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m (Robot automated text replacement: {{Infobox ability(.*?)}} -> <onlyinclude>{{Infobox ability\1}}</onlyinclude>)
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|name=Turn Evil
 
|name=Turn Evil
 
|image=Spell_Holy_TurnUndead.png
 
|image=Spell_Holy_TurnUndead.png
|description=The targeted undead or demon enemy will be compelled to flee for up to X sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
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|description=The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
 
|class=[[Paladin]]
 
|class=[[Paladin]]
 
|type=Defensive, Utility
 
|type=Defensive, Utility
  +
|cost=9% of base mana
 
|school=Holy
 
|school=Holy
|cast_time=2
+
|cast_time=1.5
 
|cooldown=N/A
 
|cooldown=N/A
 
|range=20 yards
 
|range=20 yards
 
|ranks=1
 
|ranks=1
  +
|debuff_type=Magic
|cost=Mana
 
  +
|debuff_desc=Compelled to flee.
  +
|debuff_dur=20 sec
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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'''Turn Evil''' is an upgraded version of what was [[Turn Undead]] Rank 3, and affects both [[Undead]] and [[Demon]] targets. This ability was introduced in the 2.4 patch.
+
'''Turn Evil''' affects both [[Undead]] and [[Demon]] targets. This ability was introduced in the 2.4 patch to replace [[Turn Undead]].
 
 
While limited to only 2 of the different types of creatures in game, this ability is the only real form of crowd control given to paladins.
 
While limited to only 2 of the different types of creatures in game, this ability is the only real form of crowd control given to paladins.
   
{| class="darktable"
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{| class="darktable" style="text-align:center"
 
|-
 
|-
! Rank || Level || Mana Cost || Fear Time || Cost
+
! Rank || Level || Cost
 
|-
 
|-
| 1 || 52 || 75 Mana || 20 Sec || {{cost|3|6}}
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| 1 || 24 || {{cost||50}}
 
|}
 
|}
   

Revision as of 23:49, 9 May 2010

Turn Evil
Inv misc questionmark
  • Turn Evil (1 rank)
  • Paladin ability
  • 20 yards yd range
  • 9% of base mana
  • n/a cooldown
  • 1.5 sec cast
  • The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
Properties
Class Paladin
School Holy
Cooldown N/A
Related debuff
Inv misc questionmark
  • Magic
  • Turn Evil
  • Compelled to flee.
  • Duration: 20 sec

[[Category:paladin abilities]][[Category:paladin abilities]]

"The presence of the Light is enough to make any evil, whether they be one of the Scourge or even the Burning Legion, flee in terror."


Turn Evil affects both Undead and Demon targets. This ability was introduced in the 2.4 patch to replace Spell holy turnundead [Turn Undead]. While limited to only 2 of the different types of creatures in game, this ability is the only real form of crowd control given to paladins.

Rank Level Cost
1 24 50s

Glyphs

Inv glyph majorpaladin
  • Glyph of Turn Evil
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec.
  • Classes: Paladin
  • Requires Level 25
  • Sell Price: 1s

Source

This item is created with Inscription (375).

Materials needed
Inv inscription inkpurple01 3x [Ink of the Sea] Inv inscription papyrus 1x [Light Parchment]

Patch changes

External links

Notes

  • Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
  • Counts as a fear effect.

Patch changes

Bc icon Patch 2.4.0 (2008-03-25): Added

External links