Useful macros for warriors
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Taunt/Charge conservative macros
This set of macros were created to use charge or taunt only when necessary.
If you are in Battle Stance, it will cast charge while not in combat, or attack otherwise. If you are in Defensive Stance, it will cast Taunt if your target is an enemy and this enemy is targeting a party member (excluding yourself), or attack otherwise. You can also hit CTRL to check on your charge cooldown.
This one I set at the 1st slot for Battle Stance and Defensive Stance.
#showtooltip [form:2]Taunt;[form:3];[nocombat][mod:ctrl]Charge;Attack /click [form:1,combat]MultiBarRightButton8;[form:1]MultiBarLeftButton8;[harm]MultiBarLeftButton9;MultiBarrightButton9
This one must be placed at the 9th slot of the left multi bar (MultiBarLeftButton9)
#showtooltip Taunt /click [target=targettarget,party,nodead]MultiBarRightButton9;MultiBarRightButton8
NOTE: These macros require you to set the Charge ability to MultiBarLeftButton8, Attack to MultiBarRightButton8, and taunt to MultiBarRightButton9
NOTE: The first macro will ALWAYS display Taunt when in defensive stance, even though most times it will cast Attack.
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This macro can be modified to account for all the same things without the references to specific buttons. The tooltip should also show the correct icon for whatever situation you are in (hopefully I understood the macro correctly :) I'm not entirely certain why the first macro calls Charge when in combat. )
#showtooltip [nostance:2,combat]Attack; [stance:2,target=player]Attack; /cast [stance:1,nocombat]Charge; [stance:2,target=targettarget,party,nodead]Taunt /startattack
Not totally certain that the tooltip will show Attack (I will check it out and edit this if it doesn't) but this macro will Charge if you are in Battle stance and not in combat, Taunt if you are in defensive stance and your target has a living party member targetted, and Attack in any other situation.
--Nookleer 17:55, 8 April 2008 (UTC)
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This almost works, although there is one flaw that is the only reason i needed the button reference
[stance:2,target=targettarget,party,nodead]Taunt
this part's logic is this: If I am in stance 2, and my target's target is a party member and not dead, cast Taunt on my target's target.
As you can see, the goal is to cast Taunt on your target, not your target's target. A valid attempt at the macro, it was actually my first approach. Although this does not really belong here, i thought it might be good to keep this here so people can better understand the macro, since it's a rather uncommon structure.
--Drdeath 27 April 2008
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The solution:
#showtooltip Taunt /stopmacro [nomodifier:alt,target=targettarget,noraid] /cast Taunt
This macro will stop if your targettarget is not one of your party/raid members. You can bypass this check by holding alt (e.g. when you're not in a group).
--Lenja 24 June 2008
Anounce Pulled Target in Raid Warning
It's useful to let the group know that you are pulling a certain target, and the best way to do it by raid warning.
/rw Pulling %t !
Three-Spells-in-One-Button Tanking macro
Use this spamable macro for space saving and easy tanking:
#showtooltip /castrandom [equipped:shields] Shield Slam, Revenge; Revenge /cast [equipped:shields] Shield Block
NOTE: Works with dual wielding.
NOTE: castsequence did not use Revenge enough, due to lack of rage for a Shield Slam, so castrandom works much better.
Can be used in conjunction with a simple Devastate macro:
#showtooltip /cast Devastate //cast !Heroic Strike /startattack
NOTE: Remove a '/' from Heroic Strike to cast it as well. Useful in endless-rage situations.
NOTE: can be improved with "/castrandom [stance:1] Overpower, Devastate; Devastate"
Retaliation, Shield Wall or Recklessness
One macro to make one button handle your special long cooldown moves. When using Retaliation it is often advisable to switch to defensive stance and use challenging shout.
/cast [stance:1] Retaliation; [stance:2,equipped:Shields] Shield Wall; [stance:2,noequipped:Shields] Battle Stance; [stance:3] Recklessness /stopcasting /cast [stance:1,modifier:ctrl] Defensive Stance
[Edit] Note that it is NOT advisable to switch to defensive stance when using Retaliation. As of today (I am not certain how long the following has been true) switching out of Battle Stance will cause you to NOT retaliate. You will still have the 30 charges but you will not use any until you switch back to Battle Stance.
--Nookleer 18:42, 8 April 2008 (UTC)
Shield Bash or Pummel
Will use the Shield Bash ability if you have a shield and are in the correct stance, otherwise will place you in Berserker Stance and use Pummel.
/cast [stance:1/2,noequipped:Shields] Berserker Stance; [stance:1/2,equipped:Shields] Shield Bash; [stance:3] Pummel
This can be combined with Spell Reflection. If you are out of range to Shield Bash or Shield Bash is on cooldown you try to use Spell Reflection with this macro. Since Spell Reflection does not work on Berserker Stance and you are clearly meeting a caster if you use it I have made it swich from Berserker to Battle Stance if you have a shield equiped.
/cast [nostance:3,equipped:Shields] Shield Bash; [stance:3] Pummel; Berserker Stance;
All in one charge
If you are in combat, this macro will make sure that you are in berserker stance, then cast intercept. If you are not in combat, you will be placed into battle stance, then charge. The icon will also change to indicate which skill will be used. Either way, if you are using a shield, you will be placed in defensive stance. Delete the last line if you don't want to be placed in defensive stance.
#show [combat] Intercept; Charge /cast [stance:1/2,combat] Berserker Stance; [stance:3,combat] Intercept; [stance:2/3,nocombat] Battle Stance; [stance:1,nocombat] Charge /stopcasting /cast [equipped:Shields] Defensive Stance
The same ideas can lead to Charge from Battle Stance from out of combat. If in Battle Stance and combat Thunder Clap and switch to Berserker Stance with one key pressed. If in Berserker Stance you pop Berserker Rage and if in range Intercept. If you are out of combat and do not have control pressed you will switch to Battle Stance though. If you press the button again you switch to Defensive Stance. A very nice macro to spam when you start combat especially if you have talents reducing the cost of Thunder Clap. Put it on a key you access from Battle and Berserker Stance and put an Intervene macro on the same key in Defensive Stance.
/castsequence [combat,stance:1] Thunder Clap; [combat,stance:3,nomodifier:ctrl] reset=2 Berserker Rage, Defensive Stance /stopcasting /cast [nocombat,stance:1] Charge; [nocombat,nomodifier:ctrl] Battle Stance; [stance:3] Intercept; Berserker Stance
Intervene
Puts you in Defensive Stance if you aren’t in it already, then checks to see if the target is friendly and if so casts Intervene. If you are targeting a mob, then it targets the target (your teammate) and casts Intervene.
/cast [nostance:2] Defensive Stance; [help] Intervene; [target=targettarget, help] Intervene
From Defensive Stance this macro will switch to Battle Stance if you are out of combat. If you are in combat and you have /focus on a party/raid member you will intervene to him (e.g. useful on Murmur). If you don't have focus on a party member, or you have the CTRL button down, the macro will have you intervene your target (if in a party/raid) or else to your target's target.
/cast [nocombat] Battle Stance; [target=focus,raid,nodead,nomodifier:ctrl] Intervene; [raid] Intervene; [target=targettarget,raid] Intervene
The following will Intervene your current target (if possible), else intervene your targets target (if possible), else intervene your current focus (if possible).
/cast [help] [target=targettarget,help] [target=focus,help] Intervene
Heroic Strike/Charge
Activates Heroic Strike for your next Melee attack and charges the enemy. If you wish to see the icon and tooltip for whichever is active (depending on combat status), leave the macro as is. If you wish to see one or the other, modify the first line accordingly (for instance, #showtooltip Charge) so that you can either watch the cooldown on your charge/intercept or you can change it to have your heroic strike tooltip to show you the damage bonus.
#showtooltip /cast [nocombat] Charge; [stance:3,modifier] Intercept /cast !Heroic Strike
Charge/Intercept and Hamstring
This is a nice combination for PvP. Assign this macro to a key on your keyboard, then use your mouse software to assign the side thumb button to the key. Double click the mouse button as needed for fast rundowns and hamstrings. Single click after the fight is over to pop back into Battle stance.
#show [combat] Intercept; Charge /cast [nocombat,stance:1] Charge; [combat,stance:3] Intercept; [nocombat,nostance:1] Battle Stance; [combat,nostance:3] Berserker Stance /stopcasting /cast [stance:1/3] Hamstring
Target then Charge and Bloodrage
Targets a nearby enemy or assists a fellow player and Charges if out of combat, or casts Bloodrage once you enter combat.
/targetenemy [noexists, nodead] /assist [help] /cast [exists,nohelp,nocombat] Charge /cast [combat] Bloodrage
Target then Charge, or Throw with Bloodrage, or Overpower in combat
Targets a nearby enemy, or assists, and charges. Or if ALT is held down, then cast Bloodrage and hurl a throwing weapon. Also enters attack mode if not attacking. When in combat, use Overpower if available. I use a extra menu bar above this and put Overpower there so I can see when it is available (otherwise hit it after the enemy dodges).
/targetenemy [noexists, nodead] /assist [help] /stopmacro [noharm] /cast [nomodifier:alt, nocombat] Charge /startattack [harm] /cast [modifier:alt] Bloodrage /stopcasting [modifier:alt] /cast [modifier:alt] Throw; Overpower
[Edit] Tweaked a little so you don't need the Overpower icon on a separate bar (make sure you hit the question mark as your icon). The button will show Charge when not in combat and not holding alt, Bloodrage when holding alt, and Overpower when in combat and not holding alt. It will also throw or shoot automatically depending on what you have equipped, and always enter combat if you found a target.
#showtooltip /targetenemy [noexists,nodead] /assist [help] /cast [nomodifier:alt,nocombat]Charge; [nomodifier:alt,combat]Overpower /startattack [harm] /stopmacro [nomodifier:alt] /cast Bloodrage /stopcasting /cast [equipped:Thrown]Throw; Shoot
--Nookleer 18:17, 8 April 2008 (UTC)
Boss Starter
This macro allows you to easily charge a boss for extra rage and threat, then switch back to defensive stance and bloodrage. This makes it easy to start off a boss fight with tons of rage as well as a good amount of threat. Stacking sunders will now be a piece of cake.
/script CancelPlayerBuff("Blessing of Salvation")
/cast Charge
/stopcasting
/cast Defensive Stance
/stopcasting
/cast Bloodrage
Charge/Defense
Charges the target and immediately switches to Defensive Stance. Not useful once in combat.
/cast [stance:1,nocombat] Charge /stopcasting /cast [stance:1] Defensive Stance; Battle Stance
Intercept/Defense
Intercepts the target and immediately switches to Defensive Stance.
/cast [stance:3] Intercept /stopcasting /cast [stance:3] Defensive Stance; Berserker Stance
Mocking Blow/Stance
Activates battle stance with the first use (if not in it) and uses mocking blow on the second.
/cast [stance:1] Mocking Blow; Battle Stance
If you are already in Battle stance the following macro will use Mocking Blow and switch to Defensive Stance with one key press.
/cast [stance:1,combat] Mocking Blow /stopcasting /cast Defensive Stance
Defensive Stance/Taunt
Activates defensive stance on first use and taunts on second.
/cast [stance:2] Taunt; Defensive Stance
Ultimate Taunt/Mocking Blow/etc. Mouseover Macro
Taunt Macro that will automatically put you in Defensive Stance and try to taunt in the following order until one is harmful, exists, and isn't dead: Mouseover target, Current target, Target of target, default.
#showtooltip Taunt /cast [nostance:2] Defensive Stance; [stance:2, target=mouseover, exists, harm][stance:2, nodead, harm][stance:2, target=targettarget, nodead, harm][stance:2] Taunt
The Same Macro for Mocking Blow in Battle Stance (It won't put you back into Defensive Stance though):
#showtooltip Mocking Blow /cast [nostance:1] Battle Stance; [stance:1, target=mouseover, nodead, harm][stance:1, nodead, harm][stance:1, target=targettarget, nodead, harm][stance:1] Mocking Blow
It can also be used if you want the option of mouseover Intervene:
#showtooltip Intervene /cast [nostance:2] Defensive Stance; [stance:2, target=mouseover, nodead, help][stance:2, nodead, help][stance:2, target=targettarget, nodead, help][stance:2] Intervene
Berserker Stance/Berserker Rage
Activates berserker stance and uses berserker rage on second click.
/cast [stance:3] Berserker Rage; Berserker Stance;
Berserker Rage/Defensive Stance
Once in the Berserker Stance, this macro activates Berserker Rage and immediately switches to Defensive Stance.
/cast [stance:3] Berserker Rage /stopcasting /cast [stance:3] Defensive Stance; Berserker Stance
Always Overpower
Overpowers the target after switching to Battle Stance (if necessary).
/cast [nostance:1] Battle Stance; Overpower
Intercept/Hamstring
Activates Berserker Stance and Intercepts the target followed by using Hamstring on the target.
/cast [stance:3] Intercept; Berserker Stance /stopcasting /cast [stance:3] Hamstring
Bloodrage & Berserker Rage
Will use both skills at the same time, 1 button press.
/cast Bloodrage /stopcasting /cast Berserker Rage
Sunder & Shield Block
This is a nice tanking macro if you are trying to establish aggro and get some early damage mitigation.
/script CancelPlayerBuff("Blessing of Salvation")
/cast [stance:2] Sunder Armor
/stopcasting
/cast Shield Block
Mouseover Tanking Macros
This macro will let you sunder a mob by simply putting the mouse over it, its unitframe, or its health bar (the 'v' key) without losing your current target and without interrupting your swing timer or auto-attack. This macro can be applied to all warrior instant attacks to do things like Mortal Strike, Shield Slam, Shield Bash, Revenge, Hamstring, Intercept, etc. something while targeting something else. The most powerful part about this macro is that you can use it to sunder crowd controlled mobs without breaking the crowd control (sunder causes 0 damage and you aren't auto-attacking the CC target).
/cast [target=mouseover, harm, nodead][harm, nodead][target=targettarget, harm, nodead][] Sunder Armor
The basic mouseover macro can also be used with any of your tanking abilities. The following macro is the basic setup, just replace the Shield Slam with whatever tanking ability you'd like. The macro will also queue up a Heroic Strike on your main target if you hold shift, and will Cleave if you press it with ctrl (good for aoe packs), meaning that if you use the macro with Shield Slam, Revenge, and Devastate, you can dump extra rage with HS spam by just holding down shift as you go through your rotation:
/cast [target=mouseover, harm, nodead][harm, nodead][target=targettarget, harm, nodead][] Sheild Slam /cast [modifier:ctrl] Cleave; [modifier:shift] Heroic Strike;
Devastate/Sunder/Mouseover
This macro will cast Devastate, unless you are holding control, or mousing over a live hostile target. If you are holding control or mousing over a live hostile target, it will cast sunder.
/cast [modifier:ctrl,harm,nodead]Sunder Armor;[target=mouseover,harm,nodead]Sunder Armor;Devastate
NOTE: Devastate now stacks Sunder Armour as well, so Sunder Armour is now obsolete, and so is this macro.
NOTE: This Is still very usable, If you want to sunder the target(causing threat) without breaking CC.
Sunder Armor, Devastate and Revenge are all on the 1.5 sec global cooldown. Shield Block and Heroic Strike are not. If you have plenty rage as in some boss fights a mouseover macro can be combined with burning rage moves that is not on the global cooldown. Spamming it with unlimmited rage will make all your normal attacks be Heroic Strikes and make you use Shield Block everytime it's not on cooldown. The 1/3 chance that you use Revenge is enough to use it fairly quickly everytime it's up. When your target has 5 Sunder Armors applied you simply stop mouseing over it. At the same time the macro can be used to apply sunders to other mobs than your main target.
/castrandom [target=mouseover, exists, harm, nodead] Sunder Armor; Devastate, Devastate, Revenge /cast Shield Block /stopcasting /cast Heroic Strike
Arms Spec AoE Spam
An arms spec warrior might find this useful to spam when a large number of targets are available and crowd control is not an issue.
/cast [nostance:1] Battle Stance; Sweeping Strikes /stopcasting /castsequence reset=6/target [stance:1/2] Thunder Clap, Cleave, Demoralizing Shout /script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Nobrain dps spam
The following macros is simply no brain spam your desirable dps moves macros for diffrent specs.
Protection spec.
/castrandom [stance:1] Overpower,Devastate; [stance:2] Revenge,Devastate; [stance:3] Whirlwind,Devastate /cast Bloodrage /stopcasting /cast Heroic Strike #only desirable if plenty rage or low dmg Devastates /startattack
Arms spec.
/cast [modifier:ctrl] Sweeping Strikes /stopcasting /castrandom [stance:1] Overpower,Mortal Strike; [stance:2] Revenge,Mortal Strike; [stance:3] Whirlwind,Mortal Strike /cast Bloodrage /startattack
Fury spec.
/castrandom [stance:1] Overpower,Death Wish,Bloodthirst,Rampage; [stance:2] Revenge,Bloodthirst,Rampage; [stance:3] Whirlwind,Death Wish,Bloodthirst,Rampage /cast Bloodrage /startattack
Arms/Fury spec.
/cast [modifier:ctrl] Sweeping Strikes /stopcasting /castrandom [stance:1] Overpower,Death Wish,Bloodthirst; [modifier:ctrl] Death Wish; [stance:2] Revenge,Bloodthirst; [stance:3] Whirlwind,Death Wish,Bloodthirst /cast Bloodrage /startattack
2 hand/1 hand + shield switch
Useful macro for switching your gear around depending on the situation. Switch depends on right click or left click of mouse. Between angle-brackets enter the name of the weapons you want to switch around.
#show [noequipped:shield] <second weapon here(1 hander)>; <first weapon here (2 hander)> /equip [button:1] <first weapon(2 hander)> /equip [button:2] <second weapon(1 hander)> /equip [button:2] <shield or other offhand>
2 hand/1 hand + shield switch (Alternate)
Same as above, but doesn't require a mouseclick.
#showtoolip /equip [equipped:shield,one-hand] <first weapon(2 hander)> /equip [equipped:two-hand] <second weapon(1 hander)> /equip [equipped:two-hand] <shield or other offhand)>
Dual Wield/1 hand + shield switch
This macro if for warriors the dual wield and wish to toggle between a designated off hand weapon and shield. It can be used as a button mash (mouse click) or in a slot for a key-bind. The button and tool-tip shows what you would equip if you click.
#showtooltip [noequipped:shield] <shield>; <off-hand weapon> /equipslot [noequipped:shield] 17 <shield> /equipslot [equipped:shield] 17 <off-hand weapon>
If you would rather the button and icon show the shield or weapon currently equipped, use this version.
#showtooltip [noequipped:shield] <off-hand weapon>; <shield> /equipslot [noequipped:shield] 17 <shield> /equipslot [equipped:shield] 17 <off-hand weapon>
Stance Weapon Switch
Switches to assigned weapon/shield combination when using this macro to switch stances. Slot 16 is main hand. Slot 17 is offhand. Replace the weapon/shield names with your character's equipment.
Defensive Stance
/cast Defensive Stance /equipslot 16 King's Defender /equipslot 17 Shield of Impenetrable Darkness
Battle Stance
/cast Battle Stance /equipslot 16 Warbringer /equipslot 17 Vindicator's Brand
Berserker Stance
/cast Berserker Stance /equipslot 16 Warbringer /equipslot 17 Vindicator's Brand
Altimatum's (Shadowsong-EU) Organised Key-binding Macros
Although macros can be used to do several things at once I find them most useful to organise key-bindings on characters where stance dictates available options such as druids, priests, rogues and warriors. With the macros below I have bound every skill I have onto seven macros. They hope to provide as few 'context orientated' buttons to press as possible meaning that they can all be bound very close to where my left hand sits on the keyboard as well as being as intuitive as possible.
A few notes to, erm.. note...
- I tested these on test realms, version 2.2.
- I'm an arms, night elf warrior. So, if you're a gnome, for example, you might like to replace Shadowmeld with Escape Artist or with Blood Fury if you're an orc, etc. If you haven't taken Sweeping Strikes, Piercing Howl and Mortal Strike things will need to be rearranged, although probably not dramatically as I discovered when I recently tried some different trees as, for example with protection, Sunder Armor is replaced by Devastate, Mortal Strike by Shield Slam, Sweeping Strikes by Last Stand and Piercing Howl with Concussion Blow. Similar substitutions can be made for Fury based builds too.
- I use a mac. On windows some key-combinations are unavailable, i.e. alt+tab. So if you want to bind something to the tab key you'll need to replace alt with something else, if another modifier is unused in that macro.
- There are some areas where either context or compactness has been sacrificed because of space issues. For example, Thunderclap and Whirlwind are in the 'Next Swing' macro though they are instant (though multi-target so I thought they should be near Cleave if anywhere).
Here is my macros-local.txt file:
MACRO 16777222 "Big Cooldowns" INV_Misc_QuestionMark /cast [nomodifier,stance:1/2]Spell Reflection; [nomodifier,stance:3]Berserker Rage; /cast [modifier:alt,stance:1]Sweeping Strikes; /cast [modifier:ctrl,stance:1]Retaliation;[modifier:ctrl,stance:2]Shield Wall;[modifier:ctrl,stance:3]Recklessness; END MACRO 16777217 "CC" INV_Misc_QuestionMark /cast [nomodifier,stance:1/3] Hamstring; [nomodifier,stance:2] Disarm; /cast [modifier:alt] Intimidating Shout; /cast [modifier:ctrl] Piercing Howl; END MACRO 16777223 "Engage" INV_Misc_QuestionMark /cast [nomodifier,stance:1]Charge;[nomodifier,stance:2]Intervene;[nomodifier,stance:3]Intercept; /cast [modifier:alt]Bloodrage; /cast [modifier:ctrl,equipped:Thrown]Throw;[modifier:ctrl]Shoot; /cast [modifier:shift]Shadowmeld; END MACRO 16777219 "Instant" INV_Misc_QuestionMark /cast [nomodifier] Mortal Strike; /cast [modifier:alt,stance:1] Overpower; [modifier:alt, stance:2] Revenge; /cast [modifier:ctrl,stance:1]Mocking Blow;[modifier:ctrl,stance:2]Taunt; /cast [modifier:shift, stance:1/2] Rend; END MACRO 16777220 "Instant 2" INV_Misc_QuestionMark /cast [nomodifier, stance:1/3]Victory Rush;[nomodifier,stance:2,equipped:shields]Shield Block;[modifier:alt]Sunder Armor; /cast [modifier:ctrl,stance:1/3]Execute;[modifier:shift,stance:1/2,equipped:shields]Shield Bash;[modifier:shift,stance:3]Pummel; END MACRO 16777221 "Next Swing" INV_Misc_QuestionMark /cast [nomodifier] Heroic Strike; /cast [modifier:alt] Cleave; /cast [modifier:ctrl,stance:1/2] Thunder Clap;[modifier:ctrl,stance:3]Whirlwind; /cast [modifier:shift] Slam; END MACRO 16777218 "Shouts" INV_Misc_QuestionMark /cast [nomodifier] Battle Shout; /cast [modifier:alt] Demoralizing Shout; /cast [modifier:ctrl] Commanding Shout; /cast [modifier:shift] Challenging Shout; END
I have these bound as follows:
- § (` on windows) as 'Engage'.
- 1 as 'Next Swing'.
- 2 as 'Shouts'.
- 3 as 'Big Cooldowns'.
- Tab as 'CC'.
- Q as 'Instant' (I strafe with the mouse).
- E as 'Instant 2'.
I'd be delighted to know people's experience with these if tried, with suggestions and improvements/additions.
One-Button Pull Macro
This macro will allow you to pull with just one button, regardless of what you have equipped. When selecting the icon for this, using the red question mark at the top will show correct icon on the bars.
#showtooltip /cast [equipped:Thrown] Throw; Shoot
Autoattack when "casting" in all stances
This Makro simply starts to attack your target in case you dont have enough rage for eg. intercept. Since attacking is basicly all a warrior does this macro comes very handy for nearly every situation, pvp as well as pve. Just edit the spells you want to use. You will attack even if you are alredy in combat and cant charge, you will attack even if taunt is on cd and so on. This also works if you want all 30 min cds on one button.
#showtooltip /show [stance:1] Charge; [stance:2] Taunt; [stance:3] Intercept /startattack [harm] /cast [stance:1] Charge; [stance:2] Taunt; [stance:3] Intercept
This macro works great, but I did change one thing about it. The [harm] tag after /startattack keeps you from attacking unless you actually have a hostile targeted. Not so great if you happen to run up on a mob unexpected and are too close to charge/intercept. Removing the [harm] condition will allow the macro to automatically target your nearest enemy. Works better that way for me, but YMMV. You can also save some space by condensing the first two lines since #showtooltip allows conditionals:
#showtooltip [stance:1] Charge; [stance:2] Taunt; [stance:3] Intercept
--tobarstep 16:02, 20 January 2008 (UTC)
One Button Spell Reflection (PVP)
This macro is very nice for warriors who PVP. First click equips your shield and casts Defensive Stance, the second click casts Spell Reflection. Especially useful when a mage has trapped you with frost nova and your trinket is on cooldown. His pyroblast will come back right at him :-). Right click will re-equip your normal weapons. Putting Blood Rage between Defensive Stance and Spell Reflection may be another option for more rage but needs one click more to work.
/equip [button:2] <mainhand weapon> /equip [button:1] <shield>; [button:2] <offhand weapon> /castsequence Defensive Stance, Spell Reflection /stopcasting
Using spell reflect from battle stance rewards 10% damage reduction at the cost of changing stances. For those with Tactical Master spell reflecting in defensive stance is recommended. If you do not and don't have blood rage available staying in battle stance to reflect can be superior.
/equipslot 16 [button:1] <mainhand weapon> /equipslot 17 [button:1] <shield> /cast Spell Reflection /stopcasting /equipslot 16 [button:2] <2h weapon>
If you are using two one-hand weapon instead, replace that last line by
/equip [button:2] <Name of your offhand weapon>
Placing Spell Reflection sooner in the macro will help it flowing on better in-game. It would require you to double left click to equip your shield and then spell reflect, once the spell is reflected (do not unequip your shield immediately as it will remove the Spell Reflection buff) right click on that macro to get back your usual weapon.
/equip [noequipped:shields] Mallet of the Tides /equip [noequipped:shields] Aldori Legacy Defender /cast [stance:1/3] Defensive Stance /cast [stance:2] Spell Reflection /equip [modifier:shift] Lionheart Executioner /cast [modifier:shift] Berserker Stance
This macro will equip your Shield / Onehander combo if you aren't already wearing a shield. If in battle or berserker stance, it will switch to defensive stance, and if in defensive stance it will cast Spell Reflection. If you hold shift while using this macro, you will equip your twohand weapon and switch back into berserker stance. If you run out of character space for this macro you can remove the last line and just switch back to your normal stance automatically.
DevastateSunder
for protection warriors with devastate, Any instances of sunder can be replaced with this macro (except where sunder is used to generate aggro Without doing dmg)
/cast [equipped:One-Hand] Devastate ; Sunder Armor
First Aid for Dummies
A well-timed bandage can mean the difference between looting a corpse and being a corpse. The trick is getting the bad guys to give you 8 seconds to patch up with. As Warriors, we have one great tool to help with bandaging - Intimidating Shout. The 8 second fear is exactly what the doctor ordered, but you won't get that last tick of healing unless you can start bandaging at the same time that Fear starts counting down. Sounds like a macro to me.
/cast Intimidating Shout /stopattack /use Heavy Netherweave Bandage
Take care when using First Aid when you have a DoT on you. Fire off this macro while bleeding and you'll be lucky to get one tick of healing, leaving you with the Recently Bandaged debuff as well as wasting a bandage and Intimidating Shout cooldown. For Dwarf warriors, it might be a good idea to use Stoneform before bandaging.
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