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== Arenas ==
 
== Arenas ==
Like with the Arena PvP system, the gladiator fights are fought in [[arena]]s. Most of the gladiator arenas have special traps or vehicles you can use. All the arenas are affiliated with a [[faction]].
+
Like with the Arena PvP system, the gladiator fights are fought in [[arena]]s. Most of the gladiator arenas have special traps you can use. All the arenas are affiliated with a [[faction]].
   
 
{| class="darktable sortable zebra"
 
{| class="darktable sortable zebra"
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! Arena Master
 
! Arena Master
 
|-
 
|-
|[[Ring of Valor]]||Fire Walls||Elevating Platforms||3v3||[[Horde]] ([[Orgrimmar]])||
+
|[[Ring of Valor]]||Fire Walls||Elevating Platforms||3v3||[[Horde]] ([[Orgrimmar]])||{{RaceIconExt|Unknown}} Unknown
 
|-
 
|-
|[[Gadgetzan#The Cage|The Cage]]||Quicksand||None||1v1||[[Steamwheedle Cartel]] ([[Gadgetzan]])||
+
|[[Gadgetzan#The Cage|The Cage]]||Quicksand||None||1v1||[[Steamwheedle Cartel]] ([[Gadgetzan]])||{{RaceIconExt|Unknown}} Unknown
 
|-
 
|-
|[[The Maul]]||None||None||3v3||[[Gordunni tribe]]*||
+
|[[The Maul]]||None||None||3v3||[[Gordunni tribe]]*||{{RaceIcon|Goblin|Male}} [[Griniblix the Spectator]]
 
|-
 
|-
|[[Durnholde Keep|Durnholde Arena]]||None||None||1v1||[[Syndicate]]||
+
|[[Durnholde Keep|Durnholde Arena]]||None||None||1v1||[[Syndicate]]||{{RaceIconExt|Unknown}} Unknown
 
|-
 
|-
 
|[[Gurubashi Arena]]||Wild Beasts||None||3v3||[[Steamwheedle Cartel]] ([[Booty Bay]])||{{RaceIcon|Goblin|Male}}[[Short John Mithril]]
 
|[[Gurubashi Arena]]||Wild Beasts||None||3v3||[[Steamwheedle Cartel]] ([[Booty Bay]])||{{RaceIcon|Goblin|Male}}[[Short John Mithril]]
 
|-
 
|-
|[[Ring of the Law]]||Wild Beasts||None||3v3||[[Dark Iron Clan]]*||
+
|[[Ring of the Law]]||Wild Beasts||None||3v3||[[Dark Iron Clan]]*||{{RaceIconExt|Unknown}} Unknown
 
|-
 
|-
|[[Blackrock Stadium]]||||None||3v3||[[Blackrock Clan]]*||
+
|[[Blackrock Stadium]]||None||None||3v3||[[Blackrock Clan]]*||{{RaceIconExt|Unknown}} Unknown
 
|-
 
|-
|[[Ring of Trials]]||Wild Beasts. Falling Object||None||3v3||[[Steamwheedle Cartel]]||
+
|[[Ring of Trials]]||Wild Beasts. Falling Object||None||3v3||[[Steamwheedle Cartel]]||{{RaceIconExt|Unknown}} Unknown
 
|-
 
|-
|[[Dalaran Arena]]||Wild Beasts||Wastewater Pipe||3v3||[[Kirin Tor]]||
+
|[[Dalaran Arena]]||Wild Beasts||Wastewater Pipe. Flooding||3v3||[[Kirin Tor]]||{{RaceIconExt|Unknown}} Unknown
 
|-
 
|-
|[[Circle of Blood Arena]]||Spikes||||3v3||[[Bladespire clan]]**||
+
|[[Circle of Blood Arena]]||Spikes||None||3v3||[[Bladespire clan]]**||{{RaceIconExt|Unknown}} Unknown
 
|-
 
|-
|[[Ruins of Lordaeron]]||Living Dead||Mysterious Liquid||3v3||[[Horde]] ([[Undercity]])||
+
|[[Ruins of Lordaeron]]||Living Dead||Mysterious Liquid||3v3||[[Horde]] ([[Undercity]])||{{RaceIconExt|Unknown}} Unknown
  +
|-
  +
|[[Amphitheater of Anguish]]||Lost Jormungar||None||3v3||[[Drakkari tribe]]*||{{RaceIcon|Goblin|Male}} [[Gurgthock]]
 
|-
 
|-
 
|}
 
|}
  +
  +
=== Traps and other map features ===
  +
* Fire Walls
  +
Fire walls are walls of fire that blasts from the ground. They inflict [[damage]] equal to a percentage of total [[health]] per second to anyone passing through or standing within the flames. The walls do not otherwise break line of sight or inhibit [[gladiator]] movement.
  +
  +
* Quicksand
  +
Quicksand pits randomly appear in the arena. Any gladiator stepping into the pit is either made unable to move or slowed for a short period of time.
  +
  +
* Wild Beasts
  +
In some arenas cages or gates can be opened, releasing dangerous animals. These animals will run for the middle of the arena, unless attacked. When they reach the middle of the arena, they will target the closest gladiator.
  +
  +
* Falling Object
  +
In some arenas gladiators can release a falling object. If a gladiator or beast is hit by the object, he loses health and becomes stunned.
  +
  +
* Spikes
  +
In some arenas spikes can be activated. Any gladiator or beast, standing untop of them is damaged and knocked up into the air.
  +
  +
* Living Dead
  +
In some arenas undead creatures randomly spawn. These dead creatures, will target and attack a random gladiator.
  +
  +
* Lost Jormungar
  +
In some arenas Jormungar may burst up from the ground. Any gladiator or beast standing where the [[Jormungar]] appear, will be knocked up into the air.
  +
  +
* Elevating Platforms
  +
Some arenas have platforms which will rise and lower throughout the match, obstructing movement and blocking line of sight when raised. Because they are essentially temporary pillars, they create an ever-changing dynamic of line-of-sight and kiting opportunities.
  +
  +
* Wastewater Pipe
  +
Some arenas have pipes from which water will randomly flow down, blocking line of sight.
  +
  +
* Flooding
  +
Some arenas get flooded during the match. When that happens you can either choose to fight underwater or to jump untop floating debris.
  +
  +
* Mysterious Liquid
  +
Some arenas have a mysterious liquid. he liquid slows the gladiators casting and movement speed.
   
 
=== Gallery ===
 
=== Gallery ===
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Image:Circle of Blood Arena.jpg|Circle of Blood Arena
 
Image:Circle of Blood Arena.jpg|Circle of Blood Arena
 
Image:Ruins of Lordaeron Arena.jpg|Ruins of Lordaeron
 
Image:Ruins of Lordaeron Arena.jpg|Ruins of Lordaeron
  +
Image:Amphitheater of Anguish.jpg|Amphitheater of Anguish
 
</gallery>
 
</gallery>

Revision as of 21:59, 11 February 2010

Roleplaying
This article is fan fiction.
The contents herein are entirely player made and in no way represent official Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

The Gladiator PvP system is a system working almost exactly like the Arena PvP system, except that you don’t fight with your own characters, but with NPC-like vehicles, and that you can use different vehicles and traps during the combat.

Arenas

Like with the Arena PvP system, the gladiator fights are fought in arenas. Most of the gladiator arenas have special traps you can use. All the arenas are affiliated with a faction.

Arena Traps Other Map Features Number of Gladiators Affiliation Arena Master
Ring of Valor Fire Walls Elevating Platforms 3v3 Horde (Orgrimmar) IconSmall Unknown Unknown
The Cage Quicksand None 1v1 Steamwheedle Cartel (Gadgetzan) IconSmall Unknown Unknown
The Maul None None 3v3 Gordunni tribe* IconSmall Goblin Male Griniblix the Spectator
Durnholde Arena None None 1v1 Syndicate IconSmall Unknown Unknown
Gurubashi Arena Wild Beasts None 3v3 Steamwheedle Cartel (Booty Bay) IconSmall Goblin MaleShort John Mithril
Ring of the Law Wild Beasts None 3v3 Dark Iron Clan* IconSmall Unknown Unknown
Blackrock Stadium None None 3v3 Blackrock Clan* IconSmall Unknown Unknown
Ring of Trials Wild Beasts. Falling Object None 3v3 Steamwheedle Cartel IconSmall Unknown Unknown
Dalaran Arena Wild Beasts Wastewater Pipe. Flooding 3v3 Kirin Tor IconSmall Unknown Unknown
Circle of Blood Arena Spikes None 3v3 Bladespire clan** IconSmall Unknown Unknown
Ruins of Lordaeron Living Dead Mysterious Liquid 3v3 Horde (Undercity) IconSmall Unknown Unknown
Amphitheater of Anguish Lost Jormungar None 3v3 Drakkari tribe* IconSmall Goblin Male Gurgthock

Traps and other map features

  • Fire Walls

Fire walls are walls of fire that blasts from the ground. They inflict damage equal to a percentage of total health per second to anyone passing through or standing within the flames. The walls do not otherwise break line of sight or inhibit gladiator movement.

  • Quicksand

Quicksand pits randomly appear in the arena. Any gladiator stepping into the pit is either made unable to move or slowed for a short period of time.

  • Wild Beasts

In some arenas cages or gates can be opened, releasing dangerous animals. These animals will run for the middle of the arena, unless attacked. When they reach the middle of the arena, they will target the closest gladiator.

  • Falling Object

In some arenas gladiators can release a falling object. If a gladiator or beast is hit by the object, he loses health and becomes stunned.

  • Spikes

In some arenas spikes can be activated. Any gladiator or beast, standing untop of them is damaged and knocked up into the air.

  • Living Dead

In some arenas undead creatures randomly spawn. These dead creatures, will target and attack a random gladiator.

  • Lost Jormungar

In some arenas Jormungar may burst up from the ground. Any gladiator or beast standing where the Jormungar appear, will be knocked up into the air.

  • Elevating Platforms

Some arenas have platforms which will rise and lower throughout the match, obstructing movement and blocking line of sight when raised. Because they are essentially temporary pillars, they create an ever-changing dynamic of line-of-sight and kiting opportunities.

  • Wastewater Pipe

Some arenas have pipes from which water will randomly flow down, blocking line of sight.

  • Flooding

Some arenas get flooded during the match. When that happens you can either choose to fight underwater or to jump untop floating debris.

  • Mysterious Liquid

Some arenas have a mysterious liquid. he liquid slows the gladiators casting and movement speed.

Gallery