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"A Paladin's power - nay, his very presence in the Light is enough to cause even the most ravenous undead to flee."

Turn Undead
Inv misc questionmark
  • Turn Undead (3 ranks)
  • Paladin ability
  • 20 yards yd range
  • Mana
  • 30 sec cooldown
  • 2 seconds cast
  • The targeted undead enemy will be compelled to flee for up to X sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
Properties
Class Paladin
School Holy
Cooldown 30 seconds

[[Category:paladin abilities]][[Category:paladin abilities]]

Rank Level Mana Cost Fear Time Cost
1 24 35 Mana 10 Sec 45s
2 38 50 Mana 15 Sec 1g 44s
3 52 75 Mana 20 Sec 3g 6s


Tips & Tricks

Paladins are unique in the ability to fear undead targets. Undead mobs are immune to Warlocks' and Priests' fear spells, so this can be used as a nice crowd control in some situations. Notable instances where undead are prevalent include Razorfen Downs, Stratholme, Scholomance, Naxxramas and Karazhan.

By Level 54, a Paladin can potentially keep an Undead mob mostly controlled by using Spell holy sealofmight [Hammer of Justice] in coordination with Turn Undead.

Notes

In PvP, this ability is entirely useless as Forsaken players do not qualify as undead in terms of game mechanics, and as such are invalid targets of this spell.

In patch 2.4, however, the highest rank of this spell is being renamed to Ability paladin turnevil [Turn Evil], which will allow the player to also fear Demons, opening up potentially new strategies against Warlocks.

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