremorTotemTCG.jpg
}}</onlyinclude>
}}</onlyinclude>
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{{AbilityFlavor|It shakes the ground with such force that all manner of spells lose their cohesion.|TCGFoO|81}}
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{{Quotation|[[TCG Fires of Outland]]|It shakes the ground with such force that all manner of spells lose their cohesion.}}
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'''Tremor Totem''' is a [[shaman totem|totem]] summoningspellofthe[[shaman]]. The totem can remove Fear, Charm and Sleep effects of party members within 30 yards of the totem.
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'''Tremor Totem''' is a core [[shaman]] abilitylearnedatlevel54. The totem can remove Fear, Charm, and Sleep effects from party members within 30 yards.
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(Click [[Tremor vs. Grounding totem|here]] to know when to use the Tremor totem vs. Grounding totem and for the debate between their usefulness)
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== Rank table ==
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{| class="darktable" style="text-align:center"
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|-
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! Rank !! Level !! Cost
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|-
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| 1 || 18 || {{Cost||20}}
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|}
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== Talent enhancement ==
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* [[Totemic Focus]] reduces the [[Mana]] cost of totems by 5-25%.
*The usefulness of this totem is specific in PvE but invaluable for those situations. It is excellent versus the corrupted [[Druids]]in[[WailingCaverns]], since they can sleep party members.
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:''See [[Tremorvs.Groundingtotem]]''
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*The usefulness of this totem is specific in PvE but invaluable for those situations. It is excellent versus the corrupted [[druids]] in [[Wailing Caverns]], since they can sleep party members.
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*Against mobs that have an AoE [[Fear]], this totem should be placed immediately, and in a central location to the fight. [[Pterrordax]] ([[Un'goro Crater]]), [[Gurubashi Berserker]]s ([[Zul Gurub]]), [[Ambassador Hellmaw]] ([[Shadow Labyrinth]]) and [[Rockwing Shrieker]] ([[Undead Stratholme]]) should all be treated with this totem.
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*Against mobs that have an AoE [[Fear]], this totem should be placed immediately, and in a central location to the fight.
*This totem will immediately remove any applicable ailments when it is first down, then subsequently attempt to remove fear/sleep/charm effects every 3 seconds.
*This totem will immediately remove any applicable ailments when it is first down, then subsequently attempt to remove fear/sleep/charm effects every 3 seconds.
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*Altrought it is exellent totem in raiding, dont forget it has its PvP uses. Remember to pop it if you see an incoming [[Succubus (warlock minion)|Succubus]]!
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*Although it is excellent totem in raiding, don't forget it has its PvP uses.
== Patch changes ==
== Patch changes ==
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* {{Patch 5.1.0|note=All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.}}
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* {{Patch 4.0.6|note=Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.}}
* {{Patch 3.1.0|note=Now correctly pulses every 3 seconds, up from 1 second.}}
* {{Patch 3.1.0|note=Now correctly pulses every 3 seconds, up from 1 second.}}
* {{Patch 3.0.8|note=Tremor Totem's duration has been increased from 2 minutes to 5 minutes.}}
* {{Patch 3.0.8|note=Tremor Totem's duration has been increased from 2 minutes to 5 minutes.}}
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* {{Patch 3.0.2|note=All totems are now considered on the "Physical" school, and no longer magical spells.}}
* {{Patch 2.4.0|note=Tremor Totem now pulses every 3 seconds, down from 4 seconds.}}
* {{Patch 2.4.0|note=Tremor Totem now pulses every 3 seconds, down from 4 seconds.}}
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* {{Patch 1.11.0|note=Duration has been increased.}}
* {{Patch 1.3.0|note=Now creates the appropriate looking earth totem; tooltip updated to clarify what effects it counters; radius of effect increased; now pulses more frequently.}}
* {{Patch 1.3.0|note=Now creates the appropriate looking earth totem; tooltip updated to clarify what effects it counters; radius of effect increased; now pulses more frequently.}}
Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 6 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. This totem may be dropped even while the caster is afflicted with such effects.
Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 6 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. This totem may be dropped even while the caster is afflicted with such effects.
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It shakes the ground with such force that all manner of spells lose their cohesion.
Use: Permanently teaches you this glyph. When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.
The usefulness of this totem is specific in PvE but invaluable for those situations. It is excellent versus the corrupted druids in Wailing Caverns, since they can sleep party members.
Against mobs that have an AoE Fear, this totem should be placed immediately, and in a central location to the fight.
This totem will immediately remove any applicable ailments when it is first down, then subsequently attempt to remove fear/sleep/charm effects every 3 seconds.
Although it is excellent totem in raiding, don't forget it has its PvP uses.
Patch 5.1.0 (27-Nov-2012): All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
Patch 4.0.6 (8-Feb-2011): Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
Patch 3.1.0 (14-Apr-2009): Now correctly pulses every 3 seconds, up from 1 second.
Patch 3.0.8 (2009-01-20): Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
/Patch 3.0.2 (14-Oct-2008): All totems are now considered on the "Physical" school, and no longer magical spells.
Patch 2.4.0 (25-Mar-2008): Tremor Totem now pulses every 3 seconds, down from 4 seconds.
Patch 1.11.0 (20-Jun-2006): Duration has been increased.
Patch 1.3.0 (07-Mar-2005): Now creates the appropriate looking earth totem; tooltip updated to clarify what effects it counters; radius of effect increased; now pulses more frequently.