User:Airiph/Warcraft IV thoughts/Units
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This article is fan fiction The contents herein are entirely player made and in no way represent official World of Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only. |
Contents |
Alliance of Azeroth
Heroes
- Paladin
- Armor - Plate
- Weapon - tome, 1 &2 handed Hammer, 1 & 2 handed sword, shield
- Note - Default hero in a Human city
- Archmage
- Armour - Robe
- Weapon - staff, tome, wand, 1 handed sword
- Note - Can be Human, Gnome, or High Elf
- Ranger Captain
- Armour - Leather
- Weapon - bow, arrow
- Note - Default hero in a High Elf City
- Steam Warrior
- Armor - Mechanical
- Weapon - Mechanical
- Note - Default hero in a Gnome city
- Mountain King
- Armor - Plate
- Weapon - 1 & 2 handed hammer's and axes
- Note - Default hero in a Dwarven City
Units
Human
- Peasant
- Footmen -> Knight
- Acolyte -> Battle Cleric
- Sorcerer/Sorceress -> Magi
- Archer (Crossbow) -> Marksmen
- Thief -> Rogue
High Elf
- High Elf Worker
- Swordsmen -> Spell Breaker
- Acolyte -> Cleric
- Magi -> Wizard
- Archer -> Ranger
- Thief -> Infiltrator
Ironforge/Wildhammer Dwarf
- Engineer
- Mountaineer -> Knight
- Priest -> Avatar
- Wildhammer Shaman -> Wildhammer Druid
- Gunmen -> Riflemen
- Rogue -> Assassin
Gnome
- Tinker
- Soldier -> Tech-Knight
- Acolyte -> War Cleric
- Mage -> Techno mage
- Gunman -> Bombardier
- Spy -> Assassin
Others
- Gnomish Fighter
- Gryphon Rider
- Dragonhawk Rider
- gnomish submarine
- Bomber
- Elven Destroyer
- Battleship
- Transport
- Oil Tanker
- Mortar team
- Siege Engine
Shamistic Horde
Heroes
- Tauren Cheiften
- Armor - Mail
- Weapon - 2 handed hammer, totem
- Note - Default hero in a Tauren city
- Ogre High Magi
- Armour - Robe
- Weapon - 2 handed hammer, staff
- Note - Default hero in an Ogre city
- Shadow hunter
- Armor - Leather
- Weapon - Glaive, Polarm
- Note - Default hero in a Troll city
- Far Seer
- Armor - Robes
- Weapons - staff, totems
- Note - Default hero in an Orc city
- Overlord
- Armor - Leather
- Weapon - 2 handed swords, 2 handed axes, polarms, 2 handed Mace
- Note - can be Orc, Tauren, or Troll
Units
Thrall's Horde
- Peon
- Grunt -> Raider
- Shaman -> Seer
- Acolyte -> Warlock
- Spearman -> Hunter
- Assassin -> Spymaster
Tauren
- Tauren Worker
- Grunts -> Barbarian
- Spirit Walker -> Spirit Champion
- Healer -> Druid
- Shooter -> Gunman
- Half Ogre Assassin -> Orc Assassin
Darkspear Jungle trolls
- Troll Worker
- Barbarian -> Berserker
- Hexer -> Shaman
- Potion Doc -> Witch Doctor
- Axe Thrower -> Headhunter
- Rogue -> Wilderness Stalker
Stonemall Ogres
- Ogre Slave
- Barbarian -> Bone Crusher
- Ogre Mystic -> Ogre Magi
- Ogre Heeler -> Ogre Shaman
- Thrower -> Hunter
- Half Ogre Assassin -> Orc Assassin
Others
- Demolisher
- Catapult
- Wind Rider
- Troll Destroyer
- Transport
- Oil Tanker
- Ogre Juggernaut
- Giant Turtle
- Wind Rider Bomber
- Zeppelin
Sentinels of Kalimdor
Heroes
- Warden
- Armor - Plate, Cloak
- Weapon - Polarm, Glaive, 1 handed sword, shield
- Note - can be Night Elf or Furbolg
- Demon Hunter
- Armor - Kilt and Runes
- Weapon - Glaives
- Note - Only class using runes
- Ursa Totemic
- Armor - Leather
- Weapons - Totems
- Note - Default hero in a Furbolg city
- Priestess of the Moon
- Armor - Robe
- Weapons - Staff, Bow, Arrow
- Note - Default hero in a Night Elf city
- Keeper of the Grove
- Armor - none
- Weapon - staff
- Note - no armor
Units
Night Elf
- Wisp
- Sentinel -> Huntress
- Heeler -> Druid
- Ley Walker -> Dryad
- Archer -> Ranger
- Scout -> Assassin
Furbolg
- Furbolg Worker
- Fighter -> Barbarian
- Heeler -> Shaman
- Druid -> Druid Shaman
- Archer -> Night Elf Ranger
- Scout -> Night Elf Assassin
Others
- Treant
- Dark Troll Berserker
- Sprites
- Faerie Dragon
- Chimaera
- Hippogryph Rider
- Glaive Thrower
- Hippogryph Bomber
- Aquatic druid
- Destroyer
- Oil Tankard
- Transport
Forsaken of Lorderon
Heroes
- Dread Knight
- Armor - Plate
- Weapon - Rune Sword, Sigil, Shield
- Note - Default hero in a Forsaken Human city.
- Dark apothecary
- Armor - Robe
- Weapon - Staff
- Note - Can be Forsaken Elf, Forsaken Human or Worgen
- Spider Lord
- Armor - plate
- Weapon - polarm, 1 handed swords, glaives
- Note - Default hero in a Nerubian City
- Dark Ranger
- Armor - Leather
- Weapon - Bow and Arrow
- Note - Default hero in a Forsaken Elf City
- Son of Greymane
- Armor - Mail
- Weapon - 2 handed mace, flail
- Note - Default hero in Worgen City
Units
Forsaken Human
- Peasant
- Death Guard -> Dark Knight
- Acolyte -> Necromancer
- Sorcerer -> Mage
- Crossbowman -> Archer
- Spymaster -> Light Slayer
Forsaken Elf
- Banshee
- Swordsmen -> Plague Breaker
- Acolyte ->Necrolyte
- Arcanist -> Wizard
- Archer -> Dead Shot
- Spy -> Shadow Ascendant
Nerubian
- Worker
- Soldier -> Warrior
- Acolyte -> Necrolyte
- Seer -> Vizor
- Webspinner -> Archer
- Rogue -> Assassin
Worgen
- Orc slave
- Barbarian -> rabid barbarian
- Cleric -> Wolf Controller
- Sorcerer -> Wizard
- Rock-thrower -> Spear-thrower
- Shade chaser -> Shadow runner
Other
- Syndicate Slave master
- Syndicate Assassin
- Ghoul
- Skeleton
- Shade
- Abomination
- Oil Tanker
- Transport
- Battleship
- Elven Destroyer
- Catapult
- Meat Wagon
- Skeletal Gryphon Rider
- Skeletal Gryphon Bomber
- Gilneas Shark
Draenor's Legion
Heroes
- Pitlord
- Armor - Plate
- Weapons - polarm, 1 and 2 handed swords, 1 and 2 handed axes
- Note - Default Hero in Demon city
- Naga Lord
- Armor - Plate, Mail
- Weapons - Claw, Hammer, Mace
- Note - Default hero in Naga City
- Satyr Prince
- Armor - Mail, Leather
- Weapons - any one handed weapon
- Note - Default hero in a Satyr city
- Fel Orc Blademaster
- Armor - Plate, Mail, Leather
- Weapons - Any bladed Weapon
- Note - Default Hero in Fel Orc City
- Blood Mage
- Armor - Robe, Leather
- Weapons - Staff, Dagger
- Note - Default Hero in a Blood Elf City
Units
Demon
- Gan'arg
- Felguard-> Doomguard
- Priestess -> Military Chaplains
- Imp -> Voidwalker
- Fel Hunter Tamer -> Void Terror Tamer
- Succubus -> Wrathguard
Naga
- Worker
- Warrior -> Myrmidon
- Priestess -> Priestess of the tides
- Wizard -> Siron
- Pike men-> Archer
- Rogue-> Shore Stalker
Satyr
- Worker
- Barbarians -> Warriors
- Soulstealer -> Pyromancer
- Warlock -> Hellcallers
- Archer (Crossbow) -> Marksmen
- Rogue -> Shadowdancer
Fel Orc
- Peon
- Grunt -> Barbarian
- Black Totemic -> Dark Shaman
- Orcish Mage-> Warlock
- Blade thrower-> Hunter
- Rogue -> Assasin
Blood Elf
- Blood Elf Engineer
- Footmen -> Blood Knight
- Cleric-> Priest
- Sorcerer/Sorceress -> Void Magi
- Archer -> Ranger
- Scout -> Demon Hunter
Other
- Broken Slave
- Dreadlords
- Infernals
- Mo'arg
- Nether Drake rider
- Nether Drake Bomber
- Blood Elven Destroyer
- Battleship
- Transport
- Oil Tanker
- Fel Tank
Neutral
Heroes
- Nexus Prince
- Armor - Robes
- Weapons - Staff, 1 handed Swords, Daggers
- Note - Unlock by Defeating a Void God
- Goblin Tinker
- Armor - mechanical
- Weapons - mechanical
- Note - Hired at tavern
- Naga Siren
- Armor - none
- Weapons - polarm, staff, dagger
- Note - Hired at tavern
- Wandering Lich
- Armor - robe
- Weapons - staff
- Note - unlock by finding
- Draenei Vindicator
- Armor - Plate
- Weapons - Hammer, Staff, Tome
- Note - Hired at tavern
- Red/Green/Blue/Bronze Dragon
- Armor - none
- Weapons - none
- Note - no weapons or armor, unlocked by defeating a Black Dragon(for Red), Infinite Dragon(for Bronze), Corrupted Dragon(for Green), or Frost Wyrm (for Blue).
- Brewmaster
- Armor - robe
- Weapons - staff, 1 and 2 handed hammer
- Note - Hired at tavern
- Beastmaster
- Armor - Leather
- Weapons - 1 hand axes
- Note - Hired at tavern
- Rogue-Wizard
- Armor - Robe, Leather
- Weapons - Staff, Dagger
- Note - unlock by defeating in a hero on hero duel, can be Human, Forsaken Elf, Forsaken Human, Gnome, Goblin, Blood Elf, or High Elf
- Broken Draenei Elder Sage
- Armor - Robe
- Weapons - Kama
- Note - unlocked by freeing a Broken Draenei tribe
Units
The neutral Units are any unit that you find that you can get to join you.
For example: You encounter a group of Gnoll brutes.They chose to join you. You accept! ou now gain thirteen Gnoll brutes. you encounter one thousand Red Dragon Whelps. They chose to join you. You except. You have no room for another unit. You abandon thirteem Gnoll Brutes. You gain one thousand Red Dragon Whelps.
