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UI Escape Sequences

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Many UI elements that display text on the screen support a special escape sequence.

Most likely to prevent interference with the C / LUA escape sequences, Blizzard decided to start those sequences with the pipe character (|).

Supported Escape Sequences

|cAARRGGBB
Sets text color. Text following this escape sequence will be drawn in this color. Each pair of digits represents a color value (plus the alpha value, however the alpha value is currently ignored and should always be FF) as a hexadecimal number.
  • |cFFFF0000 - Red text
  • |cFF00FF00 - Green text
  • |cFF0000FF - Blue text
  • |cFFFFFF00 - Yellow text
  • etc.
|r
Reset the color, all text following this sequence will be drawn in the default color of the text.
|Hlinkid|hLinktext|h
for Hyperlinks, while the only currently known links are item, enchant, quest and player links.
|Hitem:ItemString|hLinktext|h
for Item Links (ItemString must be the full ItemString, ie. d:d:d:d:d:d:d:d style)
|Henchant:EnchantID|hLinktext|h
for Enchant Links
|Hplayer:Name|hLinktext|h
for Player Links (Click to whisper, CTRL-Click to select and Shift-Click to do a /Who Name)
|Hquest:QuestID:QuestLevel|hLinktext|h
for Quest links.
|n
Possibly as newline in some cases.
number |1singular;plural;
Will choose a word depending on whether the digit preceding it is 0, 1 or not. (i.e. 1,11,21 return the first string). Note that unlike |4 singular and plural forms are separated by semi-colon.
|2text
Before vowels outputs d' (with apostrophe) and removes any leading spaces from text, otherwise outputs de (with trailing space)
|3-formid(text)
Displays text. Processed by C code, data used for parsing isn't available to UI, all events fire with the data already processed.
number |4singular:plural; -or- number |4singular:plural1:plural2;
Will choose a form based on the number preceding it. Client locale dependant. More than two forms (separated by colons) may be required by some locales (i.e. Russian requires 3 forms), if too many forms provided they are ignored, if needed form isn't provided empty string will be used instead. Note that unlike |1 singular and plural forms are separated by colon. (added with 2.4.2)
|TTexturePath:width:height:xoffset:yoffset|t
Will insert a texture into a font string. If height is omitted, it will match the width to create a square. The offsets are optional and will shift the texture from where it would normally be placed.
||
Output "|" regardless of if whatever follows it looks like a valid escape.


A "|" followed by something that is not a valid escape sequence will be displayed as-is.

Examples

Text color

|cFFFF0000This is red text |rthis is normal color

Should result in

This is red text this is normal color

Note that color here is 4-channel (aarrggbb).

Gotchas

If you are using an in-game text editor, it is not wholly unlikely that the editor is trying to being "helpful" by replacing "|" with "||" for you without you seeing it. If you are trying to use escape sequences and just keep getting pipe chars, that's why. Try using "\124" instead of "|". 124 is the ascii code escape for the pipe character, and will work regardless of what your editor is trying to do.

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