Ulduar
From WoWWiki
- For the raid dungeon of the same name, see Ulduar (instance).
| Ulduar | |
|---|---|
| Several instances | |
| Ulduar concept | |
| Location | Storm Peaks |
| Population | Unknown population; perhaps 150LoM 110 |
| Race(s) | Iron dwarves Iron vrykul (current) Earthen Crystalline golems Storm giants (former) |
| Advised level | 77-80+ |
| Player limit | 5-25 |
Ulduar (pronounced Ull-doo-ar)[1] is a titan complex in the Storm Peaks, and encompasses two dungeons — the Halls of Stone and the Halls of Lightning — and a raid dungeon simply named Ulduar.
Contents |
Lore
Along with Uldum and Uldaman, there exists a third base of the titans called Ulduar. A fourth base, Maraudon, is the location of Terramok, an ancient titan vault. A fifth base is located under Bael Modan. Ulduar is located in The Storm Peaks of Northrend.
Ulduar is a mysterious subterranean realm of ice and stone. This was once the storm giants' stronghold, but they didn't build it. Brann Bronzebeard believes it to be a titan city (it is also production facility and a prison), as it matched the design of the two temples in Northrend, and other ruins dwarves found elsewhere (and because it contained the word "Uld"). Massive buildings protrude from the tops and sides of mountains, many hundreds of times taller than a human. When Brann Bronzebeard first explored the area, a section he discovered was covered in rock and ice. He thought it was an amazing place but couldn't tell from outside, because it was completely hidden to him. The exterior he saw looked like the other peaks to him: a jumble of rock and ice cut at angles only nature would have produced. The entrance he discovered was well-hidden and heavily guarded by crystal golems.LoM 110 However large sections of the facility are now visible aboveground.
Inside, Ulduar is a profusion of tunnels and stairs and balconies. The entire place appears to be carved out of a massive cave, and many of the levels are natural ledges. It has the feeling, as if nature were improved upon rather than replaced or recreated. The surfaces are a strange mix of smooth and unaltered stone and ice, as when a master sculptor works in stone and lets the material’s natural texture add depth and beauty. It shows where the dwarves got their skill in stonework, but judging by Ulduar they're still a long way from matching their creators.
When Brann was exploring the place, the storm giants themselves were so few in number that one could wander the halls without ever meeting one — he believed this was probably for the best, since no one was supposed to gain entrance. The giants are a dying race desperately avoiding their fate. They seem to think another race will vanquish them some day, and so they hide in Ulduar rather than girding for battle. They are too frightened to battle the Scourge, but apparently they hate it. Ulduar is likely a treasure trove of information on the Titans and their activities.LoM 110 Since then the storm giants have moved to the Howling Fjord.
- In the rpg depending on the reference it is described as being a city, a titan research facility, a titan vault, or a combination of the above (in Lands of Mystery and other books). The text below reveals further information.
Official Blizzard intro
For millennia, Ulduar has remained undisturbed by mortals, far away from their concerns and their struggles. Yet since its recent discovery, many have wondered what the structure's original purpose may have been. Some thought it a city, built to herald the glory of its makers; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty Titans themselves. Such speculations were wrong. Beyond Ulduar's gates lies no city, no treasure vault, no final answer to the Titan's mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely... contained.
Beneath ancient Ulduar, the Old God of death lies, whispering.... Tread carefully, or its prison will become your tomb.[2]
- Note that this refers to the raid and may or may not encompass the Halls of Stone and Halls of Lightning as well. Quests in-game refer to Ulduar as a "titan city" for example, Loken's Orders adding further confusion.
In World of Warcraft
Ulduar is located at the very northern end of the Storm Peaks, making it the most northern location in all of Azeroth. After various quests it is revealed that Loken attacked the city with his iron dwarves and took it from the resident earthen.
The Halls of Stone can be found on the western edge of the "island", the Ulduar raid to the northwest, and the Halls of Lightning to the northeast.
The small Alliance and Horde camps were replaced with a medium-sized camp named Copperpot Camp, run by human Chester Copperpot and guarded by Copperpot Goons — all level 80 elite humanoids of various races. A meeting stone is located just nearby.
To the southwest of the Halls of Stone lies the Temple of Wisdom.
Flight path connections
Dungeon denizens
Air elementals
Air revenants
Beetles (critters)
Clockwork giant (one, XT-002 Deconstructor)
Colossi
"Constellation" (one, Algalon the Observer)
Dust elementals
Dwarf (one, Brann Bronzebeard)
Earthen

Faceless ones
Fire giant
Fire revenants
"Flame leviathan" (one, Flame Leviathan)
Golems
Iron dwarves
Iron giants
Iron vrykul
Lava elementals
Mechagnome (one, Mimiron)
Molten giants
Old God (one, Yogg-Saron)
Oozes
Oozelings
Plated proto-drake (one, Razorscale)
Rats (critters)
Sparks
Steam elementals

Titans
Troggs
Videos
| Ulduar preview |
|---|
Gallery
Patch changes
- Hotfix (2009-05-19): "Some of the trash mob packs have been removed in the areas leading to Ignis the Furnace Master and Freya. [3]"
- Hotfix (2009-05-04): "The NPCs just inside the front entrance of Ulduar (like a repair ogre) should no longer despawn. [3]"
- Hotfix (2009-05-04): "The first pack of trash mobs in the Conservatory of Life has been removed, one of the trash packs in the General Vezax room has been removed, all of the humanoids in General Vezax's room are no longer immune to stuns, the Faceless Horrors will only go immune and summon Void Beasts once instead of 3 times, and the damage done when a Clockwork Sapper explodes has been significantly reduced. [3]"
- Hotfix (2009-04-30): "The Pollinate spell cast by the Forest Swarmer inside of the Conservatory of Life in Ulduar should no longer be spell stealable. [3]"
- Hotfix (2009-04-28): "The aggro radius for several trash mobs before General Vezax has been reduced and the health has been reduced on Void Beasts and Faceless Horrors. [3]"
- Hotfix (2009-04-28): "Pure Saronite mining nodes have temporarily been disabled in Ulduar and will return in the future. [3]"
- Hotfix (2009-04-23): "The trash mobs before Mimiron have gone through additional changes that should make them a little easier to get through. [3]"
- Hotfix (2009-04-23): "The trash mobs before XT-002 Deconstructor have gone through additional changes that should make them a little easier to get through. [3]"
- Hotfix (2009-04-21): "Some of the trash mobs in Ulduar have received the following changes: the Molten Colossus should do less damage in normal mode, the Superheated Winds cast by Magma Ragers should have a smaller radius, and a slightly slower periodic damage, and Faceless Horrors have had their health reduced. [3]"
- Hotfix (2009-04-21): "For the trash mobs leading to Mimiron: the damage from a Clockwork Sapper's Energy Sap ability has been decreased, the Energy Sap no longer drains mana, and the health of Boomer XP-500 has been decreased. [3]"
- Hotfix (2009-04-21): "Some changes we have made to the trash mobs in the Antechamber (the area near Iron Council) are: the Devastating Leap from the Chamber Overseer is now a Stun Mechanic, Chamber Overseers should no longer be immune to disarm, standing on the Flaming Rune should no longer proc Runic Explosion, Iron Menders should be immune to charm, Charged Dwarves should be immune to charm, the damage from Ball Lightning cast by Lightning Charged Iron Dwarves has been decreased in heroic difficulty, and the damage of Runed Flame Jets have been decreased. [3]"
- Hotfix (2009-04-21): "Some creatures in the Conservatory of Life have undergone the following changes: the health of Guardian Lashers has been reduced, reduced the number of charges of Elder Stonebark's Petrified Bark ability, the healing of the Forest Swarmer's Pollinate ability has been reduced, the frequency of the Forest Swarmer's Pollinate ability has been increased, the healing of the Misguided Nymph's Bind Life ability has been reduced in heroic mode. [3]"
- Hotfix (2009-04-17): "The trash mobs leading to Mimiron can now see through stealth/invisible, no more sneaking past. [3]"
- Hotfix (2009-04-16): "When re-implemented into the game, the trash mobs before XT-002 Deconstructor should be a little easier to defeat. [3]"
- Hotfix (2009-04-15): "The trash mobs before XT-002 Deconstructor have temporarily been disabled. These mobs will return in the future after we have resolve the issue with them being linked. [3]"
References
- ^
Nethaera 2009-02-10. Re: How to pronounce Ulduar?. Archived from the original on 2009-02-10. Retrieved on 2009-05-24. - ^ Ulduar.
Blizzard. Retrieved on 2009-06-14. - ^ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14
Bornakk 2009-04-16. Recent In-Game Fixes - 4/16/09. Archived from the original on 2009-04-16. Retrieved on 2009-05-24.
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