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{{for|the weapon|Typhoon (weapon)}}
 
{{for|the weapon|Typhoon (weapon)}}
 
<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
|name=Typhoon
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| name = Typhoon
|image=Ability_Druid_Typhoon.png
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| image = ability_druid_typhoon.png
|description=You summon a violent Typhoon that does X Nature damage to targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec.
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| description = Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.
|class=Druid
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| class = Druid
|type=Offensive
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| school = Nature
|school=Nature
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| cast_time = Instant
|cost=16% of [[base mana]]
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| talented = Yes
|range=30 yard
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| level = 45
|cast_time=Instant
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| type =
|cooldown=20 seconds
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| cooldown =
|talented=Yes
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| gcd = 1.5 sec
|talent_tree=Balance
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| range = 30 yd
|talent_req=None
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| debuff_image = spell_frost_stun.png
|improvement=[[Gale Winds]]
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| debuff_desc = Dazed.
|ranks=1
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| debuff_dur = 6 seconds
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Typhoon''' is a [[Druid]] ability from tier 3 of the [[Druid talents#Balance|Balance]] tree.
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'''Typhoon''' is a [[Druid]] talent available at level 45.
 
   
 
== Notes ==
 
== Notes ==
*Typhoon is a frontal cone ability, which means it will cast in front of you in a flat cone shape, dealing damage to those targets in its area of effect. The effect will only hit targets that are on your horizontal plane, meaning it does not shoot uphill or downhill.
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*Typhoon is a frontal cone ability, which means it will cast in front of you in a flat cone shape. The effect will only hit targets that are on your horizontal plane, meaning it does not shoot uphill or downhill.
 
*The area typhoon affects increases width-wise as it travels away from the caster, meaning that typhoon will not hit targets that are to your sides but very close to you; however, because it is a cone shape, if a target is not directly in front of you, but is farther ahead of you, typhoon will hit that target.
 
*The area typhoon affects increases width-wise as it travels away from the caster, meaning that typhoon will not hit targets that are to your sides but very close to you; however, because it is a cone shape, if a target is not directly in front of you, but is farther ahead of you, typhoon will hit that target.
 
*Typhoon's range is misleadingly large and it is very easy to accidentally pull mobs or hit far away players that don't seem like they will be in range of typhoon. The most common way this happens is when people do not know that area typhoon affects widens greatly as it reaches its furthest point away from the caster.
 
*Typhoon's range is misleadingly large and it is very easy to accidentally pull mobs or hit far away players that don't seem like they will be in range of typhoon. The most common way this happens is when people do not know that area typhoon affects widens greatly as it reaches its furthest point away from the caster.
 
=== Glyphs ===
 
{{:Glyph of Typhoon}}
 
{{:Glyph of Monsoon}}
 
{{clrl}}
 
   
 
== Tips and tactics ==
 
== Tips and tactics ==
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*The knockback of this ability can be used to interrupt spells, but should be used early because:
 
*The knockback of this ability can be used to interrupt spells, but should be used early because:
 
*Typhoon is an instant-cast spell, but it still has a travel time. This means that targets immediately in front of you will be hit the moment you cast, but targets far away will not.
 
*Typhoon is an instant-cast spell, but it still has a travel time. This means that targets immediately in front of you will be hit the moment you cast, but targets far away will not.
*If you are using this ability in raids, it may be a good idea to get [[Glyph of Typhoon]]. Many mobs are not immune to the knockback effect, and this can cause grief if you push multiple targets out of a [[Consecration]] or [[Death and Decay (death knight ability)|Death and Decay]] or out of positions that the tanks have worked to get them in.
 
 
*Typhoon can be used in place of [[Hurricane]] if there are many mobs with low health or if other [[AoE]] is taking care of things in order to save a lot of mana in quick aoe situations.
 
*Typhoon can be used in place of [[Hurricane]] if there are many mobs with low health or if other [[AoE]] is taking care of things in order to save a lot of mana in quick aoe situations.
 
*Due to the daze effect it is often used to grief players on flying mounts while flagged such as in WG by knocking them off to their death for cheap and easy honor, or killing AFK players in the same fashion.
 
*Due to the daze effect it is often used to grief players on flying mounts while flagged such as in WG by knocking them off to their death for cheap and easy honor, or killing AFK players in the same fashion.
   
 
==Patch changes==
 
==Patch changes==
  +
*{{Patch 5.0.4|note=Updated.}}
 
* {{Patch 3.3.3|note=Mana cost reduced to 25%, down from 32%.}}
 
* {{Patch 3.3.3|note=Mana cost reduced to 25%, down from 32%.}}
 
* {{Patch 3.2.2|note=The daze duration has been increased from 3 seconds to 6 seconds, and the knock-back distance increased to 20 yards}}
 
* {{Patch 3.2.2|note=The daze duration has been increased from 3 seconds to 6 seconds, and the knock-back distance increased to 20 yards}}
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elinks-spell|50516}}
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{{elinks-spell|132469}}
   
 
{{classfooter|Druid}}
 
{{classfooter|Druid}}
   
 
[[es:Tifón (druida)]]
 
[[es:Tifón (druida)]]
[[Category:Druid abilities]]
 
 
[[Category:Druid talents]]
 
[[Category:Druid talents]]
 
[[Category:Nature spells]]
 
[[Category:Nature spells]]

Revision as of 02:28, September 21, 2012

For the weapon, see Typhoon (weapon).
Typhoon
Ability druid typhoon
  • Typhoon
  • 30 yd  range
  • Instant cast
  • Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.
Usable by
ClassDruid
Properties
SchoolNature
Cooldown (GCD 1.5 sec)
Talents
TalentedYes
Level required45
Related debuff
Spell frost stun
  • Typhoon
  • Dazed.
  • Duration: 6 seconds

Typhoon is a Druid talent available at level 45.

Notes

  • Typhoon is a frontal cone ability, which means it will cast in front of you in a flat cone shape. The effect will only hit targets that are on your horizontal plane, meaning it does not shoot uphill or downhill.
  • The area typhoon affects increases width-wise as it travels away from the caster, meaning that typhoon will not hit targets that are to your sides but very close to you; however, because it is a cone shape, if a target is not directly in front of you, but is farther ahead of you, typhoon will hit that target.
  • Typhoon's range is misleadingly large and it is very easy to accidentally pull mobs or hit far away players that don't seem like they will be in range of typhoon. The most common way this happens is when people do not know that area typhoon affects widens greatly as it reaches its furthest point away from the caster.

Tips and tactics

  • Though similar to many spells, Typhoon is technically its own unique spell, combining effects and mechanics of other spells rather than being a mimic of a particular spell.
  • Typhoon can be used to knock enemy players and mobs off of any kind of ledge, including cliffs, boats, platforms, tops of buildings, etc. Typhoon will not knock players or mobs off of cliffs with invisible walls.
  • The knockback of this ability can be used to interrupt spells, but should be used early because:
  • Typhoon is an instant-cast spell, but it still has a travel time. This means that targets immediately in front of you will be hit the moment you cast, but targets far away will not.
  • Typhoon can be used in place of Hurricane if there are many mobs with low health or if other AoE is taking care of things in order to save a lot of mana in quick aoe situations.
  • Due to the daze effect it is often used to grief players on flying mounts while flagged such as in WG by knocking them off to their death for cheap and easy honor, or killing AFK players in the same fashion.

Patch changes

  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Mana cost reduced to 25%, down from 32%.
  • Wrath-Logo-Small Patch 3.2.2 (2009-09-22): The daze duration has been increased from 3 seconds to 6 seconds, and the knock-back distance increased to 20 yards
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): Now causes a 3-second daze.

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