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A trap is a grounded object that produces an effect as an enemy comes within its range. The ability to set traps is exclusive to Hunters.

Tactics

A trap skill allows you to set a trap on the ground which will exist for 1 minute, and will activate when a mob comes within range, performing their designated function. Since patch 2.0.1, traps can be placed while in combat. Place a trap and lead a monster back into it to set it off. This becomes easier with your ranged weapon.

Players now need to be wary of relying on traps against higher level mobs. Traps have been resistible since patch 1.6 (according to Blizzard, this has always been intended). When they are resisted they just either disappear without notice or sometimes Freezing Traps will break early. The resist rate is relatively high versus higher level mobs.

Traps

  • Spell frost chainsofice [Freezing Trap] - A trap that freezes the first enemy that approaches, preventing all action for a limited time (time frozen depends on rank). Any damage caused will break the ice.
  • Spell hunter icetrap [Ice Trap] - A trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect.
  • Spell fire flameshock [Immolation Trap] - A trap that will burn the first enemy to approach for Fire damage over 15 sec. (Damage depends on rank)
  • Spell fire selfdestruct [Explosive Trap] - A trap that explodes when an enemy approaches, causing Fire damage and additional Fire damage over 20 sec to all within 10 yards. (Damage depends on rank)
  • Ability hunter snaketrap [Snake Trap] - A trap that releases several venomous snakes to attack the first enemy to approach.

Trap Launcher

As of patch 4.0.1, hunters can now use a Trap Launcher to lay traps up to 40 yards away at a cost of 20 focus. This ability will allow the hunter to use traps as a ranged-attack method and throw traps on mobs and bosses without having to enter melee range. Hunters can reduce the focus cost of Trap Launcher by 10 with the Inv glyph majorhunter [Glyph of Trap Launcher].

Uses

  Utility Offensive
Single Target Spell Frost ChainsOfIce Spell frost chainsofice [Freezing Trap] Spell Fire FlameShock Spell fire flameshock [Immolation Trap] Ability Hunter SnakeTrap Ability hunter snaketrap [Snake Trap]
Area Effect Spell Frost FreezingBreath Spell frost freezingbreath [Frost Trap] Spell Fire SelfDestruct Spell fire selfdestruct [Explosive Trap]

Freezing Trap is a great trap to use while taming. Activate the trap at the very edge of the targeted beast's aggro range and then taunt it to attack, having to cross the trap to do so. The mob will be frozen in place and you will have a precious few more seconds to focus and tame the beast.

A well placed freezing trap can save your main healer and by extension the group, or can crowd control one extra mob during a pull. Laying an explosive trap, feigning death and laying another is a great way to take down a big group of mobs, who might be attacking in numbers. A fire trap is another nice damage dealer and during PvP battles (particularly in the Battlegrounds) a frost trap can be the thing that turns a battle. The best hunters are the ones who know how to use their traps, know which one to use in a particular situation, where to place a trap to maximize damage and/or crowd control, and how know to lay double and sometimes triple traps. All of these skills take experience and practice, and this, along with superior pet control, differentiates an average hunter from a great one.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Trap Launcher now allows hunter to throw all traps up to 40 yards away at the cost of 20 focus.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • WoW Icon update Patch 1.8.0 (2005-10-10): Hunter traps no longer affect opposing players when the hunter is not flagged for PvP.
  • WoW Icon update Patch 1.7.0 (2005-09-13): The resist rate for hunter traps is now based on the hunter's skill rather than the level of the trap.

See also

  • Hunter Tactics
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