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<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
 
|name=Turn Evil
 
|name=Turn Evil
|image=Spell_Holy_TurnUndead.png
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|image=ability_paladin_turnevil.png
|description=The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
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|description=The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time.
 
|class=[[Paladin]]
 
|class=[[Paladin]]
|type=Defensive, Utility
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|type=Defensive
|cost=9% of base mana
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|cost=10.5% of [[base mana]]
|school=Holy
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|school=[[Holy]]
|cast_time=1.5
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|cast_time=1.5 sec
|cooldown=N/A
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|cooldown=
|range=20 yards
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|gcd=1.5 sec
|ranks=1
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|range=20 yd
  +
|level=46
 
|debuff_type=Magic
 
|debuff_type=Magic
 
|debuff_desc=Compelled to flee.
 
|debuff_desc=Compelled to flee.
|debuff_dur=20 sec
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|debuff_dur=40 seconds
 
}}</onlyinclude>
 
}}</onlyinclude>
   
:''"The presence of the Light is enough to make any evil, whether they be one of the Scourge or even the Burning Legion, flee in terror."''
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'''Turn Evil''' is a core [[paladin]] ability learned at level 46. With it, paladins can turn [[undead]], [[demon]]s, and "aberrations" (presumably [[sha]]-type mobs). Like similar abilities, this is subject to [[diminishing returns]].
 
 
'''Turn Evil''' affects both [[Undead]] and [[Demon]] targets. This ability was introduced in the 2.4 patch to replace [[Turn Undead]].
 
While limited to only 2 of the different types of creatures in game, this ability is the only real form of crowd control given to paladins.
 
 
{| class="darktable" style="text-align:center"
 
|-
 
! Rank || Level || Cost
 
|-
 
| 1 || 24 || {{cost||50}}
 
|}
 
 
== Glyphs ==
 
{{:Glyph of Turn Evil}}{{clrl}}
 
   
 
== Notes ==
 
== Notes ==
* Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
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* Turn Evil 10 seconds in PvP.
*Counts as a fear effect.
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* Counts as a fear effect.
   
 
== Patch changes ==
 
== Patch changes ==
{{Patch 2.4.0|note=Added}}
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*{{Patch 2.4.0|note=Added}}
   
 
==External links==
 
==External links==

Revision as of 03:23, December 21, 2012

Turn Evil
Ability paladin turnevil
  • Turn Evil
  • 20 yd  range
  • 10.5% of base mana
  • 1.5 sec cast
  • The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time.
Usable by
ClassPaladin
Properties
TypeDefensive
SchoolHoly
Cooldown (GCD 1.5 sec)
Level required46
Related debuff
Ability paladin turnevil
  • Magic
  • Turn Evil
  • Compelled to flee.
  • Duration: 40 seconds

Turn Evil is a core paladin ability learned at level 46. With it, paladins can turn undead, demons, and "aberrations" (presumably sha-type mobs). Like similar abilities, this is subject to diminishing returns.

Notes

  • Turn Evil 10 seconds in PvP.
  • Counts as a fear effect.

Patch changes

External links


Facts about Turn EvilRDF feed
Patch date25 March 2008 +

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