Classes | |||||||||||||
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Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
An ability is an effect (power, skill, or spell). Some examples of abilities are professions, or a hunter's [Aimed Shot], a warrior's [Mortal Strike], and a rogue's 50% healing reduction debuff due to 5 stacked charges of [Wound Poison]. Many effects generated by talents are abilities.
Abilities are usually separated into active abilities (some player interaction is needed to use the ability) and passive abilities (always active without need for activation).
The line between abilities and powers can be hazy, especially for magic-like effects from mobs, non-caster, and hybrid classes.
- Examples of abilities