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Uldum quests

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Zone map

Uldum is the level 83-84 zone of Cataclysm. The full breadcrumb chain to Uldum starts during the Deepholm storyline as soon as players hit level 83. Two quests open up in the player's respective faction's room in the Temple of Earth and involves a few quests at the Twilight Terrace before heading to Stormwind or Orgrimmar to check in, then down to Thistleshrub Valley in Tanaris to meet up with Adarrah's Caravan. Adarrah's quest, Easy Money, is the the only required breadcrumb to the zone, as the quests before it are all optional, but they do fill in some of the lore.

After completing Easy Money, the storyline proper begins in the Lost City of the Tol'vir with Traitors!

After Uldum will be the capstone level-up zone of Cataclysm, Twilight Highlands.

To Uldum!Edit

This optional breadcrumb chain starts out in Deepholm as soon as players hit level 83.

  1. Neutral 15 [83] Fly Over & Neutral 15 [83] The Twilight Plot
  2. Neutral 15 [83] Decryption Made Easy
  3. Neutral 15 [83] The Wrong Sequence
  4. Neutral 15 [83] That's No Pyramid
  5. Neutral 15 [83] Meetup with the Caravan

To Easy Money!

Escape and retributionEdit

  1. Neutral 15 [83] Easy Money
  2. Neutral 15 [83] Traitors!
  3. Neutral 15 [83] Smoke in Their Eyes / Neutral 15 [83] Kavem the Callous / Neutral 15 [83] Budd's Plan
  4. Neutral 15 [83] Escape From the Lost City
  5. Neutral 15 [83] Impending Retribution
  6. Neutral 15 [83] Al'Akir's Vengeance
  7. Neutral 15 [83] The Prophet Hadassi
  8. Neutral 15 [83] The Prophet's Dying Words
  9. Neutral 15 [83] Colossal Guardians
  10. Neutral 15 [83] The Scepter of Orsis
  11. Neutral 15 [83] Send Word to Phaoris

To The <High Priest/Vizier/High Commander>'s Vote chains.

Stumping for votesEdit

After Send Word to Phaoris:

  • High Priest:
  1. Neutral 15 [83] The High Priest's Vote
  2. Neutral 15 [83] Stopping the Spread / Neutral 15 [83] Trespassers in the Water
  3. Neutral 15 [84] The Defilers' Ritual
  4. Neutral 15 [83] The Root of the Corruption
  • Vizier
  1. Neutral 15 [83] The Vizier's Vote
  2. Neutral 15 [83] Tanotep's Son
  3. Neutral 15 [83] Neferset Prison
  4. Neutral 15 [83] The Pit of Scales
  • High Commander
  1. Neutral 15 [83] The High Commander's Vote
  2. Neutral 15 [83] The Weakest Link
  3. Neutral 15 [83] Shaping Up
  4. Neutral 15 [83] Salhet's Secret
  5. Neutral 15 [83] Salhet the Tactician
  6. Neutral 15 [83] Return to Camp

Down with Neferset CityEdit

After completing the three advisor chains:

  1. Neutral 15 [84] The High Council's Decision
  2. Neutral 15 [84] Nahom Must Hold
  3. Neutral 15 [84] The Secret of Nahom / Neutral 15 [84] Punish the Trespassers
  4. Neutral 15 [84] The Cypher of Keset
  5. Neutral 15 [84] The Defense of Nahom
  6. Neutral 15 [84] The Push Westward
  7. Neutral 15 [84] Lieutenants of Darkness / Neutral 15 [84] Bleeding the Enemy
  8. Neutral 15 [84] Salhet's Gambit
  9. Neutral 15 [84] The Fall of Neferset City

Harrison's storyEdit

From Take it to Em!

Obelisk of the StarsEdit

  1. Neutral 15 [83] Premature Explosionation
  2. Neutral 15 [83] Field Work / Neutral 15 [83] Just the Tip
  3. Neutral 15 [83] On to Something
  4. Neutral 15 [83] The Thrill of Discovery
  5. Neutral 15 [83] Be Prepared / Neutral 15 [83] Lessons From the Past
  6. Neutral 15 [83] By the Light of the Stars
  7. Neutral 15 [83] Tipping the Balance
  8. Neutral 15 [83] After the Fall
  9. Neutral 15 [83] Do the Honors

Obelisk of the SunEdit

  1. Neutral 15 [83] That Gleam in His Eye
  2. Neutral 15 [83] I've Got This Guy / Neutral 15 [83] They Don't Know What They've Got Here
  3. Neutral 15 [83] Ignition
  4. Neutral 15 [83] Tailgunner!

Curse of the TombsEdit

After The Defense of Nahom:

  1. Neutral 15 [83] The Curse of the Tombs (optional)
  2. Neutral 15 [83] Artificial Intelligence
  3. Neutral 15 [83] A Disarming Distraction / Neutral 15 [83] Core Access Codes
  4. Neutral 15 [83] Hacking the Wibson
  5. Neutral 15 [83] Gnomebliteration

Schnottz's LandingEdit

At the Obelisk of the Sun, the book [Efficient Excavations] drops from an officer, which starts the breadcrumb to Schnottz's Landing.

  1. Neutral 15 [83] Eastern Hospitality
  2. Neutral 15 [83] A Favor for the Furrier / Neutral 15 [83] The Desert Fox
  3. Neutral 15 [83] Idolatry / Neutral 15 [83] Angered Spirits / Neutral 15 [83] Fashionism
  4. Neutral 15 [83] Gobbles!
  5. Neutral 15 [83] Make Yourself Useful
  6. Neutral 15 [83] Crisis Management
  7. Neutral 15 [83] Battlezone
  8. Neutral 15 [83] Missed Me By Zhat Much!
  9. Complete all of:
  10. Neutral 15 [83] Firing Squad


Temple of UldumEdit

Harrison Jones ends the quests at Schnottz's Landing, and continues with quests that ultimately lead to the Temple of Uldum.

  1. Neutral 15 [83] Meet Me In Vir'sar
  2. Neutral 15 [83] Friend of a Friend
  3. Neutral 15 [83] Two Tents
  4. Neutral 15 [83] Master Trapper/Neutral 15 [83] Camel Tow/Neutral 15 [83] Unlimited Potential
  5. Neutral 15 [83] Jonesy Sent For You
  6. Neutral 15 [83] Reduced Productivity/Neutral 15 [83] Missing Pieces
  7. Neutral 15 [83] Stirred the Hornet's Nest
  8. Neutral 15 [83] Shroud of the Makers
  9. Neutral 15 [83] Schnottz So Fast
  10. Neutral 15 [83] Bad Datas
  11. Neutral 15 [83] I'll Do It By Hand
  12. Neutral 15 [83] Sullah's Gift
  13. Neutral 15 [83] Fire From the Sky
  14. Neutral 15 [83] See You on the Other Side!
  15. Neutral 15 [83] Fortune and Glory
  16. Neutral 15 [83] Harrison Jones and the Temple of Uldum


Coffer of Promise/Halls of OriginationEdit

Once the Coffer of Promise is uncovered, its powers are revealed, and Brann then leads players into the Halls of Origination.

  1. Neutral 15 [83] Put That Baby in the Cradle!
  2. Neutral 15 [83] Three if by Air
  3. Neutral 15 [83] The Coffer of Promise
  4. Neutral 15 [83 DungeonThe Heart of the Matter
  5. Neutral 15 [83 DungeonPenetrating Their Defenses
  6. Neutral 15 [83 DungeonDoing it the Hard Way

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