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{{#data:itemtip
[[File:Archaeology instructions.jpg|thumb]][[File:Archaeology Artifact node.jpg|thumb|Minimap showing an archaeology 'node' after being uncovered]]
 
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|name=Purified Amethyst
{{Archaeology}}
 
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|quality=rare
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|icon=inv_misc_gem_ebondraenite_03
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|bind=BoP
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|unique-eq=1
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|gem=Purple
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|gemattrib=+5 Intellect and +4 Spirit
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|ilvl=70
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|sellprice=9200
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|itemid=32636}}
   
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==Source==
'''Archaeology''' is a secondary [[profession]] released in the expansion, ''[[World of Warcraft: Cataclysm]]''. It:
 
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This item can be purchased for {{costitem|40|Apexis Shard}} from {{NPC||Aether-tech Adept|}} in [[Blade's Edge Mountains]].
   
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==Patch changes==
*Provides players with a casual profession to enjoy in their "downtime".<ref name="Eurogamer">http://www.eurogamer.net/articles/world-of-warcraft-cataclysm-e3-2010-hands-on</ref>
 
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*{{Patch 4.0.1|note=Now grants Intellect instead of Spell Power. Renamed from Unstable Sapphire.}}
*Focuses on locating, piecing together, and appraising artifacts unearthed by the Cataclysm.<ref name="Eurogamer"/>
 
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*{{Patch 3.0.2|note=All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spell Power.}}
*Allows you to interact with artifacts you find in a manner similar to other gathering professions. It has been specifically stated that you will be able to track both artifacts and your regular tracked objects for gathering professions (e.g. herbs or ore). Instead of tracking individual nodes, you will instead search marked regions on the world map, given by a shovel icon when viewing an entire continent or by a red enclosed region when viewing a single zone.
 
 
*{{Patch 2.1.0|note=Added.}}
*Produces completed artifacts that go into your inventory, and creates an entry in your archaeology journal describing the artifacts you completed.
 
*Unlocks unique rewards such as vanity pets, mounts, and other "toys", with occasional [[rare]] and [[epic]] quality weapons or armor.<ref name="Eurogamer"/>
 
*Expands players' knowledge of the game's [[lore]] by filling in plot holes and documenting the history of the world as it was before the Cataclysm.<ref name="Eurogamer"/> Players will reportedly be able to compile what amounts to a lore database.<ref>http://pc.ign.com/articles/109/1096848p1.html</ref>
 
   
==Description==
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
Upon learning the archaeology secondary [[profession]], the player receives the ability [[Survey]].
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-item|32636}}
   
 
[[Category:Rare gems]]
There are nine fields of research players can explore, each relating to a race in the game, such as troll, night elf, dwarf, and tol'vir.
 
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[[Category:Purple socketable gems]]
 
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[[Category:Bind on Pickup socketable gems]]
Using the surveying skill, players gather [[Archaeology Fragment]]s of one type (e.g. [[Dwarf Archaeology Fragment]]) from [[Archaeology rewards|Archaeology Finds]] of the same type. They can then solve the current stage of this race's research and will receive an item upon doing so.
 
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[[Category:Purchased socketable gems]]
 
== How Archaeology Works ==
 
As related by [[Ghostcrawler]]... <ref>http://forums.worldofwarcraft.com/thread.html?sid=2000&topicId=26726035891</ref>
 
 
=== Sites ===
 
Once [[Archaeology]] is trained, you can see dig sites on your continent map (but not the mini-map). There are always four dig sites per continent. These will not change until you dig all the fragments out of any one site.
 
 
Your dig sites appear in level-appropriate zones. Players will not be able to survey in Outland or Northrend until they have reached the minimum level to enter those zones.
 
 
Sites are race-specific. You can usually discern the race by the location and name, and some race locations are only available on some continents. You need both a minimum character level and a minimum archaeology level to use some sites.
 
 
There is no competition for dig sites; each site is player-specific.
 
 
===Finds and fragments ===
 
Each dig site can be searched three times before it despawns and a new site spawns. To search a dig site, use the {{ability|Survey}} ability. A [[wikipedia:theodolite|theodolite]] will spawn, pointing in the approximate direction of a find; it looks like a telescope with a small flashing light on a pole next to it. The color of the light and the rate at which it flashes tell you how far you are from a find: red means you are far away, yellow means you are close, and green means you may be within 40 yards or so. When you are very close, about 10 to 15 yards or so, the light will flash extremely quickly. The precise ranges for the different light colors vary depending on the site, with larges sites having longer ranges. When you loot your find, you'll get several fragments specific to a particular race, and may get a [[keystone]]. Each site yields only finds specific to one race. Note that unearthed archaeology finds will despawn if they aren't looted quickly enough, so be careful about surveying in combat. Also remember that if you are having some difficulty seeing your find, it will automatically show up on the [[minimap]], just as [[herb]]s and minerals do with [[Find Herbs]] and [[Find Minerals]]. Although each archaeology site can have three finds unearthed at a time, only one node is active at a time: once the first find is unearthed, the location of the second find is randomly selected, it is possible to unearth two or even three finds in a row at the exact same location.
 
 
There are two main strategies to surveying. The first strategy involves attempting to triangulate by moving around the outer edge of a dig site. However, due to the inaccuracy of the directional indicator (the find may be anywhere in a frontal cone of about 75 degrees) this will often prove to not provide sufficient information for locating finds. The farther away from the [[wikipedia:theodolite|theodolite]], the greater the area that can include the find. The second strategy involves some [[wikipedia:orienteering|orienteering]], heading in the general direction indicated and for approximate distance indicated and survey again from that position, to "zero in" on the artifacts, using geographical landmarks to help locate finds.
 
 
Being aware of the landscape can help locate finds as well. Consider that the fragments are not "randomly" placed. Spawn points were placed by designers who utilize their "design aesthetics" in placing them. Consider the landscape and proximity to geographic features and existing non-fragment ruins and animal bones when choosing a location to survey. This can speed up your location of fragments.
 
 
The fact that each digsite contains only a few nodes could allow gathering addons such as Gatherer or Gather Mate to aid in archeaology. Addons such as Archaeology Helper, S.A.L. and ArcheoTriangle aid in triangulation and orienteering.
 
 
As the spawn points are not random, try surveying on the spot after finding your first and second fragment. It is entirely possible for the next one to be within reach, and even to spawn in the exact same spot as the last one.
 
 
=== Artifacts ===
 
When you get a new kind of fragment, you'll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click <code>Solve</code> to complete that artifact. You cannot waste excess fragments: if you have leftover fragments, they will just apply to the next project. You can accordingly save many fragments of one kind and solve several projects in a row.
 
 
Most artifacts are common. These give a bit of lore or flavor text and an item you can sell for a small profit. You can estimate the value of the artifact by the number of fragments required to finish it.
 
 
Subsequent instances of a given artifact for a race will not be solvable until ''all'' the available artifacts of that race and skill level have been found at least once (with the exception of rare artifacts).
 
 
Some artifacts are rare, and make a blue or purple item. Many of these are toys, or for flavor, but some are actual weapons and armor. Weapons and armor are [[Bind to Account|bound to account]], but will not scale like [[heirloom]]s do. Also, such artifacts can only be solved once per character.
 
 
<gallery caption="Archaeology gallery" perrow="4">
 
File:Archaeology instructions.jpg ‎| The in-game help and instructions for the archaeology secondary skill.
 
File:Archaeology artifacts inprogress.jpg ‎| The projects page of the archaeology secondary profession.
 
File:Archaeology project.jpg ‎| An example of an archaeology project in progress.
 
File:Archaeology completed artifacts.jpg | The archaeology journal of your completed artifacts.
 
</gallery>
 
 
[[File:Archaeology-journal.jpg|thumb|Journal concept]]
 
 
==Levels==
 
Archaeology uses the same leveling scheme as the other secondary [[Profession|professions]]. Players begin as apprentices with zero skill points, and gain points by practicing archaeology skills. Players may reach 525 skill points in archaeology.
 
 
Until skill point 60, players receive one skill point for every successful collection of archaeology fragments. As there are three sets of fragments per dig site, at first players will gain three archaeology skill points per dig site. However, at skill point 60, collection of a fragment goes green, meaning that players will no longer consistently receive skill points for collecting fragments. Fragment collection goes gray at skill point 100, after which archaeology can only be increased by completing artifacts.
 
 
At all levels, players receive five skill points for creating a common artifact and 15 skill points for completing a rare artifact. It may be advantageous to save all artifact fragments until 100 archaeology, however completing artifacts allows increased frament yields and the possibility of obtaining keystones.
 
 
* Apprentice archaeologists (skill points 0–74) receive two to four fragments per survey, for a maximum of 12 fragments per site.
 
* Journeyman (skill points 75–149), expert (skill points 150–224), and artisan (skill points 225-299) archaeologists receive three to five fragments per survey, up to 15 fragments per site. Starting at the journeyman level, players also occasionally collect [[Keystone|keystones]], each worth 12 fragments, that can speed artifact construction. (This depends on the project; only some projects permit their use. See the [[Archaeology rewards|archaeology rewards]] page for fuller details.)
 
* Master (skill points 375-449) receive three to six fragments per survey, up to 18 fragments per site.
 
 
Apprentice archaeologists can only construct [[Gray|poor-quality]] artifacts. Journeyman and expert archaeologists will start to see [[Rare|rare-quality]] projects come up (see [[Archaeology rewards|archaeology rewards]] for more information). Most of these rare items have merely cosmetic effects, but players can also construct non-combat pets and other highly desirable items. Players also get new titles upon reconstructing enough rare-quality artifacts: [[I Had It in My Hand|Assistant Professor]] for the first rare reconstructed item, [[What was Briefly Yours is Now Mine|Associate Professor]] for 10 rare reconstructed artifacts, and [[It Belongs in a Museum!|Professor]] for 20 rare artifacts. (These titles correspond to tenure-track faculty ranks in North American universities.)
 
 
Archaeology levels also limit what kind of artifacts players can make. Players begin by collecting fragments for dwarf, night elf, and troll artifacts, as well as natural fossils, such as shells and fossilized ferns. At higher levels, players can research artifacts from different cultures, which will take them deeper into the lore. The higher-level archaeology racial project pages (e.g. orc or tol'vir) are not available to players until they have reached the appropriate level and have collected some fragments for a given type, though players can always see the greyed-out, untitled, and unclickable icons of not-yet-accessible cultures on the "Races" page of the archaeology journal. As soon as players hit the appropriate point level and make one successful dig at a new kind of site, that section of the journal is fully opened (i.e. a player can first see the draenei section of the archaeology journal upon hitting 300 archaeology and collect the first draenei archaeology fragments).
 
 
==Zones and dig sites==
 
{{main|Dig site}}
 
Archaeology dig sites can be found on all four continents. There are four dig sites on each continent available at any one time. Dig sites are available based on player skill. However, compared to other gathering professions, there is no competition between players. Upon reaching a dig site, players will be able to collect their three finds before the dig site dries up and a new one is made available. Even if other players are searching at the site, the finds are individual to each player.
 
 
{| class="darktable sortable zebra"
 
!Culture !! Level !! Zones
 
|-
 
|[[Dwarf Archaeology Fragment|Dwarf]] || 1 || '''Eastern Kingdoms (18/53)''': [[Twilight Highlands]] (4), [[Badlands]] (3), [[Wetlands]] (3), [[Burning Steppes]] (2), [[Searing Gorge]] (2), [[Arathi Highlands]] (1), [[Hillsbrad Foothills]] (1), [[Hinterlands]] (1), [[Loch Modan]] (1)<br/> '''Kalimdor (1/62)''': [[Southern Barrens]] (1)
 
|-
 
|[[Fossil Archaeology Fragment|Fossil]] || 1 || '''Eastern Kingdoms (13/53)''': [[Western Plaguelands]] (3), [[Blasted Lands]] (2), [[Burning Steppes]] (1), [[Duskwood]] (1), [[Eastern Plaguelands]] (1), [[Hillsbrad Foothills]] (1), [[Northern Stranglethorn]] (1), [[Redridge Mountains]] (1), [[Swamp of Sorrows]] (1), [[Wetlands]] (1)<br/>'''Kalimdor (13/62)''': [[Un'Goro Crater]] (5), [[Desolace]] (2), [[Dustwallow Marsh]] (2), [[Tanaris]] (2), [[Southern Barrens]] (1), [[Stonetalon Mountains]] (1)
 
|-
 
|[[Night Elf Archaeology Fragment|Night Elf]] || 1 || '''Kalimdor (35/62)''': [[Feralas]] (8), [[Mount Hyjal]] (5), [[Ashenvale]] (4), [[Desolace]] (4), [[Felwood]] (4), [[Winterspring]] (3), [[Azshara]] (2), [[Stonetalon Mountains]] (2), [[Darkshore]] (1), [[Silithus]] (1), [[Southern Barrens]] (1)<br/>'''Northrend (4/27)''': [[Crystalsong Forest]] (2), [[Borean Tundra]] (1), [[Dragonblight]] (1)<br/>'''Eastern Kingdoms (2/53)''': [[Duskwood]] (1), [[Eastern Plaguelands]] (1)
 
|-
 
|[[Troll Archaeology Fragment|Troll]] || 1 || '''Eastern Kingdoms (20/53)''': [[Northern Stranglethorn]] (8), [[Hinterlands]] (5), [[Cape of Stranglethorn]] (4), [[Arathi Highlands]] (1), [[Eastern Plaguelands]] (1), [[Swamp of Sorrows]] (1)<br/>'''Northrend (5/27)''': [[Zul'drak]] (4), [[Grizzly Hills]] (1)<br/>'''Kalimdor (4/62)''': [[Tanaris]] (5)
 
|-
 
|[[Draenei Archaeology Fragment|Draenei]] || 300 || '''Outland (15/28)''': [[Shadowmoon Valley]] (4), [[Terokkar Forest]] (4), [[Netherstorm]] (3), [[Zangarmarsh]] (2), [[Hellfire Peninsula]] (1), [[Nagrand]] (1)
 
|-
 
|[[Orc Archaeology Fragment|Orc]] || 300 || '''Outland (13/28)''': [[Hellfire Peninsula]] (4), [[Nagrand]] (4), [[Terokkar Forest]] (3), [[Shadowmoon Valley]] (2)
 
|-
 
|[[Nerubian Archaeology Fragment|Nerubian]] || 375 || '''Northrend (5/27)''': [[Borean Tundra]] (2), [[Dragonblight]] (1), [[Icecrown]] (1), [[Zul'drak]] (1)
 
|-
 
|[[Vrykul Archaeology Fragment|Vrykul]] || 375 || '''Northrend (14/27)''': [[Howling Fjord]] (7), [[Icecrown]] (3), [[Storm Peaks]] (3), [[Grizzly Hills]] (1)
 
|-
 
|[[Tol'vir Archaeology Fragment|Tol'vir]] ||450 || '''Kalimdor (14/66)''': [[Uldum]] (14)
 
|}
 
 
==Rewards==
 
{{Main|Archaeology rewards}}
 
Archaeology was originally intended to allow advancement in [[Path of the Titans]] system and may have awarded players with Ancient Glyph slots and recipes. At present, rewards include various non-combat items, mounts and [[epic]] quality [[Bind to Account]] gear. Players are able to piece together skeletal fragments to create a skeletal raptor mount, for example. Players can also read ancient runes found in ruins and dungeons to give buffs to themselves and others.<ref name="Eurogamer"/>
 
 
All 26 of the rare artifacts are listed here:
 
{|class="darktable zebra"
 
|-
 
!Race !! colspan=2| Rare artifacts
 
|-
 
!Draenei (2)
 
|[[Arrival of the Naaru]] || [[The Last Relic of Argus]]
 
|-
 
!rowspan=2|Dwarf (4)
 
|[[Chalice of the Mountain Kings]] || [[Clockwork Gnome]]
 
|-
 
|[[Staff of Sorcerer-Thane Thaurissan]] || [[The Innkeeper's Daughter]]
 
|-
 
!Fossil (2)
 
|[[Fossilized Hatchling]] || [[Fossilized Raptor]]
 
|-
 
!Nerubian (2)
 
|[[Blessing of the Old God]] || [[Puzzle Box of Yogg-Saron]]
 
|-
 
!rowspan=4|Night elf (7)
 
|[[Highborne Soul Mirror]] || [[Druid and Priest Statue Set]]
 
|-
 
|[[Queen Azshara's Dressing Gown]] || [[Bones of Transformation]]
 
|-
 
|[[Kaldorei Wind Chimes]] || [[Wisp Amulet]]
 
|-
 
|[[Tyrande's Favorite Doll]]
 
|-
 
!Orc (1)
 
|[[Headdress of the First Shaman]]
 
|-
 
!rowspan=3|Tol'vir (6)
 
|[[Crawling Claw]] || [[Pendant of the Scarab Storm]]
 
|-
 
|[[Ring of the Boy Emperor]] || [[Scepter of Azj'Aqir]]
 
|-
 
|[[Scimitar of the Sirocco]] || [[Staff of Ammunae]]
 
|-
 
!Troll (1)
 
|[[Zin'rokh, Destroyer of Worlds]]
 
|-
 
!Vrykul (1)
 
|[[Nifflevar Bearded Axe]]
 
|}
 
 
There are also achievements awarded as a result of leveling archaeology and finding rare finds:
 
{{:Professions achievements/Archaeology}}
 
 
==Macros==
 
===Easy access===
 
This simple macro puts both new skills on one button for your toolbar. Click to survey or hold a modifier key like shift and click to open your Archaeology skill book.
 
<code>#showtooltip
 
/cast [nomod] Survey; Archaeology</code>
 
 
===Solve count and summary===
 
This macro shows how many finds players have come across. Open up the archaeology window and look at the results list before this macro will do anything useful.
 
 
<code>/run local g,a,n,c,r=[[API GetArtifactInfoByRace|GetArtifactInfoByRace]] for x=1,9 do r,a,n,c=0,0,[[API GetArchaeologyRaceInfo|GetArchaeologyRaceInfo]](x),[[API GetNumArtifactsByRace|GetNumArtifactsByRace]](x)for y=1,c do a=a+[[API select|select]](9,g(x,y))r=r+select(3,g(x,y))end [[API print|print]](n..': '..c..' (rare: '..r..' solved: '..a..')')end</code>
 
 
Example output:
 
Dwarf: 9 (rare: 1 solved: 8)
 
Draenei: 10 (rare: 2 solved: 16)
 
Fossil: 13 (rare: 2 solved: 13)
 
Night Elf: 9 (rare: 2 solved: 12)
 
Neurbian: 4 (rare: 0 solved: 3)
 
...
 
 
The first number is the count is the amount of ''unique'' finds players have come across for that race, whether or not that find has been solved. The next number lists the quantity of rare finds, and the solved count lists the total number of artifacts solved for that race, including duplicates. If players have not had a duplicate find for a race, the unique count will be greater than the solved count for that race.
 
 
===Druid swift-shifting===
 
This macro allows druids to shift out of flight form and into travel form to survey a digsite when clicked, and switch back into swift flight form when right clicked. Simply remove the word "swift" from the macro if you do not have swift flight form.
 
<code>#showtooltip Survey
 
/run UIErrorsFrame:Hide()
 
/use [nostance:4] !Travel Form
 
/console Sound_EnableSFX 0
 
/cast [btn:2] Swift Flight Form; Survey
 
/console Sound_EnableSFX 1
 
/run UIErrorsFrame:Clear();UIErrorsFrame:Show()</code>
 
 
== Videos ==
 
Introduction to Archaeology:<br>
 
<youtube>I7x3WGF4fX0</youtube>
 
<br>
 
<youtube>C2VdQWS7WEw</youtube>
 
 
Tankspot's overview:
 
<youtube>TiOLcVDMs9c</youtube>
 
 
== Websites ==
 
{{main|Fansites#Databases_and_resources}}
 
Below are websites associated with Archaeology.
 
 
{{elink | icon=wowdigger |site= WoW Dig Site | link=http://www.wowdigsite.com
 
| desc= Archaeology Information, guides, videos, links, and resources. }}
 
 
 
==Patches and hotfixes==
 
{{Patch 4.0.6|note=Five new Tol'Vir Dig Sites in Uldum added: Obelisk of the Stars, Sakhet Wastes, Schnottz's Landing, Keset Pass and Lost City of the Tol'Vir.}}
 
{{Patch 4.0.6|note=The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.}}
 
{{Patch 4.0.6|note=Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.}}
 
{{Patched|date=2010-12-27|note=Vashj'ir dig sites no longer unlock for players. They felt too punishing without additional benefits compared to low-level sites, and were much more difficult to obtain artifacts in due to the way Vashj'ir navigation works.}}
 
{{Patched|date=2010-12-21|note=Completing rare artifacts now grant triple skill gains (15 instead of 5).}}
 
{{Patched|date=2010-12-20|note=The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.}}
 
{{Patched|date=2010-12-16|note=Completing Archaeology projects will once again contribute to the guild achievement Making History once the player relogs.}}
 
{{Patched|date=2010-12-14|note=Archaeology now gives 3-6 fragments per survey, up from 3 (2-4 or 3-5 at lower skill levels).}}
 
{{Patched|date=2010-12-13|note=Completing Archaeology projects no longer progresses the guild achievement Making History. This is a temporary fix until an issue with this achievement can be addressed in an upcoming patch.}}
 
{{Patch 4.0.3a|note=Added}}
 
 
==References==
 
{{reflist}}
 
 
{{professions}}
 
[[Category:Archaeology| ]]
 
[[Category:Cataclysm]]
 
[[Category:WoW professions]]
 
[[Category:WoW secondary professions]]
 
 
[[ru:Археология]]
 

Revision as of 01:40, 12 July 2011

Inv misc gem ebondraenite 03

Source

This item can be purchased for 40 Apexis Shard from Aether-tech Adept in Blade's Edge Mountains.

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Now grants Intellect instead of Spell Power. Renamed from Unstable Sapphire.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spell Power.
  • Bc icon Patch 2.1.0 (2007-05-22): Added.

External links