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Tricks of the Trade
Inv misc questionmark
  • Tricks of the Trade
  • Rogue ability
  • 20 yd range
  • 15 Energy
  • 30 sec cooldown
  • Instant
  • The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
Properties
Class Rogue
School Physical
Cooldown 30 sec
Related buffs
Inv misc questionmark
  • Tricks of the Trade
  • All threat transferred from rogue to target.
  • Duration: 6 seconds

Inv misc questionmark
  • Tricks of the Trade
  • All damage caused increased by 15%. All threat transferred from rogue to target.
  • Duration: 6 seconds

[[Category:rogue abilities]][[Category:rogue abilities]]

Tricks of the Trade is a rogue ability learned at level 75. It is similar to a hunter's Ability hunter misdirection [Misdirection] in which it will transfer all threat gained from the rogue's next attack and all the of the rogue's actions taken for 6 seconds after that attack to the party or raid member on which it is cast. Casting Tricks of the Trade on a member will give the rogue a thirty second window to start attacking or it will expire.

Uses and Tips

Tricks of the Trade removes any inhibitions for rogues opening up on a target with high burst damage and taking the chance of pulling aggro away from the tank. Not only is pulling aggro from the tank less of a concern, but the threat transfer and damage bonus conferred by this ability help make sure that the tank maintains enough aggro to keep mobs off of healers in healing-intensive fights (or in parties where the designated tank is not well-geared or skilled enough to maintain aggro).

  • Many rogues forget that this ability has only a 30-second cooldown and use it only on the initial pull of a trash mob group or boss. Even if aggro is not an issue in the fight you're in, the damage boost (particularly if glyphed) is a nice buff for the tank (or even another party member), and thus Tricks of the Trade should be applied as often as is practical in any given fight.
  • This ability can serve as a useful escape mechanism in situations such as having a Ability sap [Sap] go bad or accidentally being detected while in Ability stealth [Stealth], by redirecting aggro onto the tank. In certain situations this can even be used as a "creative" pull method, with the rogue using Ability vanish [Vanish] following the aggro redirect.
  • Can be paired with Ability rogue fanofknives [Fan of Knives] to do an AoE misdirect with correct timing and placement.
  • Handy in trash group pulls where one mob - often a caster mob - stops short of the AoE area of the tank, doesn't gain sufficient aggro on the tank, and begins engaging other party members (such as, horror of horrors, the healer) with ranged attacks/spells. The rogue can apply Tricks of the Trade on the tank and move to engage this mob solo, hopefully tossing in some interrupts in the process, without worrying about having the mob turn and attack him or her.

Issues

  • Tricks of the Trade has a 20 yard range which means if your target is not nearby and you try pulling something you will have to be sure you have the buff active.
  • Ability sap [Sap] is considered an offensive ability and will therefore activate the six-second countdown you have for aggro gain. Since you will most likely be needing this only for 5-man dungeons you can sap the target, move back closer to your tank and cast Tricks of the Trade, then move to the mob pack to start attacking.
  • The release notes for patch 3.1 indicate that the damage bonus of Tricks of the Trade will no longer stack with the following other buffs: Hysteria, Enrage, Ability warrior savageblow [Wrecking Crew], Spell shadow deathpact [Death Wish], Spell nature lightning [Arcane Power], Owlkin Frenzy, Ability hunter beastwithin [The Beast Within], and Spell holy avenginewrath [Avenging Wrath]. Depending on the composition of the party you are in, this may impact the glyph choices of the rogue or the buff choices of the party - you may want to keep your party members informed of this, especially in situations where you significantly outstrip the rest of the party in DPS and it is thus imperative that you transfer as much of your aggro as possible to the tank.

Useful macros

Casts TotT on your focused target. (Typically the tank you want to misdirect to without having to target them every time.)

/cast [target=focus] Tricks of the Trade

Same as the above macro with an alert to the focused target that they have this buff. Please refer to IsUsableAction to find your hotbar's button to replace #TOTT# with.

/script if(IsUsableAction(#TOTT#) and GetActionCooldown(#TOTT#)==0 and UnitInRange("focus")) then SendChatMessage("{square} Tricks of the Trade {square} on YOU!", "WHISPER", nil, UnitName("focus")); end
/cast [target=focus] Tricks of the Trade

Patch changes

  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Using this ability on a target affected by Spell nature earthbind [Cyclone] or Spell Shadow Cripple [Banish] will no longer place the ability on permanent cooldown and will instead give an error message.
  • Wrath-Logo-Small Patch 3.1.2 (2009-05-19): To prevent exploits, this ability can no longer be cast on non-player targets.

External links

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