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<onlyinclude>{{Infobox ability |
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<onlyinclude>{{Infobox ability |
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|name=Turn Evil |
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|name=Turn Evil |
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|image=Spell_Holy_TurnUndead.png |
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|image=ability_paladin_turnevil.png |
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|description=The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time. |
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|description=The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time. |
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|class=[[Paladin]] |
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|class=[[Paladin]] |
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|type=Defensive, Utility |
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|type=Defensive |
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|cost=9% of base mana |
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|cost=10.5% of [[base mana]] |
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|school=Holy |
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|school=[[Holy]] |
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|cast_time=1.5 |
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|cast_time=1.5 sec |
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|cooldown=N/A |
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|cooldown= |
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|range=20 yards |
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|gcd=1.5 sec |
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|ranks=1 |
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|range=20 yd |
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|level=46 |
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|debuff_type=Magic |
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|debuff_type=Magic |
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|debuff_desc=Compelled to flee. |
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|debuff_desc=Compelled to flee. |
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|debuff_dur=20 sec |
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|debuff_dur=40 seconds |
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}}</onlyinclude> |
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}}</onlyinclude> |
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:''"The presence of the Light is enough to make any evil, whether they be one of the Scourge or even the Burning Legion, flee in terror."'' |
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'''Turn Evil''' is a core [[paladin]] ability learned at level 46. With it, paladins can turn [[undead]], [[demon]]s, and "aberrations" (presumably [[sha]]-type mobs). Like similar abilities, this is subject to [[diminishing returns]]. |
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'''Turn Evil''' affects both [[Undead]] and [[Demon]] targets. This ability was introduced in the 2.4 patch to replace [[Turn Undead]]. |
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While limited to only 2 of the different types of creatures in game, this ability is the only real form of crowd control given to paladins. |
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{| class="darktable" style="text-align:center" |
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! Rank || Level || Cost |
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| 1 || 24 || {{cost||50}} |
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== Glyphs == |
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{{:Glyph of Turn Evil}}{{clrl}} |
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== Notes == |
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== Notes == |
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* Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP. |
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* Turn Evil 10 seconds in PvP. |
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*Counts as a fear effect. |
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* Counts as a fear effect. |
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== Patch changes == |
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== Patch changes == |
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{{Patch 2.4.0|note=Added}} |
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*{{Patch 2.4.0|note=Added}} |
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==External links== |
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==External links== |
| Turn Evil |
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| Usable by |
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| Class | Paladin |
| Properties |
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| Type | Defensive |
| School | Holy |
| Cooldown | (GCD 1.5 sec) |
| Level required | 46 |
| Related debuff |
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- Turn Evil
- 20 yd range
- 10.5% of base mana
- 1.5 sec cast
- The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time.
Turn Evil is a core paladin ability learned at level 46. With it, paladins can turn undead, demons, and "aberrations" (presumably sha-type mobs). Like similar abilities, this is subject to diminishing returns.
Notes
- Turn Evil 10 seconds in PvP.
- Counts as a fear effect.
Patch changes
External links