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Tricks of the Trade

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Tricks of the Trade
Ability rogue tricksofthetrade
  • Tricks of the Trade
  • 100 yd  range
  • 30 sec cooldown
  • 15 Energy
  • Instant
  • The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member, and all damage caused by the target is increased by 15% during this time. Transferred threat is not permanent, and will fade after 30 sec.
Usable by
ClassRogue
Properties
TypeOffensive
SchoolPhysical
Cooldown30 sec
Level required78
Related buff
Ability rogue tricksofthetrade
  • Tricks of the Trade
  • All threat transferred from the Rogue to the target.
  • Duration: 6 seconds
Related buff
Ability rogue tricksofthetrade
  • Tricks of the Trade
  • All damage caused increased by 15%. All threat transferred from the Rogue to the target.
  • Duration: 6 seconds
TCG image
TricksoftheTradeTCG

Tricks of the Trade is a core rogue ability learned at level 78. It is similar to a hunter's Misdirection in which it will transfer all threat gained from the rogue's next attack and all the of the rogue's actions taken for 6 seconds after that attack to the party or raid member on which it is cast. Casting Tricks of the Trade on a member will give the rogue a thirty second window to start attacking or it will expire.

Modified by

Inv glyph minorrogue2020
  • Glyph of Tricks of the Trade
  • Item Level 25Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Rogue
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Your Tricks of the Trade ability no longer costs Energy, but also no longer increases the damage dealt by the target.
  • Sell Price: 1Silver

Tips

Tricks of the Trade removes any inhibitions for rogues opening up on a target with high burst damage and taking the chance of pulling aggro away from the tank. Not only is pulling aggro from the tank less of a concern, but the threat transfer and damage bonus conferred by this ability help make sure that the tank maintains enough aggro to keep mobs off of healers in healing-intensive fights (or in parties where the designated tank is not well-geared or skilled enough to maintain aggro).

  • Many rogues forget that this ability has only a 30-second cooldown and use it only on the initial pull of a trash mob group or boss. Even if aggro is not an issue in the fight you're in, the damage boost is a nice buff for the tank (or even another party member), and thus Tricks of the Trade should be applied as often as is practical in any given fight.
  • This ability can serve as a useful escape mechanism in situations such as having a [Sap] go bad or accidentally being detected while in [Stealth], by redirecting aggro onto the tank. In certain situations this can even be used as a "creative" pull method, with the rogue using [Vanish] following the aggro redirect.
  • Can be paired with [Fan of Knives] to do an AoE misdirect with correct timing and placement.
  • Handy in trash group pulls where one mob - often a caster mob - stops short of the AoE area of the tank, doesn't gain sufficient aggro on the tank, and begins engaging other party members (such as, horror of horrors, the healer) with ranged attacks/spells. The rogue can apply Tricks of the Trade on the tank and move to engage this mob solo, hopefully tossing in some interrupts in the process, without worrying about having the mob turn and attack him or her.
  • If you wear two pieces of the Shadowblade's Battlegear or it's upgraded versions your Tricks of the Trade ability will grant you 15 energy instead of costing energy.

Issues

  • Sap is considered an offensive ability and will therefore activate the six-second countdown you have for aggro gain. Since you will most likely be needing this only for 5-man dungeons you can sap the target, move back closer to your tank and cast Tricks of the Trade, then move to the mob pack to start attacking.
  • The release notes for patch 3.1 indicate that the damage bonus of Tricks of the Trade will no longer stack with the following other buffs: Hysteria, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, The Beast Within, and Avenging Wrath. Depending on the composition of the party you are in, this may impact the glyph choices of the rogue or the buff choices of the party - you may want to keep your party members informed of this, especially in situations where you significantly outstrip the rest of the party in DPS and it is thus imperative that you transfer as much of your aggro as possible to the tank.

Useful macros

Casts TotT on your focused target (typically the tank you want to misdirect to without having to target them every time).

/cast [target=focus] Tricks of the Trade

Same as the above macro with an alert to the focused target that they have this buff. Please refer to IsUsableAction to find your hotbar's button to replace #TOTT# with.

/script if(IsUsableAction(#TOTT#) and GetActionCooldown(#TOTT#)==0 and UnitInRange("focus")) then SendChatMessage("{square} Tricks of the Trade {square} on YOU!", "WHISPER", nil, UnitName("focus")); end
/cast [target=focus] Tricks of the Trade

Patch changes

  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Range has been changed from 20 yards to 100 yards.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Now works properly on targets below level 65. Also fixed a bug where the threat transfer would not happen sometimes.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): Using this ability on a target affected by [Cyclone] or [Banish] will no longer place the ability on permanent cooldown and will instead give an error message.
  • Wrath-Logo-Small Patch 3.1.2 (2009-05-19): To prevent exploits, this ability can no longer be cast on non-player targets.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.; Will now begin following the first damaging attack.

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