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'''Warrior abilities''' fall into two broad categories: [[Tank_(role)|tanking]] and [[Damage_(role)|damage dealing]]. In most cases warrior ability usage is constrained by the rage at which [[rage]] is generated, although some abilities do not require rage and a small number generate rage when used. Many abilities can only be used in certain [[Stance#Warrior_stances|stance(s)]]. The abilities listed below specify which stance(s) can use which abilities. Also see more [[warrior tactics]].
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{{infobox faction
 
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| image = [[Image:Illibanner.jpg|thumb|Banner of the Illidari.]]
 
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| name = The Second Illidari
 
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| character=[[Paladin]], [[Necromancer]], [[Mage]]. [[Rogue]], [[Warmage]], [[Demon Hunter]], [[Death Knight]] (1).
 
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| leader = [[User:Akairos123/Lord Gathios Dawncrusher|Lord Gathios Dawncrusher]]
 
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| leaders = [[User:Akairos123/Grand Blood-Lord Akairos|Grand Blood-Lord Akairos]], [[User:Akairos123/Radinius the Silent|Radinius the Silent]], [[User:Akairos123/Emailon the Cursed|Emailon the Cursed]], [[User:Akairos123/Deathlord Varion|Deathlord Varion]]
 
−
| capital = [[The Black Temple]]
 
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| capitals = [[Eclipse Point]], [[User:Akairos123/Illidari Hold|Illidari Hold]], [[User:Akairos123/Dragonmaw Fortress|Dragonmaw Fortress]]
 
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| language = [[Orcish]], [[Thalassian]], [[Demonic]], [[Common]]
 
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| races = [[Blood Elves]], [[Night Elves]], [[Orcs]], [[Demon]]
 
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| theater = [[Outland]]
 
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| membership = 573,392 and growing
 
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| alignment = [[Neutral evil]] }}
 
   
  +
==Stances==
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[[Image:Purple Trophy Tabard of the Illidari.jpg|thumb|The Illidari tabard]]
 
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The '''Second Illidari''' are the rulers of the reforming the legions of [[Illidan Stormrage]], the Lord of Outland. After the defeat of Illidan Stormrage, the Illidari was without leader, the majority of it's forces in chaos or scattered. Once the invaders were driven from the black temple, the high Illidari Council stepped forth to reunite the shattered forces and expel the Alliance and the Horde from their home of Outland. The Ultimate goal of the Illidari is to amass enough forces to continue the plan of the late Lord Illidan, and begin conquering worlds to fight the Burning Leigon and anyone who would stand in their way. This faction is composed mostly by demons of many species, particularly [[Nathrezim]], [[Sayaad]], [[Fiends]], [[Felguards]] and [[Satyr]], former minions of the [[Burning Legion]] who switched their allegiance after the defeat of [[Magtheridon]] and Blood Elves, formerly loyal to Kael'thas or to Quel'thalas. Since the fall of the Lich King the Illidari's greatest threat on Azeroth has been eradicated, and the Illidari desire to acquire the remnants of the Scourge's devices and followers for the glory of Lord Illidan.
 
   
  +
The warrior always has one stance active at a time. The warrior's active stance determines which abilities the warrior can use. In addition, each stance provides the warrior a unique benefit.
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==Current goals==
 
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The former goals of the Illidari have been replaced with new and more adventurous goals. In the past the goals of the Illidari were to hide from the Burning leigon, since the installation of new, non-insane leader, Gathios the Shatterer, the Illidari have turned to become conquerors.
 
   
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{| class="darktable zebra sortable"
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===Victories thus Far===
 
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! Icon !! Width="150px" | Name !! Width="60px" | Level !! Description
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:- Demon armies sent to [[Tothrezim]] home world to recruit engineers into the service of the Illidari. The infernals that the Tothrezim produce are bound to contracts, and the contracts mass distributed throughout the Illidari's forces, increasing their bombardment power 10 fold.
 
  +
|-
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:- Horde and Alliance bases decimated, Orcs of Shadowmoon village were ''recruited'' into the dragonmaw clan to replenish Fel Orc population. Alliance base was totally decimated, bodies taken back to the Black Temple and given to the Shadowmoon Deathshapers.
 
  +
! [[Image:ability_warrior_offensivestance.png|32px]] !! [[Battle Stance]]
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:- All Ata'mal crystals recovered.
 
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|Align="Center"| 1 || A balanced combat stance. Increases damage done by 5%. Decreases damage taken by 5%.
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:- Slaying of the [[Lich King]]
 
  +
|-
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:- Expulsion of Legion forces from Shadowmoon Valley.
 
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! [[Image:ability_warrior_defensivestance.png|32px]] !! [[Defensive Stance]]
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|Align="Center"| 10 || A defensive combat stance. Decreases damage taken by 10%. Increases threat generated by 200%.
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|-
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! [[Image:ability_racial_avatar.png|32px]] !! [[Berserker Stance]]
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|Align="Center"| 30 || An aggressive combat stance. Increases damage done by 10%.
  +
|}
   
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===Future Plans===
 
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:- Completely remove Leigon influence from outland
 
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:- Capitalize on the now leaderless [[Cult of the Damned]]. Possibly bringing in necromancers to supplement their armies.
 
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:- Restore the mana forges of Netherstorm in order to start building weapons for the conquest of new worlds.
 
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:- Dominate Azeroth
 
   
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==Command Structure==
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==Trainable Abilities==
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The Illidari military was restructures Slightly. Noteable changes are:
 
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:- Special forces division created
 
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:- The Illidari [[Felsworn]]; various races that have drank demon blood. Sub-faction of the Eclipsion.
 
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:- Darkfallen order established
 
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:- Chain of command listed below.
 
   
  +
These abilities are available to all Warriors at the appropriate level, regardless of talents.
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==Chain of Command==
 
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===Supreme ruler===
 
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* {{RaceIcon|BloodElf|Male|Small}} [[User:Akairos123/Lord Gathios Dawncrusher|Lord Gathios Dawncrusher]]
 
   
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{| class="darktable zebra sortable"
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===High Illidari Council===
 
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! Icon !! Width="150px" | Name !! Width="60px" | Level !! Stance(s) !! Description
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:- [[User:Akairos123/Illidari High Council|High Illidari Council]]
 
  +
|-
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* {{RaceIcon|BloodElf|Male|Small}} [[User:Akairos123/Grand Blood-Lord Akairos|Grand Blood-Lord Akairos]]; Supreme Commander of the Eclipsion
 
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! [[Image:Inv_axe_01.png|32px]] !! [[Strike]]
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* {{RaceIcon|BloodElf|Male|Small}}{{RaceIconExt|Demonhunter|Small}}[[User:Akairos123/Radinius the Silent|Radinius the Silent]] Supreme Commander of the Illidari Special Forces.
 
  +
| Align="Center" | 1 || Align="Center" | <span style="color:yellow">All</span> || A simple strike that deals X to Y damage. Use once you have sufficient rage.
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* {{RaceIcon|BloodElf|male|Small}}{{RaceIconExt|Demonhunter|Small}}; [[User:Akairos123/Emailon the Cursed|Emailon the Cursed]] Leader of the Illidari Demon Hunters
 
  +
|-
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* {{RaceIcon|BloodElf|male|Small}} [[User:Akairos123/Deathlord Varion|Deathlord Varion]]; Leader of the the Darkfallen recruited into the Illidari and responsible for training of Shadowmoon necromancers.
 
  +
! [[Image:Ability_Warrior_Charge.png|32px]] !! [[Charge (Warrior)|Charge]]
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----
 
  +
| Align="Center" | 3 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:orange">Defensive</span>*<br /><span style="color:red">Berserker</span>* || Charge an enemy, generate 15 rage, and stun it for 1.50 sec. <br /> * Only with points spent in [[warbringer (talent)|Warbringer]] talent.
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* {{RaceIcon|BloodElf|Female|Small}} [[User:Akairos123/Mistress Alessandra|Mistress Alessandra]]; Former High Priestess and moral leader of the Illidari. (DECEASED)
 
  +
|-
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! [[Image:Ability_Warrior_Devastate.png|32px]] !! [[Victory Rush]]
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| Align="Center" | 5 || Align="Center" | <span style="color:yellow">All</span> || Instantly attack the target causing X damage and healing you for Y% of your maximum health. Can only be used within Z sec after you kill an enemy that yields experience or honor.
  +
|-
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! [[Image:Ability_Gouge.png|32px]] !! [[Rend]]
  +
| Align="Center" | 7 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:orange">Defensive</span> || Wounds the target causing them to bleed for X damage plus an additional Y (based on weapon damage) over 15 sec.
  +
|-
  +
! [[Image:Spell_Nature_ThunderClap.png|32px]] !! [[Thunder Clap]]
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| Align="Center" | 9 || Align="Center" | <span style="color:lightgreen">Battle<br /><span style="color:orange">Defensive</span> || Blasts enemies withing 8 yards for X damage, and increases the time between their attacks by 20% for 30 sec. Damage increased by attack power.
  +
|-
  +
! [[Image:Ability_parry.png|32px]]!! [[Parry]]<br />(Passive)
  +
| Align="Center" | 10 || Align="Center" | N/A || Gives a chance to parry enemy melee attacks.
  +
|-
  +
! [[Image:Spell_Nature_Reincarnation.png|32px]] !! [[Warrior Taunt|Taunt]]
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| Align="Center" | 10 || Align="Center" | <span style="color:orange">Defensive</span> || Taunts the target to attack you, but has no effect if the target is already attacking you.
  +
|-
  +
! [[Image:Ability Rogue Ambush.png|32px]] !! [[Heroic Strike]]
  +
| Align="Center" | 14 || Align="Center" | <span style="color:yellow">All</span> || An attack that instantly deals X physical damage. A good attack for moments of excess rage.
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|-
  +
! [[Image:INV_Sword_48.png|32px]] !! [[Execute]]
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| Align="Center" | 16 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:red">Berserker</span> || Attempt to finish off a wounded foe, causing X physical damage and consumes up to 20 additional rage to deal up to Y additional damage. Only usable on enemies that have less than 20% health.
  +
|-
  +
! [[Image:Ability_Warrior_Sunder.png|32px]] !! [[Sunder Armor]]
  +
| Align="Center" | 18 || Align="Center" | <span style="color:yellow">All</span> || Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 3 times. Lasts 30 sec.
  +
|-
  +
! [[Image:Ability_Warrior_BattleShout.png|32px]] !! [[Battle Shout]]
  +
| Align="Center" | 20 || Align="Center" | <span style="color:yellow">All</span> || The warrior shouts, increasing Strength and Agility of all raid and party members within 30 yards by Y and gaining 20 rage. Lasts 2 min.
  +
|-
  +
! [[Image:Ability_Warrior_ShieldBash.png|32px]] !! [[Shield Bash]]
  +
| Align="Center" | 20 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:orange">Defensive</span> || Bash the target with your shield dazing them and interrupting spellcasting, which prevents any school in that school from being cast for 6 sec.
  +
|-
  +
! [[Image:INV_Sword_05.png|32px]] !! [[Overpower]]
  +
| Align="Center" | 22 || Align="Center" | <span style="color:lightgreen">Battle</span> || Instantly overpower the enemy, causing weapon damage. Only usable after the target dodges. The Overpower cannot be blocked, dodged or parried.
  +
|-
  +
! [[Image:Ability_Warrior_Cleave.png|32px]] !! [[Cleave]]
  +
| Align="Center" | 24 || Align="Center" | <span style="color:yellow">All</span>|| A sweeping attack that strikes the target and a nearby ally, dealing X physical damage.
  +
|-
  +
! [[Image:Ability_ShockWave.png|32px]] !! [[Hamstring]]
  +
| Align="Center" | 26 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:red">Berserker</span> || Maims the enemy, reducing movement speed by 50% for 15 sec.
  +
|-
  +
! [[Image:Ability_Defend.png|32px]] !! [[Shield Block]]
  +
| Align="Center" | 28 || Align="Center" | <span style="color:orange">Defensive</span>|| Increases your chance to block by 100% for 10 sec.
  +
|-
  +
! [[Image:Ability_Warrior_Disarm.png|32px]] !! [[Disarm]]
  +
| Align="Center" | 34 || Align="Center" | <span style="color:orange">Defensive</span>|| Disarm the enemy's main hand and ranged weapons for 10 sec.
  +
|-
  +
! [[Image:Ability_Whirlwind.png|32px]] !! [[Whirlwind]]
  +
| Align="Center" | 36 || Align="Center" | <span style="color:red">Berserker</span>|| In a whirlwind of steel you attack all enemies within 8 yards, causing 50% weapon damage from both melee weapons to each enemy.
  +
|-
  +
! [[Image:INV_Gauntlets_04.png|32px]] !! [[Pummel]]
  +
| Align="Center"| 38 ||Align="Center"| <span style="color:lightgreen">Battle</span><br /><span style="color:red">Berserker</span>|| Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
  +
|-
  +
! [[Image:Ability_Warrior_Revenge.png|32px]] !! [[Revenge]]
  +
| Align="Center" | 40 || Align="Center" | <span style="color:orange">Defensive</span>|| Instantly counterattack an enemy for X to Y damage. Revenge is only usable after the warrior blocks, dodges or parries and attack.
  +
|-
  +
! [[Image:Ability_GolemThunderClap.png|32px]] !! [[Intimidating Shout]]
  +
| Align="Center" | 42 || Align="Center" | <span style="color:yellow">All</span>|| The warrior shouts, causing up to 5 enemies within 8 yards to cower in fear. The targeted enemy will be unable to move while cowering. Lasts 8 sec.
  +
|-
  +
! [[Image:Ability_Warrior_DecisiveStrike.png|32px]] !! [[Slam]]
  +
| Align="Center" | 44 || Align="Center" | <span style="color:yellow">All</span>|| Slams the opponent, causing weapon damage plus X.
  +
|-
  +
! [[Image:Ability_BullRush.png|32px]] !! [[Challenging Shout]]
  +
| Align="Center" | 46 ||Align="Center" | <span style="color:yellow">All</span>|| Forces all enemies within 10 yards to focus attacks on you for 6 sec.
  +
|-
  +
! [[Image:Ability_Warrior_ShieldWall.png|32px]] !! [[Shield Wall]]
  +
| Align="Center" | 48 || Align="Center" | <span style="color:orange">Defensive</span>|| Reduces all damage taken by 60% for 12 sec.
  +
|-
  +
! [[Image:Ability_Rogue_Sprint.png|32px]] !! [[Intercept]]
  +
| Align="Center" | 50 || Align="Center" | <span style="color:lightgreen">Battle*</span><br /><span style="color:orange">Defensive*</span><br /><span style="color:red">Berserker</span> || Charge an enemy, causing X damage (based on attack power) and stunning it for 3 sec.<br />* Only with points spent in [[warbringer (talent)|Warbringer]] talent.
  +
|-
  +
! [[Image:Ability_Warrior_WarCry.png|32px]] !! [[Demoralizing Shout]]
  +
| Align="Center" | 52 || Align="Center" | <span style="color:yellow">All</span> || Reduces the physical damage caused by all enemies within 10 yards by 10% for 30 sec.
  +
|-
  +
! [[Image:Spell_Nature_AncestralGuardian.png|32px]] !! [[Berserker Rage]]
  +
| Align="Center" | 54 || Align="Center" | <span style="color:yellow">All</span> || Enter a berserker rage, removing and granting immunity to Fear, Sap and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
  +
|-
  +
! [[Image:Spell_Nature_EnchantArmor.png|32px]] !! [[Stance Mastery]]<br />(Passive)
  +
| Align="Center" | 58 || Align="Center" | N/A || You retain up to 25 of your rage points when you change stances.
  +
|-
  +
! [[Image:Ability_Warrior_Challange.png|32px]] !! [[Retaliation]]
  +
| Align="Center" | 62 || Align="Center" | <span style="color:lightgreen">Battle</span> || Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation.
  +
|-
  +
! [[Image:Ability_CriticalStrike.png|32px]] !! [[Recklessness]]
  +
| Align="Center" | 64 || Align="Center" | <span style="color:red">Berserker</span> || Your next 3 special ability attacks have an additional 100% to critically hit but all damage taken is increased by 20%. Lasts 12 sec.
  +
|-
  +
! [[Image:Ability_Warrior_ShieldReflection.png|32px]] !! [[Spell Reflection]]
  +
| Align="Center" | 66 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:orange">Defensive</span> || Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.
  +
|-
  +
! [[Image:Ability_Warrior_RallyingCry.png|32px]] !! [[Commanding Shout]]
  +
| Align="Center" | 68 || Align="Center" | <span style="color:yellow">All</span> || Increases Stamina of all party and raid members within X yards by Y and gaining 20 rage. Lasts 4 min.
  +
|-
  +
! [[Image:Ability_Warrior_VictoryRush.png|32px]] !! [[Intervene]]
  +
| Align="Center" | 72 || Align="Center" | <span style="color:lightgreen">Battle</span>*<br /><span style="color:orange">Defensive</span><br /><span style="color:red">Berserker</span>* || Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.<br /> * Only with points spent in [[warbringer (talent)|Warbringer]] talent.
  +
|-
  +
! [[Image:Ability_Warrior_ShatteringThrow.png|32px]] !! [[Shattering Throw]]
  +
| Align="center" | 74 || Align="center"| <span style="color:lightgreen">Battle</span> || Throws your weapon at the enemy causing X damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
  +
|-
  +
! [[Image:Ability_Warrior_FocusedRage.png|32px]] !! [[Enraged Regeneration]]
  +
| Align="Center" | 76 || Align="Center" | <span style="color:yellow">All</span> || You regenerate 30% of your total health over 10 sec. Can only be used while Enraged.
  +
|-
  +
! [[Image:INV_Axe_66.png|32px]] !! [[Heroic Throw]]
  +
| Align="Center" | 78 || Align="Center" | <span style="color:yellow">All</span> || Throws your weapon at the enemy causing X damage (based on attack power). This ability causes high threat.
  +
|-
  +
! [[Image:Ability_smash.png|32px]] !! [[Colossus Smash]]<br />[[Image:Cataclysmlogo.png|80px|link=World_of_Warcraft:_Cataclysm]]
  +
| Align="Center" | 81 || Align="Center" | <span style="color:lightgreen">Battle</span><br /><span style="color:red">Berserker</span> || Smashes a target for weapon damage plus X and weakens their defenses, allowing your attacks to entirely bypass their armor for 8 sec.
  +
|-
  +
! [[Image:Warrior_talent_icon_innerrage.png|32px]] !! [[Inner Rage]]<br />[[Image:Cataclysmlogo.png|80px|link=World_of_Warcraft:_Cataclysm]]
  +
| Align="Center" | 83 || Align="Center" | <span style="color:yellow">All</span> || Usable when you have over 75 Rage to increase all damage you deal by 15%, but increase the rage cost of all abilities by 50%. Lasts 15 sec.
  +
|-
  +
! [[Image:Ability_heroicleap.png|32px]] !! [[Heroic Leap]]<br />[[Image:Cataclysmlogo.png|80px|link=World_of_Warcraft:_Cataclysm]]
  +
| Align="Center" | 85 || Align="Center" | <span style="color:yellow">All</span> || Leap through the air towards a targeted location, slamming down with destructive force to deal 100% weapon damage to all enemies with 5 yards, stunning them for 2 sec.
  +
|}
   
  +
== Specialization Abilities ==
−
===Special Combat divisions===
 
−
* {{RaceIcon|BloodElf|Male|Small}}{{RaceIcon|BloodElf|Female|Small}}{{RaceIcon|Naga|Female|Small}}{{RaceIcon|FelOrc|Male|Small}} [[User:Akairos123/Illidari Special Forces|Illidari Special forces]]
 
−
The Illidari special forces are squads of Illidari forces that have shown exemplary skill or leadership ability. Regardless of race, one can find themselves on a squad. The special forces units answer directly to Lord Gathios and are commanded by Radinius the Silent.
 
   
  +
These abilities are granted to a warrior when selecting a primary talent tree. The warrior gains only the abilities associated with the talent tree selected as the primary tree. Placing talent points in either other tree (once the primary tree has had at least 31 points assigned) does not provide access to that tree's associated specialization abilities.
−
===Illidari demon hunters===
 
−
* {{RaceIcon|BloodElf|Male|Small}}{{RaceIcon|NightElf|Male|Small}}{{RaceIcon|NightElf|Female|Small}} [[User:Akairos123/Illidari Demon Hunter Order|Illidari Demon Hunter Order]]
 
−
A legion of demon hunters that exist to purge the enemies of the Illidari from existence. Composed mostly of Blood Elves there are also Night Elves within the hunters.
 
   
−
===Eclipsion Blood Elves===
+
==== Arms ====
−
* {{RaceIcon|BloodElf|Male|Small}}{{RaceIcon|BloodElf|Female|Small}} [[User:Akairos123/Eclipsion Blood Elves|Eclipsion Blood Elves]]
 
−
The Eclipsion Blood Elves are an elite army loyal to the Illidari composing of the strongest warriors of the Blood Elves. The Eclipsion also encompasses the forces of the [[Crimson Sigil]], the elite guards to the [[Black Temple]].
 
   
  +
{| class="darktable zebra sortable"
−
===Fel Orc Clans===
 
  +
! Icon !! Width="150px" | Name !! Description
−
* [[Shadowmoon Clan]] Remnants
 
  +
|-
−
* [[Dragonmaw Clan]] Remnants
 
  +
! [[Image:Ability_warrior_savageblow.png|32px]] !! [[Mortal Strike (warrior specialization)|Mortal Strike]]
−
* [[Shattered Hand Clan]] remnants
 
  +
| A vicious strike that deals 125% weapon damage plus X and wounds the target, reducing the effectiveness of any healing received by 25% for 10 sec.
−
* [[Bonechewer Clan]] remnants
 
  +
|-
  +
! [[Image:Inv_axe_09.png|32px]] !! [[Two-Handed Weapon Specialization (warrior specialization)|Two-Handed Weapon Specialization]]<br />(Passive)
  +
| Increases the damage you deal with two-handed melee weapons by 10%.
  +
|-
  +
! [[Image:Ability_warrior_endlessrage.png|32px]] !! [[Anger Management (warrior specialization)|Anger Management]]<br />(Passive)
  +
| You generate 1 rage every 3 seconds and 25% extra rage from damage dealt.
  +
|}
   
−
===Illidari Darkfallen===
+
==== Fury ====
−
* {{RaceIcon|Darkfallen|Male|Small}}{{RaceIcon|Darkfallen|Female|Small}}[[User:Akairos123/Illidari Illidari Darkfallen|Illidari Darkfallen]]
 
−
The Illidari Darkfallen are undead Blood Elves that were formerly in service to the Illidari. The Elven forces were slain by the Scourge in Northrend and were risen into the service of the Lich King. When the Lich King was slain and the control over the Darkfallen was broken, when they were risen by [[User:Akairos123/Deathlord Varion|Deathlord Varion]] they returned to the last affiliation they had, the Illidari.
 
   
  +
{| class="darktable zebra sortable"
−
===Illidari Fel-Sworn===
 
  +
! Icon !! Width="150px" | Name !! Description
−
* {{RaceIcon|FelbloodElf|Male|Small}}{{RaceIcon|FelbloodElf|Female|Small}}[[User:Akairos123/Illidari Fel-Sworn|Illidari Fel-Sworn]]
 
  +
|-
−
The Illidari Fel-Sworn are Blood Elves that have consumed large amounts of demon blood. Although their power is great, their decision to "devolve" to such a base state puts them near the bottom of the ladder within the Illidari. The Felblood Elves are often deployed with demons which hey can draw power from or feed upon. Felblood Elven powers also synergise well with demonic power.
 
  +
! [[Image:Spell_nature_bloodlust.png|32px]] !! [[Bloodthirst (warrior specialization)|Bloodthirst]]
  +
| Instantly attack the target causing X damage. In addition, the next 3 successful melee attacks will restore 0.5% of max health. This effect lasts 8 sec. Damage is based on your attack power.
  +
|-
  +
! [[Image:Ability_dualwield.png|32px]] !! [[Dual Wield Specialization (warrior specialization)|Dual Wield Specialization]]<br />(Passive)
  +
| Allows you to equip one-hand and off-hand weapons in your off-hand. Increases your damage by 10% while dual-wielding and the damage of your off-hand attacks by an additional 25%.
  +
|-
  +
! [[Image:Ability_marksmanship.png|32px]] !! [[Precision (warrior specialization)|Precision]]<br />(Passive)
  +
| Increases your chance to hit with your attacks by 3%.
  +
|}
   
−
===Illidari Demons===
+
==== Protection ====
−
*[[Satyr]]
 
−
*[[Terrorguard]]
 
−
*[[Nathrezim]]
 
−
*[[Shivarra]]
 
−
*[[Annihilan]] (very few)
 
−
*[[Felguard]]
 
−
*[[Eredar]] (Very few)
 
−
*[[Tothrezim]]
 
−
*[[Mo'arg]]
 
−
*[[Gan'arg]]
 
−
*[[Felhound]]
 
   
  +
{| class="darktable zebra sortable"
  +
! Icon !! Width="150px" | Name !! Description
  +
|-
  +
! [[Image:Inv_shield_05.png|32px]] !! [[Shield Slam(warrior specialization)|Shield Slam]]
  +
| Slam the target with your shield, causing X to Y damage (based on attack power) and dispelling 1 magic effect on the target. Also causes a high amount of threat.
  +
|-
  +
! [[Image:Inv_helmet_21.png|32px]] !! [[Sentinel (warrior specialization)|Sentinel]]<br />(Passive)
  +
| Increases your total Stamina by 15% and your block chance by 15%. You also generate 50% additional rage from attacking targets that are not attacking you.
  +
|-
  +
! [[Image:Ability_paladin_shieldofvengeance.png|32px]] !! [[Vengeance (warrior specialization)|Vengeance]]<br />(Passive)
  +
| Each time you take damage, you gain 5% of the damage taken as attack power, up to 10% of you health.
  +
|}
   
  +
−
==Battles==
 
  +
==Talent Granted Abilities==
−
: - For full list of battles see [[User:Akairos123/Wars of the Illidari|Illidari Wars]].
 
  +
−
The Illidari have waged many large battles since the reformation into the new Illidari against the Sha'tar, Legion, and 3rd party forces.
 
  +
These active abilities are gained by spending a talent point to acquire the appropriate talent.
  +
  +
====Arms====
  +
  +
{| class="darktable zebra sortable"
  +
|-
  +
! Icon !! Width="150px" | Name !! Width="175px" | Prerequisites !! Stances !! Description
  +
|-
  +
! [[Image:Ability_Rogue_SliceDice.png|32px]] !! [[Sweeping Strikes]]
  +
| Align="Center" | 10 points in Arms Talents || Align="Center" | <span style="color:yellow">All</span> || Your melee attacks strike an additional nearby opponent. Lasts 10 sec.
  +
|-
  +
! [[Image:Achievement_boss_kingymiron.png|32px]] !! [[Deadly Calm]]
  +
| Align="Center" | 15 points in Arms Talents || Align="Center" | <span style="color:yellow">All</span> || For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage.
  +
|-
  +
! [[Image:Inv_mace_62.png|32px]] !! [[Throw Down]]
  +
| Align="Center" | 1 point in [[Juggernaut_(warrior_talent)|Juggernaut]]<br />25 points in Arms Talents || Align="Center" | <span style="color:lightgreen">Battle</span> || Knocks the target to the ground and stuns it for 5 sec.
  +
|-
  +
! [[Image:Ability_Warrior_Bladestorm.png|32px]] !! [[Bladestorm]]
  +
|Align="Center"| 1 point in [[Juggernaut_(warrior_talent)|Juggernaut]]<br />30 points in Arms Talents ||Align="Center"| <span style="color:Yellow">All</span> || You cannot be stopped and perform a Whirlwind every 1 sec. No other abilities can be used.
  +
|}
  +
  +
====Fury====
  +
  +
{| class="darktable zebra sortable"
  +
|-
  +
! Icon !! Width="150px" | Name !! Width="175px" | Prerequisites !! Stances !! Description
  +
|-
  +
! [[Image:Spell_Shadow_DeathScream.png|32px]] !! [[Piercing Howl]]
  +
| Align="Center" | 5 points in Fury Talents || Align="Center" | <span style="color:yellow">All</span> || Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
  +
|-
  +
! [[Image:Spell_Shadow_DeathPact.png|32px]] !! [[Death Wish]]
  +
| Align="Center" | 10 points in Fury Talents || Align="Center" | <span style="color:yellow">All</span> || When activated you become Enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
  +
|-
  +
! [[Image:Ability_hunter_swiftstrike.png|32px]] !! [[Raging Blow]]
  +
| Align="Center" | 1 point in [[Death Wish]]<br />15 points in Fury Talents || Align="Center" | <span style="color:red">Berserker</span> || A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged.
  +
|}
  +
  +
====Protection====
  +
  +
{| class="darktable zebra sortable"
  +
|-
  +
! Icon !! Width="150px" | Name !! Width="175px" | Prerequisites !! Stances !! Description
  +
|-
  +
! [[Image:Spell_Holy_AshesToAshes.png|32px]] !! [[Last Stand]]
  +
| Align="Center" | 10 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
  +
|-
  +
! [[Image:Ability_ThunderBolt.png|32px]] !! [[Concussion Blow]]
  +
| Align="Center" | 10 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Stuns the opponent for 5 sec and deals X damage (based on attack power).
  +
|-
  +
! [[Image:INV_Sword_11.png|32px]] !! [[Devastate]]
  +
| Align="Center" | 15 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Sunder the target's armor causing the Sunder Armor effect. In addition, causes 150% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 3 times.
  +
|-
  +
! [[Image:Ability_Warrior_Vigilance.png|32px]] !! [[Vigilance]]
  +
| Align="Center" | 1 point in [[Concussion Blow]]<br />20 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Focus your protective gaze on a group or raid target, reducing their damage taken by 3%. In addition, each time they are hit by an attack your Taunt cooldown is refreshed and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time.
  +
|-
  +
! [[Image:Ability_Warrior_Shockwave.png|32px]] !! [[Shockwave]]
  +
| Align="Center" | 30 points in Protection Talents || Align="Center" | <span style="color:yellow">All</span> || Sends a wave of force in front of you, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.
  +
|}
  +
  +
  +
== Deprecated Abilities ==
  +
  +
These abilities have been removed from the game. In some cases the talent has been replaced by a warrior specialization ability.
  +
  +
{| class="darktable zebra sortable"
  +
! Icon !! Width="150px" | Name !! Description
  +
|-
  +
! [[Image:Ability_Racial_BloodRage.png|32px]] !! [[Bloodrage]]
  +
| Generates rage over time, at the cost of health.
  +
|-
  +
! [[Image:Spell_Nature_BloodLust.png|32px]] !! [[Bloodthirst]]
  +
| Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore X health. This effect lasts 8 seconds.
  +
|-
  +
! [[Image:Ability_HeroicLeap.png|32px]] !! [[Heroic Fury]]
  +
| Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
  +
|-
  +
! [[Image:Ability_Warrior_PunishingBlow.png|32px]] !! [[Mocking Blow]]
  +
| Deals X damage, forces opponent to focus attacks on you for 6 seconds, and causes a moderate amount of threat.
  +
|-
  +
! [[Image:Ability_Warrior_SavageBlow.png|32px]] !! [[Mortal Strike]]
  +
| A vicious strike that deals weapon damage plus X and wounds the target, reducing the effectiveness of any healing by 25% for 10 sec.
  +
|-
  +
! [[Image:INV_Shield_05.png|32px]] !! [[Shield Slam]]
  +
| Slam the target with your shield, causing X to Y damage, modified by your shield block value, and dispelling 1 magic effect on the target. Also causes a high amount of threat.
  +
|}
  +
  +
  +
== Abilities by type ==
  +
  +
{{ood}}
  +
  +
=== Aggro management ===
  +
Aggro control is a key part of being a Warrior, and abilities to aid this come in two types:
  +
  +
====Threat====
  +
  +
Many Warrior abilities, in addition to their stated purpose, cause various amounts of [[threat]], an underlying in-game statistic which is used by enemies to determine which party member they will attack.
  +
  +
In group work, the tanking Warrior is different in that they actually ''want'' to cause as much threat as possible. Warriors engaged in high damage output, on the other hand, want to avoid causing too much threat.
  +
  +
'''High Threat:''' [[Sunder Armor]], [[Heroic Strike]], [[Shield Slam]], [[Devastate]], [[Revenge]], [[Thunder Clap]]
  +
  +
'''Low Threat:''' [[Slam]], [[Rend]], [[Hamstring]], et al.
  +
  +
Good threat management is tricky, but essential for instance work as a Warrior. Without managing threat, one can pull the mob off the tank if you are DPSing, or lose aggro on the mob if tanking.
  +
  +
====Taunt====
  +
  +
In addition to threat specials, the Warrior has several temporary instant [[aggro]] abilities:
  +
  +
[[Warrior Taunt|Taunt]], [[Mocking Blow]] force a target to attack you for a time.
  +
[[Challenging Shout]] has the same effect on all enemies in range.
  +
  +
It is important to note that [[Mocking Blow]] and [[Challenging Shout]] cause little threat themselves, and the enemy will return to its original target when they expire, unless new threat is generated using other abilities. [[Warrior Taunt|Taunt]] works differently by generating just enough threat to place the Warrior at the top of the enemy's hate list, making it much easier to prevent the enemy from switching back to its original target so long as additional threat generating abilities are used.
  +
  +
Note that currently none of the Taunt type abilities work in [[Player vs Player|PvP]], and Blizzard has stated that these abilities will not work, despite [[Distract]] working just fine. However, taunting does work on ''[[aggressive]]'' pets.
  +
  +
In addition, [[Intimidating Shout]] fears everything in its radius that isn't the target. This can be quite dangerous, but can also buy time for a hasty escape. The target will cower in fear, immobilized for the duration of the shout, but will be freed upon taking any damage. That is, if you intend to use the ability to escape combat, you should remember to stop attacking the moment before you activate it to prevent disrupting the effect.
  +
  +
''See [[Tanking]]''
  +
  +
=== Counterattacks ===
  +
  +
Warriors gain access to certain counterattacks, namely [[Overpower]] and [[Revenge]]. This requires you to be quick to react.
  +
  +
=== Damage over Time ===
  +
  +
Warriors have access to a nice DoT ability, [[Rend]]. This DoT should, as all DoTs, be applied in combats where the DoT will have time to work.
  +
  +
=== Buffs ===
  +
  +
Warriors have two long duration buffs, although they last only two minutes (three if correctly talented). [[Battle Shout]] increases attack power and [[Commanding Shout]] increases maximum health, and both of these apply to everyone in the warrior's group inside 30 yards. These buffs require rage, and since warriors don't generate rage out of combat, they cannot prepare it before fights (except if he uses Bloodrage). Although they have a limited amount of long term buffs compared to priests and druids, they can also gain very strong short timed buffs such as Flurry, which increases attack speed by 25% score each time the warrior scores a critical strike (fury talent) or Enrage, which increases all damage done by the warrior by 25%, activates when the warrior receives a critical strike (fury talent). All those small buffs lasts under 15 seconds, but makes the warrior a very powerful character in combat.
  +
  +
=== Debuffs ===
  +
  +
Warriors have access to quite a few debuffs, everything from enemy attack-speed reduction ([[Thunder Clap]]), attack power reduction ([[Demoralizing Shout]], [[Disarm]]) and movement speed reduction ([[Hamstring]]) to spell interruption ([[Shield Bash]], [[Pummel]]) and armor reduction ([[Sunder Armor]]).
  +
  +
In addition, [[Charge]] and [[Intercept]] could also be considered debuffs, since they stun the enemy.
  +
  +
=== Direct Damage ===
  +
  +
Warriors deal direct damage with [[Cleave]], [[Execute]], [[Heroic Strike]], [[Intercept]], [[Shield Slam]] and [[Slam]].
  +
  +
=== Protection ===
  +
  +
Warriors can protect themselves or others with [[Shield Wall]], [[Shield Block]], [[Last Stand]], [[Concussion Blow]], and [[Intervene]].
  +
  +
=== Shouts ===
  +
  +
Shouts generally [[buff]] or [[debuff]] multiple targets. Because of this, shouts should be used frequently but judiciously.
  +
  +
  +
==Timing==
  +
  +
{{ood}}
  +
  +
Certain Warrior abilities require the player to use them within a given window of opportunity. This means that extra attention needs to be paid to the hotbar, and the enemy's actions. These fall into two types:
  +
  +
'''Reactions'''<br />
  +
These hotkeys will light up when a certain condition has been met. The Warrior then has a second or two to use the ability, or it will go dark and the moment has been lost. It is worth using them whenever possible, as they either do a lot of damage, or use much less Rage than a normal attack.
  +
  +
[[Overpower]] - After a target [[Dodge]]s.<br />
  +
[[Revenge]] - After a self [[Dodge]], [[Block]] or [[Parry]].<br />
  +
[[Execute]] - When target's remaining [[health]] is below 20%.<br />
  +
  +
(The Revenge condition can be forced by using [[Shield Block]] beforehand. This will almost guarantee a self Block on the next enemy attack, and light up Revenge.)
  +
  +
'''Interrupts'''<br />
  +
These hotkeys are available whenever the Warrior has sufficient Rage, but are best kept for certain situations, as they will interrupt the enemy's spells. This takes some practice to get right, but can massively reduce the effort it takes to kill the enemy, either by preventing incoming damage, or stopping them healing themselves or allies.
  +
  +
[[Shield Bash]] - Use when enemy caster begins casting.<br />
  +
[[Pummel]] - As Shield Bash.
  +
  +
The casting charge-up noise and glowing hands effect used to be difficult to describe, but now there is an interface option to show an enemies casting bar, and the ability to silence or interrupt right before channeling completes.
  +
  +
'''Reflection'''<br />
  +
[[Spell Reflection]] - Used to reflect an enemy spell back on themselves. As for interrupts this is best kept for certain situations - eg when a high damage or [[Crowd Control]] spell is being cast on you.
  +
  +
  +
{{Classfooter|Warrior}}
  +
[[Category:Warrior abilities| ]]

Revision as of 21:55, 26 October 2010

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Warrior abilities fall into two broad categories: tanking and damage dealing. In most cases warrior ability usage is constrained by the rage at which rage is generated, although some abilities do not require rage and a small number generate rage when used. Many abilities can only be used in certain stance(s). The abilities listed below specify which stance(s) can use which abilities. Also see more warrior tactics.

Stances

The warrior always has one stance active at a time. The warrior's active stance determines which abilities the warrior can use. In addition, each stance provides the warrior a unique benefit.

Icon Name Level Description
Ability warrior offensivestance Ability warrior offensivestance [Battle Stance] 1 A balanced combat stance. Increases damage done by 5%. Decreases damage taken by 5%.
Ability warrior defensivestance Ability warrior defensivestance [Defensive Stance] 10 A defensive combat stance. Decreases damage taken by 10%. Increases threat generated by 200%.
Ability racial avatar Ability racial avatar [Berserker Stance] 30 An aggressive combat stance. Increases damage done by 10%.


Trainable Abilities

These abilities are available to all Warriors at the appropriate level, regardless of talents.

Icon Name Level Stance(s) Description
Inv axe 01 Peticon-beast Ability rogue ambush [Strike] 1 All A simple strike that deals X to Y damage. Use once you have sufficient rage.
Ability Warrior Charge Charge 3 Battle
Defensive*
Berserker*
Charge an enemy, generate 15 rage, and stun it for 1.50 sec.
* Only with points spent in Warbringer talent.
Ability Warrior Devastate Ability warrior devastate [Victory Rush] 5 All Instantly attack the target causing X damage and healing you for Y% of your maximum health. Can only be used within Z sec after you kill an enemy that yields experience or honor.
File:Ability Gouge.png Ability gouge [Rend] 7 Battle
Defensive
Wounds the target causing them to bleed for X damage plus an additional Y (based on weapon damage) over 15 sec.
Spell Nature ThunderClap Spell nature thunderclap [Thunder Clap] 9 Battle
Defensive
Blasts enemies withing 8 yards for X damage, and increases the time between their attacks by 20% for 30 sec. Damage increased by attack power.
Ability parry Parry
(Passive)
10 N/A Gives a chance to parry enemy melee attacks.
Spell Nature Reincarnation Taunt 10 Defensive Taunts the target to attack you, but has no effect if the target is already attacking you.
Ability Rogue Ambush Ability rogue ambush [Heroic Strike] 14 All An attack that instantly deals X physical damage. A good attack for moments of excess rage.
INV Sword 48 Inv sword 48 [Execute] 16 Battle
Berserker
Attempt to finish off a wounded foe, causing X physical damage and consumes up to 20 additional rage to deal up to Y additional damage. Only usable on enemies that have less than 20% health.
Ability Warrior Sunder Ability warrior sunder [Sunder Armor] 18 All Sunders the target's armor, reducing it by 4% per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 3 times. Lasts 30 sec.
Ability Warrior BattleShout Ability warrior battleshout [Battle Shout] 20 All The warrior shouts, increasing Strength and Agility of all raid and party members within 30 yards by Y and gaining 20 rage. Lasts 2 min.
Ability Warrior ShieldBash Ability warrior shieldbash [Shield Bash] 20 Battle
Defensive
Bash the target with your shield dazing them and interrupting spellcasting, which prevents any school in that school from being cast for 6 sec.
INV Sword 05 Ability meleedamage [Overpower] 22 Battle Instantly overpower the enemy, causing weapon damage. Only usable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Ability Warrior Cleave Ability warrior cleave [Cleave] 24 All A sweeping attack that strikes the target and a nearby ally, dealing X physical damage.
Ability ShockWave Ability shockwave [Hamstring] 26 Battle
Berserker
Maims the enemy, reducing movement speed by 50% for 15 sec.
Ability Defend Ability defend [Shield Block] 28 Defensive Increases your chance to block by 100% for 10 sec.
Ability Warrior Disarm Ability warrior disarm [Disarm] 34 Defensive Disarm the enemy's main hand and ranged weapons for 10 sec.
Ability Whirlwind Ability whirlwind [Whirlwind] 36 Berserker In a whirlwind of steel you attack all enemies within 8 yards, causing 50% weapon damage from both melee weapons to each enemy.
INV Gauntlets 04 Inv gauntlets 04 [Pummel] 38 Battle
Berserker
Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Ability Warrior Revenge Ability warrior revenge [Revenge] 40 Defensive Instantly counterattack an enemy for X to Y damage. Revenge is only usable after the warrior blocks, dodges or parries and attack.
File:Ability GolemThunderClap.png Ability golemthunderclap [Intimidating Shout] 42 All The warrior shouts, causing up to 5 enemies within 8 yards to cower in fear. The targeted enemy will be unable to move while cowering. Lasts 8 sec.
Ability Warrior DecisiveStrike Ability warrior decisivestrike [Slam] 44 All Slams the opponent, causing weapon damage plus X.
File:Ability BullRush.png Ability bullrush [Challenging Shout] 46 All Forces all enemies within 10 yards to focus attacks on you for 6 sec.
Ability Warrior ShieldWall Ability warrior shieldwall [Shield Wall] 48 Defensive Reduces all damage taken by 60% for 12 sec.
Ability Rogue Sprint Ability warrior victoryrush [Intercept] 50 Battle*
Defensive*
Berserker
Charge an enemy, causing X damage (based on attack power) and stunning it for 3 sec.
* Only with points spent in Warbringer talent.
Ability Warrior WarCry Ability warrior warcry [Demoralizing Shout] 52 All Reduces the physical damage caused by all enemies within 10 yards by 10% for 30 sec.
Spell Nature AncestralGuardian Spell nature ancestralguardian [Berserker Rage] 54 All Enter a berserker rage, removing and granting immunity to Fear, Sap and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
Spell Nature EnchantArmor Spell nature enchantarmor [Stance Mastery]
(Passive)
58 N/A You retain up to 25 of your rage points when you change stances.
Ability Warrior Challange Ability demonhunter demonspikes2 [Retaliation] 62 Battle Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation.
File:Ability CriticalStrike.png Warrior talent icon innerrage [Recklessness] 64 Berserker Your next 3 special ability attacks have an additional 100% to critically hit but all damage taken is increased by 20%. Lasts 12 sec.
Ability Warrior ShieldReflection Ability warrior shieldreflection [Spell Reflection] 66 Battle
Defensive
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.
Ability Warrior RallyingCry Ability warrior rallyingcry [Commanding Shout] 68 All Increases Stamina of all party and raid members within X yards by Y and gaining 20 rage. Lasts 4 min.
Ability Warrior VictoryRush Ability warrior victoryrush [Intervene] 72 Battle*
Defensive
Berserker*
Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.
* Only with points spent in Warbringer talent.
Ability Warrior ShatteringThrow Ability warrior shatteringthrow [Shattering Throw] 74 Battle Throws your weapon at the enemy causing X damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
Ability Warrior FocusedRage Ability warrior focusedrage [Enraged Regeneration] 76 All You regenerate 30% of your total health over 10 sec. Can only be used while Enraged.
INV Axe 66 Inv axe 66 [Heroic Throw] 78 All Throws your weapon at the enemy causing X damage (based on attack power). This ability causes high threat.
Ability smash Ability warrior colossussmash [Colossus Smash]
Cataclysmlogo
81 Battle
Berserker
Smashes a target for weapon damage plus X and weakens their defenses, allowing your attacks to entirely bypass their armor for 8 sec.
Warrior talent icon innerrage Ability warrior innerrage [Inner Rage]
Cataclysmlogo
83 All Usable when you have over 75 Rage to increase all damage you deal by 15%, but increase the rage cost of all abilities by 50%. Lasts 15 sec.
Ability heroicleap Ability heroicleap [Heroic Leap]
Cataclysmlogo
85 All Leap through the air towards a targeted location, slamming down with destructive force to deal 100% weapon damage to all enemies with 5 yards, stunning them for 2 sec.

Specialization Abilities

These abilities are granted to a warrior when selecting a primary talent tree. The warrior gains only the abilities associated with the talent tree selected as the primary tree. Placing talent points in either other tree (once the primary tree has had at least 31 points assigned) does not provide access to that tree's associated specialization abilities.

Arms

Icon Name Description
Ability warrior savageblow Mortal Strike A vicious strike that deals 125% weapon damage plus X and wounds the target, reducing the effectiveness of any healing received by 25% for 10 sec.
Inv axe 09 Two-Handed Weapon Specialization
(Passive)
Increases the damage you deal with two-handed melee weapons by 10%.
Ability warrior endlessrage Anger Management
(Passive)
You generate 1 rage every 3 seconds and 25% extra rage from damage dealt.

Fury

Icon Name Description
Spell nature bloodlust Bloodthirst Instantly attack the target causing X damage. In addition, the next 3 successful melee attacks will restore 0.5% of max health. This effect lasts 8 sec. Damage is based on your attack power.
Ability dualwield Dual Wield Specialization
(Passive)
Allows you to equip one-hand and off-hand weapons in your off-hand. Increases your damage by 10% while dual-wielding and the damage of your off-hand attacks by an additional 25%.
Ability marksmanship Precision
(Passive)
Increases your chance to hit with your attacks by 3%.

Protection

Icon Name Description
Inv shield 05 Shield Slam Slam the target with your shield, causing X to Y damage (based on attack power) and dispelling 1 magic effect on the target. Also causes a high amount of threat.
Inv helmet 21 Sentinel
(Passive)
Increases your total Stamina by 15% and your block chance by 15%. You also generate 50% additional rage from attacking targets that are not attacking you.
Ability paladin shieldofvengeance Vengeance
(Passive)
Each time you take damage, you gain 5% of the damage taken as attack power, up to 10% of you health.


Talent Granted Abilities

These active abilities are gained by spending a talent point to acquire the appropriate talent.

Arms

Icon Name Prerequisites Stances Description
Ability Rogue SliceDice Ability rogue slicedice [Sweeping Strikes] 10 points in Arms Talents All Your melee attacks strike an additional nearby opponent. Lasts 10 sec.
Achievement boss kingymiron Achievement boss kingymiron [Deadly Calm] 15 points in Arms Talents All For the next 10 sec, none of your abilities cost rage, but you continue to generate rage. Cannot be used during Inner Rage.
Inv mace 62 Throw Down 1 point in Juggernaut
25 points in Arms Talents
Battle Knocks the target to the ground and stuns it for 5 sec.
Ability Warrior Bladestorm Ability warrior bladestorm [Bladestorm] 1 point in Juggernaut
30 points in Arms Talents
All You cannot be stopped and perform a Whirlwind every 1 sec. No other abilities can be used.

Fury

Icon Name Prerequisites Stances Description
Spell Shadow DeathScream Spell shadow deathscream [Piercing Howl] 5 points in Fury Talents All Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
Spell Shadow DeathPact Spell shadow deathpact [Death Wish] 10 points in Fury Talents All When activated you become Enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
Ability hunter swiftstrike Warrior wild strike [Raging Blow] 1 point in Spell shadow deathpact [Death Wish]
15 points in Fury Talents
Berserker A mighty blow that deals 100% weapon damage from both melee weapons. Can only be used while Enraged.

Protection

Icon Name Prerequisites Stances Description
Spell Holy AshesToAshes Spell holy ashestoashes [Last Stand] 10 points in Protection Talents All Temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Ability ThunderBolt Ability thunderbolt [Concussion Blow] 10 points in Protection Talents All Stuns the opponent for 5 sec and deals X damage (based on attack power).
INV Sword 11 Inv sword 11 [Devastate] 15 points in Protection Talents All Sunder the target's armor causing the Sunder Armor effect. In addition, causes 150% of weapon damage plus X for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 3 times.
Ability Warrior Vigilance Ability warrior vigilance [Vigilance] 1 point in Ability thunderbolt [Concussion Blow]
20 points in Protection Talents
All Focus your protective gaze on a group or raid target, reducing their damage taken by 3%. In addition, each time they are hit by an attack your Taunt cooldown is refreshed and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time.
Ability Warrior Shockwave Ability warrior shockwave [Shockwave] 30 points in Protection Talents All Sends a wave of force in front of you, causing X damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec.


Deprecated Abilities

These abilities have been removed from the game. In some cases the talent has been replaced by a warrior specialization ability.

Icon Name Description
Ability Racial BloodRage Ability racial bloodrage [Bloodrage] Generates rage over time, at the cost of health.
Spell Nature BloodLust Spell nature bloodlust [Bloodthirst] Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore X health. This effect lasts 8 seconds.
Ability HeroicLeap Warrior talent icon deadlycalm [Heroic Fury] Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
Ability Warrior PunishingBlow Ability warrior punishingblow [Mocking Blow] Deals X damage, forces opponent to focus attacks on you for 6 seconds, and causes a moderate amount of threat.
Ability Warrior SavageBlow Ability warrior savageblow [Mortal Strike] A vicious strike that deals weapon damage plus X and wounds the target, reducing the effectiveness of any healing by 25% for 10 sec.
INV Shield 05 Inv shield 05 [Shield Slam] Slam the target with your shield, causing X to Y damage, modified by your shield block value, and dispelling 1 magic effect on the target. Also causes a high amount of threat.


Abilities by type


Aggro management

Aggro control is a key part of being a Warrior, and abilities to aid this come in two types:

Threat

Many Warrior abilities, in addition to their stated purpose, cause various amounts of threat, an underlying in-game statistic which is used by enemies to determine which party member they will attack.

In group work, the tanking Warrior is different in that they actually want to cause as much threat as possible. Warriors engaged in high damage output, on the other hand, want to avoid causing too much threat.

High Threat: Ability warrior sunder [Sunder Armor], Ability rogue ambush [Heroic Strike], Inv shield 05 [Shield Slam], Inv sword 11 [Devastate], Ability warrior revenge [Revenge], Spell nature thunderclap [Thunder Clap]

Low Threat: Ability warrior decisivestrike [Slam], Ability gouge [Rend], Ability shockwave [Hamstring], et al.

Good threat management is tricky, but essential for instance work as a Warrior. Without managing threat, one can pull the mob off the tank if you are DPSing, or lose aggro on the mob if tanking.

Taunt

In addition to threat specials, the Warrior has several temporary instant aggro abilities:

Taunt, Ability warrior punishingblow [Mocking Blow] force a target to attack you for a time. Ability bullrush [Challenging Shout] has the same effect on all enemies in range.

It is important to note that Ability warrior punishingblow [Mocking Blow] and Ability bullrush [Challenging Shout] cause little threat themselves, and the enemy will return to its original target when they expire, unless new threat is generated using other abilities. Taunt works differently by generating just enough threat to place the Warrior at the top of the enemy's hate list, making it much easier to prevent the enemy from switching back to its original target so long as additional threat generating abilities are used.

Note that currently none of the Taunt type abilities work in PvP, and Blizzard has stated that these abilities will not work, despite Ability rogue distract [Distract] working just fine. However, taunting does work on aggressive pets.

In addition, Ability golemthunderclap [Intimidating Shout] fears everything in its radius that isn't the target. This can be quite dangerous, but can also buy time for a hasty escape. The target will cower in fear, immobilized for the duration of the shout, but will be freed upon taking any damage. That is, if you intend to use the ability to escape combat, you should remember to stop attacking the moment before you activate it to prevent disrupting the effect.

See Tanking

Counterattacks

Warriors gain access to certain counterattacks, namely Ability meleedamage [Overpower] and Ability warrior revenge [Revenge]. This requires you to be quick to react.

Damage over Time

Warriors have access to a nice DoT ability, Ability gouge [Rend]. This DoT should, as all DoTs, be applied in combats where the DoT will have time to work.

Buffs

Warriors have two long duration buffs, although they last only two minutes (three if correctly talented). Ability warrior battleshout [Battle Shout] increases attack power and Ability warrior rallyingcry [Commanding Shout] increases maximum health, and both of these apply to everyone in the warrior's group inside 30 yards. These buffs require rage, and since warriors don't generate rage out of combat, they cannot prepare it before fights (except if he uses Bloodrage). Although they have a limited amount of long term buffs compared to priests and druids, they can also gain very strong short timed buffs such as Flurry, which increases attack speed by 25% score each time the warrior scores a critical strike (fury talent) or Enrage, which increases all damage done by the warrior by 25%, activates when the warrior receives a critical strike (fury talent). All those small buffs lasts under 15 seconds, but makes the warrior a very powerful character in combat.

Debuffs

Warriors have access to quite a few debuffs, everything from enemy attack-speed reduction (Spell nature thunderclap [Thunder Clap]), attack power reduction (Ability warrior warcry [Demoralizing Shout], Ability warrior disarm [Disarm]) and movement speed reduction (Ability shockwave [Hamstring]) to spell interruption (Ability warrior shieldbash [Shield Bash], Inv gauntlets 04 [Pummel]) and armor reduction (Ability warrior sunder [Sunder Armor]).

In addition, Ability warrior charge [Charge] and Ability warrior victoryrush [Intercept] could also be considered debuffs, since they stun the enemy.

Direct Damage

Warriors deal direct damage with Ability warrior cleave [Cleave], Inv sword 48 [Execute], Ability rogue ambush [Heroic Strike], Ability warrior victoryrush [Intercept], Inv shield 05 [Shield Slam] and Ability warrior decisivestrike [Slam].

Protection

Warriors can protect themselves or others with Ability warrior shieldwall [Shield Wall], Ability defend [Shield Block], Spell holy ashestoashes [Last Stand], Ability thunderbolt [Concussion Blow], and Ability warrior victoryrush [Intervene].

Shouts

Shouts generally buff or debuff multiple targets. Because of this, shouts should be used frequently but judiciously.


Timing


Certain Warrior abilities require the player to use them within a given window of opportunity. This means that extra attention needs to be paid to the hotbar, and the enemy's actions. These fall into two types:

Reactions
These hotkeys will light up when a certain condition has been met. The Warrior then has a second or two to use the ability, or it will go dark and the moment has been lost. It is worth using them whenever possible, as they either do a lot of damage, or use much less Rage than a normal attack.

Ability meleedamage [Overpower] - After a target Dodges.
Ability warrior revenge [Revenge] - After a self Dodge, Block or Parry.
Inv sword 48 [Execute] - When target's remaining health is below 20%.

(The Revenge condition can be forced by using Ability defend [Shield Block] beforehand. This will almost guarantee a self Block on the next enemy attack, and light up Revenge.)

Interrupts
These hotkeys are available whenever the Warrior has sufficient Rage, but are best kept for certain situations, as they will interrupt the enemy's spells. This takes some practice to get right, but can massively reduce the effort it takes to kill the enemy, either by preventing incoming damage, or stopping them healing themselves or allies.

Ability warrior shieldbash [Shield Bash] - Use when enemy caster begins casting.
Inv gauntlets 04 [Pummel] - As Shield Bash.

The casting charge-up noise and glowing hands effect used to be difficult to describe, but now there is an interface option to show an enemies casting bar, and the ability to silence or interrupt right before channeling completes.

Reflection
Ability warrior shieldreflection [Spell Reflection] - Used to reflect an enemy spell back on themselves. As for interrupts this is best kept for certain situations - eg when a high damage or Crowd Control spell is being cast on you.