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#REDIRECT [[Flare Gun]]
<onlyinclude>{{Infobox ability
 
|name=Turn Evil
 
|image=Spell_Holy_TurnUndead.png
 
|description=The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
 
|class=[[Paladin]]
 
|type=Defensive, Utility
 
|cost=9% of base mana
 
|school=Holy
 
|cast_time=1.5
 
|cooldown=N/A
 
|range=20 yards
 
|ranks=1
 
|debuff_type=Magic
 
|debuff_desc=Compelled to flee.
 
|debuff_dur=20 sec
 
}}</onlyinclude>
 
 
:''"The presence of the Light is enough to make any evil, whether they be one of the Scourge or even the Burning Legion, flee in terror."''
 
 
 
'''Turn Evil''' affects both [[Undead]] and [[Demon]] targets. This ability was introduced in the 2.4 patch to replace [[Turn Undead]].
 
While limited to only 2 of the different types of creatures in game, this ability is the only real form of crowd control given to paladins.
 
 
{| class="darktable" style="text-align:center"
 
|-
 
! Rank || Level || Cost
 
|-
 
| 1 || 24 || {{cost||50}}
 
|}
 
 
== Glyphs ==
 
{{:Glyph of Turn Evil}}{{clrl}}
 
 
== Notes ==
 
* Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
 
*Counts as a fear effect.
 
 
== Patch changes ==
 
{{Patch 2.4.0|note=Added}}
 
 
==External links==
 
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{{Elinks-spell|10326}}
 
 
 
{{classfooter|Paladin}}
 
[[Category:Paladin abilities]]
 
[[Category:Holy spells]]
 
[[Category:Magic debuffs]]
 

Latest revision as of 07:19, 2 March 2011

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