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User:Airiph/Warcraft IV thoughts/Units

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This article is fan fiction

The contents herein are entirely player made and in no way represent official World of Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

Under Construction, please be patient, post on talk page!

Contents

Alliance of Azeroth

Heroes

  • Paladin
    • Armor - Plate
    • Weapon - tome, 1 &2 handed Hammer, 1 & 2 handed sword, shield
    • Note - Default hero in a Human city
  • Archmage
    • Armour - Robe
    • Weapon - staff, tome, wand, 1 handed sword
    • Note - Can be Human, Gnome, or High Elf
  • Ranger Captain
    • Armour - Leather
    • Weapon - bow, arrow
    • Note - Default hero in a High Elf City
  • Steam Warrior
    • Armor - Mechanical
    • Weapon - Mechanical
    • Note - Default hero in a Gnome city
  • Mountain King
    • Armor - Plate
    • Weapon - 1 & 2 handed hammer's and axes
    • Note - Default hero in a Dwarven City

Units

Human

  • Peasant
  • Footmen -> Knight
  • Acolyte -> Battle Cleric
  • Sorcerer/Sorceress -> Magi
  • Archer (Crossbow) -> Marksmen
  • Thief -> Rogue

High Elf

  • High Elf Worker
  • Swordsmen -> Spell Breaker
  • Acolyte -> Cleric
  • Magi -> Wizard
  • Archer -> Ranger
  • Thief -> Infiltrator

Ironforge/Wildhammer Dwarf

  • Engineer
  • Mountaineer -> Knight
  • Priest -> Avatar
  • Wildhammer Shaman -> Wildhammer Druid
  • Gunmen -> Riflemen
  • Rogue -> Assassin

Gnome

  • Tinker
  • Soldier -> Tech-Knight
  • Acolyte -> War Cleric
  • Mage -> Techno mage
  • Gunman -> Bombardier
  • Spy -> Assassin

Others

  • Gnomish Fighter
  • Gryphon Rider
  • Dragonhawk Rider
  • gnomish submarine
  • Bomber
  • Elven Destroyer
  • Battleship
  • Transport
  • Oil Tanker
  • Mortar team
  • Siege Engine

Shamistic Horde

Heroes

  • Tauren Cheiften
    • Armor - Mail
    • Weapon - 2 handed hammer, totem
    • Note - Default hero in a Tauren city
  • Ogre High Magi
    • Armour - Robe
    • Weapon - 2 handed hammer, staff
    • Note - Default hero in an Ogre city
  • Shadow hunter
    • Armor - Leather
    • Weapon - Glaive, Polarm
    • Note - Default hero in a Troll city
  • Far Seer
    • Armor - Robes
    • Weapons - staff, totems
    • Note - Default hero in an Orc city
  • Blade Master
    • Armor - Leather
    • Weapon - 2 handed swords, 2 handed axes, polarms
    • Note - can be Orc, Tauren, or Troll

Units

Thrall's Horde

  • Peon
  • Grunt -> Raider
  • Shaman -> Seer
  • Acolyte -> Warlock
  • Spearman -> Hunter
  • Assassin -> Spymaster

Tauren

  • Tauren Worker
  • Grunts -> Barbarian
  • Spirit Walker -> Spirit Champion
  • Healer -> Druid
  • Shooter -> Gunman
  • Half Ogre Assassin -> Orc Assassin

Darkspear Jungle trolls

  • Troll Worker
  • Barbarian -> Berserker
  • Hexer -> Shaman
  • Potion Doc -> Witch Doctor
  • Axe Thrower -> Headhunter
  • Rogue -> Wilderness Stalker

Stonemall Ogres

  • Ogre Slave
  • Barbarian -> Bone Crusher
  • Ogre Mystic -> Ogre Magi
  • Ogre Heeler -> Ogre Shaman
  • Thrower -> Hunter
  • Half Ogre Assassin -> Orc Assassin

Others

  • Demolisher
  • Catapult
  • Wind Rider
  • Troll Destroyer
  • Transport
  • Oil Tanker
  • Ogre Juggernaut
  • Giant Turtle
  • Wind Rider Bomber
  • Zeppelin

Sentinels of Kalimdor

Heroes

  • Warden
    • Armor - Plate, Cloak
    • Weapon - Polarm, Glaive, 1 handed sword, shield
    • Note - can be Night Elf or Furbolg
  • Demon Hunter
    • Armor - Kilt and Runes
    • Weapon - Glaives
    • Note - Only class using runes
  • Ursa Totemic
    • Armor - Leather
    • Weapons - Totems
    • Note - Default hero in a Furbolg city
  • Priestess of the Moon
    • Armor - Robe
    • Weapons - Staff, Bow, Arrow
    • Note - Default hero in a Night Elf city
  • Keeper of the Grove
    • Armor - none
    • Weapon - staff
    • Note - no armor

Units

Night Elf

  • Wisp
  • Sentinel -> Huntress
  • Heeler -> Druid
  • Ley Walker -> Dryad
  • Archer -> Ranger
  • Scout -> Assassin

Furbolg

  • Furbolg Worker
  • Fighter -> Barbarian
  • Heeler -> Shaman
  • Druid -> Druid Shaman
  • Archer -> Night Elf Ranger
  • Scout -> Night Elf Assassin

Others

  • Treant
  • Dark Troll Berserker
  • Sprites
  • Faerie Dragon
  • Chimaera
  • Hippogryph Rider
  • Glaive Thrower
  • Hippogryph Bomber
  • Aquatic druid
  • Destroyer
  • Oil Tankard
  • Transport

Forsaken of Lorderon

Heroes

  • Dread Knight
    • Armor - Plate
    • Weapon - Rune Sword, Sigil, Shield
    • Note - Default hero in a Forsaken Human city.
  • Dark apothecary
    • Armor - Robe
    • Weapon - Staff
    • Note - Can be Forsaken Elf, Forsaken Human or Worgen
  • Spider Lord
    • Armor - plate
    • Weapon - polarm, 1 handed swords, glaives
    • Note - Default hero in a Nerubian City
  • Dark Ranger
    • Armor - Leather
    • Weapon - Bow and Arrow
    • Note - Default hero in a Forsaken Elf City
  • Son of Greymane
    • Armor - Mail
    • Weapon - 2 handed mace, flail
    • Note - Default hero in Worgen City

Units

Forsaken Human

  • Peasant
  • Death Guard -> Dark Knight
  • Acolyte -> Necromancer
  • Sorcerer -> Mage
  • Crossbowman -> Archer
  • Spymaster -> Light Slayer

Forsaken Elf

  • Banshee
  • Swordsmen -> Plague Breaker
  • Acolyte ->Necrolyte
  • Arcanist -> Wizard
  • Archer -> Dead Shot
  • Spy -> Shadow Ascendant

Nerubian

  • Worker
  • Soldier -> Warrior
  • Acolyte -> Necrolyte
  • Seer -> Vizor
  • Webspinner -> Archer
  • Rogue -> Assassin

Worgen

  • Orc slave
  • Barbarian -> rabid barbarian
  • Cleric -> Wolf Controller
  • Sorcerer -> Wizard
  • Rock-thrower -> Spear-thrower
  • Shade chaser -> Shadow runner

Other

  • Syndicate Slave master
  • Syndicate Assassin
  • Ghoul
  • Skeleton
  • Shade
  • Abomination
  • Oil Tanker
  • Transport
  • Battleship
  • Elven Destroyer
  • Catapult
  • Meat Wagon
  • Skeletal Gryphon Rider
  • Skeletal Gryphon Bomber
  • Gilneas Shark

Neutral

Heroes

  • Pitlord
    • Armor - Plate
    • Weapons - polarm, 1 and 2 handed swords, 1 and 2 handed axes
    • Note - unlock by enslaving
  • Goblin Tinker
    • Armor - mechanical
    • Weapons - mechanical
    • Note - No unlocking
  • Naga Siren
    • Armor - none
    • Weapons - polarm, staff, dagger
    • Note - no unlocking
  • Wandering Lich
    • Armor - robe
    • Weapons - staff
    • Note - unlock by finding
  • Blood Mage
    • Armor - Robe
    • Weapons - Staff, dagger
    • Note - no unlocking
  • Red/Green/Blue/Bronze Dragon
    • Armor - none
    • Weapons - none
    • Note - no weapons or armor, unlocked by finishing a quest
  • Brewmaster
    • Armor - robe
    • Weapons - staff, 1 and 2 handed hammer
    • Note - no unlocking
  • Beastmaster
    • Armor - Leather
    • Weapons - 1 hand axes
    • Note - no unlocking
  • Rogue-Wizard
    • Armor - Robe, Leather
    • Weapons - Staff, Dagger
    • Note - unlock by defeating in a hero on hero duel, can be Human, Forsaken Elf, Forsaken Human, Gnome, Goblin, Blood Elf, or High Elf
  • Broken Draenei Elder Sage
    • Armor - Robe
    • Weapons - Kama
    • Note - unlocked by freeing a Broken Draenei tribe

Units

The neutral Units are any unit that you find that you can get to join you.

For example: You encounter a group of Gnoll brutes.They chose to join them.You accept!You now gain thirteen Gnoll brutes.You encounter one thousand Red Dragon Whelps.They chose to join you.You accept!You have no room for another unit.You kill the Gnolls.You lose thirteen Gnoll Brutes.You Gain one thousand Red Dragon Whelps!



Under Construction, please be patient, post on talk page!