m (clean up) |
(updated to 4.0.6, talented uses added) |
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|cast_time=Instant |
|cast_time=Instant |
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|cooldown=30 seconds |
|cooldown=30 seconds |
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− | |improvement=[[Veiled Shadows]], [[Mental Agility]] |
+ | |improvement=[[Veiled Shadows]], [[Phantasm]], [[Mental Agility]] |
|ranks=1 |
|ranks=1 |
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|buff_name=Fade |
|buff_name=Fade |
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'''Fade''' is a temporary aggro reduction that can be used in parties. Its basic function is to reduce all Priest-generated threat for the duration of the spell, taking the Priest off the top of the threat list. This allows a priest to use Fade to get enemies off of them while they heal their party members. The key is to not use Fade too soon, otherwise it will be cooling down when it's needed, and to not use it too late, or else it won't matter. '''It is a common misconception that using Fade regularly will help lower a priest's overall threat for the duration of an encounter.''' |
'''Fade''' is a temporary aggro reduction that can be used in parties. Its basic function is to reduce all Priest-generated threat for the duration of the spell, taking the Priest off the top of the threat list. This allows a priest to use Fade to get enemies off of them while they heal their party members. The key is to not use Fade too soon, otherwise it will be cooling down when it's needed, and to not use it too late, or else it won't matter. '''It is a common misconception that using Fade regularly will help lower a priest's overall threat for the duration of an encounter.''' |
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− | Fade itself (without [[ |
+ | Fade itself (without [[Phantasm]]) is not useful in single combat, in sneaking past enemies (see [[Mind Soothe]]), or in escaping a target while not in a group. Fade only reduces your threat relative to the rest of the priest's party. |
+ | |||
+ | However if [[Phantasm]] is talented, Fade gains a second use in allowing the player to remove all movement impairing effects, making it a useful PvP ability. In addition, [[Veiled Shadows]] reduces the cooldown on Fade by up to 6 seconds, providing fully talented Shadow priests with the ability to themselves from all snares and roots every 24 seconds. |
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When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target. If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the Priest again, this time while fade is on cooldown. |
When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target. If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the Priest again, this time while fade is on cooldown. |
Revision as of 23:35, 23 February 2011
Fade | |
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Properties | |
Class | Priest |
School | Shadow |
Cooldown | 30 seconds |
Improvements | [Veiled Shadows], [Phantasm], [Mental Agility] |
Related buff | |
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[[Category:priest abilities]][[Category:priest abilities]]
- "Now you hate me... now you don't..."
Overview
Fade is a temporary aggro reduction that can be used in parties. Its basic function is to reduce all Priest-generated threat for the duration of the spell, taking the Priest off the top of the threat list. This allows a priest to use Fade to get enemies off of them while they heal their party members. The key is to not use Fade too soon, otherwise it will be cooling down when it's needed, and to not use it too late, or else it won't matter. It is a common misconception that using Fade regularly will help lower a priest's overall threat for the duration of an encounter.
Fade itself (without [Phantasm]) is not useful in single combat, in sneaking past enemies (see [Mind Soothe]), or in escaping a target while not in a group. Fade only reduces your threat relative to the rest of the priest's party.
However if [Phantasm] is talented, Fade gains a second use in allowing the player to remove all movement impairing effects, making it a useful PvP ability. In addition, [Veiled Shadows] reduces the cooldown on Fade by up to 6 seconds, providing fully talented Shadow priests with the ability to themselves from all snares and roots every 24 seconds.
When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target. If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the Priest again, this time while fade is on cooldown.
Fade uses an Arcane animation, though it is a Shadow spell. It has a 30 sec cooldown (24 with talents).
Rank | Level | Cost |
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1 | 8 | 2 |
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