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{{Racebox
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{{Stub/Quest}}
 
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| image = arachlayn_emblem.jpg|thumb|Sigil of the Arach'layn
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{{questbox
 
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|name=Fire Flowers
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| name = Arach'layn
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| capital = Ahn'Saron, the Immortal City
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|faction=Neutral
 
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| faction = [[Twilight's Hammer]]
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|start=[[Thisalee Crow]] {{co|42.5|59.7|Molten Front}}
 
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| character = [[Rogue]], [[Warlock]], [[Warrior]], [[Shadowdancer]], [[Mage]], [[Soulstealer]], [[Druid]]
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|end=[[Choluna]] {{co|36.3|56.3|Molten Front}}
 
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| homeworld = [[Azeroth (world)|Azeroth]]
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|level=85
 
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| leader = Zephon the Venomous, [[User:GoldenYak/Twilight_Lord_Xarosan|Twilight Master Xarosan]]
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|levelreq=85
 
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| language = Naggossian
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|id=29265
 
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| slang = [[Darnassian]], [[Common]], [[Low Common]]
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|category=Firelands Invasion
 
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| height = 7 ft
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|type=Daily
 
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|repeatable=Yes
 
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|reputation=+250 [[Guardians of Hyjal]]
 
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|rewards=[[Mark of the World Tree]] x2
 
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|experience=69400
 
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|money={{coppercost|94000}}
 
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|previous=[[Quest:Into the Fire]]
 
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|next=[[Quest:Peaked Interest]], [[Quest:Singed Wings]]
 
 
}}
 
}}
   
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'''''UNDER CONSTRUCTION''''' related to [[User:GoldenYak/Spider_Kingdom_Expansion_Concept|Spider Kingdom Expansion Concept]]
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==Objectives==
 
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Obtain 5 Luciferns.
 
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*[[Lucifern]] x5
 
   
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The arach'layn were once [[night elves]] who lived in the northern regions of Azeroth. They were forced to abandon their homes after the [[Sundering]] and were nearly wiped out by the nerubians. Taking refugee in the darkness of Azeroth's underworld, they were warped by the evils dwelling there into creatures of terrible power and warped beauty.
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==Description==
 
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My fellow druid, [[Choluna]], has asked us to collect any specimens of plant life that we might find here in the [[Firelands]]...
 
   
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==Introduction==
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...I don't know whose idea it was to bring scholars to a [[Molten Front|warfront]].
 
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[[File:arachlayn.jpg|thumb|Arach'layn warlock (left) and warrior (right).|300px]]
   
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Arach'layn, or '''Spider Elves''', are the twisted brethren of the night elves. The survivors of the night elf civilizations of Northrend, they fled into the darkness of Azeroth's underworld to escape the killing cold of the surface world and the predations of the nerubians. Transformed by the power of the Old Gods into monstrous reflections of their former selves, they have been unleashed upon Azeroth in the wake of the Cataclysm. They serve the darker powers slumbering beneath Northrend, and lie in wait at the heart of the Spider Kingdom for the right moment to make their move.
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Nevertheless, you will already be in the cave - {{quest|Flamewakers of the Molten Flow|killing things}} - so be on the lookout for anything growing out of the ground.
 
   
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==Rewards==
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==History==
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===The Night Elves of Northrend===
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You will receive: [[Mark of the World Tree]] x2 and {{coppercost|94000}}
 
  +
Long ago, the night elf civilization flourished and stretched across the whole of ancient Kalimdor. Cities populated even the frozen crown of the world, the land that would one day be known as Northrend. But the nerubians had begun the construction of their great kingdom even before the night elves settled there. Though there were occasional clashes between the two races, the night elves never learned just how vast Azjol-Nerub truly was, or how many of their own cities were built across the nerubians' roof.
   
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===The Sundering and the Shadows===
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==Progress==
 
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When the Sundering split the land of ancient Kalimdor into the familiar continents of modern Azeroth, the night elf civilization was split asunder as well. Many of the cities in the lands that would become Northrend were cut off from both those who would retain the ways of the night elves and those who would one day take the name blood elves. As the tranquility of ancient Kalimdor was lost, and the endless winter began to grip the northren lands, the kaldorei who dwelled there struggled to survive. Marauding nerubians, stirred to action by the Sundering, began to prey on the cities of the kaldorei, which were soon abandoned as their people fled in terror.
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They could be growing anywhere. Keep your eyes open.
 
   
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Unable to survive the harsh climate of Northrend outside their cities, the kaldorei had no choice but to flee deep into the caverns underground, fleeing far from the nerubian menace, seeking deeper and deeper caves to hide in. Stretching their abilities to Shadowmeld to their utmost, the kaldorei became one with the darkness itself, shrouding themselves in the deep blackness of the underworld where no light had ever been.
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==Completion==
 
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These things never cease to amaze me. Whether they're actual plants, or just delicate stone formations, the fact that they can grow in such hostile conditions astounds me.
 
   
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Something happened to the night elves in the dark places beneath Northrend. Each time they used their Shadowmelding abilities, it became harder for them to return to normal. The darkness seeped into their flesh and blood, their very souls, draining away their vitality. But they could not stop. The darkness had taken hold of them, becoming akin to an addiction - the shadows called to them and they were wracked with pain and suffering when they did not respond. At last, the night elves succumbed completely - they became shadows themselves, without form or substances, trapped in the depths of the underworld.
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I'll have these sent to [[Avrilla]] for analysis right away.
 
   
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===The Silence that Speaks===
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==Gains==
 
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For centuries, the night elves languished as living shadows, unable to return to physical form. Unable to speak, barely aware of each other, they nearly faded from existence completely... but then came the voice. A whisperer in the darkness. A silence that spoke.
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You will receive:
 
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*69400 XP (or {{coppercost|165400}} at max level)
 
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*+250 reputation with [[Guardians of Hyjal]]
 
   
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The night elves had roused something in the darkness, their pitiful suffering drawing the attention of a being old and vast and deeper than any darkness. The being spoke to the night elf shades, offered them a way to return to the realm of light, offered them a respite from their formless suffering. In exchange, they would serve as the voice's agents and carry out it's will. The night elves, in their wretched state, had lost all sense of morality and righteousness, and did not hesitate to agree.
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==Notes==
 
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Pick up [[Quest:Flamewakers of the Molten Flow]] before heading out.
 
   
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===Birth of the Arach'layn===
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While out killing things, look for flame vents rising out of the ground. Jump in them to get to higher ledges to find the Luciferns. They can also be found on small rocks in and around the lava.
 
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The power of the Silent One surged through the shades, filling them with alien strength unlike any they'd felt before. They erupted back into the physical realm, flesh and blood bodies forged from shadow and power. Their bodies had been greatly changed by their centuries of immaterial existence, and were warped further still by the power of the Silent One. Their skin crackled and blackened, becoming hardened carapace. Glistening arachnid eyes sprouted across their brows, glaring balefully in all directions. They were taller, their limbs slender and agile, moving with an alien grace altogether different from the beings they had once been.
   
  +
The Silent One had granted them a new form pleasing to it. A predator form akin to the nerubians that had menaced them long ago. Swift and silent, graceful and deadly, pitiless and remorseless. They were no longer the kaldorei. They had become Arach'layn.
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All the way at the north end of the cave at {{co|51.9|31.0|Molten Front}} is [[Anren Shadowseeker]]. He offers Quest:Need... Water... Badly..., a one-time escort quest taking him from his spot at the northern end of the cave, fighting through half of the cave, then leaping via thermal vents back to the entrance. Completing that escort unlocks [[Quest:How Hot]] from [[Tholo Whitehoof]] on the surface.
 
   
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Children of the Spider.
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Choluna can be found back on the surface. After completing the kill quest, head back to the entrance of the Molten Flow and jump to get back to the surface, then circle around to the northwest to find the advance druid party.
 
   
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==Culture==
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==Quest progression==
 
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[[File:arachlayn_faces.jpg|thumb|The twisted visages of the arach'layn|275px]]
{{Druids of the Talon}}
 
   
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The Arach'layn have departed drastically from their night elf origins. They are bitter and withdrawn, caring nothing for preserving order or protecting the natural world. The joys of life have been bled out of their existence by their eons in the shadow, and they seem to have discarded emotions all together. They loathe all the creatures of the surface world and see them as nothing but resources to be exploited and discarded. Most of them cannot even muster the passion to hate - their distaste for all outsiders is cold, detached, and utterly alien.
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==Patches and hotfixes==
 
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*{{Patch 4.2.0|note=Added.}}
 
   
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The Arach'layn are few in number, having only recently regained their physical forms. They exist as warbands that move throughout the abandoned ruins of the Spider Kingdom of [[Azjol-Nerub]]. They have been empowered by the Old Gods to act as leaders and emissaries over the forces of Twilight - they are often found ruling over Twilight Cult covens. They have seized ancient ruins throughout the Spider Kingdom for their own purposes, and many can be found in '''Ahn'Saron, the Immortal City''', the very heart of Azjol-Nerub.
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==External links==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{Elinks-quest|29265}}
 
   
 
===Druids of the Spider===
[[Category:Daily quests]]
 
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[[Category:Molten Front quests]]
 
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There are still druids amongst the ranks of the Arach'layn, but they are greatly changed from their ancient ways. They are followers of '''Ynnilith,''' the Spider Ancient, a servant of the [[Emerald Nightmare|Nightmare]]. Their powers come from the dark, merciless side of nature, embodied in the form of the spider. They can take the form of massive, hairy tarantulas as well as swift, deadly webspinners.
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===Languages===
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The Arach'layn speak '''Naggossian''', a corrupted dialect derived from the [[Darnassian]] language. There are several sounds that cannot be made by many non-arach'layn races - insectile clicks and shrill buzzes cannot be replicated by beings without the complex mouthparts of an arachnid.
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==Appearance==
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Arach'layn are as tall and broadly built as their night elf cousins. Their time in the shadows has twisted their physical appearance, turning their skin rough, cracked, and colorless, and causing their hair to turn white. Arach'layn have developed chitinous growths across their bodies, like the carapace of arachnids, making them tougher and more durable than night elves. Many have also developed more arachnid-like traits, including large spider-like mandibles and extra eyes.
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==Notable Arach'layn==
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*'''Zephon the Venomous''' - Once a great night elf hero, he has become a monstrous mockery of his former self. He wields the legendary blade '''Blightsear.'''
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[[Category:Fan fiction| ]]

Revision as of 06:15, 15 July 2011

Template:Racebox

UNDER CONSTRUCTION related to Spider Kingdom Expansion Concept

The arach'layn were once night elves who lived in the northern regions of Azeroth. They were forced to abandon their homes after the Sundering and were nearly wiped out by the nerubians. Taking refugee in the darkness of Azeroth's underworld, they were warped by the evils dwelling there into creatures of terrible power and warped beauty.

Introduction

Arachlayn

Arach'layn warlock (left) and warrior (right).

Arach'layn, or Spider Elves, are the twisted brethren of the night elves. The survivors of the night elf civilizations of Northrend, they fled into the darkness of Azeroth's underworld to escape the killing cold of the surface world and the predations of the nerubians. Transformed by the power of the Old Gods into monstrous reflections of their former selves, they have been unleashed upon Azeroth in the wake of the Cataclysm. They serve the darker powers slumbering beneath Northrend, and lie in wait at the heart of the Spider Kingdom for the right moment to make their move.

History

The Night Elves of Northrend

Long ago, the night elf civilization flourished and stretched across the whole of ancient Kalimdor. Cities populated even the frozen crown of the world, the land that would one day be known as Northrend. But the nerubians had begun the construction of their great kingdom even before the night elves settled there. Though there were occasional clashes between the two races, the night elves never learned just how vast Azjol-Nerub truly was, or how many of their own cities were built across the nerubians' roof.

The Sundering and the Shadows

When the Sundering split the land of ancient Kalimdor into the familiar continents of modern Azeroth, the night elf civilization was split asunder as well. Many of the cities in the lands that would become Northrend were cut off from both those who would retain the ways of the night elves and those who would one day take the name blood elves. As the tranquility of ancient Kalimdor was lost, and the endless winter began to grip the northren lands, the kaldorei who dwelled there struggled to survive. Marauding nerubians, stirred to action by the Sundering, began to prey on the cities of the kaldorei, which were soon abandoned as their people fled in terror.

Unable to survive the harsh climate of Northrend outside their cities, the kaldorei had no choice but to flee deep into the caverns underground, fleeing far from the nerubian menace, seeking deeper and deeper caves to hide in. Stretching their abilities to Shadowmeld to their utmost, the kaldorei became one with the darkness itself, shrouding themselves in the deep blackness of the underworld where no light had ever been.

Something happened to the night elves in the dark places beneath Northrend. Each time they used their Shadowmelding abilities, it became harder for them to return to normal. The darkness seeped into their flesh and blood, their very souls, draining away their vitality. But they could not stop. The darkness had taken hold of them, becoming akin to an addiction - the shadows called to them and they were wracked with pain and suffering when they did not respond. At last, the night elves succumbed completely - they became shadows themselves, without form or substances, trapped in the depths of the underworld.

The Silence that Speaks

For centuries, the night elves languished as living shadows, unable to return to physical form. Unable to speak, barely aware of each other, they nearly faded from existence completely... but then came the voice. A whisperer in the darkness. A silence that spoke.

The night elves had roused something in the darkness, their pitiful suffering drawing the attention of a being old and vast and deeper than any darkness. The being spoke to the night elf shades, offered them a way to return to the realm of light, offered them a respite from their formless suffering. In exchange, they would serve as the voice's agents and carry out it's will. The night elves, in their wretched state, had lost all sense of morality and righteousness, and did not hesitate to agree.

Birth of the Arach'layn

The power of the Silent One surged through the shades, filling them with alien strength unlike any they'd felt before. They erupted back into the physical realm, flesh and blood bodies forged from shadow and power. Their bodies had been greatly changed by their centuries of immaterial existence, and were warped further still by the power of the Silent One. Their skin crackled and blackened, becoming hardened carapace. Glistening arachnid eyes sprouted across their brows, glaring balefully in all directions. They were taller, their limbs slender and agile, moving with an alien grace altogether different from the beings they had once been.

The Silent One had granted them a new form pleasing to it. A predator form akin to the nerubians that had menaced them long ago. Swift and silent, graceful and deadly, pitiless and remorseless. They were no longer the kaldorei. They had become Arach'layn.

Children of the Spider.

Culture

Arachlayn faces

The twisted visages of the arach'layn

The Arach'layn have departed drastically from their night elf origins. They are bitter and withdrawn, caring nothing for preserving order or protecting the natural world. The joys of life have been bled out of their existence by their eons in the shadow, and they seem to have discarded emotions all together. They loathe all the creatures of the surface world and see them as nothing but resources to be exploited and discarded. Most of them cannot even muster the passion to hate - their distaste for all outsiders is cold, detached, and utterly alien.

The Arach'layn are few in number, having only recently regained their physical forms. They exist as warbands that move throughout the abandoned ruins of the Spider Kingdom of Azjol-Nerub. They have been empowered by the Old Gods to act as leaders and emissaries over the forces of Twilight - they are often found ruling over Twilight Cult covens. They have seized ancient ruins throughout the Spider Kingdom for their own purposes, and many can be found in Ahn'Saron, the Immortal City, the very heart of Azjol-Nerub.

Druids of the Spider

There are still druids amongst the ranks of the Arach'layn, but they are greatly changed from their ancient ways. They are followers of Ynnilith, the Spider Ancient, a servant of the Nightmare. Their powers come from the dark, merciless side of nature, embodied in the form of the spider. They can take the form of massive, hairy tarantulas as well as swift, deadly webspinners.

Languages

The Arach'layn speak Naggossian, a corrupted dialect derived from the Darnassian language. There are several sounds that cannot be made by many non-arach'layn races - insectile clicks and shrill buzzes cannot be replicated by beings without the complex mouthparts of an arachnid.

Appearance

Arach'layn are as tall and broadly built as their night elf cousins. Their time in the shadows has twisted their physical appearance, turning their skin rough, cracked, and colorless, and causing their hair to turn white. Arach'layn have developed chitinous growths across their bodies, like the carapace of arachnids, making them tougher and more durable than night elves. Many have also developed more arachnid-like traits, including large spider-like mandibles and extra eyes.

Notable Arach'layn

  • Zephon the Venomous - Once a great night elf hero, he has become a monstrous mockery of his former self. He wields the legendary blade Blightsear.