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(Added Reclaimed Treasures note and also a note regarding the The Shattered Necklace line of quests)
 
(And the note mostly says that.)
 
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{{source needed}}
{{infobox instance
 
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{{For|the playable race|Troll (playable)}}
|name=Uldaman
 
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{{For|the language|Troll (language)}}
|aka=Uld, Ulda
 
  +
{{Infobox race
|ss=Uldaman Graphic.jpg
 
  +
| name = Trolls, the Masters of Voodoo
|caption=Uldaman loading graphic
 
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| image = TrollCrest.jpg
|loc=[[The Maker's Terrace]], [[Badlands]]
 
  +
| capital = [[Zuldazar]]
|race={{Dark Iron Dwarf Race}}<br />
 
  +
| faction = [[Independent]], [[Horde]] (Darkspear, Shatterspear<ref>http://www.youtube.com/watch?v=PNB4py6LOz0</ref>, and Revantusk), Hostile
{{Dwarf Race}}<br />
 
  +
| character = [[Warrior]], [[Hunter]], [[Mage]], [[Priest]], [[Rogue]], [[Shaman]], [[Druid]], [[Death Knight]], (WoW) [[Shadow hunter]], [[Witch doctor]], [[Potion doc]], [[Barbarian]], [[Primal]], [[Wilderness stalker]], [[Hexer]], [[Berserker]], [[Healer]] (RPG)
{{RaceIconExt|Earthen|Small}} [[Earthen]]<br />
 
  +
| mount = [[Raptor]]
{{RaceIconExt|Trogg|Small}} [[Trogg]]<br/>
 
  +
| homeworld = [[Azeroth (world)|Azeroth]]
|boss=Archaedas
 
  +
| region = [[Azeroth (continent)|Azeroth|Azeroth]] ([[Stranglethorn Vale]], [[Zul'Gurub]]), [[Dun Morogh]], [[Lordaeron (continent)|Lordaeron]] ([[Zul'Aman]], [[Hinterlands]], [[Ghostlands]] [[Eversong Woods]], [[Arathi Highlands]], [[Eastern Plaguelands]])
|type=Group
 
  +
| language = [[Zandali]], [[Low Common]], [[Common (language)|Common]]
|level=35 - 45
 
  +
| leader = [[King Rastakhan]]
|players=5 (10)
 
  +
| exact = 6' 3" - 7' 1" ( 190 - 216 cm ) (Male, Upright)<br/>5' 11" - 6' 9" ( 180 - 206 cm ) (Female, Upright)<br/>
|bosses={{Uldaman}}
 
 
}}
 
}}
   
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'''Trolls''' (aka '''trollkind''') are a diverse sapient race in Azeroth and can be found in every part of the world. They average seven feet in height and two hundred pounds in weight. Two exceptions to this are the [[Drakkari]] and the [[Zandalari]], who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range. For further discussion of these outliers, consult the below section on these so-called "monstrous" trolls. There are several races of troll.
'''Uldaman''' is an old, [[earthen]] complex buried deep within the [[Khaz Mountains]]. It was partially excavated, but has since fallen into the hands of the [[Dark Iron dwarves|Dark Iron]]s, who find the place ideal to dig for earthly riches. Uldaman is one of the three known ancient [[Titan]] cities in the world, the two others being [[Uldum]] in southern [[Tanaris]] and [[Ulduar]] in the northern reaches of [[Northrend]], located in the [[Storm Peaks]]. Other Titan holdings include a complex beneath [[Bael Modan]] in the southern [[Barrens]] and the vault known as [[Terramok]], deep inside [[Maraudon]], [[Desolace]]. Uldaman itself can be found in the [[Badlands]], west of the entrance to [[Loch Modan]]. The enemy level range is 35 to 40, and the minimum level required to enter it is 30.
 
The end boss [[Archaedas]] is level 40 and still hard, but easily defeated with a group of 37 to 38's. Before [[Patch 2.3]], however, Archadeas was level 47 and required a group of 42 to 45's to take down. Some of the information below has not been updated since patch 2.3.
 
   
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Many trolls have no loyalty except amongst their own tribes, with the exception of the [[Darkspear tribe]], [[Shatterspear tribe]], and [[Revantusk tribe]], the former two being part of the [[Horde]], while the latter being allies of them. Darkspear are the playable trolls in ''World of Warcraft.'' Although the Darkspear are the weakest and smallest of all the troll races, they are the most cunning and intelligent and can still grow to rather immense sizes. For example, Darkspear [[Berserker]]s in [[Warcraft III]] were larger even than grunts.
==History==
 
{{wow-dungeons}}
 
:''Uldaman is an ancient [[Titan]] vault that has laid buried deep within the earth since the world's creation. Dwarven excavations have recently penetrated this forgotten city, releasing the Titans' first failed creations: the [[Troggs]]. Legends say that the Titans created troggs from stone. When they deemed the experiment a failure, the Titans locked the troggs away and tried again - resulting in the creation of the dwarven race. The secrets of the dwarves' creation are recorded on the fabled [[Lore Keeper of Norgannon|Discs of Norgannon]] - massive Titan artifacts that lie at the very bottom of the ancient city. Recently, the [[Dark Iron dwarves]] have launched a series of incursions into Uldaman, hoping to claim the discs for their fiery master, [[Ragnaros]]. However, protecting the buried city are several guardians - giant constructs of living stone that crush any hapless intruders they find. The Discs themselves are guarded by a massive, sapient Stonekeeper called [[Archaedas]]. Some rumors even suggest that the dwarves' stone-skinned ancestors, the earthen, still dwell deep within the city's hidden recesses.''
 
   
== Geography ==
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== Characteristics ==
[[Image:Uldaman entrance.jpg|thumb|The main entrance into Uldaman.]]
 
   
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[[File:Troll Subspecies.jpg|thumb|450px|Jungle trolls, forest trolls, ice trolls, sandfury trolls, dark trolls, and undead trolls.]]
Uldaman is located in the northern part of the Badlands.
 
   
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Trolls are often tall, lanky, and muscular. They have both [[elf|elven]] and [[orc]]ish characteristics with their fierce fangs and long ears. Their long arms, strong legs and quick reflexes make them adept hunters. Trolls have only two fingers and a thumb on their hands, and they have only two toes on each foot. Like the tauren, trolls do not wear standard shoes or boots, although while tauren are unable to do so because of the shape of their hooves, trolls are simply more comfortable barefoot.
=== Maps ===
 
Various useful maps of this instance.
 
*[http://wow.incgamers.com/cartography/instances/uldaman.php WorldOfWar Map]
 
   
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The forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. A thin layer of moss will inevitably grow on the skin of a forest troll shortly after they are born, giving them their characteristic green coloring. Their moss-like skin color ranges from light green to blue and purple. However, the jungle trolls' bodies are covered in a short, soft fur which cause the trolls to appear purple or gray.<ref>http://www.worldofwarcraft.com/info/story/troll/</ref>
=== Subregions ===
 
{| class="darktable"
 
|-
 
| [[Dig One]] • [[Dig Three]] • [[Dig Two]] • [[Excavation Center]] • [[Echomok Cavern]] • [[Hall of the Crafters]] • [[Hall of the Keepers]] • [[Khaz'goroth's Seat]] • [[Map Chamber]] • [[North Common Hall]] • [[The Sealed Hall]] • [[South Common Hall]] • [[The Stone Vault]] • [[Temple Hall]]
 
|}
 
   
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Although enough physical damage will kill them, trolls can [[Regeneration|regenerate]] lost limbs and heal grievous physical injuries at an accelerated rate, giving them a large advantage in battle. Trolls are so well known for their regenerative abilities that [[Alchemy|alchemical]] mixtures, which induce regeneration in other races, are referred to as "[[Strong Troll's Blood Potion|troll's blood potions]]," despite not actually containing any troll blood. Militant tribes of trolls are efficient killers and have a strong lust for blood. Some may still cling to their heritage of [[cannibalism]] and [[voodoo]].
The quest levels listed below are from prior to 2.3, and thus are not correct (they are too high).
 
   
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Trolls have a characteristic way of speaking. Words like "yo" (a greeting) and "mon" (man) are common expressions. They speak with varying accents that resemble that of Jamaicans and Cubans. Cuban-sounding accents are more common among forest trolls.
== Quest guide ==
 
{| class="darktable"
 
! Quest name
 
! Quest giver
 
! Zone location
 
|-
 
!colspan="3"|{{Alliance Icon Small}} Alliance quests
 
|-
 
| {{questlong|Alliance|45|The Lost Tablets of Will}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Advisor Belgrum}}
 
| [[The Library]], [[Hall of Explorers]], [[Ironforge]]
 
|-
 
| {{questlong|Alliance|40|The Lost Dwarves}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Prospector Stormpike}}
 
| [[The Library]], [[Hall of Explorers]], [[Ironforge]]
 
|-
 
| {{questlong|Alliance|43|Reclaimed Treasures (Alliance)}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Krom Stoutarm}}
 
| [[The Library]], [[Hall of Explorers]], [[Ironforge]]
 
|-
 
| {{questlong|Alliance|42|Back to Uldaman}}
 
| {{RaceIcon|Gnome|Male|Small}}{{NPC|Alliance|Talvash del Kissel}}
 
| [[The Mystic Ward]], [[Ironforge]]
 
|-
 
| {{questlong|Alliance|42|Uldaman Reagent Run (Alliance)}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Ghak Healtouch}}
 
| [[Thelsamar]], [[Loch Modan]]
 
|-
 
| {{questlong|Alliance|38|Agmond's Fate}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Prospector Ironband}}
 
| [[Ironband's Excavation Site]], [[Loch Modan]]
 
|-
 
| {{questlong|Alliance|35|A Sign of Hope (2)}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Prospector Ryedol}}
 
| Hill south of [[Hammertoe's Digsite]], [[Badlands]]
 
|-
 
| {{questlong|Alliance|40|Amulet of Secrets}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Hammertoe Grez}}
 
| The outermost part of [[Uldaman]]
 
|-
 
| {{questlong|Alliance|40|Prospect of Faith}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Hammertoe Grez}}
 
| The outermost part of [[Uldaman]]
 
|-
 
| {{questlong|Alliance|40|The Hidden Chamber}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Alliance|Baelog}}
 
| [[Dig Two]], Inside [[Uldaman]]
 
|-
 
| {{questlong|Alliance|41|The Shattered Necklace}}
 
| [[Image:INV Jewelry Necklace 02.png|20px]]{{loot|Uncommon|Shattered Necklace}}, drop<br />from [[Dark Iron dwarf|dark iron dwarves]] and [[trogg]]s
 
| Throughout [[Uldaman]]
 
|-
 
| {{questlong|Alliance|43|Find the Gems}}
 
| {{RaceIcon|Undead|Male|Small}}{{NPC|Neutral|Remains of a Paladin}}
 
| Inside [[Uldaman]]
 
|-
 
| {{questlong|Alliance|44|Restoring the Necklace}}
 
| Talvash's Scrying Bowl
 
| Inside [[Uldaman]]
 
|-
 
| {{questlong|Alliance|47|The Platinum Discs (Alliance) (1)}}
 
| The Discs of Norgannon
 
| [[Khaz'goroth's Seat]], innermost [[Uldaman]]
 
|-
 
!colspan="3"|{{Horde Icon Small}} Horde quests
 
|-
 
| {{questlong|Horde|42|Uldaman Reagent Run (Horde)}}
 
| {{RaceIcon|Troll|Male|Small}}{{NPC|Horde|Jarkal Mossmeld}}
 
| [[Kargath]], [[Badlands]]
 
|-
 
| {{questlong|Horde|41|Necklace Recovery}}
 
| {{RaceIcon|Orc|Male|Small}}{{NPC|Horde|Dran Droffers}}
 
| [[The Drag]], [[Orgrimmar]]
 
|-
 
| {{questlong|Horde|41|Necklace Recovery, Take 2}}
 
| {{RaceIcon|Orc|Male|Small}}{{NPC|Horde|Dran Droffers}}
 
| [[The Drag]], [[Orgrimmar]]
 
|-
 
| {{questlong|Horde|44|Find the Gems and Power Source}}
 
| {{RaceIcon|Troll|Male|Small}}{{NPC|Horde|Jarkal Mossmeld}}
 
| [[Kargath]], [[Badlands]]
 
|-
 
| {{questlong|Horde|43|Reclaimed Treasures (Horde)}}
 
| {{RaceIcon|Undead|Male|Small}}{{NPC|Horde|Patrick Garrett}}
 
| [[The Trade Quarter]], [[Undercity]]
 
|-
 
| {{questlong|Horde|47|The Platinum Discs (Horde) (1)}}
 
| The Discs of Norgannon
 
| [[Khaz'goroth's Seat]], innermost [[Uldaman]]
 
|-
 
!colspan="3"|{{Neutral Icon Small}} Neutral quests
 
|-
 
| {{questlong|Neutral|42|Indurium Ore}}
 
| {{RaceIcon|Goblin|Male|Small}}{{NPC|Neutral|Pozzik}}
 
| [[Mirage Raceway]], [[Thousand Needles]]
 
|-
 
| {{questlong|Neutral|36|Power Stones}}
 
| {{RaceIcon|Goblin|Male|Small}}{{NPC|Neutral|Rigglefuzz}}
 
| [[Valley of Fangs]], [[Badlands]]
 
|-
 
| {{questlong|Neutral|40|Solution to Doom}}
 
| {{RaceIcon|Dwarf|Male|Small}}{{NPC|Neutral|Theldurin the Lost}}
 
| [[Agmond's End]], [[Badlands]]
 
|-
 
!colspan="3"|{{Neutral Icon Small}} Class quests
 
|-
 
| {{questclass|Neutral|Mage|40|Power in Uldaman}}
 
| {{RaceIcon|Human|Female|Small}}{{NPC|Neutral|Tabetha}}
 
| [[The Quagmire]], [[Dustwallow Marsh]]
 
|}
 
   
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Legends exist that suggest the possibility that the first night elves were pioneering [[Forest troll]]s or [[Dark troll]]s from the North who settled on the shores of the [[Well of Eternity]]. See [[troll and elven lineage]] for more information.
== Resources ==
 
* [[Leather]]
 
** [[Scorpid Scale]] (skinnable level 40-50 [[scorpid]]s)
 
   
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== History ==
* [[Ore]]
 
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=== The Twin Empires ===
** [[Iron Deposit]]
 
** [[Mithril Deposit]]
 
** [[Truesilver Deposit]]
 
** [[Indurium Mineral Vein]] (for quests)
 
   
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[[File:Troll.png|thumb|Troll]]
== Dungeon denizens ==
 
* [[Basilisk]]s
 
* [[Bat]]s
 
* [[Dark Iron dwarves]]
 
* [[Dwarves]]
 
* [[Earthen]]
 
* [[Golem]]s
 
* [[Human]]s (one, at least)
 
* [[Scorpid]]s
 
* [[Stone giant]]s
 
* [[Trogg]]s
 
   
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[[File:voodoo troll.jpg|thumb|Screenshot of a voodoo troll.]]
==Bosses==
 
[[Image:Uldabosses.jpg|thumb|Uldaman bosses]]
 
* End boss: [[Archaedas]], a level 40 elite male guardian, see article about him for fighting strategy
 
   
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About 16,000 years ago (long before the [[Night elf|night elves]] summoned the wrath of the [[Burning Legion]]), trolls lorded over much of [[Kalimdor]], which was then a single continent. The [[Zandalar Tribe|Zandalarian]]s were the earliest known trolls - the first tribe from which all tribes originated.
Separately from the general populace, there are other, more notable characters scattered around the site; these include:
 
   
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Over time two distinct troll empires emerged: the [[Amani Empire]] of the middle forestlands and the [[Gurubashi Empire]] of the Southeastern jungles. Smaller tribes lived far North in the region now called [[Northrend]]. These tribes founded a small nation known as [[Zul'Drak]], but they never achieved the size or prosperity of the southern empires.
* [[Ironaya]], a female guardian; requires the [[Staff of Prehistoria]] to gain access to her chamber.
 
* [[Obsidian Sentinel]], drops an item needed for the Mage's class specific quest, see the quest section below.
 
* [[Grimlok]], the Stonevault Trogg Chieftain.
 
* [[Galgann Firehammer]], a Dark Iron dwarf with minions, guarding a quest chest.
 
* [[Revelosh]], a mini Trogg boss who drops the main part of the Staff of Prehistoria.
 
* The three lost Dwarves: [[Olaf]], [[Eric "The Swift"]] and [[Baelog]], guarding the chest containing the upper part of the staff. (Friendly to Alliance)
 
* [[Annora]] {{title|Master Enchanter}}, one of the artisan [[enchanting]] [[trainers]] in Azeroth. Friendly to Alliance players.
 
   
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The Gurubashi and Amani empires held some animosity for one another, but they rarely warred. At the time, their greatest common enemy was a third empire — the civilization of [[Azj'Aqir]]. The [[aqir]] were intelligent insectoids who ruled the lands of the far West. These insectoids were clever, greatly expansionary, and extremely hostile. The aqir aimed to eradicate all non-insect life from the fields of Kalimdor.
== Loot ==
 
See [[Uldaman loot]].
 
   
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The trolls fought the aqir for many thousands of years but never succeeded in winning a true victory over them. Eventually, due to the trolls' persistence, the aqiri kingdom split in half as its citizens fled to separate colonies in the far Northern and Southern regions of the continent. Two aqiri city-states then emerged: [[Azjol-Nerub]] in the Northern wastes and [[Ahn'Qiraj]] in the Southern desert. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.
== Additional information ==
 
* '''Warning to Horde players''': Killing the non aggressive hostile [[Hammertoe Grez]] in the tunnel leading to the instance will flag you for PvP. If you need any items from outside the instance (such as the Garrett Family Treasure or the Tablet of Ryun'eh) and you kill him, you will be open to attacks from Alliance players. It's recommended PvE players avoid this hostile transgression.
 
* Looking for the enchanting trainer? She's hiding behind a rock column. To get her to come out, you need to kill all the scorpids in her room.
 
   
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With the insectoids driven into exile, the twin troll empires returned to normalcy. Despite their great victories, neither civilization expanded much further than their original boundaries. However, ancient texts speak of a small faction of trolls who broke off from the Amani Empire and founded their own colony in the heart of the dark continent. There, pioneers discovered the cosmic [[Well of Eternity]], which allegedly transformed them into beings of immense power. Some legends suggest that these troll adventurers were the first night elves, though this hypothesis has never been proven.
As is the case with many other non-endgame instances, mobs in Uldaman are in a wide range of levels. The rub of Uldaman, and why many despise it, is the fact that there are so many quests spread out over so many levels. A level 36 character might reasonably want to get into an Uldaman group because by this time they might have acquired 3 or 4 quests that they would like to take care of. While a character of this level may reasonably expect to accomplish <em>these</em> quests, they can offer little help against the final boss. The best way to enjoy the Uldaman content is to plan on at least 2 excursions.
 
   
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=== Empires' Fall ===
The first one would be aimed at accomplishing all of the outside-the-instance quests (generally, all the quests below level 40), slaying [[Ironaya]] and possibly the [[Obsidian Sentinel]] (for the Mage quest). During this expedition, you would hope to get the Shattered Necklace drop and deal with [[Hammertoe Grez]]' questline. This can be accomplished by as few as 2 or 3 well equipped and skilled players of level 36-39. With a carefully prepared questlog, you can complete a large number of high-XP quests in quite a short time. For doing these quests, a smaller group actually can work better because there's less competition for the drops (power stones) and it is easier to keep a smaller group focused on the objectives.
 
   
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[[File:Frostmanetroll.gif|right|Frostmane Troll]]
Your second foray into Uldaman, intended at completing The Shattered Necklace line, should not be undertaken until you are at least level 40 and, as always, your chances of success go up the higher level you and your group are. Insist on level 40 for people whose skill you trust and 42 for those who you do not know. With a level-appropriate group, it can take quite a while to clear to [[Archaedas]] and you will only get 2 or perhaps 3 shots at him before respawns happen. That being the case, be certain that you join a group where all the players are at least level 40 and are focused on the objective of downing Archaedas. This '''cannot be undertaken by Horde.''' and if you get the item it should be ignored or destroyed as it has no vendor value.
 
   
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Aside from their shadowy origins, it is clear that the night elves came to power soon after their discovery of the Well of Eternity. Despite the trolls' attempts to keep them from expanding their territories, the night elves built a strong empire that expanded rapidly across primordial Kalimdor. Wielding magics never before seen by the trolls that remained largely superstitious, the night elves had little trouble demolishing the trolls' twin empires, an act the aqir could not accomplish.
'''Worthy of note:''' Most players do not realise that the quest "Reclaimed Treasures" is not in the actual Instance itself rather in the chamber just before it (Dig 1) there is a small tunnel to the West follow that through to find his treasure in a small box behind a pillar at the end of the tunnel.
 
   
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The night elves systematically dismantled the trolls' defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The actions of the night elves incurred the trolls' long-lasting hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years.
== Walkthrough ==
 
* [http://wow.allakhazam.com/db/zone.html?wzone=74;mid=117562723354317296;page=1;howmany=50#117562723354317296 WoW Allakhazam's guide to Uldaman]
 
   
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Eventually, the night elves' reckless overuse of magic lured the demonic Burning Legion to the world. The demons destroyed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent.
This guide is for effective [[Alliance]] questing in the [[Badlands]] in general, with a focus on Uldaman. As of Patch 2.3, it is possible to complete most quests in one run, at level 39 or 40.
 
   
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At the end of this conflict, known as the [[War of the Ancients]], the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents. Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of [[Quel'Thalas]] and [[Stranglethorn]] (respectively). The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day [[Northrend]] and [[Silithus]] (respectively).
Items needed: 1 {{item|icon=|Frost Oil}} (~{{cost|3}}), 1x {{item|icon=|Gyrochronatom}} ({{cost|2}}), 5x {{item|icon=|Silver Bar}} (~{{cost|1}} each), 1x {{item|icon=|Healing Potion}} (~{{cost||20}}), 1x {{item|icon=|Lesser Invisibility Potion}} (~{{cost|1}}).
 
   
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Both troll civilizations recoiled from the vast destruction of the world they had known. The trolls later rebuilt their ravaged cities and set about to reclaim some of their former power.
1. Pick up 3 quests in [[Ironforge]] [[Hall of Explorers]] and set your hearthstone to Ironforge: {{quest|Ironband Wants You!}}, {{quest|The Lost Dwarves}}, {{quest|Reclaimed Treasures}}
 
   
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=== Wrath of the Soulflayer ===
2. Go to [[Loch Modan]]. In [[Thelsamar]] pick up {{quest|Badlands Reagent Run}} from hovel next to the inn. Go to [[Ironband's Excavation Site]] {{coords|65|65|Loch Modan}}, turn in Ironband Wants You!, and get {{quest|Find Agmond}}.
 
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The long centuries following the [[Great Sundering]] of the world were difficult ones for the troll race. Famine and death were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of a darker one.
   
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[[Hakkar the Soulflayer]] (not to be confused with [[Hakkar the Houndmaster]] from War of the Ancients), a darker spirit, heard the trolls' calls of distress and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the [[South Seas]]. Though he brought them great power, Hakkar demanded souls be sacrificed to him daily. He wanted to gain access to the physical world so that he could terrorize and devour mortal creatures. In time the Zandalari helped the Gurubashi realize what kind of creature they had courted with, and both forces turned against him. The strongest tribes rose up against Hakkar and his loyal priests, the [[Atal'ai]].
3. Head to the Badlands. Kill any vultures you see; they're the hardest-to-find quest-mob you need. There's a whole gang of them south of [[Kargath]] at about {{coords|15|60|Badlands}} where the [[Giant Buzzard]]s are about 39-41 and drop what you need almost 100%, but that's Horde-infested area.
 
* At {{coords|53|43|Badlands}}, pick up {{quest|A Dwarf and His Tools}} and {{quest|Mirages}}.
 
* At {{coords|42|52|Badlands}}, pick up {{quest|Power Stones}} and {{quest|Barbecued Buzzard Wings}}.
 
* At {{coords|26|44|Badlands}}, pick up and turn in the quests for Frost Oil, a Gyrochronatom, and the Healing and Lesser Invisibility Potions. Pick up {{quest|Study of the Elements: Rock}}, and go kill [[Lesser Rock Elemental]]s, which drop two quest items. Be aware this is near a Horde base (for PvP servers). This quest may take a while.
 
* Find [[Theldurin the Lost]] at {{coords|51|76|Badlands}}, and pick up {{quest|Solution to Doom}}.
 
* Right North of there across the trogg camp at {{coords|50|62|Badlands}} complete {{quest|Find Agmond}}, accept and do {{quest|Murdaloc}}. Make vultures a priority while you do this.
 
* Finish up the Reagent Run, hit {{coords|66|21|Badlands}} for an easy pickup for {{quest|Mirages}}.
 
* Go to {{coords|53|33|Badlands}} to get {{quest|A Sign of Hope}} from a map on the ground. Keep killing the dwarves at the dig site for [[Ryedol's Lucky Pick]] which should drop pretty quick.
 
* Go to {{coords|54|43|Badlands}}, turn in the quest, and get the next step in A Sign of Hope. The additional quest {{quest|Scrounging}} is easy enough: Head to [[Camp Kosh]], kill some ogres, get some drops, return.
 
* If you're still not done with the Badlands Reagent Run, finish up on easy coyotes and vultures north of here.
 
   
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The devastating war that ensued between Hakkar's followers and the rest of the Gurubashi tribes was not well-recorded and has mostly been passed on through oral tradition. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the war began turning away from the trolls' favor, they succeeded in destroying Hakkar's avatar and banishing him from the mortal world.
4. Head back to Loch Modan, turn in Badlands Reagent Run in Thelsamar and get {{quest|Uldaman Reagent Run}}. Turn a quest in at Ironband, and get {{quest|Agmond's Fate}}.
 
   
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The Atal'ai priests were eventually driven from the capital of [[Zul'Gurub]] and forced to survive in the uncharted swamplands of the North. Within the dense ferns they built a great temple, [[Atal'Hakkar]], in honor of their fallen god, where they continued to worship and serve him.
5. Return to Badlands, and head down into the non-instanced part of Uldaman.
 
* Find [[Hammertoe Grez]] (a little ways down on the right), turn in the quest, get the follow-up.
 
* Head down further and kill the bad guy, pick up the amulet, return to Hammertoe, get {{quest|Prospect of Faith}}.
 
* Along the way, loot mushrooms and urns to complete Agmond's Fate and Uldaman Reagent Run.
 
* By the time you're done with this you should also have picked up The {{item|icon=|Shattered Necklace}}, which gives you a quest.
 
* Complete {{quest|Reclaimed Treasures}} in the [[North Common Hall]] outside the instance. Complete {{quest|Solution to Doom}} in the cave right next to the one for Reclaimed Treasures.
 
* Get out and go see [[Prospector Ryedol]] at {{coords|53|43|Badlands}}
 
* Return any other completed quests from Badlands.
 
   
  +
The rest of the Gurubashi tribes separated after the great civil war had left their lands in ruins. The [[Skullsplitter]], [[Bloodscalp]], and [[Darkspear]] tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, rumors of a prophecy that Hakkar would one day be reborn into the world spread.
6. Hearthstone to Ironforge.
 
* Go see [[Talvash del Kissel]] in the [[Mystic Ward]]. Bring the 5 Silver Bars with you and get {{quest|Lore for a Price}}. Complete it. Accept {{quest|Back to Uldaman}}.
 
* Go to the Hall of Explorers. Turn in all your quests, including follow-ups. Accept {{quest|An Ambassador of Evil}}.
 
   
  +
=== The Troll Wars ===
7. Back to Badlands, into [[Angor Fortress]], kill the bad guy at the bottom.
 
   
  +
{{main|The Troll Wars}}
8. Hearthstone to Ironforge, turn in quests, and get {{quest|The Lost Tablets of Will}}.
 
   
  +
One of the oldest wars in the lands of ''Warcraft'' was between the [[forest troll]]s of [[Zul'Aman]] and the [[high elves]]. High elves founded their kingdom of [[Quel'Thalas]] over ground sacred to the trolls, beneath which lied a ruined troll city. This sparked conflict between the high elves and trolls, and elven magic frightened away superstitious and angry troll warbands. 4,000 years passed before the trolls began to orchestrate an earnest war against the high elves.
9. Run Uldaman with a decent group. Bring a map or someone who knows the instance. Go see the [[Remains of a Paladin]] in the beginning. Get all the gems for the necklace. Make sure to walk into the room behind the summoned titan, [[Ironaya]]. You probably won't be able to complete Power Stones in one run, but you can solo that outside the instance later. Once you've completed the necklace, don't forget to use Talvash's scrying phial and get the last part of that questline before you defeat the final boss, [[Archaedas]].
 
   
  +
The trolls proved very likely to win the war, but [[human]]s arrived to aid the high elves. Together the high elves and humans used fire magic to prevent the trolls from regenerating their wounds. The troll armies broke and attempted to flee, but many were chased by enemy forces and eventually killed.
==External links==
 
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{{Elinks-zone|1337|al=74|}}
 
   
  +
The forest trolls would never fully recover from their defeat, and history would never see them rise as one nation again.
{{Uldaman Subzones}}
 
{{Dungeons}}
 
{{titans}}
 
   
  +
== Culture ==
[[Category:Dark Iron dwarves]]
 
  +
[[Category:Explorers' League]]
 
  +
[[File:trolls.jpg|thumb|Shadow Hunter]]
[[Category:Badlands]]
 
  +
[[Category:Instances]]
 
  +
=== Troll hostility ===
[[Category:Uldaman| ]]
 
  +
Trolls are very isolated beings. Most trolls, excluding a few tribes (one such being the Darkspear), don't speak any of the common languages. Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. They are highly tribally spiritual. The center of a tribe's spirit is the tribe's [[priest]] or superior [[hunter]].
[[Category:Mines]]
 
  +
[[Category:Titans]]
 
  +
Other than tribes such as the Darkspear, most trolls will attack outsiders on sight, even trolls of other tribes. Uncivilized trolls live all across Kalimdor and the [[Eastern Kingdoms]]. The jungle near [[Booty Bay]] in the Eastern Kingdoms is infamous for its many aggressive jungle troll inhabitants.
  +
  +
=== Languages ===
  +
Most trolls speak [[Zandali]]<ref name="LoM34">''[[Lands of Mystery]]'', 34</ref><ref>''[[Horde Player's Guide]]'', 10</ref> and [[Common]]<ref>''[[World of Warcraft: The Roleplaying Game]]'', 50</ref><ref>''[[Alliance & Horde Compendium]]'', 23</ref> as their primary languages. However, due to their isolation, some trolls have forgotten Zandali and use Low Common as their primary language instead.<ref name="LoM34"/> Darkspear trolls, having been somewhat assimilated into the culture of [[Orgrimmar]] and its surrounding settlements, also speak [[Orcish]].
  +
  +
=== Cannibalism and voodoo ===
  +
[[Cannibalism]] is a relatively common troll practice. Several specific troll tribes have been confirmed as cannibalistic, including the [[Mossflayer]] and [[Vilebranch]] tribes. All of the currently known tribes of [[ice troll]]s practice cannibalism. Sand trolls, forest trolls, dark trolls, and jungle trolls are also frequently cannibalistic. Notable exceptions include the [[Zandalar]] and [[Revantusk]] tribes. The [[Darkspear]] tribe practiced cannibalism until they joined forces with the Horde, who forbade the practice. [http://www.worldofwarcraft.com/info/story/troll/biology.html]
  +
  +
Not all trolls practice [[voodoo]], but it is as widespread as cannibalism. Little is known about the emergence of voodoo among the trolls, for most tribes that possess such knowledge are unwilling to share it with outsiders. However, with the recent advent of [[Zandalari]] trolls to Yojamba Isle, many researchers have speculated that voodoo may have originated with the Zandalari.<ref name="trollbiology">[http://www.worldofwarcraft.com/info/story/troll/biology.html Biology: Physical Features] from [[Troll Compendium]]</ref>
  +
  +
=== Dire trolls ===
  +
A small number of trolls are strikingly larger and more heavily muscled than the rest of their brethren. Dire trolls do not have a racial distinction from the rest of the troll race. A variety of reasons might be behind this unusual size and musculature. For example, these trolls might have been altered alchemically or magically (see [[troll berserker]]). They might also simply have evolved to be larger than average. These large trolls are not regarded as monstrous by other trolls. <ref name="trollbiology" /> They are called [[dire troll]]s.
  +
  +
===Mummification===
  +
{{source needed}}
  +
  +
Displayed in many troll tribes, the trolls have mummified their deceased in the past. In all cases seen so far, the trolls have had the power to reanimate their dead. The [[Sandfury]] and [[Amani]] are such tribes. Other races can also reanimate deceased and mummified trolls, as can be seen in Northrend, where many undead trolls are a part of the [[Scourge]] legions.
  +
  +
== Playable race ==
  +
{{main|Darkspear}}
  +
  +
In ''World of Warcraft'', only trolls of the Darkspear tribe are playable. The neutral [[Revantusk Tribe]] has a village in the [[Hinterlands]].
  +
  +
== Troll races==
  +
At one time, only four races of trolls had been discovered on the continents of the Eastern Kingdoms and other known lands. It was commonly believed by eminent scholars from [[Dalaran]] and elsewhere that these were the only four races of trolls on all of [[Azeroth]]. These included forest trolls, jungle trolls, ice trolls, and the Zandalari themselves. [[Alonda]] of the [[Kirin Tor]] strongly believed that there was a fifth race yet to be discovered based on references she had discovered in her research. Her theory was commonly ridiculed as bushwah by most scholars in the world, including [[Medivh]]. It was also believed that trolls were nearly extinct, but were reappearing with the coming of the [[orc]]s.<ref>''[[The Last Guardian]]'', 10, 31-32, 98-103, 107, 162, 174</ref>
  +
  +
During the Third War, with the discovery of Kalimdor, two more races were discovered including the rare desert trolls and dark trolls, found only on that continent. The orcs discovered the Darkspear island trolls, an offshoot of the jungle trolls, on the [[Darkspear islands]] (believed today to be part of the [[Broken Isles]]) during their flight from [[Lordaeron]]. The Zandalari trolls were first encountered by various races when they set up an expedition on Yojamba Isle in Stranglethorn Vale in order to find allies to defeat the god Hakkar, mentioned above.
  +
  +
Historians and physicians generally classify trolls into four categories: forest trolls, jungle trolls, ice trolls, and sand trolls. The trolls of the Zandalar tribe are considered unclassifiable because the Zandalari are the earliest known trolls, from whom all other trolls are descended. Some debate exists as to how many categories are necessary in order to describe the troll race. Several notable authorities on the topic have chosen to specify a fifth category: namely, the dark trolls.<ref>[http://www.worldofwarcraft.com/info/story/troll/othertrolls.html Other Trolls: Dark Trolls] in the [[Troll Compendium]]</ref> Some of the scholarly debate includes those that classify Zandalar trolls as jungle trolls<ref>''[[Lands of Mystery]]'', 81-83</ref><ref>''[[Alliance Player's Guide]]'', 179</ref> or as their own race.<ref name="MG138">''[[Monster Guide]]'', 138</ref> Trolls found in desert areas are classified as desert trolls.<ref>''[[Lands of Mystery]]'', 81</ref> Because there is only evidence of a single tribe of the race in existence, scholars have begun to classify the race as the Sandfury trolls. Most scholars think them a small and anomalous deviation of the more common troll races<ref name="MG138"/>, namely the jungle trolls. Some refer to dark trolls as dark forest trolls, implying they believe them be a type of forest troll or derivation thereof. Darkspear trolls are mainly classified as [[island trolls]].<ref>[http://www.blizzplanet.com/blog/comments/warcraft_iii_reign_of_chaos_demo_-_chapter_5_countdown_to_extinction/ Warcraft III: Reign of Chaos Demo - Chapter 5: Countdown to Extinction] OPTIONAL QUEST Island Trolls; [[Countdown to Extinction]]</ref>
  +
  +
In ''Day of the Dragon,'' [[Vereesa Windrunner]] talks about trolls. "As with elves, [[dwarves]], and especially humans, there had existed different types of trolls. Some few spoke with the sophistication of elves — even while they tried to take one's head. Others ranged toward the more savage, especially those who frequented the barrows and other underground realms. Yet Veressa doubted that there could be any lower form of troll than the three base creatures that had captured her and [[Falstad]] — and clearly had darker designs for them."<ref>''[[Day of the Dragon]]'', 254</ref>
  +
  +
* [[Zandalari|Zandalar troll]]s: The progenitor race from which all other trolls came.<ref name="MG138"/>
  +
* [[Forest troll]]s: The [[Amani Empire]], living in the northern mountain forests of the [[Hinterlands]] and [[Quel'Thalas]] ([[Amani Tribe|Amani tribe]]).
  +
* [[Jungle troll]]s: The [[Gurubashi Empire]] and its break-away tribes, the [[Bloodscalp]], [[Skullsplitter]], [[Darkspear]], and [[Shatterspear]].
  +
* [[Island troll]]s - Subclass and/or offshoot of jungle trolls, the [[Darkspear]]s.
  +
* [[Dark troll]]s: (aka dark forest trolls) Dark-skinned trolls who live on Mount Hyjal, never held an empire (WC3/RPG). May be a subclass or offshoot of forest trolls (rather than its own type), includes [[Shadowtooth|Shadowtooth tribe]].
  +
* [[Ice troll]]s: Blue and (occasionally) white-skinned trolls, held cities in [[Dun Morogh]] ([[Frostmane|Frostmane tribe]]) and [[Northrend]] ([[Drakkari|Drakkari tribe]]).
  +
* [[Sandfury troll]]s (aka desert trolls or [[sand troll]]s): The [[Sandfury|Sandfury tribe]] in [[Zul'Farrak]] live in the desert wastelands of [[Tanaris]].
  +
* [[Steppe troll]]s: Said to live on the steppes and grasslands of Azeroth. Maybe a subclass or offshoot of forest trolls or jungle trolls. (RPG)
  +
  +
== Named trolls ==
  +
=== Named forest trolls ===
  +
*{{RaceIconExt|Zul'Jin|Small}} [[Zul'jin]] - Leader of forest troll forces during the [[Second War]]. Arguably the most important individual troll in history. Current Leader of the [[Amani Tribe|Amani tribe]].
  +
*{{RaceIcon|ForestTroll|Male|Small}} [[Hex Lord Malacrass]] - Imbued four warriors of Zul'Aman with the essences of mighty animal gods.
  +
*{{RaceIcon|ForestTroll|Female|Small}} [[Primal Torntusk]] - Leader of the [[Revantusk]] trolls.
  +
*{{RaceIcon|ForestTroll|Female|Small}} [[Vile Priestess Hexx]] - Ruler of the [[Vilebranch]] tribe.
  +
*{{RaceIcon|ForestTroll|Male|Small}} [[War Master Voone]] - Chief of the [[Smolderthorn]] tribe.
  +
*{{RaceIcon|ForestTroll|Male|Small}} [[Jin'zakk]] - A warlord of [[Zul'Aman]]. {{RPG-inline}}
  +
  +
=== Named jungle trolls ===
  +
*{{RaceIcon|Troll|Male|Small}} [[Ana'thek the Cruel]] - Chief of the [[Skullsplitter]] tribe.
  +
*{{RaceIcon|Troll|Male|Small}} [[Gan'zulah]] - Chief of the [[Bloodscalp]] tribe.
  +
*{{RaceIcon|Troll|Male|Small}} [[Bloodlord Mandokir]] - Leader of the [[Gurubashi|Gurubashi Tribe]] and the trolls of [[Zul'Gurub]].
  +
*{{RaceIcon|Troll|Male|Small}} [[Jammal'an the Prophet]] - Spiritual Leader of the [[Atal'ai]] in the [[Temple of Atal'Hakkar]].
  +
*{{RaceIcon|Troll|Male|Small}} [[Zanzil the Outcast]] - Outcast witch doctor.
  +
  +
==== Named Darkspear trolls ====
  +
*{{RaceIcon|Troll|Male|Small}} [[Vol'jin]] - Current leader of the [[Darkspear]] trolls.
  +
*{{RaceIcon|Troll|Male|Small}} [[Sen'jin]] - Former chieftain of the [[Darkspear]] trolls.
  +
*{{RaceIcon|Troll|Male|Small}} [[Rokhan]] - [[Shadow hunter]] of the [[Darkspear]] tribe.
  +
*{{RaceIcon|Troll|Male|Small}} [[Master Gadrin]]: Trusted adviser to Vol'jin. Mystic guide of the Darkspear tribe formerly along with Zalazane.
  +
*{{RaceIcon|Troll|Male|Small}} [[Zalazane]]: Mad witch doctor who drove the Darkspear from their home on the [[Echo Isles]].
  +
  +
=== Named ice trolls ===
  +
*{{RaceIcon|IceTroll|Male|Small}} [[Frost King Malakk]] - Leader of the [[Drakkari]] tribe.
  +
*{{RaceIcon|IceTroll|Male|Small}} [[Overlord Drakuru]] - Scourge overlord in [[Zul'Drak]].
  +
*{{RaceIcon|IceTroll|Male|Small}} [[Warlord Zol'Maz]] - A warlord of [[Zul'Drak]].
  +
*{{RaceIcon|IceTroll|Male|Small}} [[Great Father Arctikus]] - Leader of the [[Frostmane]] tribe.
  +
*{{RaceIconExt|DireTroll|Small}} [[Korrak the Bloodrager]] - Leader of the [[Winterax]] tribe.
  +
  +
=== Other named trolls ===
  +
*{{RaceIcon|ZandalarTroll|Male|Small}} [[King Rastakhan]] - King of the [[Zandalar troll]]s and democratic leader of all the trolls on [[Azeroth (world)|Azeroth]].
  +
*{{RaceIcon|SandTroll|Male|Small}} [[Chief Ukorz Sandscalp]] - Chief of the [[Sandfury tribe]].
  +
  +
===Other types===
  +
*[[Dire troll]]
  +
*[[Mummy|Mummified troll]]
  +
*[[Scourge troll]]
  +
*In ''[[Manual of Monsters]]'' [[Manual of Monsters/Appendix Three|Appendix Three]] two other types of trolls are mentioned: the [[Manual of Monsters/Appendix Three#Troll Abomination|Troll Abomination]] and the [[Manual of Monsters/Appendix Three#Spectral Troll|Spectral Troll]]; however the validity of the source is disputed.
  +
  +
== Known tribes ==
  +
[[File:Troll Female WC1.jpg|thumb|Unused concept art for a female troll from {{WC1-inline}}]]
  +
=== Island trolls ===
  +
* [[Zandalar tribe]] - The progenitor troll race.
  +
  +
=== Forest trolls ===
  +
* [[Amani tribe]] - Namesake and largest tribe of the [[Amani Empire]].
  +
* [[Firetree tribe]]
  +
* [[Revantusk tribe]]
  +
* [[Vilebranch tribe]]
  +
* [[Shadowpine tribe]]
  +
* [[Mossflayer tribe]]
  +
* [[Smolderthorn tribe]]
  +
* [[Witherbark tribe]]
  +
* [[Shadowglen Trolls]]
  +
  +
=== Jungle trolls ===
  +
* [[Gurubashi tribe]] - Namesake and largest tribe of the [[Gurubashi Empire]].
  +
* [[Bloodscalp tribe]]
  +
* [[Darkspear tribe]]
  +
* [[Skullsplitter tribe]]
  +
* [[Shatterspear tribe]]
  +
* [[Hakkari tribe]]
  +
* [[Atal'ai tribe]] - Originally the extremist priest caste of the [[Hakkari]].
  +
  +
=== Ice trolls ===
  +
* [[Drakkari tribe]] - Likely the main tribe of all ice trolls.
  +
* [[Frostmane tribe]]
  +
* [[Winterax tribe]]
  +
* [[Winterfang tribe]]
  +
  +
=== Other species ===
  +
* [[Sandfury tribe]] - Desert trolls, very possiblly a lost jungle tribe separated by the [[Great Sundering]].
  +
* [[ShadowTooth Clan]] - [[Dark troll]] tribe and only one known also.
  +
  +
== References ==
  +
{{reflist}}
  +
  +
== See also ==
  +
{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/story/troll/|desc=Troll Compendium}}
  +
{{elink|type=woweu|link=http://www.wow-europe.com/en/info/story/trolls/|desc=Troll Compendium}}
  +
  +
{{Trolls}}
  +
{{Azeroth natives}}
  +
  +
[[da:Trold]]
  +
[[fr:Troll]]
  +
[[Category:Horde races]]
  +
[[Category:Trolls| ]]
  +
[[Category:Lands of Mystery]]
  +
[[Category:Horde Player's Guide]]
  +
[[Category:World of Warcraft: The Roleplaying Game]]
  +
[[Category:Alliance & Horde Compendium]]
  +
[[Category:Alliance Player's Guide]]
  +
[[Category:Monster Guide]]

Revision as of 22:58, 24 December 2010

For the playable race, see Troll (playable).
For the language, see Troll (language).
Trolls, the Masters of Voodoo
TrollCrest
Faction/Affiliation Independent, Horde (Darkspear, Shatterspear[1], and Revantusk), Hostile
Character classes Warrior, Hunter, Mage, Priest, Rogue, Shaman, Druid, Death Knight, (WoW) Shadow hunter, Witch doctor, Potion doc, Barbarian, Primal, Wilderness stalker, Hexer, Berserker, Healer (RPG)
Racial capital Zuldazar
Racial leader(s) King Rastakhan
Racial mount Raptor
Homeworld Azeroth
Language(s) Zandali, Low Common, Common
Height 6' 3" - 7' 1" ( 190 - 216 cm ) (Male, Upright)
5' 11" - 6' 9" ( 180 - 206 cm ) (Female, Upright)

Trolls (aka trollkind) are a diverse sapient race in Azeroth and can be found in every part of the world. They average seven feet in height and two hundred pounds in weight. Two exceptions to this are the Drakkari and the Zandalari, who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range. For further discussion of these outliers, consult the below section on these so-called "monstrous" trolls. There are several races of troll.

Many trolls have no loyalty except amongst their own tribes, with the exception of the Darkspear tribe, Shatterspear tribe, and Revantusk tribe, the former two being part of the Horde, while the latter being allies of them. Darkspear are the playable trolls in World of Warcraft. Although the Darkspear are the weakest and smallest of all the troll races, they are the most cunning and intelligent and can still grow to rather immense sizes. For example, Darkspear Berserkers in Warcraft III were larger even than grunts.

Characteristics

Troll Subspecies

Jungle trolls, forest trolls, ice trolls, sandfury trolls, dark trolls, and undead trolls.

Trolls are often tall, lanky, and muscular. They have both elven and orcish characteristics with their fierce fangs and long ears. Their long arms, strong legs and quick reflexes make them adept hunters. Trolls have only two fingers and a thumb on their hands, and they have only two toes on each foot. Like the tauren, trolls do not wear standard shoes or boots, although while tauren are unable to do so because of the shape of their hooves, trolls are simply more comfortable barefoot.

The forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. A thin layer of moss will inevitably grow on the skin of a forest troll shortly after they are born, giving them their characteristic green coloring. Their moss-like skin color ranges from light green to blue and purple. However, the jungle trolls' bodies are covered in a short, soft fur which cause the trolls to appear purple or gray.[2]

Although enough physical damage will kill them, trolls can regenerate lost limbs and heal grievous physical injuries at an accelerated rate, giving them a large advantage in battle. Trolls are so well known for their regenerative abilities that alchemical mixtures, which induce regeneration in other races, are referred to as "troll's blood potions," despite not actually containing any troll blood. Militant tribes of trolls are efficient killers and have a strong lust for blood. Some may still cling to their heritage of cannibalism and voodoo.

Trolls have a characteristic way of speaking. Words like "yo" (a greeting) and "mon" (man) are common expressions. They speak with varying accents that resemble that of Jamaicans and Cubans. Cuban-sounding accents are more common among forest trolls.

Legends exist that suggest the possibility that the first night elves were pioneering Forest trolls or Dark trolls from the North who settled on the shores of the Well of Eternity. See troll and elven lineage for more information.

History

The Twin Empires

File:Troll.png

Troll

File:Voodoo troll.jpg

Screenshot of a voodoo troll.

About 16,000 years ago (long before the night elves summoned the wrath of the Burning Legion), trolls lorded over much of Kalimdor, which was then a single continent. The Zandalarians were the earliest known trolls - the first tribe from which all tribes originated.

Over time two distinct troll empires emerged: the Amani Empire of the middle forestlands and the Gurubashi Empire of the Southeastern jungles. Smaller tribes lived far North in the region now called Northrend. These tribes founded a small nation known as Zul'Drak, but they never achieved the size or prosperity of the southern empires.

The Gurubashi and Amani empires held some animosity for one another, but they rarely warred. At the time, their greatest common enemy was a third empire — the civilization of Azj'Aqir. The aqir were intelligent insectoids who ruled the lands of the far West. These insectoids were clever, greatly expansionary, and extremely hostile. The aqir aimed to eradicate all non-insect life from the fields of Kalimdor.

The trolls fought the aqir for many thousands of years but never succeeded in winning a true victory over them. Eventually, due to the trolls' persistence, the aqiri kingdom split in half as its citizens fled to separate colonies in the far Northern and Southern regions of the continent. Two aqiri city-states then emerged: Azjol-Nerub in the Northern wastes and Ahn'Qiraj in the Southern desert. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.

With the insectoids driven into exile, the twin troll empires returned to normalcy. Despite their great victories, neither civilization expanded much further than their original boundaries. However, ancient texts speak of a small faction of trolls who broke off from the Amani Empire and founded their own colony in the heart of the dark continent. There, pioneers discovered the cosmic Well of Eternity, which allegedly transformed them into beings of immense power. Some legends suggest that these troll adventurers were the first night elves, though this hypothesis has never been proven.

Empires' Fall

Frostmane Troll

Aside from their shadowy origins, it is clear that the night elves came to power soon after their discovery of the Well of Eternity. Despite the trolls' attempts to keep them from expanding their territories, the night elves built a strong empire that expanded rapidly across primordial Kalimdor. Wielding magics never before seen by the trolls that remained largely superstitious, the night elves had little trouble demolishing the trolls' twin empires, an act the aqir could not accomplish.

The night elves systematically dismantled the trolls' defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The actions of the night elves incurred the trolls' long-lasting hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years.

Eventually, the night elves' reckless overuse of magic lured the demonic Burning Legion to the world. The demons destroyed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent.

At the end of this conflict, known as the War of the Ancients, the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents. Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Silithus (respectively).

Both troll civilizations recoiled from the vast destruction of the world they had known. The trolls later rebuilt their ravaged cities and set about to reclaim some of their former power.

Wrath of the Soulflayer

The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and death were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of a darker one.

Hakkar the Soulflayer (not to be confused with Hakkar the Houndmaster from War of the Ancients), a darker spirit, heard the trolls' calls of distress and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar demanded souls be sacrificed to him daily. He wanted to gain access to the physical world so that he could terrorize and devour mortal creatures. In time the Zandalari helped the Gurubashi realize what kind of creature they had courted with, and both forces turned against him. The strongest tribes rose up against Hakkar and his loyal priests, the Atal'ai.

The devastating war that ensued between Hakkar's followers and the rest of the Gurubashi tribes was not well-recorded and has mostly been passed on through oral tradition. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the war began turning away from the trolls' favor, they succeeded in destroying Hakkar's avatar and banishing him from the mortal world.

The Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the North. Within the dense ferns they built a great temple, Atal'Hakkar, in honor of their fallen god, where they continued to worship and serve him.

The rest of the Gurubashi tribes separated after the great civil war had left their lands in ruins. The Inv skullsplitter [Skullsplitter], Bloodscalp, and Darkspear tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, rumors of a prophecy that Hakkar would one day be reborn into the world spread.

The Troll Wars

Main article: The Troll Wars

One of the oldest wars in the lands of Warcraft was between the forest trolls of Zul'Aman and the high elves. High elves founded their kingdom of Quel'Thalas over ground sacred to the trolls, beneath which lied a ruined troll city. This sparked conflict between the high elves and trolls, and elven magic frightened away superstitious and angry troll warbands. 4,000 years passed before the trolls began to orchestrate an earnest war against the high elves.

The trolls proved very likely to win the war, but humans arrived to aid the high elves. Together the high elves and humans used fire magic to prevent the trolls from regenerating their wounds. The troll armies broke and attempted to flee, but many were chased by enemy forces and eventually killed.

The forest trolls would never fully recover from their defeat, and history would never see them rise as one nation again.

Culture

File:Trolls.jpg

Shadow Hunter

Troll hostility

Trolls are very isolated beings. Most trolls, excluding a few tribes (one such being the Darkspear), don't speak any of the common languages. Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. They are highly tribally spiritual. The center of a tribe's spirit is the tribe's priest or superior hunter.

Other than tribes such as the Darkspear, most trolls will attack outsiders on sight, even trolls of other tribes. Uncivilized trolls live all across Kalimdor and the Eastern Kingdoms. The jungle near Booty Bay in the Eastern Kingdoms is infamous for its many aggressive jungle troll inhabitants.

Languages

Most trolls speak Zandali[3][4] and Common[5][6] as their primary languages. However, due to their isolation, some trolls have forgotten Zandali and use Low Common as their primary language instead.[3] Darkspear trolls, having been somewhat assimilated into the culture of Orgrimmar and its surrounding settlements, also speak Orcish.

Cannibalism and voodoo

Cannibalism is a relatively common troll practice. Several specific troll tribes have been confirmed as cannibalistic, including the Mossflayer and Vilebranch tribes. All of the currently known tribes of ice trolls practice cannibalism. Sand trolls, forest trolls, dark trolls, and jungle trolls are also frequently cannibalistic. Notable exceptions include the Zandalar and Revantusk tribes. The Darkspear tribe practiced cannibalism until they joined forces with the Horde, who forbade the practice. [1]

Not all trolls practice voodoo, but it is as widespread as cannibalism. Little is known about the emergence of voodoo among the trolls, for most tribes that possess such knowledge are unwilling to share it with outsiders. However, with the recent advent of Zandalari trolls to Yojamba Isle, many researchers have speculated that voodoo may have originated with the Zandalari.[7]

Dire trolls

A small number of trolls are strikingly larger and more heavily muscled than the rest of their brethren. Dire trolls do not have a racial distinction from the rest of the troll race. A variety of reasons might be behind this unusual size and musculature. For example, these trolls might have been altered alchemically or magically (see troll berserker). They might also simply have evolved to be larger than average. These large trolls are not regarded as monstrous by other trolls. [7] They are called dire trolls.

Mummification


Displayed in many troll tribes, the trolls have mummified their deceased in the past. In all cases seen so far, the trolls have had the power to reanimate their dead. The Sandfury and Amani are such tribes. Other races can also reanimate deceased and mummified trolls, as can be seen in Northrend, where many undead trolls are a part of the Scourge legions.

Playable race

Main article: Darkspear

In World of Warcraft, only trolls of the Darkspear tribe are playable. The neutral Revantusk Tribe has a village in the Hinterlands.

Troll races

At one time, only four races of trolls had been discovered on the continents of the Eastern Kingdoms and other known lands. It was commonly believed by eminent scholars from Dalaran and elsewhere that these were the only four races of trolls on all of Azeroth. These included forest trolls, jungle trolls, ice trolls, and the Zandalari themselves. Alonda of the Kirin Tor strongly believed that there was a fifth race yet to be discovered based on references she had discovered in her research. Her theory was commonly ridiculed as bushwah by most scholars in the world, including Medivh. It was also believed that trolls were nearly extinct, but were reappearing with the coming of the orcs.[8]

During the Third War, with the discovery of Kalimdor, two more races were discovered including the rare desert trolls and dark trolls, found only on that continent. The orcs discovered the Darkspear island trolls, an offshoot of the jungle trolls, on the Darkspear islands (believed today to be part of the Broken Isles) during their flight from Lordaeron. The Zandalari trolls were first encountered by various races when they set up an expedition on Yojamba Isle in Stranglethorn Vale in order to find allies to defeat the god Hakkar, mentioned above.

Historians and physicians generally classify trolls into four categories: forest trolls, jungle trolls, ice trolls, and sand trolls. The trolls of the Zandalar tribe are considered unclassifiable because the Zandalari are the earliest known trolls, from whom all other trolls are descended. Some debate exists as to how many categories are necessary in order to describe the troll race. Several notable authorities on the topic have chosen to specify a fifth category: namely, the dark trolls.[9] Some of the scholarly debate includes those that classify Zandalar trolls as jungle trolls[10][11] or as their own race.[12] Trolls found in desert areas are classified as desert trolls.[13] Because there is only evidence of a single tribe of the race in existence, scholars have begun to classify the race as the Sandfury trolls. Most scholars think them a small and anomalous deviation of the more common troll races[12], namely the jungle trolls. Some refer to dark trolls as dark forest trolls, implying they believe them be a type of forest troll or derivation thereof. Darkspear trolls are mainly classified as island trolls.[14]

In Day of the Dragon, Vereesa Windrunner talks about trolls. "As with elves, dwarves, and especially humans, there had existed different types of trolls. Some few spoke with the sophistication of elves — even while they tried to take one's head. Others ranged toward the more savage, especially those who frequented the barrows and other underground realms. Yet Veressa doubted that there could be any lower form of troll than the three base creatures that had captured her and Falstad — and clearly had darker designs for them."[15]

Named trolls

Named forest trolls

Named jungle trolls

Named Darkspear trolls

Named ice trolls

Other named trolls

Other types

Known tribes

File:Troll Female WC1.jpg

Unused concept art for a female troll from WCOnH logo

Island trolls

Forest trolls

Jungle trolls

Ice trolls

Other species

References

See also

da:Trold