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Turn Evil

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Turn Evil
  • Turn Evil
  • 2 sec cast
  • 20 yards range
  • Mana
  • The targeted undead or demon enemy will be compelled to flee for up to X sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
Usable by
Class Paladin
Properties
Type Defensive, Utility
School Holy
Cooldown 30 seconds
Other information
Ranks 1
"The presence of the Light is enough to make any evil, whether they be one of the Scourge or even the Burning Legion, flee in terror."

This is a upgraded version of what was Turn Undead Rank 3, and affects both Undead and Demon targets. This ability was introduced in the 2.4 patch.

While limited to only 2 of the different types of creatures in game, this ability is the only real form of crowd control given to paladins. It was introduced into the game apparently to make paladins more viable in end game raids, especially on raids such as Magister's Terrace where CC is of utmost importance. Additionally, since it now effects demons, this ability could open up new tactics in pvp for paladins facing down warlocks.

Rank Level Mana Cost Fear Time Cost
1 52 75 Mana 20 Sec 3g 6s 

Notes

  • Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Patch changes

External links

Wowhead Wowhead
Thottbot Thottbot
Allakhazam Allakhazam


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